Spelling fixes.

This commit is contained in:
Torbjörn Andersson 2023-04-18 18:44:08 +02:00
parent f0119f8431
commit b28eb66868
3 changed files with 5 additions and 5 deletions

View file

@ -65,7 +65,7 @@
* PROP_STASHED is supposed to map a state property value to a
* negative range, where the object cannot be picked up but the value
* can be recovered later. Various objects get this property when
* the cave starts to close. On;y seems to be signifucant for the bird
* the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around
* those test is difficult to read.
*/
@ -243,7 +243,7 @@ struct game_t {
} dwarves[NDWARVES + 1];
struct {
#ifdef FOUNDBOOL
bool32_t found; // has the location of this object bween found?
bool32_t found; // has the location of this object been found?
#endif
loc_t fixed; // fixed location of object (if not IS_FREE)
int32_t prop; // object state */