Isolate command input processing, got rid of label "Laction"

This commit is contained in:
Aaron Traas 2017-07-10 16:30:51 -04:00
parent 7c610a120d
commit b29f56f595

211
main.c
View file

@ -970,15 +970,49 @@ static void listobjects(void)
}
}
static bool get_command_input(struct command_t *command)
{
char inputbuf[LINESIZE];
char word1[TOKLEN + 1];
char word2[TOKLEN + 1];
char* input;
for (;;) {
input = get_input();
if (input == NULL)
return false;
if (word_count(input) > 2) {
rspeak(TWO_WORDS);
free(input);
continue;
}
if (strcmp(input, "") != 0)
break;
free(input);
}
strncpy(inputbuf, input, LINESIZE - 1);
free(input);
tokenize(inputbuf, command);
packed_to_token(command->wd1, word1);
packed_to_token(command->wd2, word2);
command->id1 = get_vocab_id(word1);
command->id2 = get_vocab_id(word2);
return true;
}
static bool do_command()
/* Get and execute a command */
{
long kmod, defn;
static long igo = 0;
static struct command_t command;
char inputbuf[LINESIZE];
//char inputbuf[LINESIZE];
char word1[TOKLEN + 1];
char word2[TOKLEN + 1];
//char word2[TOKLEN + 1];
command.verb = 0;
@ -1062,35 +1096,10 @@ L2600:
game.wzdark = DARK(game.loc);
if (game.knfloc > 0 && game.knfloc != game.loc)
game.knfloc = 0;
/* This is where we get a new command from the user */
char* input;
for (;;) {
input = get_input();
if (input == NULL)
return (false);
if (word_count(input) > 2) {
rspeak(TWO_WORDS);
free(input);
continue;
}
if (strcmp(input, "") != 0)
break;
free(input);
}
strncpy(inputbuf, input, LINESIZE - 1);
free(input);
tokenize(inputbuf, &command);
packed_to_token(command.wd1, word1);
packed_to_token(command.wd2, word2);
command.id1 = get_vocab_id(word1);
command.id2 = get_vocab_id(word2);
//command = get_command_input();
if(!get_command_input(&command)) {
return false;
}
L2607:
++game.turns;
@ -1107,80 +1116,78 @@ L2607:
command.verb = 0;
if (command.verb == SAY) {
command.part = transitive;
goto Laction;
}
if (closecheck()) {
if (game.closed)
return true;
} else
lampcheck();
if (command.id1 == ENTER && (command.id2 == STREAM ||
command.id2 == PROMOTE_WORD(WATER))) {
if (LIQLOC(game.loc) == WATER) {
rspeak(FEET_WET);
} else {
rspeak(WHERE_QUERY);
}
goto Lclearobj;
}
if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
/* command.wd1 = command.wd2; */
/* wordclear(&command.wd2); */
command.id1 = command.id2;
command.id2 = WORD_EMPTY;
} else {
/* FIXME: Magic numbers related to vocabulary */
if (!((command.id1 != PROMOTE_WORD(WATER) && command.id1 != PROMOTE_WORD(OIL)) ||
(command.id2 != PROMOTE_WORD(PLANT) && command.id2 != PROMOTE_WORD(DOOR)))) {
if (AT(DEMOTE_WORD(command.id2)))
command.wd2 = token_to_packed("POUR");
}
if (command.id1 == PROMOTE_WORD(CAGE) && command.id2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
command.wd1 = token_to_packed("CATCH");
}
L2620:
if (wordeq(command.wd1, token_to_packed("WEST"))) {
++game.iwest;
if (game.iwest == 10)
rspeak(W_IS_WEST);
}
if (wordeq(command.wd1, token_to_packed("GO")) && !wordempty(command.wd2)) {
if (++igo == 10)
rspeak(GO_UNNEEDED);
}
Lookup:
packed_to_token(command.wd1, word1);
defn = get_vocab_id(word1);
if (defn == WORD_NOT_FOUND) {
/* Gee, I don't understand. */
if (fallback_handler(command))
continue;
sspeak(DONT_KNOW, command.raw1);
goto L2600;
}
/* FIXME: magic numbers related to vocabulary */
kmod = MOD(defn, 1000);
switch (defn / 1000) {
case 0:
playermove(kmod);
return true;
case 1:
command.part = unknown;
command.obj = kmod;
break;
case 2:
command.part = intransitive;
command.verb = kmod;
break;
case 3:
speak(specials[kmod].message);
goto Lclearobj;
default:
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
if (closecheck()) {
if (game.closed)
return true;
} else
lampcheck();
Laction:
if (command.id1 == ENTER && (command.id2 == STREAM ||
command.id2 == PROMOTE_WORD(WATER))) {
if (LIQLOC(game.loc) == WATER) {
rspeak(FEET_WET);
} else {
rspeak(WHERE_QUERY);
}
goto Lclearobj;
}
if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
/* command.wd1 = command.wd2; */
/* wordclear(&command.wd2); */
command.id1 = command.id2;
command.id2 = WORD_EMPTY;
} else {
/* FIXME: Magic numbers related to vocabulary */
if (!((command.id1 != PROMOTE_WORD(WATER) && command.id1 != PROMOTE_WORD(OIL)) ||
(command.id2 != PROMOTE_WORD(PLANT) && command.id2 != PROMOTE_WORD(DOOR)))) {
if (AT(DEMOTE_WORD(command.id2)))
command.wd2 = token_to_packed("POUR");
}
if (command.id1 == PROMOTE_WORD(CAGE) && command.id2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
command.wd1 = token_to_packed("CATCH");
}
L2620:
if (wordeq(command.wd1, token_to_packed("WEST"))) {
++game.iwest;
if (game.iwest == 10)
rspeak(W_IS_WEST);
}
if (wordeq(command.wd1, token_to_packed("GO")) && !wordempty(command.wd2)) {
if (++igo == 10)
rspeak(GO_UNNEEDED);
}
Lookup:
packed_to_token(command.wd1, word1);
defn = get_vocab_id(word1);
if (defn == WORD_NOT_FOUND) {
/* Gee, I don't understand. */
if (fallback_handler(command))
continue;
sspeak(DONT_KNOW, command.raw1);
goto L2600;
}
/* FIXME: magic numbers related to vocabulary */
kmod = MOD(defn, 1000);
switch (defn / 1000) {
case 0:
playermove(kmod);
return true;
case 1:
command.part = unknown;
command.obj = kmod;
break;
case 2:
command.part = intransitive;
command.verb = kmod;
break;
case 3:
speak(specials[kmod].message);
goto Lclearobj;
default:
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
}
switch (action(&command)) {
case GO_TERMINATE:
return true;