Split saveresume to reduce complexity

Fixed a bug where current time was printed as version of advent
when loading an old savegame.
This commit is contained in:
Peje Nilsson 2017-06-16 18:15:04 +02:00 committed by Eric S. Raymond
parent adbbd1df25
commit a6feda5307
3 changed files with 57 additions and 48 deletions

View file

@ -29,68 +29,76 @@ struct save_t {
};
struct save_t save;
int saveresume(FILE *input, bool resume)
/* Suspend and resume */
int suspend(FILE *input)
{
long i, k;
FILE *fp = NULL;
if (!resume) {
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */
RSPEAK(SUSPEND_WARNING);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5;
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */
RSPEAK(SUSPEND_WARNING);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5;
while (fp == NULL) {
char* name = linenoise("\nFile name: ");
if (name == NULL)
return GO_TOP;
fp = fopen(name, WRITE_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
linenoiseFree(name);
}
else
{
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
}
DATIME(&i,&k);
k=i+650*k;
save.savetime = k;
save.mode = -1;
save.version = VRSION;
memcpy(&save.game, &game, sizeof(struct game_t));
save.bird = OBJSND[BIRD];
save.bivalve = OBJTXT[OYSTER];
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
RSPEAK(RESUME_HELP);
exit(0);
}
int resume(FILE *input)
{
FILE *fp = NULL;
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
}
while (fp == NULL) {
char* name = linenoise("\nFile name: ");
if (name == NULL)
return GO_TOP;
fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
fp = fopen(name, READ_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
linenoiseFree(name);
}
DATIME(&i,&k);
k=i+650*k;
if (!resume)
{
save.savetime = k;
save.mode = -1;
save.version = VRSION;
memcpy(&save.game, &game, sizeof(struct game_t));
save.bird = OBJSND[BIRD];
save.bivalve = OBJTXT[OYSTER];
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
RSPEAK(RESUME_HELP);
exit(0);
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
if (save.version != VRSION) {
SETPRM(1,save.version/10,MOD(save.version,10));
SETPRM(3,VRSION/10,MOD(VRSION,10));
RSPEAK(VERSION_SKEW);
} else {
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
if (save.version != VRSION) {
SETPRM(1,k/10,MOD(k,10));
SETPRM(3,VRSION/10,MOD(VRSION,10));
RSPEAK(VERSION_SKEW);
} else {
memcpy(&game, &save.game, sizeof(struct game_t));
OBJSND[BIRD] = save.bird;
OBJTXT[OYSTER] = save.bivalve;
game.zzword=RNDVOC(3,game.zzword);
}
return GO_TOP;
memcpy(&game, &save.game, sizeof(struct game_t));
OBJSND[BIRD] = save.bird;
OBJTXT[OYSTER] = save.bivalve;
game.zzword=RNDVOC(3,game.zzword);
}
return GO_TOP;
}
/* end */