Mapping improvements.
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parent
0f5fd82b77
commit
ad75cc1eb7
3 changed files with 78 additions and 15 deletions
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@ -544,10 +544,10 @@ locations: !!omap
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action: [goto, LOC_GRATE]},
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{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
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{verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
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{verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
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{verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
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{verbs: [PIT], action: [goto, LOC_PITTOP]},
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]
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- LOC_BIRD:
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- LOC_BIRDCHAMBER:
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description:
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long: |-
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You are in a splendid chamber thirty feet high. The walls are frozen
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@ -576,7 +576,7 @@ locations: !!omap
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action: [goto, LOC_GRATE]},
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{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
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{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
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{verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
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{verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
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{verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
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action: [goto, LOC_NECKBROKE]},
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{verbs: [DOWN], action: [goto, LOC_MISTHALL]},
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@ -1084,7 +1084,7 @@ locations: !!omap
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short: 'You''re at brink of pit.'
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conditions: {DEEP: true, NOBACK: true}
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travel: [
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{verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
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{verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
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{verbs: [WEST], action: [goto, LOC_ALIKE10]},
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{verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
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{verbs: [NORTH], action: [goto, LOC_ALIKE12]},
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@ -3127,7 +3127,7 @@ objects: !!omap
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- BIRD:
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words: ['bird']
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inventory: 'Little bird in cage'
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locations: LOC_BIRD
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locations: LOC_BIRDCHAMBER
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states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
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descriptions:
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- 'A cheerful little bird is sitting here singing.'
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2
main.c
2
main.c
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@ -1088,7 +1088,7 @@ static bool preprocess_command(command_t *command)
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if (game.loc == LOC_COBBLE ||
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game.loc == LOC_DEBRIS ||
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game.loc == LOC_AWKWARD ||
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game.loc == LOC_BIRD ||
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game.loc == LOC_BIRDCHAMBER ||
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game.loc == LOC_PITTOP) {
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command->word[0].id = ENTRANCE;
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}
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@ -1,15 +1,29 @@
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#!/usr/bin/env python3
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"""\
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usage: make-graph.py [-a] [-m] [-s]
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# Make a DOT graph of the dungeon
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#
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Make a DOT graph of Colossal Cave
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-a = emit graph of entire dungeon
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-m = emit graph of maze all alike
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-s = emit graph of surface locations
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"""
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# Copyright (c) 2017 by Eric S. Raymond
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# SPDX-License-Identifier: BSD-2-clause
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import sys, yaml
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import sys, yaml, getopt
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def allalike(loc, dest):
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def allalike(loc):
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"Select out loci related to the Maze All Alike"
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return ("ALIKE" in loc) or ("MAZEEND" in loc) or ("STALACTITE" in loc) or (loc == "LOC_MISTWEST" and "ALIKE" in dest)
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return ("ALIKE" in loc) or (loc == "LOC_PITBRINK") or ("MAZEEND" in loc) or ("STALACTITE" in loc) or (loc == "LOC_MISTWEST")
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def surface(attrs):
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"Select out surface locations"
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if ("ABOVE" in attrs["conditions"]) and attrs["conditions"]["ABOVE"]:
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return True
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if ("FOREST" in attrs["conditions"]) and attrs["conditions"]["FOREST"]:
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return True
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return False
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def abbreviate(d):
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m = {"NORTH":"N", "EAST":"E", "SOUTH":"S", "WEST":"W", "UPWAR":"U", "DOWN":"D"}
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@ -19,8 +33,59 @@ if __name__ == "__main__":
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with open("adventure.yaml", "r") as f:
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db = yaml.safe_load(f)
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try:
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(options, arguments) = getopt.getopt(sys.argv[1:], "ams")
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except getopt.GetoptError as e:
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print(e)
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sys.exit(1)
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subset = "maze"
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for (switch, val) in options:
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if switch == '-a':
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subset = "all"
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elif switch == '-m':
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subset = "maze"
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elif switch == '-s':
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subset = "surface"
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else:
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sys.stderr.write(__doc__)
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raise SystemExit(1)
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startlocs = {}
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for obj in db["objects"]:
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objname = obj[0]
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location = obj[1].get("locations")
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if "OBJ" not in objname and location != "LOC_NOWHERE" and ("immovable" not in obj[1] or not obj[1]["immovable"]):
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if location in startlocs:
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startlocs[location].append(objname)
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else:
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startlocs[location] = [objname]
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startlocs = {}
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for obj in db["objects"]:
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objname = obj[0]
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location = obj[1].get("locations")
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if "OBJ" not in objname and location != "LOC_NOWHERE" and ("immovable" not in obj[1] or not obj[1]["immovable"]):
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if location in startlocs:
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startlocs[location].append(objname)
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else:
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startlocs[location] = [objname]
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print("digraph G {")
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for (loc, attrs) in db["locations"]:
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for (loc, attrs) in db["locations"]:
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if subset == "surface" and not surface(attrs):
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continue
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if subset == "maze" and not allalike(loc):
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continue;
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node_label = loc[4:]
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if loc in startlocs:
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node_label += "\\n" + ",".join(startlocs[loc]).lower()
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print(' %s [shape=box,label="%s"]' % (loc[4:], node_label))
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for (loc, attrs) in db["locations"]:
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if subset == "surface" and not surface(attrs):
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continue
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travel = attrs["travel"]
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if len(travel) > 0:
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for dest in travel:
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@ -30,7 +95,7 @@ if __name__ == "__main__":
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action = dest["action"]
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if action[0] == "goto":
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dest = action[1]
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if not allalike(loc, dest):
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if subset == "maze" and not (allalike(loc) or allalike(dest)):
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continue;
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arc = "%s -> %s" % (loc[4:], dest[4:])
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label=",".join(verbs).lower()
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@ -38,5 +103,3 @@ if __name__ == "__main__":
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arc += ' [label="%s"]' % label
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print(" " + arc)
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print("}")
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