Localize K in fill().
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7e4753b23a
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1 changed files with 73 additions and 58 deletions
131
actions2.c
131
actions2.c
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@ -219,61 +219,75 @@ L9128: RSPEAK(SPK);
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return(2011);
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}
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/* Throw. Same as discard unless axe. Then same as attack except ignore bird,
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* and if dwarf is present then one might be killed. (Only way to do so!)
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* Axe also special for dragon, bear, and troll. Treasures special for troll. */
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int throw(FILE *cmdin, long obj, long verb)
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/* Throw. Same as discard unless axe. Then same as attack except
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* ignore bird, and if dwarf is present then one might be killed.
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* (Only way to do so!) Axe also special for dragon, bear, and
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* troll. Treasures special for troll. */
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{
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if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
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if (!TOTING(obj))
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return(2011);
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if (obj >= 50 && obj <= MAXTRS && AT(TROLL))
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goto L9178;
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if (obj == FOOD && HERE(BEAR))
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goto L9177;
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if (obj != AXE)
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return(discard(obj, false));
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I=ATDWRF(game.loc);
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if (I > 0)
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goto L9172;
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SPK=152;
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if (AT(DRAGON) && game.prop[DRAGON] == 0)
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goto L9175;
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SPK=158;
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if (AT(TROLL))
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goto L9175;
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SPK=203;
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if (AT(OGRE))
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goto L9175;
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if (HERE(BEAR) && game.prop[BEAR] == 0)
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goto L9176;
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return(attack(cmdin, 0, verb));
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int throw(FILE *cmdin, long obj, long verb) {
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if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
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if (!TOTING(obj)) return(2011);
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if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178;
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if (obj == FOOD && HERE(BEAR)) goto L9177;
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if (obj != AXE) return(discard(obj, false));
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I=ATDWRF(game.loc);
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if (I > 0) goto L9172;
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SPK=152;
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if (AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175;
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SPK=158;
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if (AT(TROLL)) goto L9175;
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SPK=203;
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if (AT(OGRE)) goto L9175;
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if (HERE(BEAR) && game.prop[BEAR] == 0) goto L9176;
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obj=0;
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return(attack(cmdin, obj, verb));
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L9172:
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SPK=48;
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if (randrange(NDWARVES+1) < game.dflag) goto L9175;
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game.dseen[I]=false;
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game.dloc[I]=0;
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SPK=47;
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game.dkill=game.dkill+1;
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if (game.dkill == 1)SPK=149;
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L9175:
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RSPEAK(SPK);
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DROP(AXE,game.loc);
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K=NUL;
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return(8);
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L9172: SPK=48;
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if (randrange(NDWARVES+1) < game.dflag) goto L9175;
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game.dseen[I]=false;
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game.dloc[I]=0;
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SPK=47;
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game.dkill=game.dkill+1;
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if (game.dkill == 1)SPK=149;
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L9175: RSPEAK(SPK);
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DROP(AXE,game.loc);
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K=NUL;
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return(8);
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/* This'll teach him to throw the axe at the bear! */
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L9176:
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SPK=164;
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DROP(AXE,game.loc);
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game.fixed[AXE]= -1;
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game.prop[AXE]=1;
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JUGGLE(BEAR);
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return(2011);
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/* This'll teach him to throw the axe at the bear! */
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L9176: SPK=164;
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DROP(AXE,game.loc);
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game.fixed[AXE]= -1;
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game.prop[AXE]=1;
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JUGGLE(BEAR);
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return(2011);
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/* But throwing food is another story. */
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L9177:
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obj=BEAR;
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return(feed(obj));
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/* But throwing food is another story. */
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L9177: obj=BEAR;
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return(feed(obj));
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L9178: SPK=159;
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/* Snarf a treasure for the troll. */
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DROP(obj,0);
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MOVE(TROLL,0);
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MOVE(TROLL+NOBJECTS,0);
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DROP(TROLL2,PLAC[TROLL]);
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DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
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JUGGLE(CHASM);
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return(2011);
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L9178:
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SPK=159;
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/* Snarf a treasure for the troll. */
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DROP(obj,0);
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MOVE(TROLL,0);
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MOVE(TROLL+NOBJECTS,0);
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DROP(TROLL2,PLAC[TROLL]);
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DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
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JUGGLE(CHASM);
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return(2011);
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}
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int feed(long obj)
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@ -332,6 +346,7 @@ int fill(long obj)
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/* Fill. Bottle or urn must be empty, and liquid available. (Vase
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* is nasty.) */
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{
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int k;
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if (obj == VASE) {
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SPK=29;
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if (LIQLOC(game.loc) == 0)SPK=144;
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@ -347,11 +362,11 @@ int fill(long obj)
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SPK=213;
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if (game.prop[URN] != 0) return(2011);
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SPK=144;
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K=LIQ(0);
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if (K == 0 || !HERE(BOTTLE)) return(2011);
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game.place[K]=0;
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k=LIQ(0);
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if (k == 0 || !HERE(BOTTLE)) return(2011);
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game.place[k]=0;
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game.prop[BOTTLE]=1;
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if (K == OIL)game.prop[URN]=1;
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if (k == OIL)game.prop[URN]=1;
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SPK=211+game.prop[URN];
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return(2011);
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}
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@ -370,10 +385,10 @@ int fill(long obj)
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if (SPK != 107)
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return(2011);
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game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
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K=LIQ(0);
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k=LIQ(0);
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if (TOTING(BOTTLE))
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game.place[K]= -1;
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if (K == OIL)
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game.place[k]= -1;
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if (k == OIL)
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SPK=108;
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return(2011);
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}
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