Merge branch 'master' into actions-arithmetic

This commit is contained in:
Peje Nilsson 2017-06-16 17:43:14 +02:00
commit adbbd1df25
17 changed files with 3593 additions and 127 deletions

110
actions.c
View file

@ -48,7 +48,7 @@ static int attack(FILE *input, long verb, token_t obj)
RSPEAK(spk);
return GO_CLEAROBJ;
}
DSTROY(BIRD);
DESTROY(BIRD);
game.prop[BIRD]=0;
spk=BIRD_DEAD;
}
@ -69,50 +69,50 @@ static int attack(FILE *input, long verb, token_t obj)
if (obj == OGRE && d > 0) {
RSPEAK(spk);
RSPEAK(KNIFE_THROWN);
DSTROY(OGRE);
int k=0;
DESTROY(OGRE);
int dwarves=0;
for (int i=1; i < PIRATE; i++) {
if (game.dloc[i] == game.loc) {
++k;
++dwarves;
game.dloc[i] = LOC_LONGWEST;
game.dseen[i]=false;
}
}
spk=k == 2 ? OGRE_PANIC1 : OGRE_PANIC2;
spk=dwarves == 2 ? OGRE_PANIC1 : OGRE_PANIC2;
RSPEAK(spk);
return GO_CLEAROBJ;
}
if (obj == BEAR)
else if (obj == BEAR)
/* FIXME: Arithmetic on message numbers */
spk = BEAR_HANDS+(game.prop[BEAR]+1)/2;
if (obj != DRAGON || game.prop[DRAGON] != 0) {
RSPEAK(spk);
return GO_CLEAROBJ;
else if (obj == DRAGON && game.prop[DRAGON] == 0) {
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */
RSPEAK(BARE_HANDS_QUERY);
GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
return GO_CHECKFOO;
PSPEAK(DRAGON,3);
game.prop[DRAGON]=1;
game.prop[RUG]=0;
int k=(PLAC[DRAGON]+FIXD[DRAGON])/2;
MOVE(DRAGON+NOBJECTS,-1);
MOVE(RUG+NOBJECTS,0);
MOVE(DRAGON,k);
MOVE(RUG,k);
DROP(BLOOD,k);
for (obj=1; obj<=NOBJECTS; obj++) {
if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
MOVE(obj,k);
}
game.loc=k;
return GO_MOVE;
}
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */
RSPEAK(BARE_HANDS_QUERY);
GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
return GO_CHECKFOO;
PSPEAK(DRAGON,3);
game.prop[DRAGON]=1;
game.prop[RUG]=0;
int k=(PLAC[DRAGON]+FIXD[DRAGON])/2;
MOVE(DRAGON+NOBJECTS,-1);
MOVE(RUG+NOBJECTS,0);
MOVE(DRAGON,k);
MOVE(RUG,k);
DROP(BLOOD,k);
for (obj=1; obj<=NOBJECTS; obj++) {
if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
MOVE(obj,k);
}
game.loc=k;
return GO_MOVE;
RSPEAK(spk);
return GO_CLEAROBJ;
}
static int bigwords(long foo)
@ -161,7 +161,7 @@ static int bivalve(token_t verb, token_t obj)
if (!TOTING(TRIDNT))spk= is_oyster ? OYSTER_OPENER : CLAM_OPENER;
if (verb == LOCK)spk=HUH_MAN;
if (spk == PEARL_FALLS) {
DSTROY(CLAM);
DESTROY(CLAM);
DROP(OYSTER,game.loc);
DROP(PEARL,LOC_CULDESAC);
}
@ -243,7 +243,7 @@ static int carry(token_t verb, token_t obj)
if (obj == SIGN)spk=HAND_PASSTHROUGH;
if (obj == MESSAG) {
RSPEAK(REMOVE_MESSAGE);
DSTROY(MESSAG);
DESTROY(MESSAG);
return GO_CLEAROBJ;
}
if (game.fixed[obj] != 0) {
@ -269,7 +269,7 @@ static int carry(token_t verb, token_t obj)
}
else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
DSTROY(BIRD);
DESTROY(BIRD);
RSPEAK(BIRD_CRAP);
return GO_CLEAROBJ;
}
@ -285,7 +285,7 @@ static int carry(token_t verb, token_t obj)
CARRY(BIRD+CAGE-obj,game.loc);
CARRY(obj,game.loc);
if (obj == BOTTLE && LIQUID() != 0)
game.place[LIQUID()] = -1;
game.place[LIQUID()] = CARRIED;
if (GSTONE(obj) && game.prop[obj] != 0) {
game.prop[obj]=0;
game.prop[CAVITY]=1;
@ -335,7 +335,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
if (obj == BIRD && HERE(SNAKE)) {
RSPEAK(BIRD_ATTACKS);
if (game.closed) return GO_DWARFWAKE;
DSTROY(SNAKE);
DESTROY(SNAKE);
/* Set game.prop for use by travel options */
game.prop[SNAKE]=1;
@ -357,13 +357,13 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
}
}
} else if (obj == COINS && HERE(VEND)) {
DSTROY(COINS);
DESTROY(COINS);
DROP(BATTER,game.loc);
PSPEAK(BATTER,0);
return GO_CLEAROBJ;
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
RSPEAK(BIRD_BURNT);
DSTROY(BIRD);
DESTROY(BIRD);
game.prop[BIRD]=0;
return GO_CLEAROBJ;
} else if (obj == BEAR && AT(TROLL)) {
@ -386,7 +386,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
int k = LIQUID();
if (k == obj)obj=BOTTLE;
if (obj == BOTTLE && k != 0)
game.place[k]=0;
game.place[k] = NOWHERE;
if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc);
DROP(obj,game.loc);
if (obj != BIRD) return GO_CLEAROBJ;
@ -405,12 +405,12 @@ static int drink(token_t verb, token_t obj)
if (obj != BLOOD) {
if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT;
if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
game.prop[BOTTLE]=1;
game.place[WATER]=0;
game.prop[BOTTLE] = 1;
game.place[WATER] = NOWHERE;
spk=BOTTLE_EMPTY;
}
} else {
DSTROY(BLOOD);
DESTROY(BLOOD);
game.prop[DRAGON]=2;
OBJSND[BIRD]=OBJSND[BIRD]+3;
spk=HEAD_BUZZES;
@ -427,11 +427,11 @@ static int eat(token_t verb, token_t obj)
if (obj == INTRANSITIVE) {
if (!HERE(FOOD))
return GO_UNKNOWN;
DSTROY(FOOD);
DESTROY(FOOD);
spk=THANKS_DELICIOUS;
} else {
if (obj == FOOD) {
DSTROY(FOOD);
DESTROY(FOOD);
spk=THANKS_DELICIOUS;
}
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
@ -481,7 +481,7 @@ static int feed(token_t verb, token_t obj)
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT;
if (obj == TROLL)spk=TROLL_VICES;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
DSTROY(BIRD);
DESTROY(BIRD);
game.prop[BIRD]=0;
spk = BIRD_DEVOURED;
}
@ -496,7 +496,7 @@ static int feed(token_t verb, token_t obj)
if (game.prop[BEAR] == 0)spk=NOTHING_EDIBLE;
if (game.prop[BEAR] == 3)spk=RIDICULOUS_ATTEMPT;
if (HERE(FOOD)) {
DSTROY(FOOD);
DESTROY(FOOD);
game.prop[BEAR]=1;
game.fixed[AXE]=0;
game.prop[AXE]=0;
@ -537,8 +537,8 @@ int fill(token_t verb, token_t obj)
spk=FILL_INVALID;
k=LIQUID();
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
game.place[k]=0;
game.prop[BOTTLE]=1;
game.place[k] = NOWHERE;
game.prop[BOTTLE] = 1;
if (k == OIL)game.prop[URN]=1;
spk=WATER_URN+game.prop[URN];
RSPEAK(spk);
@ -561,7 +561,7 @@ int fill(token_t verb, token_t obj)
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
k=LIQUID();
if (TOTING(BOTTLE))
game.place[k] = -1;
game.place[k] = CARRIED;
if (k == OIL)
spk=BOTTLED_OIL;
}
@ -690,7 +690,7 @@ static int listen(void)
PSPEAK(i,OBJSND[i]+game.prop[i]);
spk=ARB_0;
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
DSTROY(BIRD);
DESTROY(BIRD);
}
RSPEAK(spk);
return GO_CLEAROBJ;
@ -752,8 +752,8 @@ static int pour(token_t verb, token_t obj)
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
if (HERE(URN) && game.prop[URN] == 0)
return fill(verb, URN);
game.prop[BOTTLE]=1;
game.place[obj]=0;
game.prop[BOTTLE] = 1;
game.place[obj] = NOWHERE;
spk=GROUND_WET;
if (!(AT(PLANT) || AT(DOOR)))
{RSPEAK(spk); return GO_CLEAROBJ;}
@ -838,7 +838,7 @@ static int rub(token_t verb, token_t obj)
if (obj != LAMP)
spk=PECULIAR_NOTHING;
if (obj == URN && game.prop[URN] == 2) {
DSTROY(URN);
DESTROY(URN);
DROP(AMBER,game.loc);
game.prop[AMBER]=1;
--game.tally;