Fix for GitLab issue #37: prompt incorrectly handled.
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parent
876fbb2f78
commit
a4c87aa0b3
4 changed files with 50 additions and 28 deletions
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@ -1584,7 +1584,7 @@ int action(command_t command)
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case unknown:
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/* Unknown verb, couldn't deduce object - might need hint */
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sspeak(WHAT_DO, command.word[0].raw);
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return GO_CLEAROBJ;
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return GO_CHECKHINT;
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default: // LCOV_EXCL_LINE
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BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
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}
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3
advent.h
3
advent.h
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@ -107,6 +107,9 @@ enum phase_codes {
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GO_MOVE,
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GO_TOP,
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GO_CLEAROBJ,
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GO_CHECKHINT,
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GO_CHECKFOO,
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GO_LOOKUP,
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GO_WORD2,
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GO_UNKNOWN,
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GO_DWARFWAKE,
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20
main.c
20
main.c
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@ -1037,8 +1037,11 @@ static bool do_command()
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listobjects();
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Lclearobj:
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command.verb = 0;
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game.oldobj = command.obj;
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command.obj = 0;
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L2600:
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checkhints();
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/* If closing time, check for any objects being toted with
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@ -1064,6 +1067,7 @@ Lclearobj:
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if (!get_command_input(&command))
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return false;
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Lclosecheck:
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#ifdef GDEBUG
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/* Needs to stay synced with enum word_type_t */
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const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
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@ -1120,6 +1124,7 @@ Lclearobj:
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command.word[0].id = DEPRESSION;
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}
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if (game.loc == LOC_COBBLE ||
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game.loc == LOC_DEBRIS ||
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game.loc == LOC_AWKWARD ||
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game.loc == LOC_BIRD ||
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@ -1186,6 +1191,9 @@ Lookup:
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default: // LCOV_EXCL_LINE
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BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
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}
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if (!is_valid(game)) {
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exit(1);
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}
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switch (action(command)) {
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case GO_TERMINATE:
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return true;
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@ -1194,6 +1202,14 @@ Lookup:
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return true;
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case GO_TOP:
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continue; /* back to top of main interpreter loop */
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case GO_CLEAROBJ:
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goto Lclearobj;
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case GO_CHECKHINT:
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goto L2600;
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case GO_CHECKFOO:
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goto Lclosecheck;
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case GO_LOOKUP:
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goto Lookup;
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case GO_WORD2:
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#ifdef GDEBUG
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printf("Word shift\n");
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@ -1208,9 +1224,7 @@ Lookup:
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command.word[0].raw[0] = toupper(command.word[0].raw[0]);
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sspeak(DO_WHAT, command.word[0].raw);
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command.obj = 0;
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// Fallthrough
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case GO_CLEAROBJ:
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goto Lclearobj;
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goto L2600;
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case GO_DWARFWAKE:
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/* Oh dear, he's disturbed the dwarves. */
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rspeak(DWARVES_AWAKEN);
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53
misc.c
53
misc.c
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@ -421,60 +421,65 @@ static bool is_valid_int(const char *str)
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return true;
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}
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static void get_vocab_metadata(command_word_t* word)
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static void get_vocab_metadata(const char* word, vocab_t* id, word_type_t* type)
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{
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/* Check for an empty string */
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if (strncmp(word->raw, "", sizeof("")) == 0) {
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word->id = WORD_EMPTY;
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word->type = NO_WORD_TYPE;
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if (strncmp(word, "", sizeof("")) == 0) {
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*id = WORD_EMPTY;
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*type = NO_WORD_TYPE;
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return;
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}
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vocab_t ref_num;
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ref_num = get_motion_vocab_id(word->raw);
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ref_num = get_motion_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND) {
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word->id = ref_num;
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word->type = MOTION;
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*id = ref_num;
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*type = MOTION;
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return;
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}
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ref_num = get_object_vocab_id(word->raw);
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ref_num = get_object_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND) {
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word->id = ref_num;
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word->type = OBJECT;
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*id = ref_num;
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*type = OBJECT;
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return;
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}
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ref_num = get_action_vocab_id(word->raw);
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ref_num = get_action_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND) {
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word->id = ref_num;
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word->type = ACTION;
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*id = ref_num;
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*type = ACTION;
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return;
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}
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// Check for the reservoir magic word.
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if (strcasecmp(word->raw, game.zzword) == 0) {
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word->id = PART;
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word->type = ACTION;
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if (strcasecmp(word, game.zzword) == 0) {
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*id = PART;
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*type = ACTION;
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return;
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}
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// Check words that are actually numbers.
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if (is_valid_int(word->raw)) {
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word->id = WORD_EMPTY;
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word->type = NUMERIC;
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if (is_valid_int(word)) {
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*id = WORD_EMPTY;
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*type = NUMERIC;
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return;
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}
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word->id = WORD_NOT_FOUND;
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word->type = NO_WORD_TYPE;
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*id = WORD_NOT_FOUND;
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*type = NO_WORD_TYPE;
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return;
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}
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static void tokenize(char* raw, command_t *cmd)
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{
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memset(cmd, '\0', sizeof(command_t));
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/*
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* Be caereful about modifing this. We do not want to nuke the
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* the speech part or ID from the previous turn.
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*/
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memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0],raw));
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memset(&cmd->word[1].raw, '\0', sizeof(cmd->word[1].raw));
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/* Bound prefix on the %s would be needed to prevent buffer
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* overflow. but we shortstop this more simply by making each
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@ -504,8 +509,8 @@ static void tokenize(char* raw, command_t *cmd)
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}
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/* populate command with parsed vocabulary metadata */
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get_vocab_metadata(&(cmd->word[0]));
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get_vocab_metadata(&(cmd->word[1]));
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get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), &(cmd->word[0].type));
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get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), &(cmd->word[1].type));
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}
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bool get_command_input(command_t *command)
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