Split saveresume to reduce complexity

Fixed a bug where current time was printed as version of advent
when loading an old savegame.
This commit is contained in:
Peje Nilsson 2017-06-16 18:15:04 +02:00 committed by Eric S. Raymond
parent adbbd1df25
commit a6feda5307
3 changed files with 57 additions and 48 deletions

View file

@ -1097,8 +1097,8 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
case 26: /* READ */ return read(input, verb, INTRANSITIVE);
case 27: /* BREAK */ return GO_UNKNOWN;
case 28: /* WAKE */ return GO_UNKNOWN;
case 29: /* SUSP */ return saveresume(input, false);
case 30: /* RESU */ return saveresume(input, true);
case 29: /* SUSP */ return suspend(input);
case 30: /* RESU */ return resume(input);
case 31: /* FLY */ return fly(verb, INTRANSITIVE);
case 32: /* LISTE */ return listen();
case 33: /* ZZZZ */ return reservoir();

View file

@ -114,7 +114,8 @@ extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern void score(enum termination);
extern int saveresume(FILE *, bool);
extern int suspend(FILE *);
extern int resume(FILE *);
/*
* MOD(N,M) = Arithmetic modulus

View file

@ -29,34 +29,24 @@ struct save_t {
};
struct save_t save;
int saveresume(FILE *input, bool resume)
/* Suspend and resume */
int suspend(FILE *input)
{
long i, k;
FILE *fp = NULL;
if (!resume) {
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */
RSPEAK(SUSPEND_WARNING);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5;
}
else
{
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
}
}
while (fp == NULL) {
char* name = linenoise("\nFile name: ");
if (name == NULL)
return GO_TOP;
fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
fp = fopen(name, WRITE_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
linenoiseFree(name);
@ -64,8 +54,6 @@ int saveresume(FILE *input, bool resume)
DATIME(&i,&k);
k=i+650*k;
if (!resume)
{
save.savetime = k;
save.mode = -1;
save.version = VRSION;
@ -76,11 +64,32 @@ int saveresume(FILE *input, bool resume)
fclose(fp);
RSPEAK(RESUME_HELP);
exit(0);
} else {
}
int resume(FILE *input)
{
FILE *fp = NULL;
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
}
while (fp == NULL) {
char* name = linenoise("\nFile name: ");
if (name == NULL)
return GO_TOP;
fp = fopen(name, READ_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
linenoiseFree(name);
}
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
if (save.version != VRSION) {
SETPRM(1,k/10,MOD(k,10));
SETPRM(1,save.version/10,MOD(save.version,10));
SETPRM(3,VRSION/10,MOD(VRSION,10));
RSPEAK(VERSION_SKEW);
} else {
@ -91,6 +100,5 @@ int saveresume(FILE *input, bool resume)
}
return GO_TOP;
}
}
/* end */