Magic-number and state-arithmetic removal.
This commit is contained in:
parent
36a6cbca34
commit
ab94051da1
2 changed files with 6 additions and 3 deletions
|
@ -93,8 +93,12 @@ static int attack(struct command_t *command)
|
|||
}
|
||||
spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
|
||||
} else if (obj == BEAR) {
|
||||
/* FIXME: Arithmetic on message numbers */
|
||||
spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
|
||||
switch (game.prop[BEAR]) {
|
||||
case UNTAMED_BEAR: spk = BEAR_HANDS; break;
|
||||
case SITTING_BEAR: spk = BEAR_CONFUSED; break;
|
||||
case CONTENTED_BEAR: spk = BEAR_CONFUSED; break;
|
||||
case BEAR_DEAD: spk = ALREADY_DEAD; break;
|
||||
}
|
||||
} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
|
||||
/* Fun stuff for dragon. If he insists on attacking it, win!
|
||||
* Set game.prop to dead, move dragon to central loc (still
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue