Merge branch 'master' into actions-arithmetic
This commit is contained in:
commit
adbbd1df25
17 changed files with 3593 additions and 127 deletions
110
actions.c
110
actions.c
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@ -48,7 +48,7 @@ static int attack(FILE *input, long verb, token_t obj)
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RSPEAK(spk);
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return GO_CLEAROBJ;
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}
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DSTROY(BIRD);
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DESTROY(BIRD);
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game.prop[BIRD]=0;
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spk=BIRD_DEAD;
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}
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@ -69,50 +69,50 @@ static int attack(FILE *input, long verb, token_t obj)
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if (obj == OGRE && d > 0) {
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RSPEAK(spk);
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RSPEAK(KNIFE_THROWN);
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DSTROY(OGRE);
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int k=0;
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DESTROY(OGRE);
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int dwarves=0;
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for (int i=1; i < PIRATE; i++) {
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if (game.dloc[i] == game.loc) {
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++k;
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++dwarves;
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game.dloc[i] = LOC_LONGWEST;
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game.dseen[i]=false;
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}
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}
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spk=k == 2 ? OGRE_PANIC1 : OGRE_PANIC2;
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spk=dwarves == 2 ? OGRE_PANIC1 : OGRE_PANIC2;
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RSPEAK(spk);
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return GO_CLEAROBJ;
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}
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if (obj == BEAR)
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else if (obj == BEAR)
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/* FIXME: Arithmetic on message numbers */
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spk = BEAR_HANDS+(game.prop[BEAR]+1)/2;
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if (obj != DRAGON || game.prop[DRAGON] != 0) {
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RSPEAK(spk);
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return GO_CLEAROBJ;
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else if (obj == DRAGON && game.prop[DRAGON] == 0) {
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/* Fun stuff for dragon. If he insists on attacking it, win!
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* Set game.prop to dead, move dragon to central loc (still
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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RSPEAK(BARE_HANDS_QUERY);
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GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
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if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
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return GO_CHECKFOO;
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PSPEAK(DRAGON,3);
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game.prop[DRAGON]=1;
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game.prop[RUG]=0;
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int k=(PLAC[DRAGON]+FIXD[DRAGON])/2;
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MOVE(DRAGON+NOBJECTS,-1);
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MOVE(RUG+NOBJECTS,0);
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MOVE(DRAGON,k);
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MOVE(RUG,k);
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DROP(BLOOD,k);
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for (obj=1; obj<=NOBJECTS; obj++) {
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if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
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MOVE(obj,k);
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}
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game.loc=k;
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return GO_MOVE;
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}
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/* Fun stuff for dragon. If he insists on attacking it, win!
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* Set game.prop to dead, move dragon to central loc (still
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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RSPEAK(BARE_HANDS_QUERY);
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GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
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if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
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return GO_CHECKFOO;
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PSPEAK(DRAGON,3);
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game.prop[DRAGON]=1;
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game.prop[RUG]=0;
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int k=(PLAC[DRAGON]+FIXD[DRAGON])/2;
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MOVE(DRAGON+NOBJECTS,-1);
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MOVE(RUG+NOBJECTS,0);
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MOVE(DRAGON,k);
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MOVE(RUG,k);
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DROP(BLOOD,k);
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for (obj=1; obj<=NOBJECTS; obj++) {
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if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
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MOVE(obj,k);
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}
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game.loc=k;
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return GO_MOVE;
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RSPEAK(spk);
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return GO_CLEAROBJ;
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}
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static int bigwords(long foo)
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@ -161,7 +161,7 @@ static int bivalve(token_t verb, token_t obj)
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if (!TOTING(TRIDNT))spk= is_oyster ? OYSTER_OPENER : CLAM_OPENER;
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if (verb == LOCK)spk=HUH_MAN;
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if (spk == PEARL_FALLS) {
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DSTROY(CLAM);
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DESTROY(CLAM);
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DROP(OYSTER,game.loc);
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DROP(PEARL,LOC_CULDESAC);
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}
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@ -243,7 +243,7 @@ static int carry(token_t verb, token_t obj)
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if (obj == SIGN)spk=HAND_PASSTHROUGH;
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if (obj == MESSAG) {
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RSPEAK(REMOVE_MESSAGE);
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DSTROY(MESSAG);
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DESTROY(MESSAG);
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return GO_CLEAROBJ;
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}
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if (game.fixed[obj] != 0) {
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@ -269,7 +269,7 @@ static int carry(token_t verb, token_t obj)
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}
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else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
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if (game.prop[BIRD] == 2) {
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DSTROY(BIRD);
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DESTROY(BIRD);
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RSPEAK(BIRD_CRAP);
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return GO_CLEAROBJ;
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}
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@ -285,7 +285,7 @@ static int carry(token_t verb, token_t obj)
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CARRY(BIRD+CAGE-obj,game.loc);
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CARRY(obj,game.loc);
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if (obj == BOTTLE && LIQUID() != 0)
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game.place[LIQUID()] = -1;
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game.place[LIQUID()] = CARRIED;
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if (GSTONE(obj) && game.prop[obj] != 0) {
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game.prop[obj]=0;
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game.prop[CAVITY]=1;
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@ -335,7 +335,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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if (obj == BIRD && HERE(SNAKE)) {
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RSPEAK(BIRD_ATTACKS);
