Fix for GitLab issue #37: prompt incorrectly handled.

This commit is contained in:
Eric S. Raymond 2018-11-14 13:01:39 -05:00
parent 876fbb2f78
commit a4c87aa0b3
4 changed files with 50 additions and 28 deletions

View file

@ -1584,7 +1584,7 @@ int action(command_t command)
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
sspeak(WHAT_DO, command.word[0].raw);
return GO_CLEAROBJ;
return GO_CHECKHINT;
default: // LCOV_EXCL_LINE
BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
}

View file

@ -107,6 +107,9 @@ enum phase_codes {
GO_MOVE,
GO_TOP,
GO_CLEAROBJ,
GO_CHECKHINT,
GO_CHECKFOO,
GO_LOOKUP,
GO_WORD2,
GO_UNKNOWN,
GO_DWARFWAKE,

20
main.c
View file

@ -1037,8 +1037,11 @@ static bool do_command()
listobjects();
Lclearobj:
command.verb = 0;
game.oldobj = command.obj;
command.obj = 0;
L2600:
checkhints();
/* If closing time, check for any objects being toted with
@ -1064,6 +1067,7 @@ Lclearobj:
if (!get_command_input(&command))
return false;
Lclosecheck:
#ifdef GDEBUG
/* Needs to stay synced with enum word_type_t */
const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
@ -1120,6 +1124,7 @@ Lclearobj:
command.word[0].id = DEPRESSION;
}
if (game.loc == LOC_COBBLE ||
game.loc == LOC_DEBRIS ||
game.loc == LOC_AWKWARD ||
game.loc == LOC_BIRD ||
@ -1186,6 +1191,9 @@ Lookup:
default: // LCOV_EXCL_LINE
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
if (!is_valid(game)) {
exit(1);
}
switch (action(command)) {
case GO_TERMINATE:
return true;
@ -1194,6 +1202,14 @@ Lookup:
return true;
case GO_TOP:
continue; /* back to top of main interpreter loop */
case GO_CLEAROBJ:
goto Lclearobj;
case GO_CHECKHINT:
goto L2600;
case GO_CHECKFOO:
goto Lclosecheck;
case GO_LOOKUP:
goto Lookup;
case GO_WORD2:
#ifdef GDEBUG
printf("Word shift\n");
@ -1208,9 +1224,7 @@ Lookup:
command.word[0].raw[0] = toupper(command.word[0].raw[0]);
sspeak(DO_WHAT, command.word[0].raw);
command.obj = 0;
// Fallthrough
case GO_CLEAROBJ:
goto Lclearobj;
goto L2600;
case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
rspeak(DWARVES_AWAKEN);

53
misc.c
View file

@ -421,60 +421,65 @@ static bool is_valid_int(const char *str)
return true;
}
static void get_vocab_metadata(command_word_t* word)
static void get_vocab_metadata(const char* word, vocab_t* id, word_type_t* type)
{
/* Check for an empty string */
if (strncmp(word->raw, "", sizeof("")) == 0) {
word->id = WORD_EMPTY;
word->type = NO_WORD_TYPE;
if (strncmp(word, "", sizeof("")) == 0) {
*id = WORD_EMPTY;
*type = NO_WORD_TYPE;
return;
}
vocab_t ref_num;
ref_num = get_motion_vocab_id(word->raw);
ref_num = get_motion_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) {
word->id = ref_num;
word->type = MOTION;
*id = ref_num;
*type = MOTION;
return;
}
ref_num = get_object_vocab_id(word->raw);
ref_num = get_object_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) {
word->id = ref_num;
word->type = OBJECT;
*id = ref_num;
*type = OBJECT;
return;
}
ref_num = get_action_vocab_id(word->raw);
ref_num = get_action_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) {
word->id = ref_num;
word->type = ACTION;
*id = ref_num;
*type = ACTION;
return;
}
// Check for the reservoir magic word.
if (strcasecmp(word->raw, game.zzword) == 0) {
word->id = PART;
word->type = ACTION;
if (strcasecmp(word, game.zzword) == 0) {
*id = PART;
*type = ACTION;
return;
}
// Check words that are actually numbers.
if (is_valid_int(word->raw)) {
word->id = WORD_EMPTY;
word->type = NUMERIC;
if (is_valid_int(word)) {
*id = WORD_EMPTY;
*type = NUMERIC;
return;
}
word->id = WORD_NOT_FOUND;
word->type = NO_WORD_TYPE;
*id = WORD_NOT_FOUND;
*type = NO_WORD_TYPE;
return;
}
static void tokenize(char* raw, command_t *cmd)
{
memset(cmd, '\0', sizeof(command_t));
/*
* Be caereful about modifing this. We do not want to nuke the
* the speech part or ID from the previous turn.
*/
memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0],raw));
memset(&cmd->word[1].raw, '\0', sizeof(cmd->word[1].raw));
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
@ -504,8 +509,8 @@ static void tokenize(char* raw, command_t *cmd)
}
/* populate command with parsed vocabulary metadata */
get_vocab_metadata(&(cmd->word[0]));
get_vocab_metadata(&(cmd->word[1]));
get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), &(cmd->word[0].type));
get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), &(cmd->word[1].type));
}
bool get_command_input(command_t *command)