Mapping improvements.

This commit is contained in:
Eric S. Raymond 2022-04-13 05:25:21 -04:00
parent 0f5fd82b77
commit ad75cc1eb7
3 changed files with 78 additions and 15 deletions

View file

@ -544,10 +544,10 @@ locations: !!omap
action: [goto, LOC_GRATE]},
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
{verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
{verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
{verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
{verbs: [PIT], action: [goto, LOC_PITTOP]},
]
- LOC_BIRD:
- LOC_BIRDCHAMBER:
description:
long: |-
You are in a splendid chamber thirty feet high. The walls are frozen
@ -576,7 +576,7 @@ locations: !!omap
action: [goto, LOC_GRATE]},
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
{verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
{verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
{verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
action: [goto, LOC_NECKBROKE]},
{verbs: [DOWN], action: [goto, LOC_MISTHALL]},
@ -1084,7 +1084,7 @@ locations: !!omap
short: 'You''re at brink of pit.'
conditions: {DEEP: true, NOBACK: true}
travel: [
{verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
{verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
{verbs: [WEST], action: [goto, LOC_ALIKE10]},
{verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
{verbs: [NORTH], action: [goto, LOC_ALIKE12]},
@ -3127,7 +3127,7 @@ objects: !!omap
- BIRD:
words: ['bird']
inventory: 'Little bird in cage'
locations: LOC_BIRD
locations: LOC_BIRDCHAMBER
states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
descriptions:
- 'A cheerful little bird is sitting here singing.'

2
main.c
View file

@ -1088,7 +1088,7 @@ static bool preprocess_command(command_t *command)
if (game.loc == LOC_COBBLE ||
game.loc == LOC_DEBRIS ||
game.loc == LOC_AWKWARD ||
game.loc == LOC_BIRD ||
game.loc == LOC_BIRDCHAMBER ||
game.loc == LOC_PITTOP) {
command->word[0].id = ENTRANCE;
}

View file

@ -1,15 +1,29 @@
#!/usr/bin/env python3
"""\
usage: make-graph.py [-a] [-m] [-s]
# Make a DOT graph of the dungeon
#
Make a DOT graph of Colossal Cave
-a = emit graph of entire dungeon
-m = emit graph of maze all alike
-s = emit graph of surface locations
"""
# Copyright (c) 2017 by Eric S. Raymond
# SPDX-License-Identifier: BSD-2-clause
import sys, yaml
import sys, yaml, getopt
def allalike(loc, dest):
def allalike(loc):
"Select out loci related to the Maze All Alike"
return ("ALIKE" in loc) or ("MAZEEND" in loc) or ("STALACTITE" in loc) or (loc == "LOC_MISTWEST" and "ALIKE" in dest)
return ("ALIKE" in loc) or (loc == "LOC_PITBRINK") or ("MAZEEND" in loc) or ("STALACTITE" in loc) or (loc == "LOC_MISTWEST")
def surface(attrs):
"Select out surface locations"
if ("ABOVE" in attrs["conditions"]) and attrs["conditions"]["ABOVE"]:
return True
if ("FOREST" in attrs["conditions"]) and attrs["conditions"]["FOREST"]:
return True
return False
def abbreviate(d):
m = {"NORTH":"N", "EAST":"E", "SOUTH":"S", "WEST":"W", "UPWAR":"U", "DOWN":"D"}
@ -19,8 +33,59 @@ if __name__ == "__main__":
with open("adventure.yaml", "r") as f:
db = yaml.safe_load(f)
try:
(options, arguments) = getopt.getopt(sys.argv[1:], "ams")
except getopt.GetoptError as e:
print(e)
sys.exit(1)
subset = "maze"
for (switch, val) in options:
if switch == '-a':
subset = "all"
elif switch == '-m':
subset = "maze"
elif switch == '-s':
subset = "surface"
else:
sys.stderr.write(__doc__)
raise SystemExit(1)
startlocs = {}
for obj in db["objects"]:
objname = obj[0]
location = obj[1].get("locations")
if "OBJ" not in objname and location != "LOC_NOWHERE" and ("immovable" not in obj[1] or not obj[1]["immovable"]):
if location in startlocs:
startlocs[location].append(objname)
else:
startlocs[location] = [objname]
startlocs = {}
for obj in db["objects"]:
objname = obj[0]
location = obj[1].get("locations")
if "OBJ" not in objname and location != "LOC_NOWHERE" and ("immovable" not in obj[1] or not obj[1]["immovable"]):
if location in startlocs:
startlocs[location].append(objname)
else:
startlocs[location] = [objname]
print("digraph G {")
for (loc, attrs) in db["locations"]:
for (loc, attrs) in db["locations"]:
if subset == "surface" and not surface(attrs):
continue
if subset == "maze" and not allalike(loc):
continue;
node_label = loc[4:]
if loc in startlocs:
node_label += "\\n" + ",".join(startlocs[loc]).lower()
print(' %s [shape=box,label="%s"]' % (loc[4:], node_label))
for (loc, attrs) in db["locations"]:
if subset == "surface" and not surface(attrs):
continue
travel = attrs["travel"]
if len(travel) > 0:
for dest in travel:
@ -30,7 +95,7 @@ if __name__ == "__main__":
action = dest["action"]
if action[0] == "goto":
dest = action[1]
if not allalike(loc, dest):
if subset == "maze" and not (allalike(loc) or allalike(dest)):
continue;
arc = "%s -> %s" % (loc[4:], dest[4:])
label=",".join(verbs).lower()
@ -38,5 +103,3 @@ if __name__ == "__main__":
arc += ' [label="%s"]' % label
print(" " + arc)
print("}")