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if (game.closed) return GO_DWARFWAKE;
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DSTROY(SNAKE);
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DESTROY(SNAKE);
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/* Set game.prop for use by travel options */
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game.prop[SNAKE]=1;
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@ -357,13 +357,13 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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}
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}
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} else if (obj == COINS && HERE(VEND)) {
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DSTROY(COINS);
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DESTROY(COINS);
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DROP(BATTER,game.loc);
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PSPEAK(BATTER,0);
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return GO_CLEAROBJ;
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} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
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RSPEAK(BIRD_BURNT);
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DSTROY(BIRD);
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DESTROY(BIRD);
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game.prop[BIRD]=0;
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return GO_CLEAROBJ;
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} else if (obj == BEAR && AT(TROLL)) {
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@ -386,7 +386,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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int k = LIQUID();
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if (k == obj)obj=BOTTLE;
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if (obj == BOTTLE && k != 0)
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game.place[k]=0;
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game.place[k] = NOWHERE;
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if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc);
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DROP(obj,game.loc);
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if (obj != BIRD) return GO_CLEAROBJ;
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@ -405,12 +405,12 @@ static int drink(token_t verb, token_t obj)
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if (obj != BLOOD) {
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if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT;
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if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
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game.prop[BOTTLE]=1;
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game.place[WATER]=0;
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game.prop[BOTTLE] = 1;
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game.place[WATER] = NOWHERE;
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spk=BOTTLE_EMPTY;
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}
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} else {
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DSTROY(BLOOD);
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DESTROY(BLOOD);
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game.prop[DRAGON]=2;
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OBJSND[BIRD]=OBJSND[BIRD]+3;
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spk=HEAD_BUZZES;
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@ -427,11 +427,11 @@ static int eat(token_t verb, token_t obj)
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if (obj == INTRANSITIVE) {
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if (!HERE(FOOD))
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return GO_UNKNOWN;
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DSTROY(FOOD);
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DESTROY(FOOD);
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spk=THANKS_DELICIOUS;
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} else {
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if (obj == FOOD) {
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DSTROY(FOOD);
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DESTROY(FOOD);
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spk=THANKS_DELICIOUS;
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}
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if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
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@ -481,7 +481,7 @@ static int feed(token_t verb, token_t obj)
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if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT;
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if (obj == TROLL)spk=TROLL_VICES;
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if (obj == SNAKE && !game.closed && HERE(BIRD)) {
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DSTROY(BIRD);
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DESTROY(BIRD);
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game.prop[BIRD]=0;
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spk = BIRD_DEVOURED;
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}
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@ -496,7 +496,7 @@ static int feed(token_t verb, token_t obj)
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if (game.prop[BEAR] == 0)spk=NOTHING_EDIBLE;
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if (game.prop[BEAR] == 3)spk=RIDICULOUS_ATTEMPT;
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if (HERE(FOOD)) {
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DSTROY(FOOD);
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DESTROY(FOOD);
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game.prop[BEAR]=1;
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game.fixed[AXE]=0;
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game.prop[AXE]=0;
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@ -537,8 +537,8 @@ int fill(token_t verb, token_t obj)
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spk=FILL_INVALID;
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k=LIQUID();
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if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
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game.place[k]=0;
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game.prop[BOTTLE]=1;
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game.place[k] = NOWHERE;
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game.prop[BOTTLE] = 1;
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if (k == OIL)game.prop[URN]=1;
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spk=WATER_URN+game.prop[URN];
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RSPEAK(spk);
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@ -561,7 +561,7 @@ int fill(token_t verb, token_t obj)
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game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
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k=LIQUID();
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if (TOTING(BOTTLE))
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game.place[k] = -1;
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game.place[k] = CARRIED;
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if (k == OIL)
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spk=BOTTLED_OIL;
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}
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@ -690,7 +690,7 @@ static int listen(void)
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PSPEAK(i,OBJSND[i]+game.prop[i]);
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spk=ARB_0;
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if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
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DSTROY(BIRD);
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DESTROY(BIRD);
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}
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RSPEAK(spk);
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return GO_CLEAROBJ;
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@ -752,8 +752,8 @@ static int pour(token_t verb, token_t obj)
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if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
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if (HERE(URN) && game.prop[URN] == 0)
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return fill(verb, URN);
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game.prop[BOTTLE]=1;
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game.place[obj]=0;
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game.prop[BOTTLE] = 1;
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game.place[obj] = NOWHERE;
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spk=GROUND_WET;
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if (!(AT(PLANT) || AT(DOOR)))
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{RSPEAK(spk); return GO_CLEAROBJ;}
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@ -838,7 +838,7 @@ static int rub(token_t verb, token_t obj)
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if (obj != LAMP)
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spk=PECULIAR_NOTHING;
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if (obj == URN && game.prop[URN] == 2) {
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DSTROY(URN);
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DESTROY(URN);
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DROP(AMBER,game.loc);
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game.prop[AMBER]=1;
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--game.tally;
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