Re-format to consistent indent style with "make indent".
This commit is contained in:
parent
a37e578f63
commit
b3057f038b
8 changed files with 2516 additions and 2419 deletions
602
misc.c
602
misc.c
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@ -12,34 +12,31 @@
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char* xstrdup(const char* s)
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{
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char* ptr = strdup(s);
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if (ptr == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(EXIT_FAILURE);
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char* ptr = strdup(s);
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if (ptr == NULL) {
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fprintf(stderr, "Out of memory!\n");
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exit(EXIT_FAILURE);
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}
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return(ptr);
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return (ptr);
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}
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void packed_to_token(long packed, char token[6])
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{
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// Unpack and map back to ASCII.
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for (int i = 0; i < 5; ++i)
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{
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char advent = (packed >> i * 6) & 63;
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token[4 - i] = advent_to_ascii[(int) advent];
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// Unpack and map back to ASCII.
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for (int i = 0; i < 5; ++i) {
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char advent = (packed >> i * 6) & 63;
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token[4 - i] = advent_to_ascii[(int) advent];
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}
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// Ensure the last character is \0.
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token[5] = '\0';
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// Ensure the last character is \0.
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token[5] = '\0';
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// Replace trailing whitespace with \0.
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for (int i = 4; i >= 0; --i)
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{
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if (token[i] == ' ' || token[i] == '\t')
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token[i] = '\0';
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else
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break;
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// Replace trailing whitespace with \0.
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for (int i = 4; i >= 0; --i) {
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if (token[i] == ' ' || token[i] == '\t')
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token[i] = '\0';
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else
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break;
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}
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}
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@ -47,109 +44,97 @@ void packed_to_token(long packed, char token[6])
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void newspeak(const char* msg)
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{
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// Do nothing if we got a null pointer.
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if (msg == NULL)
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return;
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// Do nothing if we got a null pointer.
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if (msg == NULL)
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return;
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// Do nothing if we got an empty string.
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if (strlen(msg) == 0)
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return;
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// Do nothing if we got an empty string.
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if (strlen(msg) == 0)
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return;
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// Print a newline if the global game.blklin says to.
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if (game.blklin == true)
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printf("\n");
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// Print a newline if the global game.blklin says to.
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if (game.blklin == true)
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printf("\n");
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// Create a copy of our string, so we can edit it.
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char* copy = xstrdup(msg);
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// Create a copy of our string, so we can edit it.
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char* copy = xstrdup(msg);
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// Staging area for stringified parameters.
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char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
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// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
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int pi = 0; // parameter index
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for (int i = 0; i < (int)strlen(msg); ++i)
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{
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if (msg[i] == '%')
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{
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++pi;
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// Staging area for stringified parameters.
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char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
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// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
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if (msg[i + 1] == 'd')
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{
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copy[i + 1] = 's';
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sprintf(parameters[pi], "%ld", PARMS[pi]);
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}
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// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
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int pi = 0; // parameter index
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for (int i = 0; i < (int)strlen(msg); ++i) {
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if (msg[i] == '%') {
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++pi;
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// Unmodified string specifier.
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if (msg[i + 1] == 's')
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{
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packed_to_token(PARMS[pi], parameters[pi]);
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}
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// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
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if (msg[i + 1] == 'd') {
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copy[i + 1] = 's';
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sprintf(parameters[pi], "%ld", PARMS[pi]);
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}
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// Singular/plural specifier.
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if (msg[i + 1] == 'S')
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{
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copy[i + 1] = 's';
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if (PARMS[pi - 1] > 1) // look at the *previous* parameter (which by necessity must be numeric)
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{
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sprintf(parameters[pi], "%s", "s");
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}
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else
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{
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sprintf(parameters[pi], "%s", "");
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}
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}
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// Unmodified string specifier.
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if (msg[i + 1] == 's') {
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packed_to_token(PARMS[pi], parameters[pi]);
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}
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// All-lowercase specifier.
