Use actions[].message instead of actspk[].

This commit is contained in:
Jason S. Ninneman 2017-06-26 22:01:23 -07:00
parent c080ea85bb
commit a76cbeccbb

View file

@ -14,7 +14,7 @@ static int attack(FILE *input, struct command_t *command)
{ {
vocab_t verb = command->verb; vocab_t verb = command->verb;
vocab_t obj = command->obj; vocab_t obj = command->obj;
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == 0 || obj == INTRANSITIVE) { if (obj == 0 || obj == INTRANSITIVE) {
if (atdwrf(game.loc) > 0) if (atdwrf(game.loc) > 0)
obj = DWARF; obj = DWARF;
@ -177,7 +177,7 @@ static void blast(void)
static int vbreak(token_t verb, token_t obj) static int vbreak(token_t verb, token_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */ /* Break. Only works for mirror in repository and, of course, the vase. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == MIRROR)spk = TOO_FAR; if (obj == MIRROR)spk = TOO_FAR;
if (obj == VASE && game.prop[VASE] == 0) { if (obj == VASE && game.prop[VASE] == 0) {
if (TOTING(VASE))drop(VASE, game.loc); if (TOTING(VASE))drop(VASE, game.loc);
@ -323,7 +323,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
* bird (might attack snake or dragon) and cage (might contain bird) and vase. * bird (might attack snake or dragon) and cage (might contain bird) and vase.
* Drop coins at vending machine for extra batteries. */ * Drop coins at vending machine for extra batteries. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (!just_do_it) { if (!just_do_it) {
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2;
if (!TOTING(obj)) { if (!TOTING(obj)) {
@ -398,7 +398,7 @@ static int drink(token_t verb, token_t obj)
/* Drink. If no object, assume water and look for it here. If water is in /* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */ * the bottle, drink that, else must be at a water loc, so drink stream. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return GO_UNKNOWN; return GO_UNKNOWN;
if (obj != BLOOD) { if (obj != BLOOD) {
@ -422,7 +422,7 @@ static int eat(token_t verb, token_t obj)
/* Eat. Intransitive: assume food if present, else ask what. Transitive: food /* Eat. Intransitive: assume food if present, else ask what. Transitive: food
* ok, some things lose appetite, rest are ridiculous. */ * ok, some things lose appetite, rest are ridiculous. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (!HERE(FOOD)) if (!HERE(FOOD))
return GO_UNKNOWN; return GO_UNKNOWN;
@ -444,7 +444,7 @@ static int eat(token_t verb, token_t obj)
static int extinguish(token_t verb, int obj) static int extinguish(token_t verb, int obj)
/* Extinguish. Lamp, urn, dragon/volcano (nice try). */ /* Extinguish. Lamp, urn, dragon/volcano (nice try). */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
obj = LAMP; obj = LAMP;
@ -469,7 +469,7 @@ static int feed(token_t verb, token_t obj)
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */ * mad. Bear, special. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == BIRD) { if (obj == BIRD) {
rspeak(BIRD_PINING); rspeak(BIRD_PINING);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -511,7 +511,7 @@ int fill(token_t verb, token_t obj)
* is nasty.) */ * is nasty.) */
{ {
int k; int k;
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == VASE) { if (obj == VASE) {
spk = ARENT_CARRYING; spk = ARENT_CARRYING;
if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; if (LIQLOC(game.loc) == 0)spk = FILL_INVALID;
@ -569,7 +569,7 @@ int fill(token_t verb, token_t obj)
static int find(token_t verb, token_t obj) static int find(token_t verb, token_t obj)
/* Find. Might be carrying it, or it might be here. Else give caveat. */ /* Find. Might be carrying it, or it might be here. Else give caveat. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (AT(obj) || if (AT(obj) ||
(LIQUID() == obj && AT(BOTTLE)) || (LIQUID() == obj && AT(BOTTLE)) ||
obj == LIQLOC(game.loc) || obj == LIQLOC(game.loc) ||
@ -584,7 +584,7 @@ static int find(token_t verb, token_t obj)
static int fly(token_t verb, token_t obj) static int fly(token_t verb, token_t obj)
/* Fly. Snide remarks unless hovering rug is here. */ /* Fly. Snide remarks unless hovering rug is here. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (game.prop[RUG] != 2)spk = RUG_NOTHING2; if (game.prop[RUG] != 2)spk = RUG_NOTHING2;
if (!HERE(RUG))spk = FLAP_ARMS; if (!HERE(RUG))spk = FLAP_ARMS;
@ -637,7 +637,7 @@ static int inven(void)
static int light(token_t verb, token_t obj) static int light(token_t verb, token_t obj)
/* Light. Applicable only to lamp and urn. */ /* Light. Applicable only to lamp and urn. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
obj = LAMP; obj = LAMP;
@ -704,7 +704,7 @@ static int listen(void)
static int lock(token_t verb, token_t obj) static int lock(token_t verb, token_t obj)
/* Lock, unlock, no object given. Assume various things if present. */ /* Lock, unlock, no object given. Assume various things if present. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
spk = NOTHING_LOCKED; spk = NOTHING_LOCKED;
if (HERE(CLAM))obj = CLAM; if (HERE(CLAM))obj = CLAM;
@ -750,7 +750,7 @@ static int pour(token_t verb, token_t obj)
/* Pour. If no object, or object is bottle, assume contents of bottle. /* Pour. If no object, or object is bottle, assume contents of bottle.
* special tests for pouring water or oil on plant or rusty door. */ * special tests for pouring water or oil on plant or rusty door. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj == BOTTLE || obj == 0)obj = LIQUID(); if (obj == BOTTLE || obj == 0)obj = LIQUID();
if (obj == 0) return GO_UNKNOWN; if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) { if (!TOTING(obj)) {
@ -845,7 +845,7 @@ static int reservoir(void)
static int rub(token_t verb, token_t obj) static int rub(token_t verb, token_t obj)
/* Rub. Yields various snide remarks except for lit urn. */ /* Rub. Yields various snide remarks except for lit urn. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if (obj != LAMP) if (obj != LAMP)
spk = PECULIAR_NOTHING; spk = PECULIAR_NOTHING;
if (obj == URN && game.prop[URN] == 2) { if (obj == URN && game.prop[URN] == 2) {
@ -955,7 +955,7 @@ static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
if (obj != DWARF || !game.closed) { if (obj != DWARF || !game.closed) {
rspeak(actspk[verb]); rspeak(actions[verb].message);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else { } else {
rspeak(PROD_DWARF); rspeak(PROD_DWARF);
@ -966,7 +966,7 @@ static int wake(token_t verb, token_t obj)
static int wave(token_t verb, token_t obj) static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
int spk = actspk[verb]; int spk = actions[verb].message;
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING;
if (obj != ROD || if (obj != ROD ||
!TOTING(obj) || !TOTING(obj) ||