Isolate command input processing, got rid of label "Laction"
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parent
7c610a120d
commit
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1 changed files with 109 additions and 102 deletions
73
main.c
73
main.c
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@ -970,15 +970,49 @@ static void listobjects(void)
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}
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}
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}
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}
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static bool get_command_input(struct command_t *command)
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{
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char inputbuf[LINESIZE];
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char word1[TOKLEN + 1];
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char word2[TOKLEN + 1];
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char* input;
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for (;;) {
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input = get_input();
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if (input == NULL)
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return false;
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if (word_count(input) > 2) {
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rspeak(TWO_WORDS);
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free(input);
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continue;
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}
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if (strcmp(input, "") != 0)
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break;
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free(input);
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}
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strncpy(inputbuf, input, LINESIZE - 1);
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free(input);
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tokenize(inputbuf, command);
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packed_to_token(command->wd1, word1);
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packed_to_token(command->wd2, word2);
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command->id1 = get_vocab_id(word1);
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command->id2 = get_vocab_id(word2);
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return true;
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}
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static bool do_command()
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static bool do_command()
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/* Get and execute a command */
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/* Get and execute a command */
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{
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{
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long kmod, defn;
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long kmod, defn;
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static long igo = 0;
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static long igo = 0;
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static struct command_t command;
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static struct command_t command;
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char inputbuf[LINESIZE];
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//char inputbuf[LINESIZE];
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char word1[TOKLEN + 1];
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char word1[TOKLEN + 1];
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char word2[TOKLEN + 1];
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//char word2[TOKLEN + 1];
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command.verb = 0;
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command.verb = 0;
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@ -1063,34 +1097,9 @@ L2600:
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if (game.knfloc > 0 && game.knfloc != game.loc)
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if (game.knfloc > 0 && game.knfloc != game.loc)
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game.knfloc = 0;
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game.knfloc = 0;
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/* This is where we get a new command from the user */
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if(!get_command_input(&command)) {
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char* input;
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return false;
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for (;;) {
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input = get_input();
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if (input == NULL)
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return (false);
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if (word_count(input) > 2) {
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rspeak(TWO_WORDS);
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free(input);
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continue;
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}
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}
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if (strcmp(input, "") != 0)
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break;
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free(input);
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}
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strncpy(inputbuf, input, LINESIZE - 1);
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free(input);
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tokenize(inputbuf, &command);
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packed_to_token(command.wd1, word1);
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packed_to_token(command.wd2, word2);
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command.id1 = get_vocab_id(word1);
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command.id2 = get_vocab_id(word2);
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//command = get_command_input();
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L2607:
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L2607:
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++game.turns;
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++game.turns;
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@ -1107,8 +1116,7 @@ L2607:
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command.verb = 0;
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command.verb = 0;
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if (command.verb == SAY) {
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if (command.verb == SAY) {
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command.part = transitive;
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command.part = transitive;
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goto Laction;
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} else {
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}
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if (closecheck()) {
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if (closecheck()) {
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if (game.closed)
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if (game.closed)
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return true;
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return true;
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@ -1179,8 +1187,7 @@ Lookup:
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default:
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default:
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BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
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BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
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}
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}
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}
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Laction:
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switch (action(&command)) {
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switch (action(&command)) {
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case GO_TERMINATE:
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case GO_TERMINATE:
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return true;
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return true;
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