Magic-number elimination.
This commit is contained in:
parent
f37a413524
commit
abf820bb5c
4 changed files with 7 additions and 8 deletions
|
@ -386,8 +386,8 @@ static int vcarry(token_t verb, token_t obj)
|
||||||
carry(obj, game.loc);
|
carry(obj, game.loc);
|
||||||
if (obj == BOTTLE && LIQUID() != NO_OBJECT)
|
if (obj == BOTTLE && LIQUID() != NO_OBJECT)
|
||||||
game.place[LIQUID()] = CARRIED;
|
game.place[LIQUID()] = CARRIED;
|
||||||
if (GSTONE(obj) && game.prop[obj] != STATE_GROUND) {
|
if (GSTONE(obj) && game.prop[obj] != STATE_FOUND) {
|
||||||
game.prop[obj] = STATE_GROUND;
|
game.prop[obj] = STATE_FOUND;
|
||||||
game.prop[CAVITY] = CAVITY_EMPTY;
|
game.prop[CAVITY] = CAVITY_EMPTY;
|
||||||
}
|
}
|
||||||
rspeak(OK_MAN);
|
rspeak(OK_MAN);
|
||||||
|
@ -662,7 +662,7 @@ static int feed(token_t verb, token_t obj)
|
||||||
DESTROY(FOOD);
|
DESTROY(FOOD);
|
||||||
game.prop[BEAR] = SITTING_BEAR;
|
game.prop[BEAR] = SITTING_BEAR;
|
||||||
game.fixed[AXE] = 0;
|
game.fixed[AXE] = 0;
|
||||||
game.prop[AXE] = 0;
|
game.prop[AXE] = AXE_HERE;
|
||||||
spk = BEAR_TAMED;
|
spk = BEAR_TAMED;
|
||||||
}
|
}
|
||||||
} else if (obj == OGRE) {
|
} else if (obj == OGRE) {
|
||||||
|
@ -1110,7 +1110,6 @@ static int say(struct command_t *command)
|
||||||
char word1[TOKLEN + 1];
|
char word1[TOKLEN + 1];
|
||||||
packed_to_token(command->wd1, word1);
|
packed_to_token(command->wd1, word1);
|
||||||
int wd = (int) get_vocab_id(word1);
|
int wd = (int) get_vocab_id(word1);
|
||||||
/* FIXME: magic numbers */
|
|
||||||
if (wd == MOTION_WORD(XYZZY) ||
|
if (wd == MOTION_WORD(XYZZY) ||
|
||||||
wd == MOTION_WORD(PLUGH) ||
|
wd == MOTION_WORD(PLUGH) ||
|
||||||
wd == MOTION_WORD(PLOVER) ||
|
wd == MOTION_WORD(PLOVER) ||
|
||||||
|
@ -1224,7 +1223,7 @@ static int wave(token_t verb, token_t obj)
|
||||||
|
|
||||||
if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
|
if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
|
||||||
drop(JADE, game.loc);
|
drop(JADE, game.loc);
|
||||||
game.prop[JADE] = 0;
|
game.prop[JADE] = STATE_FOUND;
|
||||||
--game.tally;
|
--game.tally;
|
||||||
rspeak(NECKLACE_FLY);
|
rspeak(NECKLACE_FLY);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
|
2
advent.h
2
advent.h
|
@ -27,7 +27,7 @@
|
||||||
|
|
||||||
/* Special object-state values - integers > 0 are object-specific */
|
/* Special object-state values - integers > 0 are object-specific */
|
||||||
#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
|
#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
|
||||||
#define STATE_GROUND 0 // After discovered, before messed with
|
#define STATE_FOUND 0 // After discovered, before messed with
|
||||||
#define STATE_IN_CAVITY 1 // State value common to all gemstones
|
#define STATE_IN_CAVITY 1 // State value common to all gemstones
|
||||||
|
|
||||||
/* Map a state property value to a negative range, where the object cannot be
|
/* Map a state property value to a negative range, where the object cannot be
|
||||||
|
|
2
main.c
2
main.c
|
@ -915,7 +915,7 @@ static void listobjects(void)
|
||||||
if (game.prop[obj] < 0) {
|
if (game.prop[obj] < 0) {
|
||||||
if (game.closed)
|
if (game.closed)
|
||||||
continue;
|
continue;
|
||||||
game.prop[obj] = 0;
|
game.prop[obj] = STATE_FOUND;
|
||||||
if (obj == RUG)
|
if (obj == RUG)
|
||||||
game.prop[RUG] = RUG_DRAGON;
|
game.prop[RUG] = RUG_DRAGON;
|
||||||
if (obj == CHAIN)
|
if (obj == CHAIN)
|
||||||
|
|
2
score.c
2
score.c
|
@ -47,7 +47,7 @@ long score(enum termination mode)
|
||||||
k = 16;
|
k = 16;
|
||||||
if (game.prop[i] > STATE_NOTFOUND)
|
if (game.prop[i] > STATE_NOTFOUND)
|
||||||
score += 2;
|
score += 2;
|
||||||
if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_GROUND)
|
if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_FOUND)
|
||||||
score += k - 2;
|
score += k - 2;
|
||||||
mxscor += k;
|
mxscor += k;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue