Re-format to consistent indent style with "make indent".

This commit is contained in:
Eric S. Raymond 2017-06-18 06:18:51 -04:00
parent a37e578f63
commit b3057f038b
8 changed files with 2516 additions and 2419 deletions

938
actions.c

File diff suppressed because it is too large Load diff

377
dungeon.c
View file

@ -24,7 +24,7 @@
// Global variables for use in functions below that can gradually disappear as code is cleaned up // Global variables for use in functions below that can gradually disappear as code is cleaned up
static long LNLENG; static long LNLENG;
static long LNPOSN; static long LNPOSN;
static char INLINE[LINESIZE+1]; static char INLINE[LINESIZE + 1];
static long OLDLOC; static long OLDLOC;
// Storage for what comes out of the database // Storage for what comes out of the database
@ -34,11 +34,11 @@ long CLSSES;
long TRNVLS; long TRNVLS;
long TABNDX; long TABNDX;
long HNTMAX; long HNTMAX;
long PTEXT[NOBJECTS+1]; long PTEXT[NOBJECTS + 1];
long RTEXT[RTXSIZ + 1]; long RTEXT[RTXSIZ + 1];
long CTEXT[CLSMAX + 1]; long CTEXT[CLSMAX + 1];
long OBJSND[NOBJECTS+1]; long OBJSND[NOBJECTS + 1];
long OBJTXT[NOBJECTS+1]; long OBJTXT[NOBJECTS + 1];
long STEXT[LOCSIZ + 1]; long STEXT[LOCSIZ + 1];
long LTEXT[LOCSIZ + 1]; long LTEXT[LOCSIZ + 1];
long COND[LOCSIZ + 1]; long COND[LOCSIZ + 1];
@ -51,8 +51,8 @@ long TRNVAL[TRNSIZ + 1];
long TRAVEL[TRVSIZ + 1]; long TRAVEL[TRVSIZ + 1];
long KTAB[TABSIZ + 1]; long KTAB[TABSIZ + 1];
long ATAB[TABSIZ + 1]; long ATAB[TABSIZ + 1];
long PLAC[NOBJECTS+1]; long PLAC[NOBJECTS + 1];
long FIXD[NOBJECTS+1]; long FIXD[NOBJECTS + 1];
long ACTSPK[VRBSIZ + 1]; long ACTSPK[VRBSIZ + 1];
long HINTS[HNTSIZ + 1][HINTLEN]; long HINTS[HNTSIZ + 1][HINTLEN];
@ -61,10 +61,10 @@ static bool is_set(long var, long position)
{ {
long mask = 1l << position; long mask = 1l << position;
bool result = (var & mask) == mask; bool result = (var & mask) == mask;
return(result); return (result);
} }
static long GETTXT(long SKIP,long ONEWRD, long UPPER) static long GETTXT(long SKIP, long ONEWRD, long UPPER)
{ {
/* Take characters from an input line and pack them into 30-bit words. /* Take characters from an input line and pack them into 30-bit words.
* Skip says to skip leading blanks. ONEWRD says stop if we come to a * Skip says to skip leading blanks. ONEWRD says stop if we come to a
@ -75,46 +75,47 @@ static long GETTXT(long SKIP,long ONEWRD, long UPPER)
long TEXT; long TEXT;
static long SPLITTING = -1; static long SPLITTING = -1;
if(LNPOSN != SPLITTING) if (LNPOSN != SPLITTING)
SPLITTING = -1; SPLITTING = -1;
TEXT= -1; TEXT = -1;
while (true) { while (true) {
if(LNPOSN > LNLENG) if (LNPOSN > LNLENG)
return(TEXT); return (TEXT);
if((!SKIP) || INLINE[LNPOSN] != 0) if ((!SKIP) || INLINE[LNPOSN] != 0)
break; break;
LNPOSN=LNPOSN+1; LNPOSN = LNPOSN + 1;
} }
TEXT=0; TEXT = 0;
for (int I=1; I<=TOKLEN; I++) { for (int I = 1; I <= TOKLEN; I++) {
TEXT=TEXT*64; TEXT = TEXT * 64;
if(LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0)) if (LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0))
continue; continue;
char current=INLINE[LNPOSN]; char current = INLINE[LNPOSN];
if(current < 63) { if (current < 63) {
SPLITTING = -1; SPLITTING = -1;
if(UPPER && current >= 37) if (UPPER && current >= 37)
current=current-26; current = current - 26;
TEXT=TEXT+current; TEXT = TEXT + current;
LNPOSN=LNPOSN+1; LNPOSN = LNPOSN + 1;
continue; continue;
} }
if(SPLITTING != LNPOSN) { if (SPLITTING != LNPOSN) {
TEXT=TEXT+63; TEXT = TEXT + 63;
SPLITTING = LNPOSN; SPLITTING = LNPOSN;
continue; continue;
} }
TEXT=TEXT+current-63; TEXT = TEXT + current - 63;
SPLITTING = -1; SPLITTING = -1;
LNPOSN=LNPOSN+1; LNPOSN = LNPOSN + 1;
} }
return(TEXT); return (TEXT);
} }
static void BUG(long NUM) { static void BUG(long NUM)
{
/* The following conditions are currently considered fatal bugs. Numbers < 20 /* The following conditions are currently considered fatal bugs. Numbers < 20
* are detected while reading the database; the others occur at "run time". * are detected while reading the database; the others occur at "run time".
@ -145,7 +146,8 @@ static void BUG(long NUM) {
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
static void MAPLIN(FILE *OPENED) { static void MAPLIN(FILE *OPENED)
{
/* Read a line of input, from the specified input source, /* Read a line of input, from the specified input source,
* translate the chars to integers in the range 0-126 and store * translate the chars to integers in the range 0-126 and store
* them in the common array "INLINE". Integer values are as follows: * them in the common array "INLINE". Integer values are as follows:
@ -175,12 +177,10 @@ static void MAPLIN(FILE *OPENED) {
if (NULL == fgets(INLINE + 1, sizeof(INLINE) - 1, OPENED)) { if (NULL == fgets(INLINE + 1, sizeof(INLINE) - 1, OPENED)) {
printf("Failed fgets()\n"); printf("Failed fgets()\n");
} }
} } while (!feof(OPENED) && INLINE[1] == '#');
while (!feof(OPENED) && INLINE[1] == '#');
LNLENG = 0; LNLENG = 0;
for (size_t i = 1; i < sizeof(INLINE) && INLINE[i] != 0; ++i) for (size_t i = 1; i < sizeof(INLINE) && INLINE[i] != 0; ++i) {
{
char val = INLINE[i]; char val = INLINE[i];
INLINE[i] = ascii_to_advent[(unsigned)val]; INLINE[i] = ascii_to_advent[(unsigned)val];
if (INLINE[i] != 0) if (INLINE[i] != 0)
@ -189,7 +189,8 @@ static void MAPLIN(FILE *OPENED) {
LNPOSN = 1; LNPOSN = 1;
} }
static long GETNUM(FILE *source) { static long GETNUM(FILE *source)
{
/* Obtain the next integer from an input line. If K>0, we first read a /* Obtain the next integer from an input line. If K>0, we first read a
* new input line from a file; if K<0, we read a line from the keyboard; * new input line from a file; if K<0, we read a line from the keyboard;
* if K=0 we use a line that has already been read (and perhaps partially * if K=0 we use a line that has already been read (and perhaps partially
@ -198,97 +199,85 @@ static long GETNUM(FILE *source) {
long DIGIT, GETNUM, SIGN; long DIGIT, GETNUM, SIGN;
if(source != NULL) MAPLIN(source); if (source != NULL) MAPLIN(source);
GETNUM = 0; GETNUM = 0;
while (INLINE[LNPOSN] == 0) { while (INLINE[LNPOSN] == 0) {
if (LNPOSN > LNLENG) return(GETNUM); if (LNPOSN > LNLENG) return (GETNUM);
++LNPOSN; ++LNPOSN;
} }
if(INLINE[LNPOSN] != 9) if (INLINE[LNPOSN] != 9) {
{ SIGN = 1;
SIGN=1; } else {
SIGN = -1;
LNPOSN = LNPOSN + 1;
} }
else while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0)) {
{ DIGIT = INLINE[LNPOSN] - 64;
SIGN= -1; if (DIGIT < 0 || DIGIT > 9) {
LNPOSN=LNPOSN+1; GETNUM = 0;
}
while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0))
{
DIGIT=INLINE[LNPOSN]-64;
if(DIGIT < 0 || DIGIT > 9)
{
GETNUM=0;
break; break;
} }
GETNUM=GETNUM*10+DIGIT; GETNUM = GETNUM * 10 + DIGIT;
LNPOSN=LNPOSN+1; LNPOSN = LNPOSN + 1;
} }
GETNUM=GETNUM*SIGN; GETNUM = GETNUM * SIGN;
LNPOSN=LNPOSN+1; LNPOSN = LNPOSN + 1;
return(GETNUM); return (GETNUM);
} }
/* Sections 1, 2, 5, 6, 10, 14. Read messages and set up pointers. */ /* Sections 1, 2, 5, 6, 10, 14. Read messages and set up pointers. */
static void read_messages(FILE* database, long sect) static void read_messages(FILE* database, long sect)
{ {
long KK=LINUSE; long KK = LINUSE;
while(true) while (true) {
{
long loc; long loc;
LINUSE=KK; LINUSE = KK;
loc=GETNUM(database); loc = GETNUM(database);
if(LNLENG >= LNPOSN+70)BUG(0); if (LNLENG >= LNPOSN + 70)BUG(0);
if(loc == -1) return; if (loc == -1) return;
if(LNLENG < LNPOSN)BUG(1); if (LNLENG < LNPOSN)BUG(1);
do { do {
KK=KK+1; KK = KK + 1;
if(KK >= LINSIZ)BUG(2); if (KK >= LINSIZ)BUG(2);
LINES[KK]=GETTXT(false,false,false); LINES[KK] = GETTXT(false, false, false);
} } while (LINES[KK] != -1);
while(LINES[KK] != -1); LINES[LINUSE] = KK;
LINES[LINUSE]=KK; if (loc == OLDLOC) continue;
if(loc == OLDLOC) continue; OLDLOC = loc;
OLDLOC=loc; LINES[LINUSE] = -KK;
LINES[LINUSE]= -KK; if (sect == 14) {
if(sect == 14) TRNVLS = TRNVLS + 1;
{ if (TRNVLS > TRNSIZ)BUG(11);
TRNVLS=TRNVLS+1; TTEXT[TRNVLS] = LINUSE;
if(TRNVLS > TRNSIZ)BUG(11); TRNVAL[TRNVLS] = loc;
TTEXT[TRNVLS]=LINUSE;
TRNVAL[TRNVLS]=loc;
continue; continue;
} }
if(sect == 10) if (sect == 10) {
{ CLSSES = CLSSES + 1;
CLSSES=CLSSES+1; if (CLSSES > CLSMAX)BUG(11);
if(CLSSES > CLSMAX)BUG(11); CTEXT[CLSSES] = LINUSE;
CTEXT[CLSSES]=LINUSE; CVAL[CLSSES] = loc;
CVAL[CLSSES]=loc;
continue; continue;
} }
if(sect == 6) if (sect == 6) {
{ if (loc > RTXSIZ)BUG(6);
if(loc > RTXSIZ)BUG(6); RTEXT[loc] = LINUSE;
RTEXT[loc]=LINUSE;
continue; continue;
} }
if(sect == 5) if (sect == 5) {
{ if (loc > 0 && loc <= NOBJECTS)PTEXT[loc] = LINUSE;
if(loc > 0 && loc <= NOBJECTS)PTEXT[loc]=LINUSE;
continue; continue;
} }
if(loc > LOCSIZ)BUG(10); if (loc > LOCSIZ)BUG(10);
if(sect == 1) if (sect == 1) {
{ LTEXT[loc] = LINUSE;
LTEXT[loc]=LINUSE;
continue; continue;
} }
STEXT[loc]=LINUSE; STEXT[loc] = LINUSE;
} }
} }
@ -300,25 +289,20 @@ static void read_messages(FILE* database, long sect)
static void read_section3_stuff(FILE* database) static void read_section3_stuff(FILE* database)
{ {
long loc; long loc;
while((loc=GETNUM(database)) != -1) while ((loc = GETNUM(database)) != -1) {
{ long newloc = GETNUM(NULL);
long newloc=GETNUM(NULL);
long L; long L;
if(KEY[loc] == 0) if (KEY[loc] == 0) {
{ KEY[loc] = TRVS;
KEY[loc]=TRVS; } else {
TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
} }
else while ((L = GETNUM(NULL)) != 0) {
{ TRAVEL[TRVS] = newloc * 1000 + L;
TRAVEL[TRVS-1]= -TRAVEL[TRVS-1]; TRVS = TRVS + 1;
if (TRVS == TRVSIZ)BUG(3);
} }
while((L=GETNUM(NULL)) != 0) TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
{
TRAVEL[TRVS]=newloc*1000+L;
TRVS=TRVS+1;
if(TRVS == TRVSIZ)BUG(3);
}
TRAVEL[TRVS-1]= -TRAVEL[TRVS-1];
} }
} }
@ -327,11 +311,10 @@ static void read_section3_stuff(FILE* database)
* as an end-marker. */ * as an end-marker. */
static void read_vocabulary(FILE* database) static void read_vocabulary(FILE* database)
{ {
for (TABNDX=1; TABNDX<=TABSIZ; TABNDX++) for (TABNDX = 1; TABNDX <= TABSIZ; TABNDX++) {
{ KTAB[TABNDX] = GETNUM(database);
KTAB[TABNDX]=GETNUM(database); if (KTAB[TABNDX] == -1) return;
if(KTAB[TABNDX] == -1) return; ATAB[TABNDX] = GETTXT(true, true, true);
ATAB[TABNDX]=GETTXT(true,true,true);
} /* end loop */ } /* end loop */
BUG(4); BUG(4);
} }
@ -342,10 +325,9 @@ static void read_vocabulary(FILE* database)
static void read_initial_locations(FILE* database) static void read_initial_locations(FILE* database)
{ {
long OBJ; long OBJ;
while((OBJ=GETNUM(database)) != -1) while ((OBJ = GETNUM(database)) != -1) {
{ PLAC[OBJ] = GETNUM(NULL);
PLAC[OBJ]=GETNUM(NULL); FIXD[OBJ] = GETNUM(NULL);
FIXD[OBJ]=GETNUM(NULL);
} }
} }
@ -353,9 +335,8 @@ static void read_initial_locations(FILE* database)
static void read_action_verb_message_nr(FILE* database) static void read_action_verb_message_nr(FILE* database)
{ {
long verb; long verb;
while((verb=GETNUM(database)) != -1) while ((verb = GETNUM(database)) != -1) {
{ ACTSPK[verb] = GETNUM(NULL);
ACTSPK[verb]=GETNUM(NULL);
} }
} }
@ -363,13 +344,11 @@ static void read_action_verb_message_nr(FILE* database)
static void read_conditions(FILE* database) static void read_conditions(FILE* database)
{ {
long K; long K;
while((K=GETNUM(database)) != -1) while ((K = GETNUM(database)) != -1) {
{
long loc; long loc;
while((loc=GETNUM(NULL)) != 0) while ((loc = GETNUM(NULL)) != 0) {
{ if (is_set(COND[loc], K)) BUG(8);
if(is_set(COND[loc],K)) BUG(8); COND[loc] = COND[loc] + (1l << K);
COND[loc]=COND[loc] + (1l << K);
} }
} }
} }
@ -379,15 +358,13 @@ static void read_conditions(FILE* database)
static void read_hints(FILE* database) static void read_hints(FILE* database)
{ {
long K; long K;
HNTMAX=0; HNTMAX = 0;
while((K=GETNUM(database)) != -1) while ((K = GETNUM(database)) != -1) {
{ if (K <= 0 || K > HNTSIZ)BUG(7);
if(K <= 0 || K > HNTSIZ)BUG(7); for (int I = 1; I <= 4; I++) {
for (int I=1; I<=4; I++) HINTS[K][I] = GETNUM(NULL);
{
HINTS[K][I] =GETNUM(NULL);
} /* end loop */ } /* end loop */
HNTMAX=(HNTMAX>K ? HNTMAX : K); HNTMAX = (HNTMAX > K ? HNTMAX : K);
} }
} }
@ -395,23 +372,22 @@ static void read_hints(FILE* database)
static void read_sound_text(FILE* database) static void read_sound_text(FILE* database)
{ {
long K; long K;
while((K=GETNUM(database)) != -1) while ((K = GETNUM(database)) != -1) {
{ long KK = GETNUM(NULL);
long KK=GETNUM(NULL); long I = GETNUM(NULL);
long I=GETNUM(NULL); if (I != 0) {
if(I != 0) OBJSND[K] = (KK > 0 ? KK : 0);
{ OBJTXT[K] = (I > 0 ? I : 0);
OBJSND[K]=(KK>0 ? KK : 0);
OBJTXT[K]=(I>0 ? I : 0);
continue; continue;
} }
LOCSND[K]=KK; LOCSND[K] = KK;
} }
} }
static int read_database(FILE* database) { static int read_database(FILE* database)
{
/* Clear out the various text-pointer arrays. All text is stored in array /* Clear out the various text-pointer arrays. All text is stored in array
* lines; each line is preceded by a word pointing to the next pointer (i.e. * lines; each line is preceded by a word pointing to the next pointer (i.e.
@ -423,18 +399,18 @@ static int read_database(FILE* database) {
* section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for * section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for
* section 14. We also clear COND (see description of section 9 for details). */ * section 14. We also clear COND (see description of section 9 for details). */
for (int I=1; I<=NOBJECTS; I++) { for (int I = 1; I <= NOBJECTS; I++) {
PTEXT[I] = 0; PTEXT[I] = 0;
OBJSND[I] = 0; OBJSND[I] = 0;
OBJTXT[I] = 0; OBJTXT[I] = 0;
} }
for (int I=1; I<=RTXSIZ; I++) { for (int I = 1; I <= RTXSIZ; I++) {
RTEXT[I] = 0; RTEXT[I] = 0;
} }
for (int I=1; I<=CLSMAX; I++) { for (int I = 1; I <= CLSMAX; I++) {
CTEXT[I] = 0; CTEXT[I] = 0;
} }
for (int I=1; I<=LOCSIZ; I++) { for (int I = 1; I <= LOCSIZ; I++) {
STEXT[I] = 0; STEXT[I] = 0;
LTEXT[I] = 0; LTEXT[I] = 0;
COND[I] = 0; COND[I] = 0;
@ -449,28 +425,55 @@ static int read_database(FILE* database) {
/* Start new data section. Sect is the section number. */ /* Start new data section. Sect is the section number. */
while(true) while (true) {
{ long sect = GETNUM(database);
long sect=GETNUM(database); OLDLOC = -1;
OLDLOC= -1; switch (sect) {
switch (sect) case 0:
{ return (0);
case 0: return(0); case 1:
case 1: read_messages(database, sect); break; read_messages(database, sect);
case 2: read_messages(database, sect); break; break;
case 3: read_section3_stuff(database); break; case 2:
case 4: read_vocabulary(database); break; read_messages(database, sect);
case 5: read_messages(database, sect); break; break;
case 6: read_messages(database, sect); break; case 3:
case 7: read_initial_locations(database); break; read_section3_stuff(database);
case 8: read_action_verb_message_nr(database); break; break;
case 9: read_conditions(database); break; case 4:
case 10: read_messages(database, sect); break; read_vocabulary(database);
case 11: read_hints(database); break; break;
case 12: break; case 5:
case 13: read_sound_text(database); break; read_messages(database, sect);
case 14: read_messages(database, sect); break; break;
default: BUG(9); case 6:
read_messages(database, sect);
break;
case 7:
read_initial_locations(database);
break;
case 8:
read_action_verb_message_nr(database);
break;
case 9:
read_conditions(database);
break;
case 10:
read_messages(database, sect);
break;
case 11:
read_hints(database);
break;
case 12:
break;
case 13:
read_sound_text(database);
break;
case 14:
read_messages(database, sect);
break;
default:
BUG(9);
} }
} }
} }
@ -495,10 +498,8 @@ static void write_0d(FILE* header_file, long single, const char* varname)
static void write_1d(FILE* header_file, long array[], long dim, const char* varname) static void write_1d(FILE* header_file, long array[], long dim, const char* varname)
{ {
fprintf(header_file, "LOCATION long %s[] INITIALIZE(= {\n", varname); fprintf(header_file, "LOCATION long %s[] INITIALIZE(= {\n", varname);
for (int i = 0; i < dim; ++i) for (int i = 0; i < dim; ++i) {
{ if (i % 10 == 0) {
if (i % 10 == 0)
{
if (i > 0) if (i > 0)
fprintf(header_file, "\n"); fprintf(header_file, "\n");
fprintf(header_file, " "); fprintf(header_file, " ");
@ -511,11 +512,9 @@ static void write_1d(FILE* header_file, long array[], long dim, const char* varn
static void write_hints(FILE* header_file, long matrix[][HINTLEN], long dim1, long dim2, const char* varname) static void write_hints(FILE* header_file, long matrix[][HINTLEN], long dim1, long dim2, const char* varname)
{ {
fprintf(header_file, "LOCATION long %s[][%ld] INITIALIZE(= {\n", varname, dim2); fprintf(header_file, "LOCATION long %s[][%ld] INITIALIZE(= {\n", varname, dim2);
for (int i = 0; i < dim1; ++i) for (int i = 0; i < dim1; ++i) {
{
fprintf(header_file, " {"); fprintf(header_file, " {");
for (int j = 0; j < dim2; ++j) for (int j = 0; j < dim2; ++j) {
{
fprintf(header_file, "%ld, ", matrix[i][j]); fprintf(header_file, "%ld, ", matrix[i][j]);
} }
fprintf(header_file, "},\n"); fprintf(header_file, "},\n");
@ -526,10 +525,10 @@ static void write_hints(FILE* header_file, long matrix[][HINTLEN], long dim1, lo
static void write_file(FILE* header_file) static void write_file(FILE* header_file)
{ {
int MAXDIE; int MAXDIE;
for (int i=0; i<=4; i++) { for (int i = 0; i <= 4; i++) {
long x = 2*i+81; long x = 2 * i + 81;
if(RTEXT[x] != 0) if (RTEXT[x] != 0)
MAXDIE=i+1; MAXDIE = i + 1;
} }
@ -587,5 +586,5 @@ int main(void)
write_file(header_file); write_file(header_file);
fclose(header_file); fclose(header_file);
return(EXIT_SUCCESS); return (EXIT_SUCCESS);
} }

244
init.c
View file

@ -175,19 +175,19 @@ void initialise(void)
if (oldstyle) if (oldstyle)
printf("Initialising...\n"); printf("Initialising...\n");
for (int i=1; i<=NOBJECTS; i++) { for (int i = 1; i <= NOBJECTS; i++) {
game.place[i] = NOWHERE; game.place[i] = NOWHERE;
game.prop[i] = 0; game.prop[i] = 0;
game.link[i+NOBJECTS]=game.link[i]=0; game.link[i + NOBJECTS] = game.link[i] = 0;
} }
for (int i=1; i<=LOCSIZ; i++) { for (int i = 1; i <= LOCSIZ; i++) {
game.abbrev[i]=0; game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || KEY[i] == 0)) { if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
int k=KEY[i]; int k = KEY[i];
if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2; if (MOD(labs(TRAVEL[k]), 1000) == 1)COND[i] = 2;
} }
game.atloc[i]=0; game.atloc[i] = 0;
} }
/* Set up the game.atloc and game.link arrays as described above. /* Set up the game.atloc and game.link arrays as described above.
@ -197,115 +197,115 @@ void initialise(void)
* This also sets up "game.place" and "fixed" as copies of "PLAC" and * This also sets up "game.place" and "fixed" as copies of "PLAC" and
* "FIXD". Also, since two-placed objects are typically best * "FIXD". Also, since two-placed objects are typically best
* described last, we'll drop them first. */ * described last, we'll drop them first. */
for (int i=1; i<=NOBJECTS; i++) { for (int i = 1; i <= NOBJECTS; i++) {
int k=NOBJECTS + 1 - i; int k = NOBJECTS + 1 - i;
if(FIXD[k] > 0) { if (FIXD[k] > 0) {
DROP(k+NOBJECTS,FIXD[k]); DROP(k + NOBJECTS, FIXD[k]);
DROP(k,PLAC[k]); DROP(k, PLAC[k]);
} }
} }
for (int i=1; i<=NOBJECTS; i++) { for (int i = 1; i <= NOBJECTS; i++) {
int k=NOBJECTS + 1 - i; int k = NOBJECTS + 1 - i;
game.fixed[k]=FIXD[k]; game.fixed[k] = FIXD[k];
if(PLAC[k] != 0 && FIXD[k] <= 0) if (PLAC[k] != 0 && FIXD[k] <= 0)
DROP(k,PLAC[k]); DROP(k, PLAC[k]);
} }
/* Treasures, as noted earlier, are objects MINTRS through MAXTRS /* Treasures, as noted earlier, are objects MINTRS through MAXTRS
* Their props are initially -1, and are set to 0 the first time * Their props are initially -1, and are set to 0 the first time
* they are described. game.tally keeps track of how many are * they are described. game.tally keeps track of how many are
* not yet found, so we know when to close the cave. */ * not yet found, so we know when to close the cave. */
game.tally=0; game.tally = 0;
for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) { for (int treasure = MINTRS; treasure <= MAXTRS; treasure++) {
if(object_descriptions[treasure].inventory != 0) if (object_descriptions[treasure].inventory != 0)
game.prop[treasure]= -1; game.prop[treasure] = -1;
game.tally=game.tally-game.prop[treasure]; game.tally = game.tally - game.prop[treasure];
} }
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC /* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC
* with cond bit i. game.hinted[i] is true iff hint i has been * with cond bit i. game.hinted[i] is true iff hint i has been
* used. */ * used. */
for (int i=1; i<=HNTMAX; i++) { for (int i = 1; i <= HNTMAX; i++) {
game.hinted[i]=false; game.hinted[i] = false;
game.hintlc[i]=0; game.hintlc[i] = 0;
} }
/* Define some handy mnemonics. These correspond to object numbers. */ /* Define some handy mnemonics. These correspond to object numbers. */
AXE=VOCWRD(12405,1); AXE = VOCWRD(12405, 1);
BATTER=VOCWRD(201202005,1); BATTER = VOCWRD(201202005, 1);
BEAR=VOCWRD(2050118,1); BEAR = VOCWRD(2050118, 1);
BIRD=VOCWRD(2091804,1); BIRD = VOCWRD(2091804, 1);
BLOOD=VOCWRD(212151504,1); BLOOD = VOCWRD(212151504, 1);
BOTTLE=VOCWRD(215202012,1); BOTTLE = VOCWRD(215202012, 1);
CAGE=VOCWRD(3010705,1); CAGE = VOCWRD(3010705, 1);
CAVITY=VOCWRD(301220920,1); CAVITY = VOCWRD(301220920, 1);
CHASM=VOCWRD(308011913,1); CHASM = VOCWRD(308011913, 1);
CLAM=VOCWRD(3120113,1); CLAM = VOCWRD(3120113, 1);
DOOR=VOCWRD(4151518,1); DOOR = VOCWRD(4151518, 1);
DRAGON=VOCWRD(418010715,1); DRAGON = VOCWRD(418010715, 1);
DWARF=VOCWRD(423011806,1); DWARF = VOCWRD(423011806, 1);
FISSUR=VOCWRD(609191921,1); FISSUR = VOCWRD(609191921, 1);
FOOD=VOCWRD(6151504,1); FOOD = VOCWRD(6151504, 1);
GRATE=VOCWRD(718012005,1); GRATE = VOCWRD(718012005, 1);
KEYS=VOCWRD(11052519,1); KEYS = VOCWRD(11052519, 1);
KNIFE=VOCWRD(1114090605,1); KNIFE = VOCWRD(1114090605, 1);
LAMP=VOCWRD(12011316,1); LAMP = VOCWRD(12011316, 1);
MAGZIN=VOCWRD(1301070126,1); MAGZIN = VOCWRD(1301070126, 1);
MESSAG=VOCWRD(1305191901,1); MESSAG = VOCWRD(1305191901, 1);
MIRROR=VOCWRD(1309181815,1); MIRROR = VOCWRD(1309181815, 1);
OGRE=VOCWRD(15071805,1); OGRE = VOCWRD(15071805, 1);
OIL=VOCWRD(150912,1); OIL = VOCWRD(150912, 1);
OYSTER=VOCWRD(1525192005,1); OYSTER = VOCWRD(1525192005, 1);
PILLOW=VOCWRD(1609121215,1); PILLOW = VOCWRD(1609121215, 1);
PLANT=VOCWRD(1612011420,1); PLANT = VOCWRD(1612011420, 1);
PLANT2=PLANT+1; PLANT2 = PLANT + 1;
RESER=VOCWRD(1805190518,1); RESER = VOCWRD(1805190518, 1);
ROD=VOCWRD(181504,1); ROD = VOCWRD(181504, 1);
ROD2=ROD+1; ROD2 = ROD + 1;
SIGN=VOCWRD(19090714,1); SIGN = VOCWRD(19090714, 1);
SNAKE=VOCWRD(1914011105,1); SNAKE = VOCWRD(1914011105, 1);
STEPS=VOCWRD(1920051619,1); STEPS = VOCWRD(1920051619, 1);
TROLL=VOCWRD(2018151212,1); TROLL = VOCWRD(2018151212, 1);
TROLL2=TROLL+1; TROLL2 = TROLL + 1;
URN=VOCWRD(211814,1); URN = VOCWRD(211814, 1);
VEND=VOCWRD(1755140409,1); VEND = VOCWRD(1755140409, 1);
VOLCAN=VOCWRD(1765120301,1); VOLCAN = VOCWRD(1765120301, 1);
WATER=VOCWRD(1851200518,1); WATER = VOCWRD(1851200518, 1);
/* Objects from MINTRS through MAXTRS are treasures. Here are a few. */ /* Objects from MINTRS through MAXTRS are treasures. Here are a few. */
AMBER=VOCWRD(113020518,1); AMBER = VOCWRD(113020518, 1);
CHAIN=VOCWRD(308010914,1); CHAIN = VOCWRD(308010914, 1);
CHEST=VOCWRD(308051920,1); CHEST = VOCWRD(308051920, 1);
COINS=VOCWRD(315091419,1); COINS = VOCWRD(315091419, 1);
EGGS=VOCWRD(5070719,1); EGGS = VOCWRD(5070719, 1);
EMRALD=VOCWRD(513051801,1); EMRALD = VOCWRD(513051801, 1);
JADE=VOCWRD(10010405,1); JADE = VOCWRD(10010405, 1);
NUGGET=VOCWRD(7151204,1); NUGGET = VOCWRD(7151204, 1);
PEARL=VOCWRD(1605011812,1); PEARL = VOCWRD(1605011812, 1);
PYRAM=VOCWRD(1625180113,1); PYRAM = VOCWRD(1625180113, 1);
RUBY=VOCWRD(18210225,1); RUBY = VOCWRD(18210225, 1);
RUG=VOCWRD(182107,1); RUG = VOCWRD(182107, 1);
SAPPH=VOCWRD(1901161608,1); SAPPH = VOCWRD(1901161608, 1);
TRIDNT=VOCWRD(2018090405,1); TRIDNT = VOCWRD(2018090405, 1);
VASE=VOCWRD(22011905,1); VASE = VOCWRD(22011905, 1);
/* These are motion-verb numbers. */ /* These are motion-verb numbers. */
BACK=VOCWRD(2010311,0); BACK = VOCWRD(2010311, 0);
CAVE=VOCWRD(3012205,0); CAVE = VOCWRD(3012205, 0);
DPRSSN=VOCWRD(405161805,0); DPRSSN = VOCWRD(405161805, 0);
ENTER=VOCWRD(514200518,0); ENTER = VOCWRD(514200518, 0);
ENTRNC=VOCWRD(514201801,0); ENTRNC = VOCWRD(514201801, 0);
LOOK=VOCWRD(12151511,0); LOOK = VOCWRD(12151511, 0);
NUL=VOCWRD(14211212,0); NUL = VOCWRD(14211212, 0);
STREAM=VOCWRD(1920180501,0); STREAM = VOCWRD(1920180501, 0);
/* And some action verbs. */ /* And some action verbs. */
FIND=VOCWRD(6091404,2); FIND = VOCWRD(6091404, 2);
INVENT=VOCWRD(914220514,2); INVENT = VOCWRD(914220514, 2);
LOCK=VOCWRD(12150311,2); LOCK = VOCWRD(12150311, 2);
SAY=VOCWRD(190125,2); SAY = VOCWRD(190125, 2);
THROW=VOCWRD(2008181523,2); THROW = VOCWRD(2008181523, 2);
/* Initialise the dwarves. game.dloc is loc of dwarves, /* Initialise the dwarves. game.dloc is loc of dwarves,
* hard-wired in. game.odloc is prior loc of each dwarf, * hard-wired in. game.odloc is prior loc of each dwarf,
@ -325,16 +325,16 @@ void initialise(void)
* loc stored in game.chloc2. */ * loc stored in game.chloc2. */
game.chloc = LOC_DEADEND12; game.chloc = LOC_DEADEND12;
game.chloc2 = LOC_DEADEND13; game.chloc2 = LOC_DEADEND13;
for (int i=1; i<=NDWARVES; i++) { for (int i = 1; i <= NDWARVES; i++) {
game.dseen[i]=false; game.dseen[i] = false;
} }
game.dflag=0; game.dflag = 0;
game.dloc[1] = LOC_KINGHALL; game.dloc[1] = LOC_KINGHALL;
game.dloc[2] = LOC_WESTBANK; game.dloc[2] = LOC_WESTBANK;
game.dloc[3] = LOC_Y2; game.dloc[3] = LOC_Y2;
game.dloc[4] = LOC_ALIKE3; game.dloc[4] = LOC_ALIKE3;
game.dloc[5] = LOC_COMPLEX; game.dloc[5] = LOC_COMPLEX;
game.dloc[6]=game.chloc; game.dloc[6] = game.chloc;
/* Other random flags and counters, as follows: /* Other random flags and counters, as follows:
* game.abbnum How often we should print non-abbreviated descriptions * game.abbnum How often we should print non-abbreviated descriptions
@ -357,30 +357,30 @@ void initialise(void)
* game.trnluz # points lost so far due to number of turns used * game.trnluz # points lost so far due to number of turns used
* game.turns Tallies how many commands he's given (ignores yes/no) * game.turns Tallies how many commands he's given (ignores yes/no)
* Logicals were explained earlier */ * Logicals were explained earlier */
game.turns=0; game.turns = 0;
game.trndex=1; game.trndex = 1;
game.thresh= -1; game.thresh = -1;
if (TRNVLS > 0) if (TRNVLS > 0)
game.thresh=MOD(TRNVAL[1],100000)+1; game.thresh = MOD(TRNVAL[1], 100000) + 1;
game.trnluz=0; game.trnluz = 0;
game.lmwarn=false; game.lmwarn = false;
game.iwest=0; game.iwest = 0;
game.knfloc=0; game.knfloc = 0;
game.detail=0; game.detail = 0;
game.abbnum=5; game.abbnum = 5;
game.numdie=0; game.numdie = 0;
game.holdng=0; game.holdng = 0;
game.dkill=0; game.dkill = 0;
game.foobar=0; game.foobar = 0;
game.bonus=0; game.bonus = 0;
game.clock1=30; game.clock1 = 30;
game.clock2=50; game.clock2 = 50;
game.conds=SETBIT(11); game.conds = SETBIT(11);
game.saved=0; game.saved = 0;
game.closng=false; game.closng = false;
game.panic=false; game.panic = false;
game.closed=false; game.closed = false;
game.clshnt=false; game.clshnt = false;
game.novice=false; game.novice = false;
game.blklin=true; game.blklin = true;
} }

547
main.c

File diff suppressed because it is too large Load diff

192
misc.c
View file

@ -13,19 +13,17 @@
char* xstrdup(const char* s) char* xstrdup(const char* s)
{ {
char* ptr = strdup(s); char* ptr = strdup(s);
if (ptr == NULL) if (ptr == NULL) {
{
fprintf(stderr, "Out of memory!\n"); fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
return(ptr); return (ptr);
} }
void packed_to_token(long packed, char token[6]) void packed_to_token(long packed, char token[6])
{ {
// Unpack and map back to ASCII. // Unpack and map back to ASCII.
for (int i = 0; i < 5; ++i) for (int i = 0; i < 5; ++i) {
{
char advent = (packed >> i * 6) & 63; char advent = (packed >> i * 6) & 63;
token[4 - i] = advent_to_ascii[(int) advent]; token[4 - i] = advent_to_ascii[(int) advent];
} }
@ -34,8 +32,7 @@ void packed_to_token(long packed, char token[6])
token[5] = '\0'; token[5] = '\0';
// Replace trailing whitespace with \0. // Replace trailing whitespace with \0.
for (int i = 4; i >= 0; --i) for (int i = 4; i >= 0; --i) {
{
if (token[i] == ' ' || token[i] == '\t') if (token[i] == ' ' || token[i] == '\t')
token[i] = '\0'; token[i] = '\0';
else else
@ -67,57 +64,45 @@ void newspeak(const char* msg)
// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s. // Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
int pi = 0; // parameter index int pi = 0; // parameter index
for (int i = 0; i < (int)strlen(msg); ++i) for (int i = 0; i < (int)strlen(msg); ++i) {
{ if (msg[i] == '%') {
if (msg[i] == '%')
{
++pi; ++pi;
// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this. // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
if (msg[i + 1] == 'd') if (msg[i + 1] == 'd') {
{
copy[i + 1] = 's'; copy[i + 1] = 's';
sprintf(parameters[pi], "%ld", PARMS[pi]); sprintf(parameters[pi], "%ld", PARMS[pi]);
} }
// Unmodified string specifier. // Unmodified string specifier.
if (msg[i + 1] == 's') if (msg[i + 1] == 's') {
{
packed_to_token(PARMS[pi], parameters[pi]); packed_to_token(PARMS[pi], parameters[pi]);
} }
// Singular/plural specifier. // Singular/plural specifier.
if (msg[i + 1] == 'S') if (msg[i + 1] == 'S') {
{
copy[i + 1] = 's'; copy[i + 1] = 's';
if (PARMS[pi - 1] > 1) // look at the *previous* parameter (which by necessity must be numeric) if (PARMS[pi - 1] > 1) { // look at the *previous* parameter (which by necessity must be numeric)
{
sprintf(parameters[pi], "%s", "s"); sprintf(parameters[pi], "%s", "s");
} } else {
else
{
sprintf(parameters[pi], "%s", ""); sprintf(parameters[pi], "%s", "");
} }
} }
// All-lowercase specifier. // All-lowercase specifier.
if (msg[i + 1] == 'L') if (msg[i + 1] == 'L') {
{
copy[i + 1] = 's'; copy[i + 1] = 's';
packed_to_token(PARMS[pi], parameters[pi]); packed_to_token(PARMS[pi], parameters[pi]);
for (int j = 0; j < (int)strlen(parameters[pi]); ++j) for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
{
parameters[pi][j] = tolower(parameters[pi][j]); parameters[pi][j] = tolower(parameters[pi][j]);
} }
} }
// First char uppercase, rest lowercase. // First char uppercase, rest lowercase.
if (msg[i + 1] == 'C') if (msg[i + 1] == 'C') {
{
copy[i + 1] = 's'; copy[i + 1] = 's';
packed_to_token(PARMS[pi], parameters[pi]); packed_to_token(PARMS[pi], parameters[pi]);
for (int j = 0; j < (int)strlen(parameters[pi]); ++j) for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
{
parameters[pi][j] = tolower(parameters[pi][j]); parameters[pi][j] = tolower(parameters[pi][j]);
} }
parameters[pi][0] = toupper(parameters[pi][0]); parameters[pi][0] = toupper(parameters[pi][0]);
@ -135,7 +120,7 @@ void newspeak(const char* msg)
free(copy); free(copy);
} }
void PSPEAK(vocab_t msg,int skip) void PSPEAK(vocab_t msg, int skip)
/* Find the skip+1st message from msg and print it. msg should be /* Find the skip+1st message from msg and print it. msg should be
* the index of the inventory message for object. (INVEN+N+1 message * the index of the inventory message for object. (INVEN+N+1 message
* is game.prop=N message). */ * is game.prop=N message). */
@ -160,7 +145,7 @@ void SETPRM(long first, long p1, long p2)
BUG(29); BUG(29);
else { else {
PARMS[first] = p1; PARMS[first] = p1;
PARMS[first+1] = p2; PARMS[first + 1] = p2;
} }
} }
@ -180,21 +165,21 @@ bool GETIN(FILE *input,
TYPE0(); TYPE0();
if (!MAPLIN(input)) if (!MAPLIN(input))
return false; return false;
*pword1=GETTXT(true,true,true); *pword1 = GETTXT(true, true, true);
if (game.blklin && *pword1 < 0) if (game.blklin && *pword1 < 0)
continue; continue;
*pword1x=GETTXT(false,true,true); *pword1x = GETTXT(false, true, true);
do { do {
junk=GETTXT(false,true,true); junk = GETTXT(false, true, true);
} while } while
(junk > 0); (junk > 0);
*pword2=GETTXT(true,true,true); *pword2 = GETTXT(true, true, true);
*pword2x=GETTXT(false,true,true); *pword2x = GETTXT(false, true, true);
do { do {
junk=GETTXT(false,true,true); junk = GETTXT(false, true, true);
} while } while
(junk > 0); (junk > 0);
if (GETTXT(true,true,true) <= 0) if (GETTXT(true, true, true) <= 0)
return true; return true;
RSPEAK(TWO_WORDS); RSPEAK(TWO_WORDS);
} }
@ -235,36 +220,36 @@ long GETTXT(bool skip, bool onewrd, bool upper)
if (LNPOSN != splitting) if (LNPOSN != splitting)
splitting = -1; splitting = -1;
text= -1; text = -1;
while (true) { while (true) {
if (LNPOSN > LNLENG) if (LNPOSN > LNLENG)
return(text); return (text);
if ((!skip) || INLINE[LNPOSN] != 0) if ((!skip) || INLINE[LNPOSN] != 0)
break; break;
++LNPOSN; ++LNPOSN;
} }
text=0; text = 0;
for (int I=1; I<=TOKLEN; I++) { for (int I = 1; I <= TOKLEN; I++) {
text=text*64; text = text * 64;
if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0)) if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
continue; continue;
char current=INLINE[LNPOSN]; char current = INLINE[LNPOSN];
if (current < ascii_to_advent['%']) { if (current < ascii_to_advent['%']) {
splitting = -1; splitting = -1;
if (upper && current >= ascii_to_advent['a']) if (upper && current >= ascii_to_advent['a'])
current=current-26; current = current - 26;
text=text+current; text = text + current;
++LNPOSN; ++LNPOSN;
continue; continue;
} }
if (splitting != LNPOSN) { if (splitting != LNPOSN) {
text=text+ascii_to_advent['%']; text = text + ascii_to_advent['%'];
splitting = LNPOSN; splitting = LNPOSN;
continue; continue;
} }
text=text+current-ascii_to_advent['%']; text = text + current - ascii_to_advent['%'];
splitting = -1; splitting = -1;
++LNPOSN; ++LNPOSN;
} }
@ -283,13 +268,13 @@ token_t MAKEWD(long letters)
{ {
long i = 1, word = 0; long i = 1, word = 0;
for (long k=letters; k != 0; k=k/100) { for (long k = letters; k != 0; k = k / 100) {
word=word+i*(MOD(k,50)+10); word = word + i * (MOD(k, 50) + 10);
i=i*64; i = i * 64;
if (MOD(k,100) > 50)word=word+i*5; if (MOD(k, 100) > 50)word = word + i * 5;
} }
i=64L*64L*64L*64L*64L/i; i = 64L * 64L * 64L * 64L * 64L / i;
word=word*i; word = word * i;
return word; return word;
} }
@ -299,10 +284,10 @@ void TYPE0(void)
{ {
long temp; long temp;
temp=LNLENG; temp = LNLENG;
LNLENG=0; LNLENG = 0;
TYPE(); TYPE();
LNLENG=temp; LNLENG = temp;
return; return;
} }
@ -318,20 +303,20 @@ long VOCAB(long id, long init)
{ {
long lexeme; long lexeme;
for (long i=1; i<=TABSIZ; i++) { for (long i = 1; i <= TABSIZ; i++) {
if (KTAB[i] == -1) { if (KTAB[i] == -1) {
lexeme= -1; lexeme = -1;
if (init < 0) if (init < 0)
return(lexeme); return (lexeme);
BUG(5); BUG(5);
} }
if (init >= 0 && KTAB[i]/1000 != init) if (init >= 0 && KTAB[i] / 1000 != init)
continue; continue;
if (ATAB[i] == id) { if (ATAB[i] == id) {
lexeme=KTAB[i]; lexeme = KTAB[i];
if (init >= 0) if (init >= 0)
lexeme=MOD(lexeme,1000); lexeme = MOD(lexeme, 1000);
return(lexeme); return (lexeme);
} }
} }
BUG(21); BUG(21);
@ -343,10 +328,10 @@ void JUGGLE(long object)
{ {
long i, j; long i, j;
i=game.place[object]; i = game.place[object];
j=game.fixed[object]; j = game.fixed[object];
MOVE(object,i); MOVE(object, i);
MOVE(object+NOBJECTS,j); MOVE(object + NOBJECTS, j);
} }
void MOVE(long object, long where) void MOVE(long object, long where)
@ -358,20 +343,20 @@ void MOVE(long object, long where)
long from; long from;
if (object > NOBJECTS) if (object > NOBJECTS)
from=game.fixed[object-NOBJECTS]; from = game.fixed[object - NOBJECTS];
else else
from=game.place[object]; from = game.place[object];
if (from != NOWHERE && from != CARRIED && !SPECIAL(from)) if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
CARRY(object,from); CARRY(object, from);
DROP(object,where); DROP(object, where);
} }
long PUT(long object, long where, long pval) long PUT(long object, long where, long pval)
/* PUT is the same as MOVE, except it returns a value used to set up the /* PUT is the same as MOVE, except it returns a value used to set up the
* negated game.prop values for the repository objects. */ * negated game.prop values for the repository objects. */
{ {
MOVE(object,where); MOVE(object, where);
return (-1)-pval;; return (-1) - pval;;
} }
void CARRY(long object, long where) void CARRY(long object, long where)
@ -388,14 +373,14 @@ void CARRY(long object, long where)
++game.holdng; ++game.holdng;
} }
if (game.atloc[where] == object) { if (game.atloc[where] == object) {
game.atloc[where]=game.link[object]; game.atloc[where] = game.link[object];
return; return;
} }
temp=game.atloc[where]; temp = game.atloc[where];
while (game.link[temp] != object) { while (game.link[temp] != object) {
temp=game.link[temp]; temp = game.link[temp];
} }
game.link[temp]=game.link[object]; game.link[temp] = game.link[object];
} }
void DROP(long object, long where) void DROP(long object, long where)
@ -403,9 +388,8 @@ void DROP(long object, long where)
* game.holdng if the object was being toted. */ * game.holdng if the object was being toted. */
{ {
if (object > NOBJECTS) if (object > NOBJECTS)
game.fixed[object-NOBJECTS] = where; game.fixed[object - NOBJECTS] = where;
else else {
{
if (game.place[object] == CARRIED) if (game.place[object] == CARRIED)
--game.holdng; --game.holdng;
game.place[object] = where; game.place[object] = where;
@ -423,17 +407,17 @@ long ATDWRF(long where)
{ {
long at; long at;
at =0; at = 0;
if (game.dflag < 2) if (game.dflag < 2)
return(at); return (at);
at = -1; at = -1;
for (long i=1; i<=NDWARVES-1; i++) { for (long i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == where) if (game.dloc[i] == where)
return i; return i;
if (game.dloc[i] != 0) if (game.dloc[i] != 0)
at=0; at = 0;
} }
return(at); return (at);
} }
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value, /* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
@ -442,7 +426,7 @@ long ATDWRF(long where)
long SETBIT(long bit) long SETBIT(long bit)
/* Returns 2**bit for use in constructing bit-masks. */ /* Returns 2**bit for use in constructing bit-masks. */
{ {
return(1 << bit); return (1 << bit);
} }
bool TSTBIT(long mask, int bit) bool TSTBIT(long mask, int bit)
@ -490,8 +474,7 @@ long RNDVOC(long second, long force)
long div = 64L * 64L * 64L; long div = 64L * 64L * 64L;
for (int i = 1; i <= TABSIZ; i++) { for (int i = 1; i <= TABSIZ; i++) {
if (MOD(ATAB[i]/div, 64L) == second) if (MOD(ATAB[i] / div, 64L) == second) {
{
ATAB[i] = rnd; ATAB[i] = rnd;
break; break;
} }
@ -562,13 +545,13 @@ bool MAPLIN(FILE *fp)
if (!editline) { if (!editline) {
if (prompt) if (prompt)
fputs("> ", stdout); fputs("> ", stdout);
IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,fp)); IGNORE(fgets(rawbuf, sizeof(rawbuf) - 1, fp));
eof = (feof(fp)); eof = (feof(fp));
} else { } else {
char *cp = linenoise("> "); char *cp = linenoise("> ");
eof = (cp == NULL); eof = (cp == NULL);
if (!eof) { if (!eof) {
strncpy(rawbuf, cp, sizeof(rawbuf)-1); strncpy(rawbuf, cp, sizeof(rawbuf) - 1);
linenoiseHistoryAdd(rawbuf); linenoiseHistoryAdd(rawbuf);
strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1); strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
linenoiseFree(cp); linenoiseFree(cp);
@ -586,13 +569,12 @@ bool MAPLIN(FILE *fp)
efp = logfp; efp = logfp;
else if (!isatty(0)) else if (!isatty(0))
efp = stdout; efp = stdout;
if (efp != NULL) if (efp != NULL) {
{
if (prompt && efp == stdout) if (prompt && efp == stdout)
fputs("> ", efp); fputs("> ", efp);
IGNORE(fputs(rawbuf, efp)); IGNORE(fputs(rawbuf, efp));
} }
strcpy(INLINE+1, rawbuf); strcpy(INLINE + 1, rawbuf);
/* translate the chars to integers in the range 0-126 and store /* translate the chars to integers in the range 0-126 and store
* them in the common array "INLINE". Integer values are as follows: * them in the common array "INLINE". Integer values are as follows:
* 0 = space [ASCII CODE 40 octal, 32 decimal] * 0 = space [ASCII CODE 40 octal, 32 decimal]
@ -616,14 +598,14 @@ bool MAPLIN(FILE *fp)
* the mapping. MAP2(1) is set to 0 when the program starts * the mapping. MAP2(1) is set to 0 when the program starts
* and is not changed thereafter unless the routines on this page choose * and is not changed thereafter unless the routines on this page choose
* to do so. */ * to do so. */
LNLENG=0; LNLENG = 0;
for (long i=1; i<=(long)sizeof(INLINE) && INLINE[i]!=0; i++) { for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) {
long val=INLINE[i]; long val = INLINE[i];
INLINE[i]=ascii_to_advent[val]; INLINE[i] = ascii_to_advent[val];
if (INLINE[i] != 0) if (INLINE[i] != 0)
LNLENG=i; LNLENG = i;
} }
LNPOSN=1; LNPOSN = 1;
return true; return true;
} }
} }
@ -640,11 +622,11 @@ void TYPE(void)
return; return;
} }
for (i=1; i<=LNLENG; i++) { for (i = 1; i <= LNLENG; i++) {
INLINE[i]=advent_to_ascii[(int) INLINE[i]]; INLINE[i] = advent_to_ascii[(int) INLINE[i]];
} }
INLINE[LNLENG+1]=0; INLINE[LNLENG + 1] = 0;
printf("%s\n", INLINE+1); printf("%s\n", INLINE + 1);
return; return;
} }

View file

@ -31,7 +31,8 @@ struct save_t save;
/* Suspend and resume */ /* Suspend and resume */
int suspend(FILE *input) int suspend(FILE *input)
{ /* Suspend. Offer to save things in a file, but charging {
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry * some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). * battles or to start over after learning zzword).
* If ADVENT_NOSAVE is defined, do nothing instead. */ * If ADVENT_NOSAVE is defined, do nothing instead. */
@ -43,8 +44,8 @@ int suspend(FILE *input)
FILE *fp = NULL; FILE *fp = NULL;
RSPEAK(SUSPEND_WARNING); RSPEAK(SUSPEND_WARNING);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ; if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5; game.saved = game.saved + 5;
while (fp == NULL) { while (fp == NULL) {
char* name = linenoise("\nFile name: "); char* name = linenoise("\nFile name: ");
@ -56,8 +57,8 @@ int suspend(FILE *input)
linenoiseFree(name); linenoiseFree(name);
} }
DATIME(&i,&k); DATIME(&i, &k);
k=i+650*k; k = i + 650 * k;
save.savetime = k; save.savetime = k;
save.mode = -1; save.mode = -1;
save.version = VRSION; save.version = VRSION;
@ -71,7 +72,8 @@ int suspend(FILE *input)
} }
int resume(FILE *input) int resume(FILE *input)
{ /* Resume. Read a suspended game back from a file. {
/* Resume. Read a suspended game back from a file.
* If ADVENT_NOSAVE is defined, do nothing instead. */ * If ADVENT_NOSAVE is defined, do nothing instead. */
#ifdef ADVENT_NOSAVE #ifdef ADVENT_NOSAVE
@ -81,7 +83,7 @@ int resume(FILE *input)
if (game.loc != 1 || game.abbrev[1] != 1) { if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON); RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ; if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
} }
while (fp == NULL) { while (fp == NULL) {
@ -98,7 +100,8 @@ int resume(FILE *input)
} }
int restore(FILE* fp) int restore(FILE* fp)
{ /* Read and restore game state from file, assuming {
/* Read and restore game state from file, assuming
* sane initial state. * sane initial state.
* If ADVENT_NOSAVE is defined, do nothing instead. */ * If ADVENT_NOSAVE is defined, do nothing instead. */
#ifdef ADVENT_NOSAVE #ifdef ADVENT_NOSAVE
@ -108,14 +111,14 @@ int restore(FILE* fp)
IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp); fclose(fp);
if (save.version != VRSION) { if (save.version != VRSION) {
SETPRM(1,save.version/10,MOD(save.version,10)); SETPRM(1, save.version / 10, MOD(save.version, 10));
SETPRM(3,VRSION/10,MOD(VRSION,10)); SETPRM(3, VRSION / 10, MOD(VRSION, 10));
RSPEAK(VERSION_SKEW); RSPEAK(VERSION_SKEW);
} else { } else {
memcpy(&game, &save.game, sizeof(struct game_t)); memcpy(&game, &save.game, sizeof(struct game_t));
OBJSND[BIRD] = save.bird; OBJSND[BIRD] = save.bird;
OBJTXT[OYSTER] = save.bivalve; OBJTXT[OYSTER] = save.bivalve;
game.zzword=RNDVOC(3,game.zzword); game.zzword = RNDVOC(3, game.zzword);
} }
return GO_TOP; return GO_TOP;
} }

72
score.c
View file

@ -34,15 +34,15 @@ void score(enum termination mode)
/* First tally up the treasures. Must be in building and not broken. /* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */ * Give the poor guy 2 points just for finding each treasure. */
for (long i=MINTRS; i<=MAXTRS; i++) { for (long i = MINTRS; i <= MAXTRS; i++) {
if(object_descriptions[i].inventory != 0) { if (object_descriptions[i].inventory != 0) {
long k=12; long k = 12;
if(i == CHEST)k=14; if (i == CHEST)k = 14;
if(i > CHEST)k=16; if (i > CHEST)k = 16;
if(game.prop[i] >= 0) if (game.prop[i] >= 0)
score += 2; score += 2;
if(game.place[i] == LOC_BUILDING && game.prop[i] == 0) if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
score += k-2; score += k - 2;
mxscor += k; mxscor += k;
} }
} }
@ -53,29 +53,29 @@ void score(enum termination mode)
* indicates whether he reached the endgame. And if he got as far as * indicates whether he reached the endgame. And if he got as far as
* "cave closed" (indicated by "game.closed"), then bonus is zero for * "cave closed" (indicated by "game.closed"), then bonus is zero for
* mundane exits or 133, 134, 135 if he blew it (so to speak). */ * mundane exits or 133, 134, 135 if he blew it (so to speak). */
score += (MAXDIE-game.numdie)*10; score += (MAXDIE - game.numdie) * 10;
mxscor += MAXDIE*10; mxscor += MAXDIE * 10;
if(mode == endgame) if (mode == endgame)
score += 4; score += 4;
mxscor += 4; mxscor += 4;
if(game.dflag != 0)score += 25; if (game.dflag != 0)score += 25;
mxscor += 25; mxscor += 25;
if(game.closng)score += 25; if (game.closng)score += 25;
mxscor += 25; mxscor += 25;
if(game.closed) { if (game.closed) {
if(game.bonus == 0) if (game.bonus == 0)
score += 10; score += 10;
if(game.bonus == SPLATTER_MESSAGE) if (game.bonus == SPLATTER_MESSAGE)
score += 25; score += 25;
if(game.bonus == DEFEAT_MESSAGE) if (game.bonus == DEFEAT_MESSAGE)
score += 30; score += 30;
if(game.bonus == VICTORY_MESSAGE) if (game.bonus == VICTORY_MESSAGE)
score += 45; score += 45;
} }
mxscor += 45; mxscor += 45;
/* Did he come to Witt's End as he should? */ /* Did he come to Witt's End as he should? */
if(game.place[MAGZIN] == LOC_WITTSEND) if (game.place[MAGZIN] == LOC_WITTSEND)
score += 1; score += 1;
mxscor += 1; mxscor += 1;
@ -84,37 +84,37 @@ void score(enum termination mode)
mxscor += 2; mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (long i=1; i<=HNTMAX; i++) { for (long i = 1; i <= HNTMAX; i++) {
if(game.hinted[i]) if (game.hinted[i])
score=score-HINTS[i][2]; score = score - HINTS[i][2];
} }
if(game.novice) if (game.novice)
score -= 5; score -= 5;
if(game.clshnt) if (game.clshnt)
score -= 10; score -= 10;
score=score-game.trnluz-game.saved; score = score - game.trnluz - game.saved;
/* Return to score command if that's where we came from. */ /* Return to score command if that's where we came from. */
if(mode == scoregame) { if (mode == scoregame) {
SETPRM(1,score,mxscor); SETPRM(1, score, mxscor);
SETPRM(3,game.turns,game.turns); SETPRM(3, game.turns, game.turns);
RSPEAK(GARNERED_POINTS); RSPEAK(GARNERED_POINTS);
return; return;
} }
/* that should be good enough. Let's tell him all about it. */ /* that should be good enough. Let's tell him all about it. */
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0) if (score + game.trnluz + 1 >= mxscor && game.trnluz != 0)
RSPEAK(TOOK_LONG); RSPEAK(TOOK_LONG);
if(score+game.saved+1 >= mxscor && game.saved != 0) if (score + game.saved + 1 >= mxscor && game.saved != 0)
RSPEAK(WITHOUT_SUSPENDS); RSPEAK(WITHOUT_SUSPENDS);
SETPRM(1,score,mxscor); SETPRM(1, score, mxscor);
SETPRM(3,game.turns,game.turns); SETPRM(3, game.turns, game.turns);
RSPEAK(TOTAL_SCORE); RSPEAK(TOTAL_SCORE);
for (long i=1; i<=(long)CLSSES; i++) { for (long i = 1; i <= (long)CLSSES; i++) {
if(CVAL[i] >= score) { if (CVAL[i] >= score) {
newspeak(class_messages[i]); newspeak(class_messages[i]);
i=CVAL[i]+1-score; i = CVAL[i] + 1 - score;
SETPRM(1,i,i); SETPRM(1, i, i);
RSPEAK(NEXT_HIGHER); RSPEAK(NEXT_HIGHER);
exit(0); exit(0);
} }