-r doesn't show with NOSAVE build
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1 changed files with 14 additions and 8 deletions
22
main.c
22
main.c
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@ -77,7 +77,14 @@ int main(int argc, char *argv[])
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/* Options. */
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while ((ch = getopt(argc, argv, "l:or:s")) != EOF) {
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#ifndef ADVENT_NOSAVE
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char* opts = "l:or:s";
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char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n";
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#else
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char* opts = "l:os";
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char* usage = "Usage: %s [-l logfilename] [-o] [-s] \n";
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#endif
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while ((ch = getopt(argc, argv, opts)) != EOF) {
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switch (ch) {
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case 'l':
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logfp = fopen(optarg, "w");
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@ -106,7 +113,7 @@ int main(int argc, char *argv[])
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break;
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default:
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fprintf(stderr,
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"Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n", argv[0]);
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usage, argv[0]);
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fprintf(stderr,
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" where -l creates a log file of your game named as specified'\n");
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fprintf(stderr,
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@ -502,8 +509,7 @@ static void croak(void)
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* death and exit. */
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RSPEAK(DEATH_CLOSING);
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terminate(endgame);
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}
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else if (game.numdie == maximum_deaths || !YES(query, yes_response, arbitrary_messages[OK_MAN]))
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} else if (game.numdie == maximum_deaths || !YES(query, yes_response, arbitrary_messages[OK_MAN]))
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terminate(endgame);
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else {
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game.place[WATER] = game.place[OIL] = NOWHERE;
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@ -648,7 +654,7 @@ static bool playermove(token_t verb, int motion)
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++kk;
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game.newloc = labs(TRAVEL[kk]) / 1000;
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} while
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(game.newloc == scratchloc);
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(game.newloc == scratchloc);
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scratchloc = game.newloc;
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}
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@ -682,7 +688,7 @@ static bool playermove(token_t verb, int motion)
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++kk;
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game.newloc = labs(TRAVEL[kk]) / 1000;
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} while
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(game.newloc == scratchloc);
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(game.newloc == scratchloc);
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scratchloc = game.newloc;
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continue; /* goto L12 */
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case 3:
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@ -715,7 +721,7 @@ static bool playermove(token_t verb, int motion)
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game.prop[BEAR] = 3;
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game.oldlc2 = game.newloc;
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croak();
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return true;
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return true;
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}
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}
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BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST);
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@ -988,7 +994,7 @@ static bool do_command(FILE *cmdin)
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continue; /* back to top of main interpreter loop */
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}
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if (game.loc == LOC_Y2 && PCT(25) && !game.closng)
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RSPEAK(SAYS_PLUGH);
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RSPEAK(SAYS_PLUGH);
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listobjects();
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