Magic-number elimination.

This commit is contained in:
Eric S. Raymond 2017-06-16 07:00:57 -04:00
parent 1b5ab6c808
commit a57d93ce35
6 changed files with 28 additions and 24 deletions

12
main.c
View file

@ -262,8 +262,8 @@ bool spotted_by_pirate(int i)
/* The pirate's spotted him. He leaves him alone once we've
* found chest. K counts if a treasure is here. If not, and
* tally=1 for an unseen chest, let the pirate be spotted.
* Note that game.place[CHEST]=0 might mean that he's thrown
* tally=1 for an unseen chest, let the pirate be spotted. Note
* that game.place[CHEST] = NOWHERE might mean that he's thrown
* it to the troll, but in that case he's seen the chest
* (game.prop=0). */
if (game.loc == game.chloc || game.prop[CHEST] >= 0)
@ -284,7 +284,7 @@ bool spotted_by_pirate(int i)
}
}
/* Force chest placement before player finds last treasure */
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == NOWHERE && HERE(LAMP) && game.prop[LAMP] == 1) {
RSPEAK(PIRATE_SPOTTED);
movechest = true;
}
@ -481,8 +481,8 @@ static void croak(FILE *cmdin)
score(endgame);
if (game.numdie == MAXDIE)
score(endgame);
game.place[WATER]=0;
game.place[OIL]=0;
game.place[WATER] = NOWHERE;
game.place[OIL] = NOWHERE;
if (TOTING(LAMP))
game.prop[LAMP]=0;
for (int j=1; j<=NOBJECTS; j++) {
@ -848,7 +848,7 @@ static void lampcheck(void)
if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn=true;
int spk=GET_BATTERIES;
if (game.place[BATTER] == 0)spk=LAMP_DIM;
if (game.place[BATTER] == NOWHERE)spk=LAMP_DIM;
if (game.prop[BATTER] == 1)spk=MISSING_BATTERIES;
RSPEAK(spk);
}