Abstract out some state arithmetic.
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3 changed files with 8 additions and 4 deletions
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@ -361,7 +361,7 @@ static int vcarry(token_t verb, token_t obj)
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}
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if (obj == BIRD && game.prop[BIRD] != BIRD_CAGED && -1 - game.prop[BIRD] != BIRD_CAGED) {
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if (obj == BIRD && game.prop[BIRD] != BIRD_CAGED && STASHED(BIRD) != BIRD_CAGED) {
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if (game.prop[BIRD] == BIRD_FOREST_UNCAGED) {
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DESTROY(BIRD);
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rspeak(BIRD_CRAP);
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@ -380,8 +380,7 @@ static int vcarry(token_t verb, token_t obj)
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/* FIXME: Arithmetic on state numbers */
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if ((obj == BIRD ||
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obj == CAGE) &&
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(game.prop[BIRD] == BIRD_CAGED ||
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-1 - game.prop[BIRD] == 1))
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(game.prop[BIRD] == BIRD_CAGED || STASHED(BIRD) == BIRD_CAGED))
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carry(BIRD + CAGE - obj, game.loc);
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carry(obj, game.loc);
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if (obj == BOTTLE && LIQUID() != NO_OBJECT)
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5
advent.h
5
advent.h
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@ -29,6 +29,11 @@
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#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
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#define STATE_GROUND 0 // After discovered, before messed with
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/* Map a state property value to a negative range, where the object cannot be
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* picked up but the value can be recovered later. Avoid colliding with -1,
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* which has its own meaning. */
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#define STASHED(obj) (-1 - game.prop[obj])
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/*
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* MOD(N,M) = Arithmetic modulus
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* AT(OBJ) = true if on either side of two-placed object
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2
main.c
2
main.c
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@ -1028,7 +1028,7 @@ L2600:
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pspeak(OYSTER, look, 1, true);
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for (size_t i = 1; i <= NOBJECTS; i++) {
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if (TOTING(i) && game.prop[i] < 0)
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game.prop[i] = -1 - game.prop[i];
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game.prop[i] = STASHED(i);
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}
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}
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game.wzdark = DARK(game.loc);
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