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if (msg[i + 1] == 'L')
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{
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copy[i + 1] = 's';
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packed_to_token(PARMS[pi], parameters[pi]);
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for (int j = 0; j < (int)strlen(parameters[pi]); ++j)
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{
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parameters[pi][j] = tolower(parameters[pi][j]);
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}
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}
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// Singular/plural specifier.
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if (msg[i + 1] == 'S') {
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copy[i + 1] = 's';
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if (PARMS[pi - 1] > 1) { // look at the *previous* parameter (which by necessity must be numeric)
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sprintf(parameters[pi], "%s", "s");
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} else {
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sprintf(parameters[pi], "%s", "");
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}
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}
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// First char uppercase, rest lowercase.
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if (msg[i + 1] == 'C')
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{
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copy[i + 1] = 's';
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packed_to_token(PARMS[pi], parameters[pi]);
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for (int j = 0; j < (int)strlen(parameters[pi]); ++j)
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{
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parameters[pi][j] = tolower(parameters[pi][j]);
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}
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parameters[pi][0] = toupper(parameters[pi][0]);
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}
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}
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// All-lowercase specifier.
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if (msg[i + 1] == 'L') {
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copy[i + 1] = 's';
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packed_to_token(PARMS[pi], parameters[pi]);
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for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
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parameters[pi][j] = tolower(parameters[pi][j]);
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}
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}
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// First char uppercase, rest lowercase.
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if (msg[i + 1] == 'C') {
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copy[i + 1] = 's';
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packed_to_token(PARMS[pi], parameters[pi]);
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for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
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parameters[pi][j] = tolower(parameters[pi][j]);
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}
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parameters[pi][0] = toupper(parameters[pi][0]);
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}
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}
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}
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// Render the final string.
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char rendered[2000]; // FIXME: to be replaced with dynamic allocation
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sprintf(rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]); // FIXME: to be replaced with vsprintf()
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// Render the final string.
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char rendered[2000]; // FIXME: to be replaced with dynamic allocation
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sprintf(rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]); // FIXME: to be replaced with vsprintf()
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// Print the message.
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printf("%s\n", rendered);
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// Print the message.
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printf("%s\n", rendered);
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free(copy);
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free(copy);
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}
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void PSPEAK(vocab_t msg,int skip)
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void PSPEAK(vocab_t msg, int skip)
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/* Find the skip+1st message from msg and print it. msg should be
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* the index of the inventory message for object. (INVEN+N+1 message
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* is game.prop=N message). */
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{
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if (skip >= 0)
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newspeak(object_descriptions[msg].longs[skip]);
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else
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newspeak(object_descriptions[msg].inventory);
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if (skip >= 0)
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newspeak(object_descriptions[msg].longs[skip]);
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else
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newspeak(object_descriptions[msg].inventory);
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}
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void RSPEAK(vocab_t i)
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/* Print the i-th "random" message (section 6 of database). */
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{
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newspeak(arbitrary_messages[i]);
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newspeak(arbitrary_messages[i]);
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}
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void SETPRM(long first, long p1, long p2)
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@ -157,16 +142,16 @@ void SETPRM(long first, long p1, long p2)
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* are stored into PARMS(first) and PARMS(first+1). */
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{
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if (first >= MAXPARMS)
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BUG(29);
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BUG(29);
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else {
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PARMS[first] = p1;
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PARMS[first+1] = p2;
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PARMS[first] = p1;
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PARMS[first + 1] = p2;
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}
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}
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bool GETIN(FILE *input,
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long *pword1, long *pword1x,
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long *pword2, long *pword2x)
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long *pword1, long *pword1x,
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long *pword2, long *pword2x)
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/* Get a command from the adventurer. Snarf out the first word, pad it with
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* blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in
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* case we need to print out the whole word in an error message. Any number of
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@ -176,27 +161,27 @@ bool GETIN(FILE *input,
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long junk;
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for (;;) {
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if (game.blklin)
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TYPE0();
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if (!MAPLIN(input))
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return false;
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*pword1=GETTXT(true,true,true);
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if (game.blklin && *pword1 < 0)
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continue;
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*pword1x=GETTXT(false,true,true);
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do {
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junk=GETTXT(false,true,true);
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} while
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(junk > 0);
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*pword2=GETTXT(true,true,true);
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*pword2x=GETTXT(false,true,true);
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do {
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junk=GETTXT(false,true,true);
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} while
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(junk > 0);
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if (GETTXT(true,true,true) <= 0)
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return true;
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RSPEAK(TWO_WORDS);
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if (game.blklin)
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TYPE0();
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if (!MAPLIN(input))
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return false;
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*pword1 = GETTXT(true, true, true);
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if (game.blklin && *pword1 < 0)
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continue;
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*pword1x = GETTXT(false, true, true);
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do {
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junk = GETTXT(false, true, true);
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} while
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(junk > 0);
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*pword2 = GETTXT(true, true, true);
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*pword2x = GETTXT(false, true, true);
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do {
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junk = GETTXT(false, true, true);
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} while
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(junk > 0);
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if (GETTXT(true, true, true) <= 0)
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return true;
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RSPEAK(TWO_WORDS);
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}
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}
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@ -207,17 +192,17 @@ long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z)
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token_t reply, junk1, junk2, junk3;
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for (;;) {
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RSPEAK(x);
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GETIN(input, &reply, &junk1, &junk2, &junk3);
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if (reply == MAKEWD(250519) || reply == MAKEWD(25)) {
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RSPEAK(y);
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return true;
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}
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if (reply == MAKEWD(1415) || reply == MAKEWD(14)) {
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RSPEAK(z);
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return false;
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}
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RSPEAK(PLEASE_ANSWER);
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RSPEAK(x);
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GETIN(input, &reply, &junk1, &junk2, &junk3);
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if (reply == MAKEWD(250519) || reply == MAKEWD(25)) {
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RSPEAK(y);
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return true;
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}
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if (reply == MAKEWD(1415) || reply == MAKEWD(14)) {
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RSPEAK(z);
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return false;
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}
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RSPEAK(PLEASE_ANSWER);
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}
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}
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@ -234,39 +219,39 @@ long GETTXT(bool skip, bool onewrd, bool upper)
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static long splitting = -1;
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if (LNPOSN != splitting)
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splitting = -1;
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text= -1;
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splitting = -1;
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text = -1;
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while (true) {
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if (LNPOSN > LNLENG)
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return(text);
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if ((!skip) || INLINE[LNPOSN] != 0)
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break;
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++LNPOSN;
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if (LNPOSN > LNLENG)
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return (text);
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if ((!skip) || INLINE[LNPOSN] != 0)
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break;
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++LNPOSN;
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}
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text=0;
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for (int I=1; I<=TOKLEN; I++) {
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text=text*64;
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if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
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continue;
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char current=INLINE[LNPOSN];
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if (current < ascii_to_advent['%']) {
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splitting = -1;
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if (upper && current >= ascii_to_advent['a'])
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current=current-26;
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text=text+current;
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++LNPOSN;
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continue;
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}
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if (splitting != LNPOSN) {
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text=text+ascii_to_advent['%'];
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splitting = LNPOSN;
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continue;
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}
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text = 0;
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for (int I = 1; I <= TOKLEN; I++) {
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text = text * 64;
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if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
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continue;
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char current = INLINE[LNPOSN];
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if (current < ascii_to_advent['%']) {
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splitting = -1;
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if (upper && current >= ascii_to_advent['a'])
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current = current - 26;
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text = text + current;
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++LNPOSN;
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continue;
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}
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if (splitting != LNPOSN) {
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text = text + ascii_to_advent['%'];
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splitting = LNPOSN;
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continue;
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}
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text=text+current-ascii_to_advent['%'];
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splitting = -1;
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++LNPOSN;
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text = text + current - ascii_to_advent['%'];
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splitting = -1;
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++LNPOSN;
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}
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return text;
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@ -283,13 +268,13 @@ token_t MAKEWD(long letters)
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{
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long i = 1, word = 0;
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for (long k=letters; k != 0; k=k/100) {
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word=word+i*(MOD(k,50)+10);
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i=i*64;
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if (MOD(k,100) > 50)word=word+i*5;
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for (long k = letters; k != 0; k = k / 100) {
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word = word + i * (MOD(k, 50) + 10);
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i = i * 64;
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if (MOD(k, 100) > 50)word = word + i * 5;
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}
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i=64L*64L*64L*64L*64L/i;
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word=word*i;
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i = 64L * 64L * 64L * 64L * 64L / i;
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word = word * i;
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return word;
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}
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@ -299,16 +284,16 @@ void TYPE0(void)
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{
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long temp;
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temp=LNLENG;
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LNLENG=0;
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temp = LNLENG;
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LNLENG = 0;
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TYPE();
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LNLENG=temp;
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LNLENG = temp;
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return;
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}
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/* Data structure routines */
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long VOCAB(long id, long init)
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long VOCAB(long id, long init)
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/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
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* -1 if not found. If INIT is positive, this is an initialisation call setting
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* up a keyword variable, and not finding it constitutes a bug. It also means
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@ -318,21 +303,21 @@ long VOCAB(long id, long init)
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{
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long lexeme;
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for (long i=1; i<=TABSIZ; i++) {
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if (KTAB[i] == -1) {
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lexeme= -1;
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if (init < 0)
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return(lexeme);
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BUG(5);
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}
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if (init >= 0 && KTAB[i]/1000 != init)
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continue;
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if (ATAB[i] == id) {
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lexeme=KTAB[i];
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if (init >= 0)
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lexeme=MOD(lexeme,1000);
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return(lexeme);
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}
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for (long i = 1; i <= TABSIZ; i++) {
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if (KTAB[i] == -1) {
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lexeme = -1;
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if (init < 0)
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return (lexeme);
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BUG(5);
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}
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if (init >= 0 && KTAB[i] / 1000 != init)
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continue;
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if (ATAB[i] == id) {
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lexeme = KTAB[i];
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if (init >= 0)
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lexeme = MOD(lexeme, 1000);
|
||||
return (lexeme);
|
||||
}
|
||||
}
|
||||
BUG(21);
|
||||
}
|
||||
|
@ -343,10 +328,10 @@ void JUGGLE(long object)
|
|||
{
|
||||
long i, j;
|
||||
|
||||
i=game.place[object];
|
||||
j=game.fixed[object];
|
||||
MOVE(object,i);
|
||||
MOVE(object+NOBJECTS,j);
|
||||
i = game.place[object];
|
||||
j = game.fixed[object];
|
||||
MOVE(object, i);
|
||||
MOVE(object + NOBJECTS, j);
|
||||
}
|
||||
|
||||
void MOVE(long object, long where)
|
||||
|
@ -357,24 +342,24 @@ void MOVE(long object, long where)
|
|||
{
|
||||
long from;
|
||||
|
||||
if (object > NOBJECTS)
|
||||
from=game.fixed[object-NOBJECTS];
|
||||
if (object > NOBJECTS)
|
||||
from = game.fixed[object - NOBJECTS];
|
||||
else
|
||||
from=game.place[object];
|
||||
from = game.place[object];
|
||||
if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
|
||||
CARRY(object,from);
|
||||
DROP(object,where);
|
||||
CARRY(object, from);
|
||||
DROP(object, where);
|
||||
}
|
||||
|
||||
long PUT(long object, long where, long pval)
|
||||
/* PUT is the same as MOVE, except it returns a value used to set up the
|
||||
* negated game.prop values for the repository objects. */
|
||||
{
|
||||
MOVE(object,where);
|
||||
return (-1)-pval;;
|
||||
MOVE(object, where);
|
||||
return (-1) - pval;;
|
||||
}
|
||||
|
||||
void CARRY(long object, long where)
|
||||
void CARRY(long object, long where)
|
||||
/* Start toting an object, removing it from the list of things at its former
|
||||
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
|
||||
* (moving "fixed" second loc), don't change game.place or game.holdng. */
|
||||
|
@ -382,20 +367,20 @@ void CARRY(long object, long where)
|
|||
long temp;
|
||||
|
||||
if (object <= NOBJECTS) {
|
||||
if (game.place[object] == CARRIED)
|
||||
return;
|
||||
game.place[object] = CARRIED;
|
||||
++game.holdng;
|
||||
if (game.place[object] == CARRIED)
|
||||
return;
|
||||
game.place[object] = CARRIED;
|
||||
++game.holdng;
|
||||
}
|
||||
if (game.atloc[where] == object) {
|
||||
game.atloc[where]=game.link[object];
|
||||
return;
|
||||
game.atloc[where] = game.link[object];
|
||||
return;
|
||||
}
|
||||
temp=game.atloc[where];
|
||||
temp = game.atloc[where];
|
||||
while (game.link[temp] != object) {
|
||||
temp=game.link[temp];
|
||||
temp = game.link[temp];
|
||||
}
|
||||
game.link[temp]=game.link[object];
|
||||
game.link[temp] = game.link[object];
|
||||
}
|
||||
|
||||
void DROP(long object, long where)
|
||||
|
@ -403,15 +388,14 @@ void DROP(long object, long where)
|
|||
* game.holdng if the object was being toted. */
|
||||
{
|
||||
if (object > NOBJECTS)
|
||||
game.fixed[object-NOBJECTS] = where;
|
||||
else
|
||||
{
|
||||
if (game.place[object] == CARRIED)
|
||||
--game.holdng;
|
||||
game.place[object] = where;
|
||||
game.fixed[object - NOBJECTS] = where;
|
||||
else {
|
||||
if (game.place[object] == CARRIED)
|
||||
--game.holdng;
|
||||
game.place[object] = where;
|
||||
}
|
||||
if (where <= 0)
|
||||
return;
|
||||
return;
|
||||
game.link[object] = game.atloc[where];
|
||||
game.atloc[where] = object;
|
||||
}
|
||||
|
@ -423,17 +407,17 @@ long ATDWRF(long where)
|
|||
{
|
||||
long at;
|
||||
|
||||
at =0;
|
||||
at = 0;
|
||||
if (game.dflag < 2)
|
||||
return(at);
|
||||
return (at);
|
||||
at = -1;
|
||||
for (long i=1; i<=NDWARVES-1; i++) {
|
||||
if (game.dloc[i] == where)
|
||||
return i;
|
||||
if (game.dloc[i] != 0)
|
||||
at=0;
|
||||
for (long i = 1; i <= NDWARVES - 1; i++) {
|
||||
if (game.dloc[i] == where)
|
||||
return i;
|
||||
if (game.dloc[i] != 0)
|
||||
at = 0;
|
||||
}
|
||||
return(at);
|
||||
return (at);
|
||||
}
|
||||
|
||||
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
|
||||
|
@ -442,7 +426,7 @@ long ATDWRF(long where)
|
|||
long SETBIT(long bit)
|
||||
/* Returns 2**bit for use in constructing bit-masks. */
|
||||
{
|
||||
return(1 << bit);
|
||||
return (1 << bit);
|
||||
}
|
||||
|
||||
bool TSTBIT(long mask, int bit)
|
||||
|
@ -480,21 +464,20 @@ long RNDVOC(long second, long force)
|
|||
long rnd = force;
|
||||
|
||||
if (rnd == 0) {
|
||||
for (int i = 1; i <= 5; i++) {
|
||||
long j = 11 + randrange(26);
|
||||
if (i == 2)
|
||||
j = second;
|
||||
rnd = rnd * 64 + j;
|
||||
}
|
||||
for (int i = 1; i <= 5; i++) {
|
||||
long j = 11 + randrange(26);
|
||||
if (i == 2)
|
||||
j = second;
|
||||
rnd = rnd * 64 + j;
|
||||
}
|
||||
}
|
||||
|
||||
long div = 64L * 64L * 64L;
|
||||
for (int i = 1; i <= TABSIZ; i++) {
|
||||
if (MOD(ATAB[i]/div, 64L) == second)
|
||||
{
|
||||
ATAB[i] = rnd;
|
||||
break;
|
||||
}
|
||||
if (MOD(ATAB[i] / div, 64L) == second) {
|
||||
ATAB[i] = rnd;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return rnd;
|
||||
|
@ -538,7 +521,7 @@ bool MAPLIN(FILE *fp)
|
|||
bool eof;
|
||||
|
||||
/* Read a line of input, from the specified input source.
|
||||
* This logic is complicated partly because it has to serve
|
||||
* This logic is complicated partly because it has to serve
|
||||
* several cases with different requirements and partly because
|
||||
* of a quirk in linenoise().
|
||||
*
|
||||
|
@ -551,80 +534,79 @@ bool MAPLIN(FILE *fp)
|
|||
* fed redirected stdin.
|
||||
*
|
||||
* The logging is a bit of a mess because there are two distinct cases
|
||||
* in which you want to echo commands. One is when shipping them to
|
||||
* in which you want to echo commands. One is when shipping them to
|
||||
* a log under the -l option, in which case you want to suppress
|
||||
* prompt generation (so test logs are unadorned command sequences).
|
||||
* On the other hand, if you redirected stdin and are feeding the program
|
||||
* On the other hand, if you redirected stdin and are feeding the program
|
||||
* a logfile, you *do* want prompt generation - it makes checkfiles
|
||||
* easier to read when the commands are marked by a preceding prompt.
|
||||
*/
|
||||
do {
|
||||
if (!editline) {
|
||||
if (prompt)
|
||||
fputs("> ", stdout);
|
||||
IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,fp));
|
||||
eof = (feof(fp));
|
||||
} else {
|
||||
char *cp = linenoise("> ");
|
||||
eof = (cp == NULL);
|
||||
if (!eof) {
|
||||
strncpy(rawbuf, cp, sizeof(rawbuf)-1);
|
||||
linenoiseHistoryAdd(rawbuf);
|
||||
strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
|
||||
linenoiseFree(cp);
|
||||
}
|
||||
}
|
||||
if (!editline) {
|
||||
if (prompt)
|
||||
fputs("> ", stdout);
|
||||
IGNORE(fgets(rawbuf, sizeof(rawbuf) - 1, fp));
|
||||
eof = (feof(fp));
|
||||
} else {
|
||||
char *cp = linenoise("> ");
|
||||
eof = (cp == NULL);
|
||||
if (!eof) {
|
||||
strncpy(rawbuf, cp, sizeof(rawbuf) - 1);
|
||||
linenoiseHistoryAdd(rawbuf);
|
||||
strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
|
||||
linenoiseFree(cp);
|
||||
}
|
||||
}
|
||||
} while
|
||||
(!eof && rawbuf[0] == '#');
|
||||
(!eof && rawbuf[0] == '#');
|
||||
if (eof) {
|
||||
if (logfp && fp == stdin)
|
||||
fclose(logfp);
|
||||
return false;
|
||||
if (logfp && fp == stdin)
|
||||
fclose(logfp);
|
||||
return false;
|
||||
} else {
|
||||
FILE *efp = NULL;
|
||||
if (logfp && fp == stdin)
|
||||
efp = logfp;
|
||||
else if (!isatty(0))
|
||||
efp = stdout;
|
||||
if (efp != NULL)
|
||||
{
|
||||
if (prompt && efp == stdout)
|
||||
fputs("> ", efp);
|
||||
IGNORE(fputs(rawbuf, efp));
|
||||
}
|
||||
strcpy(INLINE+1, rawbuf);
|
||||
/* translate the chars to integers in the range 0-126 and store
|
||||
* them in the common array "INLINE". Integer values are as follows:
|
||||
* 0 = space [ASCII CODE 40 octal, 32 decimal]
|
||||
* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
|
||||
* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
|
||||
* 11-36 = upper-case letters
|
||||
* 37-62 = lower-case letters
|
||||
* 63 = percent (%) [ASCII 45 octal, 37 decimal]
|
||||
* 64-73 = digits, 0 through 9
|
||||
* Remaining characters can be translated any way that is convenient;
|
||||
* The "TYPE" routine below is used to map them back to characters when
|
||||
* necessary. The above mappings are required so that certain special
|
||||
* characters are known to fit in 6 bits and/or can be easily spotted.
|
||||
* Array elements beyond the end of the line should be filled with 0,
|
||||
* and LNLENG should be set to the index of the last character.
|
||||
*
|
||||
* If the data file uses a character other than space (e.g., tab) to
|
||||
* separate numbers, that character should also translate to 0.
|
||||
*
|
||||
* This procedure may use the map1,map2 arrays to maintain static data for
|
||||
* the mapping. MAP2(1) is set to 0 when the program starts
|
||||
* and is not changed thereafter unless the routines on this page choose
|
||||
* to do so. */
|
||||
LNLENG=0;
|
||||
for (long i=1; i<=(long)sizeof(INLINE) && INLINE[i]!=0; i++) {
|
||||
long val=INLINE[i];
|
||||
INLINE[i]=ascii_to_advent[val];
|
||||
if (INLINE[i] != 0)
|
||||
LNLENG=i;
|
||||
}
|
||||
LNPOSN=1;
|
||||
return true;
|
||||
FILE *efp = NULL;
|
||||
if (logfp && fp == stdin)
|
||||
efp = logfp;
|
||||
else if (!isatty(0))
|
||||
efp = stdout;
|
||||
if (efp != NULL) {
|
||||
if (prompt && efp == stdout)
|
||||
fputs("> ", efp);
|
||||
IGNORE(fputs(rawbuf, efp));
|
||||
}
|
||||
strcpy(INLINE + 1, rawbuf);
|
||||
/* translate the chars to integers in the range 0-126 and store
|
||||
* them in the common array "INLINE". Integer values are as follows:
|
||||
* 0 = space [ASCII CODE 40 octal, 32 decimal]
|
||||
* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
|
||||
* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
|
||||
* 11-36 = upper-case letters
|
||||
* 37-62 = lower-case letters
|
||||
* 63 = percent (%) [ASCII 45 octal, 37 decimal]
|
||||
* 64-73 = digits, 0 through 9
|
||||
* Remaining characters can be translated any way that is convenient;
|
||||
* The "TYPE" routine below is used to map them back to characters when
|
||||
* necessary. The above mappings are required so that certain special
|
||||
* characters are known to fit in 6 bits and/or can be easily spotted.
|
||||
* Array elements beyond the end of the line should be filled with 0,
|
||||
* and LNLENG should be set to the index of the last character.
|
||||
*
|
||||
* If the data file uses a character other than space (e.g., tab) to
|
||||
* separate numbers, that character should also translate to 0.
|
||||
*
|
||||
* This procedure may use the map1,map2 arrays to maintain static data for
|
||||
* the mapping. MAP2(1) is set to 0 when the program starts
|
||||
* and is not changed thereafter unless the routines on this page choose
|
||||
* to do so. */
|
||||
LNLENG = 0;
|
||||
for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) {
|
||||
long val = INLINE[i];
|
||||
INLINE[i] = ascii_to_advent[val];
|
||||
if (INLINE[i] != 0)
|
||||
LNLENG = i;
|
||||
}
|
||||
LNPOSN = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -636,15 +618,15 @@ void TYPE(void)
|
|||
long i;
|
||||
|
||||
if (LNLENG == 0) {
|
||||
printf("\n");
|
||||
return;
|
||||
printf("\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i=1; i<=LNLENG; i++) {
|
||||
INLINE[i]=advent_to_ascii[(int) INLINE[i]];
|
||||
for (i = 1; i <= LNLENG; i++) {
|
||||
INLINE[i] = advent_to_ascii[(int) INLINE[i]];
|
||||
}
|
||||
INLINE[LNLENG+1]=0;
|
||||
printf("%s\n", INLINE+1);
|
||||
INLINE[LNLENG + 1] = 0;
|
||||
printf("%s\n", INLINE + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue