Re-format to consistent indent style with "make indent".
This commit is contained in:
parent
a37e578f63
commit
b3057f038b
8 changed files with 2516 additions and 2419 deletions
52
common.c
52
common.c
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@ -1,34 +1,34 @@
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#include "common.h"
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const char advent_to_ascii[] = {
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' ', '!', '\"', '\'', '(', ')', '*', '+', ',', '-',
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'.', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I',
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'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',
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'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c',
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'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
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'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
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'x', 'y', 'z', '%', '0', '1', '2', '3', '4', '5',
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'6', '7', '8', '9', '\x00', '\x01', '\x02', '\x03', '\x04', '\x05',
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'\x06', '\x07', '\x08', '\x00', '\x00', '\x0b', '\x0c', '\r', '\x0e', '\x0f',
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'\x10', '\x11', '\x12', '\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19',
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'\x1a', '\x1b', '\x1c', '\x1d', '\x1e', '\x1f', '#', '$', '&', '/',
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':', ';', '<', '=', '>', '?', '@', '[', '\\', ']',
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'^', '_', '`', '{', '|', '}', '~', '\x00',
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' ', '!', '\"', '\'', '(', ')', '*', '+', ',', '-',
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'.', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I',
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'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',
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'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c',
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'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
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'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
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'x', 'y', 'z', '%', '0', '1', '2', '3', '4', '5',
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'6', '7', '8', '9', '\x00', '\x01', '\x02', '\x03', '\x04', '\x05',
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'\x06', '\x07', '\x08', '\x00', '\x00', '\x0b', '\x0c', '\r', '\x0e', '\x0f',
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'\x10', '\x11', '\x12', '\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19',
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'\x1a', '\x1b', '\x1c', '\x1d', '\x1e', '\x1f', '#', '$', '&', '/',
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':', ';', '<', '=', '>', '?', '@', '[', '\\', ']',
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'^', '_', '`', '{', '|', '}', '~', '\x00',
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};
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/* Rendered from the now-gone MPINIT() function */
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const char ascii_to_advent[] = {
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74, 75, 76, 77, 78, 79, 80, 81, 82, 0,
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0, 85, 86, 87, 88, 89, 90, 91, 92, 93,
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94, 95, 96, 97, 98, 99, 100, 101, 102, 103,
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104, 105, 0, 1, 2, 106, 107, 63, 108, 3,
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4, 5, 6, 7, 8, 9, 10, 109, 64, 65,
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66, 67, 68, 69, 70, 71, 72, 73, 110, 111,
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112, 113, 114, 115, 116, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
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26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
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36, 117, 118, 119, 120, 121, 122, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
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50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
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60, 61, 62, 123, 124, 125, 126, 83,
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74, 75, 76, 77, 78, 79, 80, 81, 82, 0,
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0, 85, 86, 87, 88, 89, 90, 91, 92, 93,
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94, 95, 96, 97, 98, 99, 100, 101, 102, 103,
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104, 105, 0, 1, 2, 106, 107, 63, 108, 3,
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4, 5, 6, 7, 8, 9, 10, 109, 64, 65,
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66, 67, 68, 69, 70, 71, 72, 73, 110, 111,
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112, 113, 114, 115, 116, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
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26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
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36, 117, 118, 119, 120, 121, 122, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
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50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
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60, 61, 62, 123, 124, 125, 126, 83,
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};
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825
dungeon.c
825
dungeon.c
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@ -24,7 +24,7 @@
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// Global variables for use in functions below that can gradually disappear as code is cleaned up
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static long LNLENG;
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static long LNPOSN;
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static char INLINE[LINESIZE+1];
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static char INLINE[LINESIZE + 1];
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static long OLDLOC;
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// Storage for what comes out of the database
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@ -34,11 +34,11 @@ long CLSSES;
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long TRNVLS;
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long TABNDX;
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long HNTMAX;
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long PTEXT[NOBJECTS+1];
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long PTEXT[NOBJECTS + 1];
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long RTEXT[RTXSIZ + 1];
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long CTEXT[CLSMAX + 1];
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long OBJSND[NOBJECTS+1];
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long OBJTXT[NOBJECTS+1];
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long OBJSND[NOBJECTS + 1];
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long OBJTXT[NOBJECTS + 1];
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long STEXT[LOCSIZ + 1];
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long LTEXT[LOCSIZ + 1];
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long COND[LOCSIZ + 1];
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@ -51,245 +51,234 @@ long TRNVAL[TRNSIZ + 1];
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long TRAVEL[TRVSIZ + 1];
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long KTAB[TABSIZ + 1];
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long ATAB[TABSIZ + 1];
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long PLAC[NOBJECTS+1];
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long FIXD[NOBJECTS+1];
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long PLAC[NOBJECTS + 1];
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long FIXD[NOBJECTS + 1];
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long ACTSPK[VRBSIZ + 1];
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long HINTS[HNTSIZ + 1][HINTLEN];
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static bool is_set(long var, long position)
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{
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long mask = 1l << position;
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bool result = (var & mask) == mask;
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return(result);
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long mask = 1l << position;
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bool result = (var & mask) == mask;
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return (result);
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}
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static long GETTXT(long SKIP,long ONEWRD, long UPPER)
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static long GETTXT(long SKIP, long ONEWRD, long UPPER)
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{
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/* Take characters from an input line and pack them into 30-bit words.
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* Skip says to skip leading blanks. ONEWRD says stop if we come to a
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* blank. UPPER says to map all letters to uppercase. If we reach the
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* end of the line, the word is filled up with blanks (which encode as 0's).
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* If we're already at end of line when GETTXT is called, we return -1. */
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/* Take characters from an input line and pack them into 30-bit words.
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* Skip says to skip leading blanks. ONEWRD says stop if we come to a
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* blank. UPPER says to map all letters to uppercase. If we reach the
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* end of the line, the word is filled up with blanks (which encode as 0's).
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* If we're already at end of line when GETTXT is called, we return -1. */
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long TEXT;
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static long SPLITTING = -1;
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long TEXT;
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static long SPLITTING = -1;
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if(LNPOSN != SPLITTING)
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SPLITTING = -1;
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TEXT= -1;
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while (true) {
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if(LNPOSN > LNLENG)
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return(TEXT);
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if((!SKIP) || INLINE[LNPOSN] != 0)
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break;
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LNPOSN=LNPOSN+1;
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}
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if (LNPOSN != SPLITTING)
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SPLITTING = -1;
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TEXT = -1;
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while (true) {
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if (LNPOSN > LNLENG)
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return (TEXT);
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if ((!SKIP) || INLINE[LNPOSN] != 0)
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break;
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LNPOSN = LNPOSN + 1;
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}
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TEXT=0;
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for (int I=1; I<=TOKLEN; I++) {
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TEXT=TEXT*64;
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if(LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0))
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continue;
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char current=INLINE[LNPOSN];
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if(current < 63) {
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SPLITTING = -1;
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if(UPPER && current >= 37)
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current=current-26;
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TEXT=TEXT+current;
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LNPOSN=LNPOSN+1;
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continue;
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}
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if(SPLITTING != LNPOSN) {
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TEXT=TEXT+63;
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SPLITTING = LNPOSN;
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continue;
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}
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TEXT = 0;
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for (int I = 1; I <= TOKLEN; I++) {
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TEXT = TEXT * 64;
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if (LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0))
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continue;
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char current = INLINE[LNPOSN];
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if (current < 63) {
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SPLITTING = -1;
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if (UPPER && current >= 37)
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current = current - 26;
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TEXT = TEXT + current;
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LNPOSN = LNPOSN + 1;
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continue;
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}
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if (SPLITTING != LNPOSN) {
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TEXT = TEXT + 63;
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SPLITTING = LNPOSN;
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continue;
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}
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TEXT=TEXT+current-63;
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SPLITTING = -1;
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LNPOSN=LNPOSN+1;
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}
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TEXT = TEXT + current - 63;
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SPLITTING = -1;
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LNPOSN = LNPOSN + 1;
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}
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return(TEXT);
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return (TEXT);
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}
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static void BUG(long NUM) {
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static void BUG(long NUM)
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{
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/* The following conditions are currently considered fatal bugs. Numbers < 20
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* are detected while reading the database; the others occur at "run time".
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* 0 Message line > 70 characters
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* 1 Null line in message
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* 2 Too many words of messages
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* 3 Too many travel options
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* 4 Too many vocabulary words
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* 5 Required vocabulary word not found
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* 6 Too many RTEXT messages
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* 7 Too many hints
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* 8 Location has cond bit being set twice
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* 9 Invalid section number in database
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* 10 Too many locations
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* 11 Too many class or turn messages
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* 20 Special travel (500>L>300) exceeds goto list
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* 21 Ran off end of vocabulary table
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* 22 Vocabulary type (N/1000) not between 0 and 3
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* 23 Intransitive action verb exceeds goto list
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* 24 Transitive action verb exceeds goto list
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* 25 Conditional travel entry with no alternative
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* 26 Location has no travel entries
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* 27 Hint number exceeds goto list
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* 28 Invalid month returned by date function
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* 29 Too many parameters given to SETPRM */
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/* The following conditions are currently considered fatal bugs. Numbers < 20
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* are detected while reading the database; the others occur at "run time".
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* 0 Message line > 70 characters
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* 1 Null line in message
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* 2 Too many words of messages
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* 3 Too many travel options
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* 4 Too many vocabulary words
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* 5 Required vocabulary word not found
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* 6 Too many RTEXT messages
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* 7 Too many hints
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* 8 Location has cond bit being set twice
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* 9 Invalid section number in database
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* 10 Too many locations
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* 11 Too many class or turn messages
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* 20 Special travel (500>L>300) exceeds goto list
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* 21 Ran off end of vocabulary table
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* 22 Vocabulary type (N/1000) not between 0 and 3
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* 23 Intransitive action verb exceeds goto list
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* 24 Transitive action verb exceeds goto list
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* 25 Conditional travel entry with no alternative
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* 26 Location has no travel entries
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* 27 Hint number exceeds goto list
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* 28 Invalid month returned by date function
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* 29 Too many parameters given to SETPRM */
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fprintf(stderr, "Fatal error %ld. See source code for interpretation.\n", NUM);
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exit(EXIT_FAILURE);
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fprintf(stderr, "Fatal error %ld. See source code for interpretation.\n", NUM);
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exit(EXIT_FAILURE);
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}
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static void MAPLIN(FILE *OPENED) {
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/* Read a line of input, from the specified input source,
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* translate the chars to integers in the range 0-126 and store
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* them in the common array "INLINE". Integer values are as follows:
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* 0 = space [ASCII CODE 40 octal, 32 decimal]
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* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
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* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
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* 11-36 = upper-case letters
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* 37-62 = lower-case letters
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* 63 = percent (%) [ASCII 45 octal, 37 decimal]
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* 64-73 = digits, 0 through 9
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* Remaining characters can be translated any way that is convenient;
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* The "TYPE" routine below is used to map them back to characters when
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* necessary. The above mappings are required so that certain special
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* characters are known to fit in 6 bits and/or can be easily spotted.
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* Array elements beyond the end of the line should be filled with 0,
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* and LNLENG should be set to the index of the last character.
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*
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* If the data file uses a character other than space (e.g., tab) to
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* separate numbers, that character should also translate to 0.
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*
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* This procedure may use the map1,map2 arrays to maintain static data for
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* the mapping. MAP2(1) is set to 0 when the program starts
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* and is not changed thereafter unless the routines on this page choose
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* to do so. */
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static void MAPLIN(FILE *OPENED)
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{
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/* Read a line of input, from the specified input source,
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* translate the chars to integers in the range 0-126 and store
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* them in the common array "INLINE". Integer values are as follows:
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* 0 = space [ASCII CODE 40 octal, 32 decimal]
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* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
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* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
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* 11-36 = upper-case letters
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* 37-62 = lower-case letters
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* 63 = percent (%) [ASCII 45 octal, 37 decimal]
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* 64-73 = digits, 0 through 9
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* Remaining characters can be translated any way that is convenient;
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* The "TYPE" routine below is used to map them back to characters when
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* necessary. The above mappings are required so that certain special
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* characters are known to fit in 6 bits and/or can be easily spotted.
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* Array elements beyond the end of the line should be filled with 0,
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* and LNLENG should be set to the index of the last character.
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*
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* If the data file uses a character other than space (e.g., tab) to
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* separate numbers, that character should also translate to 0.
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*
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* This procedure may use the map1,map2 arrays to maintain static data for
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* the mapping. MAP2(1) is set to 0 when the program starts
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* and is not changed thereafter unless the routines on this page choose
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* to do so. */
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do {
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if (NULL == fgets(INLINE + 1, sizeof(INLINE) - 1, OPENED)) {
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printf("Failed fgets()\n");
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}
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}
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while (!feof(OPENED) && INLINE[1] == '#');
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do {
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if (NULL == fgets(INLINE + 1, sizeof(INLINE) - 1, OPENED)) {
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printf("Failed fgets()\n");
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}
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} while (!feof(OPENED) && INLINE[1] == '#');
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LNLENG = 0;
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for (size_t i = 1; i < sizeof(INLINE) && INLINE[i] != 0; ++i)
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{
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char val = INLINE[i];
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INLINE[i] = ascii_to_advent[(unsigned)val];
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if (INLINE[i] != 0)
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LNLENG = i;
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}
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LNPOSN = 1;
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LNLENG = 0;
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for (size_t i = 1; i < sizeof(INLINE) && INLINE[i] != 0; ++i) {
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char val = INLINE[i];
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INLINE[i] = ascii_to_advent[(unsigned)val];
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if (INLINE[i] != 0)
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LNLENG = i;
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}
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LNPOSN = 1;
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}
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static long GETNUM(FILE *source) {
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/* Obtain the next integer from an input line. If K>0, we first read a
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* new input line from a file; if K<0, we read a line from the keyboard;
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* if K=0 we use a line that has already been read (and perhaps partially
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* scanned). If we're at the end of the line or encounter an illegal
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* character (not a digit, hyphen, or blank), we return 0. */
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static long GETNUM(FILE *source)
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{
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/* Obtain the next integer from an input line. If K>0, we first read a
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* new input line from a file; if K<0, we read a line from the keyboard;
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* if K=0 we use a line that has already been read (and perhaps partially
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* scanned). If we're at the end of the line or encounter an illegal
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* character (not a digit, hyphen, or blank), we return 0. */
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long DIGIT, GETNUM, SIGN;
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long DIGIT, GETNUM, SIGN;
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if(source != NULL) MAPLIN(source);
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GETNUM = 0;
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if (source != NULL) MAPLIN(source);
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GETNUM = 0;
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while (INLINE[LNPOSN] == 0) {
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if (LNPOSN > LNLENG) return(GETNUM);
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++LNPOSN;
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}
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while (INLINE[LNPOSN] == 0) {
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if (LNPOSN > LNLENG) return (GETNUM);
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++LNPOSN;
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}
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if(INLINE[LNPOSN] != 9)
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{
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SIGN=1;
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}
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else
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{
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SIGN= -1;
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LNPOSN=LNPOSN+1;
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}
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while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0))
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{
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DIGIT=INLINE[LNPOSN]-64;
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if(DIGIT < 0 || DIGIT > 9)
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{
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GETNUM=0;
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break;
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}
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GETNUM=GETNUM*10+DIGIT;
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LNPOSN=LNPOSN+1;
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}
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if (INLINE[LNPOSN] != 9) {
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SIGN = 1;
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} else {
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SIGN = -1;
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LNPOSN = LNPOSN + 1;
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}
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while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0)) {
|
||||
DIGIT = INLINE[LNPOSN] - 64;
|
||||
if (DIGIT < 0 || DIGIT > 9) {
|
||||
GETNUM = 0;
|
||||
break;
|
||||
}
|
||||
GETNUM = GETNUM * 10 + DIGIT;
|
||||
LNPOSN = LNPOSN + 1;
|
||||
}
|
||||
|
||||
GETNUM=GETNUM*SIGN;
|
||||
LNPOSN=LNPOSN+1;
|
||||
return(GETNUM);
|
||||
GETNUM = GETNUM * SIGN;
|
||||
LNPOSN = LNPOSN + 1;
|
||||
return (GETNUM);
|
||||
}
|
||||
|
||||
/* Sections 1, 2, 5, 6, 10, 14. Read messages and set up pointers. */
|
||||
static void read_messages(FILE* database, long sect)
|
||||
{
|
||||
long KK=LINUSE;
|
||||
while(true)
|
||||
{
|
||||
long loc;
|
||||
LINUSE=KK;
|
||||
loc=GETNUM(database);
|
||||
if(LNLENG >= LNPOSN+70)BUG(0);
|
||||
if(loc == -1) return;
|
||||
if(LNLENG < LNPOSN)BUG(1);
|
||||
do {
|
||||
KK=KK+1;
|
||||
if(KK >= LINSIZ)BUG(2);
|
||||
LINES[KK]=GETTXT(false,false,false);
|
||||
}
|
||||
while(LINES[KK] != -1);
|
||||
LINES[LINUSE]=KK;
|
||||
if(loc == OLDLOC) continue;
|
||||
OLDLOC=loc;
|
||||
LINES[LINUSE]= -KK;
|
||||
if(sect == 14)
|
||||
{
|
||||
TRNVLS=TRNVLS+1;
|
||||
if(TRNVLS > TRNSIZ)BUG(11);
|
||||
TTEXT[TRNVLS]=LINUSE;
|
||||
TRNVAL[TRNVLS]=loc;
|
||||
continue;
|
||||
}
|
||||
if(sect == 10)
|
||||
{
|
||||
CLSSES=CLSSES+1;
|
||||
if(CLSSES > CLSMAX)BUG(11);
|
||||
CTEXT[CLSSES]=LINUSE;
|
||||
CVAL[CLSSES]=loc;
|
||||
continue;
|
||||
}
|
||||
if(sect == 6)
|
||||
{
|
||||
if(loc > RTXSIZ)BUG(6);
|
||||
RTEXT[loc]=LINUSE;
|
||||
continue;
|
||||
}
|
||||
if(sect == 5)
|
||||
{
|
||||
if(loc > 0 && loc <= NOBJECTS)PTEXT[loc]=LINUSE;
|
||||
continue;
|
||||
}
|
||||
if(loc > LOCSIZ)BUG(10);
|
||||
if(sect == 1)
|
||||
{
|
||||
LTEXT[loc]=LINUSE;
|
||||
continue;
|
||||
}
|
||||
long KK = LINUSE;
|
||||
while (true) {
|
||||
long loc;
|
||||
LINUSE = KK;
|
||||
loc = GETNUM(database);
|
||||
if (LNLENG >= LNPOSN + 70)BUG(0);
|
||||
if (loc == -1) return;
|
||||
if (LNLENG < LNPOSN)BUG(1);
|
||||
do {
|
||||
KK = KK + 1;
|
||||
if (KK >= LINSIZ)BUG(2);
|
||||
LINES[KK] = GETTXT(false, false, false);
|
||||
} while (LINES[KK] != -1);
|
||||
LINES[LINUSE] = KK;
|
||||
if (loc == OLDLOC) continue;
|
||||
OLDLOC = loc;
|
||||
LINES[LINUSE] = -KK;
|
||||
if (sect == 14) {
|
||||
TRNVLS = TRNVLS + 1;
|
||||
if (TRNVLS > TRNSIZ)BUG(11);
|
||||
TTEXT[TRNVLS] = LINUSE;
|
||||
TRNVAL[TRNVLS] = loc;
|
||||
continue;
|
||||
}
|
||||
if (sect == 10) {
|
||||
CLSSES = CLSSES + 1;
|
||||
if (CLSSES > CLSMAX)BUG(11);
|
||||
CTEXT[CLSSES] = LINUSE;
|
||||
CVAL[CLSSES] = loc;
|
||||
continue;
|
||||
}
|
||||
if (sect == 6) {
|
||||
if (loc > RTXSIZ)BUG(6);
|
||||
RTEXT[loc] = LINUSE;
|
||||
continue;
|
||||
}
|
||||
if (sect == 5) {
|
||||
if (loc > 0 && loc <= NOBJECTS)PTEXT[loc] = LINUSE;
|
||||
continue;
|
||||
}
|
||||
if (loc > LOCSIZ)BUG(10);
|
||||
if (sect == 1) {
|
||||
LTEXT[loc] = LINUSE;
|
||||
continue;
|
||||
}
|
||||
|
||||
STEXT[loc]=LINUSE;
|
||||
}
|
||||
STEXT[loc] = LINUSE;
|
||||
}
|
||||
}
|
||||
|
||||
/* The stuff for section 3 is encoded here. Each "from-location" gets a
|
||||
|
@ -299,27 +288,22 @@ static void read_messages(FILE* database, long sect)
|
|||
* of the first option at location N. */
|
||||
static void read_section3_stuff(FILE* database)
|
||||
{
|
||||
long loc;
|
||||
while((loc=GETNUM(database)) != -1)
|
||||
{
|
||||
long newloc=GETNUM(NULL);
|
||||
long L;
|
||||
if(KEY[loc] == 0)
|
||||
{
|
||||
KEY[loc]=TRVS;
|
||||
}
|
||||
else
|
||||
{
|
||||
TRAVEL[TRVS-1]= -TRAVEL[TRVS-1];
|
||||
}
|
||||
while((L=GETNUM(NULL)) != 0)
|
||||
{
|
||||
TRAVEL[TRVS]=newloc*1000+L;
|
||||
TRVS=TRVS+1;
|
||||
if(TRVS == TRVSIZ)BUG(3);
|
||||
}
|
||||
TRAVEL[TRVS-1]= -TRAVEL[TRVS-1];
|
||||
}
|
||||
long loc;
|
||||
while ((loc = GETNUM(database)) != -1) {
|
||||
long newloc = GETNUM(NULL);
|
||||
long L;
|
||||
if (KEY[loc] == 0) {
|
||||
KEY[loc] = TRVS;
|
||||
} else {
|
||||
TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
|
||||
}
|
||||
while ((L = GETNUM(NULL)) != 0) {
|
||||
TRAVEL[TRVS] = newloc * 1000 + L;
|
||||
TRVS = TRVS + 1;
|
||||
if (TRVS == TRVSIZ)BUG(3);
|
||||
}
|
||||
TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
|
||||
}
|
||||
}
|
||||
|
||||
/* Here we read in the vocabulary. KTAB(N) is the word number, ATAB(N) is
|
||||
|
@ -327,13 +311,12 @@ static void read_section3_stuff(FILE* database)
|
|||
* as an end-marker. */
|
||||
static void read_vocabulary(FILE* database)
|
||||
{
|
||||
for (TABNDX=1; TABNDX<=TABSIZ; TABNDX++)
|
||||
{
|
||||
KTAB[TABNDX]=GETNUM(database);
|
||||
if(KTAB[TABNDX] == -1) return;
|
||||
ATAB[TABNDX]=GETTXT(true,true,true);
|
||||
} /* end loop */
|
||||
BUG(4);
|
||||
for (TABNDX = 1; TABNDX <= TABSIZ; TABNDX++) {
|
||||
KTAB[TABNDX] = GETNUM(database);
|
||||
if (KTAB[TABNDX] == -1) return;
|
||||
ATAB[TABNDX] = GETTXT(true, true, true);
|
||||
} /* end loop */
|
||||
BUG(4);
|
||||
}
|
||||
|
||||
/* Read in the initial locations for each object. Also the immovability info.
|
||||
|
@ -341,138 +324,158 @@ static void read_vocabulary(FILE* database)
|
|||
* objects (including the snake), or = second loc for two-placed objects. */
|
||||
static void read_initial_locations(FILE* database)
|
||||
{
|
||||
long OBJ;
|
||||
while((OBJ=GETNUM(database)) != -1)
|
||||
{
|
||||
PLAC[OBJ]=GETNUM(NULL);
|
||||
FIXD[OBJ]=GETNUM(NULL);
|
||||
}
|
||||
long OBJ;
|
||||
while ((OBJ = GETNUM(database)) != -1) {
|
||||
PLAC[OBJ] = GETNUM(NULL);
|
||||
FIXD[OBJ] = GETNUM(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/* Read default message numbers for action verbs, store in ACTSPK. */
|
||||
static void read_action_verb_message_nr(FILE* database)
|
||||
{
|
||||
long verb;
|
||||
while((verb=GETNUM(database)) != -1)
|
||||
{
|
||||
ACTSPK[verb]=GETNUM(NULL);
|
||||
}
|
||||
long verb;
|
||||
while ((verb = GETNUM(database)) != -1) {
|
||||
ACTSPK[verb] = GETNUM(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/* Read info about available liquids and other conditions, store in COND. */
|
||||
static void read_conditions(FILE* database)
|
||||
{
|
||||
long K;
|
||||
while((K=GETNUM(database)) != -1)
|
||||
{
|
||||
long loc;
|
||||
while((loc=GETNUM(NULL)) != 0)
|
||||
{
|
||||
if(is_set(COND[loc],K)) BUG(8);
|
||||
COND[loc]=COND[loc] + (1l << K);
|
||||
}
|
||||
}
|
||||
long K;
|
||||
while ((K = GETNUM(database)) != -1) {
|
||||
long loc;
|
||||
while ((loc = GETNUM(NULL)) != 0) {
|
||||
if (is_set(COND[loc], K)) BUG(8);
|
||||
COND[loc] = COND[loc] + (1l << K);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Read data for hints. */
|
||||
static void read_hints(FILE* database)
|
||||
{
|
||||
long K;
|
||||
HNTMAX=0;
|
||||
while((K=GETNUM(database)) != -1)
|
||||
{
|
||||
if(K <= 0 || K > HNTSIZ)BUG(7);
|
||||
for (int I=1; I<=4; I++)
|
||||
{
|
||||
HINTS[K][I] =GETNUM(NULL);
|
||||
} /* end loop */
|
||||
HNTMAX=(HNTMAX>K ? HNTMAX : K);
|
||||
}
|
||||
long K;
|
||||
HNTMAX = 0;
|
||||
while ((K = GETNUM(database)) != -1) {
|
||||
if (K <= 0 || K > HNTSIZ)BUG(7);
|
||||
for (int I = 1; I <= 4; I++) {
|
||||
HINTS[K][I] = GETNUM(NULL);
|
||||
} /* end loop */
|
||||
HNTMAX = (HNTMAX > K ? HNTMAX : K);
|
||||
}
|
||||
}
|
||||
|
||||
/* Read the sound/text info, store in OBJSND, OBJTXT, LOCSND. */
|
||||
static void read_sound_text(FILE* database)
|
||||
{
|
||||
long K;
|
||||
while((K=GETNUM(database)) != -1)
|
||||
{
|
||||
long KK=GETNUM(NULL);
|
||||
long I=GETNUM(NULL);
|
||||
if(I != 0)
|
||||
{
|
||||
OBJSND[K]=(KK>0 ? KK : 0);
|
||||
OBJTXT[K]=(I>0 ? I : 0);
|
||||
continue;
|
||||
}
|
||||
long K;
|
||||
while ((K = GETNUM(database)) != -1) {
|
||||
long KK = GETNUM(NULL);
|
||||
long I = GETNUM(NULL);
|
||||
if (I != 0) {
|
||||
OBJSND[K] = (KK > 0 ? KK : 0);
|
||||
OBJTXT[K] = (I > 0 ? I : 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
LOCSND[K]=KK;
|
||||
}
|
||||
LOCSND[K] = KK;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int read_database(FILE* database) {
|
||||
static int read_database(FILE* database)
|
||||
{
|
||||
|
||||
/* Clear out the various text-pointer arrays. All text is stored in array
|
||||
* lines; each line is preceded by a word pointing to the next pointer (i.e.
|
||||
* the word following the end of the line). The pointer is negative if this is
|
||||
* first line of a message. The text-pointer arrays contain indices of
|
||||
* pointer-words in lines. STEXT(N) is short description of location N.
|
||||
* LTEXT(N) is long description. PTEXT(N) points to message for game.prop(N)=0.
|
||||
* Successive prop messages are found by chasing pointers. RTEXT contains
|
||||
* section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for
|
||||
* section 14. We also clear COND (see description of section 9 for details). */
|
||||
/* Clear out the various text-pointer arrays. All text is stored in array
|
||||
* lines; each line is preceded by a word pointing to the next pointer (i.e.
|
||||
* the word following the end of the line). The pointer is negative if this is
|
||||
* first line of a message. The text-pointer arrays contain indices of
|
||||
* pointer-words in lines. STEXT(N) is short description of location N.
|
||||
* LTEXT(N) is long description. PTEXT(N) points to message for game.prop(N)=0.
|
||||
* Successive prop messages are found by chasing pointers. RTEXT contains
|
||||
* section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for
|
||||
* section 14. We also clear COND (see description of section 9 for details). */
|
||||
|
||||
for (int I=1; I<=NOBJECTS; I++) {
|
||||
PTEXT[I] = 0;
|
||||
OBJSND[I] = 0;
|
||||
OBJTXT[I] = 0;
|
||||
}
|
||||
for (int I=1; I<=RTXSIZ; I++) {
|
||||
RTEXT[I] = 0;
|
||||
}
|
||||
for (int I=1; I<=CLSMAX; I++) {
|
||||
CTEXT[I] = 0;
|
||||
}
|
||||
for (int I=1; I<=LOCSIZ; I++) {
|
||||
STEXT[I] = 0;
|
||||
LTEXT[I] = 0;
|
||||
COND[I] = 0;
|
||||
KEY[I] = 0;
|
||||
LOCSND[I] = 0;
|
||||
}
|
||||
for (int I = 1; I <= NOBJECTS; I++) {
|
||||
PTEXT[I] = 0;
|
||||
OBJSND[I] = 0;
|
||||
OBJTXT[I] = 0;
|
||||
}
|
||||
for (int I = 1; I <= RTXSIZ; I++) {
|
||||
RTEXT[I] = 0;
|
||||
}
|
||||
for (int I = 1; I <= CLSMAX; I++) {
|
||||
CTEXT[I] = 0;
|
||||
}
|
||||
for (int I = 1; I <= LOCSIZ; I++) {
|
||||
STEXT[I] = 0;
|
||||
LTEXT[I] = 0;
|
||||
COND[I] = 0;
|
||||
KEY[I] = 0;
|
||||
LOCSND[I] = 0;
|
||||
}
|
||||
|
||||
LINUSE = 1;
|
||||
TRVS = 1;
|
||||
CLSSES = 0;
|
||||
TRNVLS = 0;
|
||||
LINUSE = 1;
|
||||
TRVS = 1;
|
||||
CLSSES = 0;
|
||||
TRNVLS = 0;
|
||||
|
||||
/* Start new data section. Sect is the section number. */
|
||||
/* Start new data section. Sect is the section number. */
|
||||
|
||||
while(true)
|
||||
{
|
||||
long sect=GETNUM(database);
|
||||
OLDLOC= -1;
|
||||
switch (sect)
|
||||
{
|
||||
case 0: return(0);
|
||||
case 1: read_messages(database, sect); break;
|
||||
case 2: read_messages(database, sect); break;
|
||||
case 3: read_section3_stuff(database); break;
|
||||
case 4: read_vocabulary(database); break;
|
||||
case 5: read_messages(database, sect); break;
|
||||
case 6: read_messages(database, sect); break;
|
||||
case 7: read_initial_locations(database); break;
|
||||
case 8: read_action_verb_message_nr(database); break;
|
||||
case 9: read_conditions(database); break;
|
||||
case 10: read_messages(database, sect); break;
|
||||
case 11: read_hints(database); break;
|
||||
case 12: break;
|
||||
case 13: read_sound_text(database); break;
|
||||
case 14: read_messages(database, sect); break;
|
||||
default: BUG(9);
|
||||
}
|
||||
}
|
||||
while (true) {
|
||||
long sect = GETNUM(database);
|
||||
OLDLOC = -1;
|
||||
switch (sect) {
|
||||
case 0:
|
||||
return (0);
|
||||
case 1:
|
||||
read_messages(database, sect);
|
||||
break;
|
||||
case 2:
|
||||
read_messages(database, sect);
|
||||
break;
|
||||
case 3:
|
||||
read_section3_stuff(database);
|
||||
break;
|
||||
case 4:
|
||||
read_vocabulary(database);
|
||||
break;
|
||||
case 5:
|
||||
read_messages(database, sect);
|
||||
break;
|
||||
case 6:
|
||||
read_messages(database, sect);
|
||||
break;
|
||||
case 7:
|
||||
read_initial_locations(database);
|
||||
break;
|
||||
case 8:
|
||||
read_action_verb_message_nr(database);
|
||||
break;
|
||||
case 9:
|
||||
read_conditions(database);
|
||||
break;
|
||||
case 10:
|
||||
read_messages(database, sect);
|
||||
break;
|
||||
case 11:
|
||||
read_hints(database);
|
||||
break;
|
||||
case 12:
|
||||
break;
|
||||
case 13:
|
||||
read_sound_text(database);
|
||||
break;
|
||||
case 14:
|
||||
read_messages(database, sect);
|
||||
break;
|
||||
default:
|
||||
BUG(9);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Finish constructing internal data format */
|
||||
|
@ -489,103 +492,99 @@ static int read_database(FILE* database) {
|
|||
|
||||
static void write_0d(FILE* header_file, long single, const char* varname)
|
||||
{
|
||||
fprintf(header_file, "LOCATION long %s INITIALIZE(= %ld);\n", varname, single);
|
||||
fprintf(header_file, "LOCATION long %s INITIALIZE(= %ld);\n", varname, single);
|
||||
}
|
||||
|
||||
static void write_1d(FILE* header_file, long array[], long dim, const char* varname)
|
||||
{
|
||||
fprintf(header_file, "LOCATION long %s[] INITIALIZE(= {\n", varname);
|
||||
for (int i = 0; i < dim; ++i)
|
||||
{
|
||||
if (i % 10 == 0)
|
||||
{
|
||||
if (i > 0)
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, " ");
|
||||
}
|
||||
fprintf(header_file, "%ld, ", array[i]);
|
||||
}
|
||||
fprintf(header_file, "\n});\n");
|
||||
fprintf(header_file, "LOCATION long %s[] INITIALIZE(= {\n", varname);
|
||||
for (int i = 0; i < dim; ++i) {
|
||||
if (i % 10 == 0) {
|
||||
if (i > 0)
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, " ");
|
||||
}
|
||||
fprintf(header_file, "%ld, ", array[i]);
|
||||
}
|
||||
fprintf(header_file, "\n});\n");
|
||||
}
|
||||
|
||||
static void write_hints(FILE* header_file, long matrix[][HINTLEN], long dim1, long dim2, const char* varname)
|
||||
{
|
||||
fprintf(header_file, "LOCATION long %s[][%ld] INITIALIZE(= {\n", varname, dim2);
|
||||
for (int i = 0; i < dim1; ++i)
|
||||
{
|
||||
fprintf(header_file, " {");
|
||||
for (int j = 0; j < dim2; ++j)
|
||||
{
|
||||
fprintf(header_file, "%ld, ", matrix[i][j]);
|
||||
}
|
||||
fprintf(header_file, "},\n");
|
||||
}
|
||||
fprintf(header_file, "});\n");
|
||||
fprintf(header_file, "LOCATION long %s[][%ld] INITIALIZE(= {\n", varname, dim2);
|
||||
for (int i = 0; i < dim1; ++i) {
|
||||
fprintf(header_file, " {");
|
||||
for (int j = 0; j < dim2; ++j) {
|
||||
fprintf(header_file, "%ld, ", matrix[i][j]);
|
||||
}
|
||||
fprintf(header_file, "},\n");
|
||||
}
|
||||
fprintf(header_file, "});\n");
|
||||
}
|
||||
|
||||
static void write_file(FILE* header_file)
|
||||
{
|
||||
int MAXDIE;
|
||||
for (int i=0; i<=4; i++) {
|
||||
long x = 2*i+81;
|
||||
if(RTEXT[x] != 0)
|
||||
MAXDIE=i+1;
|
||||
}
|
||||
int MAXDIE;
|
||||
for (int i = 0; i <= 4; i++) {
|
||||
long x = 2 * i + 81;
|
||||
if (RTEXT[x] != 0)
|
||||
MAXDIE = i + 1;
|
||||
}
|
||||
|
||||
|
||||
fprintf(header_file, "#ifndef DATABASE_H\n");
|
||||
fprintf(header_file, "#define DATABASE_H\n");
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, "#ifndef DATABASE_H\n");
|
||||
fprintf(header_file, "#define DATABASE_H\n");
|
||||
fprintf(header_file, "\n");
|
||||
|
||||
fprintf(header_file, "#include \"common.h\"\n");
|
||||
fprintf(header_file, "#define TABSIZ 330\n");
|
||||
fprintf(header_file, "#define HNTSIZ 20\n");
|
||||
fprintf(header_file, "#define TOKLEN %d\n", TOKLEN);
|
||||
fprintf(header_file, "#define MAXDIE %d\n", MAXDIE);
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, "#include \"common.h\"\n");
|
||||
fprintf(header_file, "#define TABSIZ 330\n");
|
||||
fprintf(header_file, "#define HNTSIZ 20\n");
|
||||
fprintf(header_file, "#define TOKLEN %d\n", TOKLEN);
|
||||
fprintf(header_file, "#define MAXDIE %d\n", MAXDIE);
|
||||
fprintf(header_file, "\n");
|
||||
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, "#ifdef DEFINE_GLOBALS_FROM_INCLUDES\n");
|
||||
fprintf(header_file, "#define LOCATION\n");
|
||||
fprintf(header_file, "#define INITIALIZE(...) __VA_ARGS__\n");
|
||||
fprintf(header_file, "#else\n");
|
||||
fprintf(header_file, "#define LOCATION extern\n");
|
||||
fprintf(header_file, "#define INITIALIZE(...)\n");
|
||||
fprintf(header_file, "#endif\n");
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, "\n");
|
||||
fprintf(header_file, "#ifdef DEFINE_GLOBALS_FROM_INCLUDES\n");
|
||||
fprintf(header_file, "#define LOCATION\n");
|
||||
fprintf(header_file, "#define INITIALIZE(...) __VA_ARGS__\n");
|
||||
fprintf(header_file, "#else\n");
|
||||
fprintf(header_file, "#define LOCATION extern\n");
|
||||
fprintf(header_file, "#define INITIALIZE(...)\n");
|
||||
fprintf(header_file, "#endif\n");
|
||||
fprintf(header_file, "\n");
|
||||
|
||||
// content variables
|
||||
write_0d(header_file, TRNVLS, "TRNVLS");
|
||||
write_0d(header_file, HNTMAX, "HNTMAX");
|
||||
write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND");
|
||||
write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
|
||||
write_1d(header_file, COND, LOCSIZ + 1, "COND");
|
||||
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
|
||||
write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND");
|
||||
write_1d(header_file, CVAL, CLSMAX + 1, "CVAL");
|
||||
write_1d(header_file, TRNVAL, TRNSIZ + 1, "TRNVAL");
|
||||
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
|
||||
write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
|
||||
write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");
|
||||
write_1d(header_file, PLAC, NOBJECTS + 1, "PLAC");
|
||||
write_1d(header_file, FIXD, NOBJECTS + 1, "FIXD");
|
||||
write_1d(header_file, ACTSPK, VRBSIZ + 1, "ACTSPK");
|
||||
write_hints(header_file, HINTS, HNTSIZ + 1, 5, "HINTS");
|
||||
// content variables
|
||||
write_0d(header_file, TRNVLS, "TRNVLS");
|
||||
write_0d(header_file, HNTMAX, "HNTMAX");
|
||||
write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND");
|
||||
write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
|
||||
write_1d(header_file, COND, LOCSIZ + 1, "COND");
|
||||
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
|
||||
write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND");
|
||||
write_1d(header_file, CVAL, CLSMAX + 1, "CVAL");
|
||||
write_1d(header_file, TRNVAL, TRNSIZ + 1, "TRNVAL");
|
||||
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
|
||||
write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
|
||||
write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");
|
||||
write_1d(header_file, PLAC, NOBJECTS + 1, "PLAC");
|
||||
write_1d(header_file, FIXD, NOBJECTS + 1, "FIXD");
|
||||
write_1d(header_file, ACTSPK, VRBSIZ + 1, "ACTSPK");
|
||||
write_hints(header_file, HINTS, HNTSIZ + 1, 5, "HINTS");
|
||||
|
||||
fprintf(header_file, "#undef LOCATION\n");
|
||||
fprintf(header_file, "#undef INITIALIZE\n");
|
||||
fprintf(header_file, "#endif\n");
|
||||
fprintf(header_file, "#undef LOCATION\n");
|
||||
fprintf(header_file, "#undef INITIALIZE\n");
|
||||
fprintf(header_file, "#endif\n");
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
FILE* database = fopen("adventure.text", "r");
|
||||
read_database(database);
|
||||
fclose(database);
|
||||
FILE* database = fopen("adventure.text", "r");
|
||||
read_database(database);
|
||||
fclose(database);
|
||||
|
||||
FILE* header_file = fopen("database.h", "w");
|
||||
write_file(header_file);
|
||||
fclose(header_file);
|
||||
FILE* header_file = fopen("database.h", "w");
|
||||
write_file(header_file);
|
||||
fclose(header_file);
|
||||
|
||||
return(EXIT_SUCCESS);
|
||||
return (EXIT_SUCCESS);
|
||||
}
|
||||
|
|
258
init.c
258
init.c
|
@ -30,7 +30,7 @@
|
|||
* 1000 non-synonymous vocabulary words
|
||||
* 300 locations
|
||||
* 100 objects
|
||||
* Note:
|
||||
* Note:
|
||||
* - the object count limit has been abstracted as NOBJECTS
|
||||
* - the random message limit has been abstracted as RTXSIZ
|
||||
* - maximum locations limit has been abstracted as LOCSIZ
|
||||
|
@ -173,21 +173,21 @@
|
|||
void initialise(void)
|
||||
{
|
||||
if (oldstyle)
|
||||
printf("Initialising...\n");
|
||||
printf("Initialising...\n");
|
||||
|
||||
for (int i=1; i<=NOBJECTS; i++) {
|
||||
game.place[i] = NOWHERE;
|
||||
game.prop[i] = 0;
|
||||
game.link[i+NOBJECTS]=game.link[i]=0;
|
||||
for (int i = 1; i <= NOBJECTS; i++) {
|
||||
game.place[i] = NOWHERE;
|
||||
game.prop[i] = 0;
|
||||
game.link[i + NOBJECTS] = game.link[i] = 0;
|
||||
}
|
||||
|
||||
for (int i=1; i<=LOCSIZ; i++) {
|
||||
game.abbrev[i]=0;
|
||||
if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
|
||||
int k=KEY[i];
|
||||
if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2;
|
||||
}
|
||||
game.atloc[i]=0;
|
||||
for (int i = 1; i <= LOCSIZ; i++) {
|
||||
game.abbrev[i] = 0;
|
||||
if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
|
||||
int k = KEY[i];
|
||||
if (MOD(labs(TRAVEL[k]), 1000) == 1)COND[i] = 2;
|
||||
}
|
||||
game.atloc[i] = 0;
|
||||
}
|
||||
|
||||
/* Set up the game.atloc and game.link arrays as described above.
|
||||
|
@ -197,115 +197,115 @@ void initialise(void)
|
|||
* This also sets up "game.place" and "fixed" as copies of "PLAC" and
|
||||
* "FIXD". Also, since two-placed objects are typically best
|
||||
* described last, we'll drop them first. */
|
||||
for (int i=1; i<=NOBJECTS; i++) {
|
||||
int k=NOBJECTS + 1 - i;
|
||||
if(FIXD[k] > 0) {
|
||||
DROP(k+NOBJECTS,FIXD[k]);
|
||||
DROP(k,PLAC[k]);
|
||||
}
|
||||
for (int i = 1; i <= NOBJECTS; i++) {
|
||||
int k = NOBJECTS + 1 - i;
|
||||
if (FIXD[k] > 0) {
|
||||
DROP(k + NOBJECTS, FIXD[k]);
|
||||
DROP(k, PLAC[k]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=1; i<=NOBJECTS; i++) {
|
||||
int k=NOBJECTS + 1 - i;
|
||||
game.fixed[k]=FIXD[k];
|
||||
if(PLAC[k] != 0 && FIXD[k] <= 0)
|
||||
DROP(k,PLAC[k]);
|
||||
for (int i = 1; i <= NOBJECTS; i++) {
|
||||
int k = NOBJECTS + 1 - i;
|
||||
game.fixed[k] = FIXD[k];
|
||||
if (PLAC[k] != 0 && FIXD[k] <= 0)
|
||||
DROP(k, PLAC[k]);
|
||||
}
|
||||
|
||||
/* Treasures, as noted earlier, are objects MINTRS through MAXTRS
|
||||
* Their props are initially -1, and are set to 0 the first time
|
||||
* they are described. game.tally keeps track of how many are
|
||||
* not yet found, so we know when to close the cave. */
|
||||
game.tally=0;
|
||||
for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
|
||||
if(object_descriptions[treasure].inventory != 0)
|
||||
game.prop[treasure]= -1;
|
||||
game.tally=game.tally-game.prop[treasure];
|
||||
game.tally = 0;
|
||||
for (int treasure = MINTRS; treasure <= MAXTRS; treasure++) {
|
||||
if (object_descriptions[treasure].inventory != 0)
|
||||
game.prop[treasure] = -1;
|
||||
game.tally = game.tally - game.prop[treasure];
|
||||
}
|
||||
|
||||
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC
|
||||
* with cond bit i. game.hinted[i] is true iff hint i has been
|
||||
* used. */
|
||||
for (int i=1; i<=HNTMAX; i++) {
|
||||
game.hinted[i]=false;
|
||||
game.hintlc[i]=0;
|
||||
for (int i = 1; i <= HNTMAX; i++) {
|
||||
game.hinted[i] = false;
|
||||
game.hintlc[i] = 0;
|
||||
}
|
||||
|
||||
/* Define some handy mnemonics. These correspond to object numbers. */
|
||||
AXE=VOCWRD(12405,1);
|
||||
BATTER=VOCWRD(201202005,1);
|
||||
BEAR=VOCWRD(2050118,1);
|
||||
BIRD=VOCWRD(2091804,1);
|
||||
BLOOD=VOCWRD(212151504,1);
|
||||
BOTTLE=VOCWRD(215202012,1);
|
||||
CAGE=VOCWRD(3010705,1);
|
||||
CAVITY=VOCWRD(301220920,1);
|
||||
CHASM=VOCWRD(308011913,1);
|
||||
CLAM=VOCWRD(3120113,1);
|
||||
DOOR=VOCWRD(4151518,1);
|
||||
DRAGON=VOCWRD(418010715,1);
|
||||
DWARF=VOCWRD(423011806,1);
|
||||
FISSUR=VOCWRD(609191921,1);
|
||||
FOOD=VOCWRD(6151504,1);
|
||||
GRATE=VOCWRD(718012005,1);
|
||||
KEYS=VOCWRD(11052519,1);
|
||||
KNIFE=VOCWRD(1114090605,1);
|
||||
LAMP=VOCWRD(12011316,1);
|
||||
MAGZIN=VOCWRD(1301070126,1);
|
||||
MESSAG=VOCWRD(1305191901,1);
|
||||
MIRROR=VOCWRD(1309181815,1);
|
||||
OGRE=VOCWRD(15071805,1);
|
||||
OIL=VOCWRD(150912,1);
|
||||
OYSTER=VOCWRD(1525192005,1);
|
||||
PILLOW=VOCWRD(1609121215,1);
|
||||
PLANT=VOCWRD(1612011420,1);
|
||||
PLANT2=PLANT+1;
|
||||
RESER=VOCWRD(1805190518,1);
|
||||
ROD=VOCWRD(181504,1);
|
||||
ROD2=ROD+1;
|
||||
SIGN=VOCWRD(19090714,1);
|
||||
SNAKE=VOCWRD(1914011105,1);
|
||||
STEPS=VOCWRD(1920051619,1);
|
||||
TROLL=VOCWRD(2018151212,1);
|
||||
TROLL2=TROLL+1;
|
||||
URN=VOCWRD(211814,1);
|
||||
VEND=VOCWRD(1755140409,1);
|
||||
VOLCAN=VOCWRD(1765120301,1);
|
||||
WATER=VOCWRD(1851200518,1);
|
||||
AXE = VOCWRD(12405, 1);
|
||||
BATTER = VOCWRD(201202005, 1);
|
||||
BEAR = VOCWRD(2050118, 1);
|
||||
BIRD = VOCWRD(2091804, 1);
|
||||
BLOOD = VOCWRD(212151504, 1);
|
||||
BOTTLE = VOCWRD(215202012, 1);
|
||||
CAGE = VOCWRD(3010705, 1);
|
||||
CAVITY = VOCWRD(301220920, 1);
|
||||
CHASM = VOCWRD(308011913, 1);
|
||||
CLAM = VOCWRD(3120113, 1);
|
||||
DOOR = VOCWRD(4151518, 1);
|
||||
DRAGON = VOCWRD(418010715, 1);
|
||||
DWARF = VOCWRD(423011806, 1);
|
||||
FISSUR = VOCWRD(609191921, 1);
|
||||
FOOD = VOCWRD(6151504, 1);
|
||||
GRATE = VOCWRD(718012005, 1);
|
||||
KEYS = VOCWRD(11052519, 1);
|
||||
KNIFE = VOCWRD(1114090605, 1);
|
||||
LAMP = VOCWRD(12011316, 1);
|
||||
MAGZIN = VOCWRD(1301070126, 1);
|
||||
MESSAG = VOCWRD(1305191901, 1);
|
||||
MIRROR = VOCWRD(1309181815, 1);
|
||||
OGRE = VOCWRD(15071805, 1);
|
||||
OIL = VOCWRD(150912, 1);
|
||||
OYSTER = VOCWRD(1525192005, 1);
|
||||
PILLOW = VOCWRD(1609121215, 1);
|
||||
PLANT = VOCWRD(1612011420, 1);
|
||||
PLANT2 = PLANT + 1;
|
||||
RESER = VOCWRD(1805190518, 1);
|
||||
ROD = VOCWRD(181504, 1);
|
||||
ROD2 = ROD + 1;
|
||||
SIGN = VOCWRD(19090714, 1);
|
||||
SNAKE = VOCWRD(1914011105, 1);
|
||||
STEPS = VOCWRD(1920051619, 1);
|
||||
TROLL = VOCWRD(2018151212, 1);
|
||||
TROLL2 = TROLL + 1;
|
||||
URN = VOCWRD(211814, 1);
|
||||
VEND = VOCWRD(1755140409, 1);
|
||||
VOLCAN = VOCWRD(1765120301, 1);
|
||||
WATER = VOCWRD(1851200518, 1);
|
||||
|
||||
/* Objects from MINTRS through MAXTRS are treasures. Here are a few. */
|
||||
AMBER=VOCWRD(113020518,1);
|
||||
CHAIN=VOCWRD(308010914,1);
|
||||
CHEST=VOCWRD(308051920,1);
|
||||
COINS=VOCWRD(315091419,1);
|
||||
EGGS=VOCWRD(5070719,1);
|
||||
EMRALD=VOCWRD(513051801,1);
|
||||
JADE=VOCWRD(10010405,1);
|
||||
NUGGET=VOCWRD(7151204,1);
|
||||
PEARL=VOCWRD(1605011812,1);
|
||||
PYRAM=VOCWRD(1625180113,1);
|
||||
RUBY=VOCWRD(18210225,1);
|
||||
RUG=VOCWRD(182107,1);
|
||||
SAPPH=VOCWRD(1901161608,1);
|
||||
TRIDNT=VOCWRD(2018090405,1);
|
||||
VASE=VOCWRD(22011905,1);
|
||||
AMBER = VOCWRD(113020518, 1);
|
||||
CHAIN = VOCWRD(308010914, 1);
|
||||
CHEST = VOCWRD(308051920, 1);
|
||||
COINS = VOCWRD(315091419, 1);
|
||||
EGGS = VOCWRD(5070719, 1);
|
||||
EMRALD = VOCWRD(513051801, 1);
|
||||
JADE = VOCWRD(10010405, 1);
|
||||
NUGGET = VOCWRD(7151204, 1);
|
||||
PEARL = VOCWRD(1605011812, 1);
|
||||
PYRAM = VOCWRD(1625180113, 1);
|
||||
RUBY = VOCWRD(18210225, 1);
|
||||
RUG = VOCWRD(182107, 1);
|
||||
SAPPH = VOCWRD(1901161608, 1);
|
||||
TRIDNT = VOCWRD(2018090405, 1);
|
||||
VASE = VOCWRD(22011905, 1);
|
||||
|
||||
/* These are motion-verb numbers. */
|
||||
BACK=VOCWRD(2010311,0);
|
||||
CAVE=VOCWRD(3012205,0);
|
||||
DPRSSN=VOCWRD(405161805,0);
|
||||
ENTER=VOCWRD(514200518,0);
|
||||
ENTRNC=VOCWRD(514201801,0);
|
||||
LOOK=VOCWRD(12151511,0);
|
||||
NUL=VOCWRD(14211212,0);
|
||||
STREAM=VOCWRD(1920180501,0);
|
||||
BACK = VOCWRD(2010311, 0);
|
||||
CAVE = VOCWRD(3012205, 0);
|
||||
DPRSSN = VOCWRD(405161805, 0);
|
||||
ENTER = VOCWRD(514200518, 0);
|
||||
ENTRNC = VOCWRD(514201801, 0);
|
||||
LOOK = VOCWRD(12151511, 0);
|
||||
NUL = VOCWRD(14211212, 0);
|
||||
STREAM = VOCWRD(1920180501, 0);
|
||||
|
||||
/* And some action verbs. */
|
||||
FIND=VOCWRD(6091404,2);
|
||||
INVENT=VOCWRD(914220514,2);
|
||||
LOCK=VOCWRD(12150311,2);
|
||||
SAY=VOCWRD(190125,2);
|
||||
THROW=VOCWRD(2008181523,2);
|
||||
FIND = VOCWRD(6091404, 2);
|
||||
INVENT = VOCWRD(914220514, 2);
|
||||
LOCK = VOCWRD(12150311, 2);
|
||||
SAY = VOCWRD(190125, 2);
|
||||
THROW = VOCWRD(2008181523, 2);
|
||||
|
||||
/* Initialise the dwarves. game.dloc is loc of dwarves,
|
||||
* hard-wired in. game.odloc is prior loc of each dwarf,
|
||||
|
@ -325,16 +325,16 @@ void initialise(void)
|
|||
* loc stored in game.chloc2. */
|
||||
game.chloc = LOC_DEADEND12;
|
||||
game.chloc2 = LOC_DEADEND13;
|
||||
for (int i=1; i<=NDWARVES; i++) {
|
||||
game.dseen[i]=false;
|
||||
for (int i = 1; i <= NDWARVES; i++) {
|
||||
game.dseen[i] = false;
|
||||
}
|
||||
game.dflag=0;
|
||||
game.dflag = 0;
|
||||
game.dloc[1] = LOC_KINGHALL;
|
||||
game.dloc[2] = LOC_WESTBANK;
|
||||
game.dloc[3] = LOC_Y2;
|
||||
game.dloc[4] = LOC_ALIKE3;
|
||||
game.dloc[5] = LOC_COMPLEX;
|
||||
game.dloc[6]=game.chloc;
|
||||
game.dloc[6] = game.chloc;
|
||||
|
||||
/* Other random flags and counters, as follows:
|
||||
* game.abbnum How often we should print non-abbreviated descriptions
|
||||
|
@ -357,30 +357,30 @@ void initialise(void)
|
|||
* game.trnluz # points lost so far due to number of turns used
|
||||
* game.turns Tallies how many commands he's given (ignores yes/no)
|
||||
* Logicals were explained earlier */
|
||||
game.turns=0;
|
||||
game.trndex=1;
|
||||
game.thresh= -1;
|
||||
game.turns = 0;
|
||||
game.trndex = 1;
|
||||
game.thresh = -1;
|
||||
if (TRNVLS > 0)
|
||||
game.thresh=MOD(TRNVAL[1],100000)+1;
|
||||
game.trnluz=0;
|
||||
game.lmwarn=false;
|
||||
game.iwest=0;
|
||||
game.knfloc=0;
|
||||
game.detail=0;
|
||||
game.abbnum=5;
|
||||
game.numdie=0;
|
||||
game.holdng=0;
|
||||
game.dkill=0;
|
||||
game.foobar=0;
|
||||
game.bonus=0;
|
||||
game.clock1=30;
|
||||
game.clock2=50;
|
||||
game.conds=SETBIT(11);
|
||||
game.saved=0;
|
||||
game.closng=false;
|
||||
game.panic=false;
|
||||
game.closed=false;
|
||||
game.clshnt=false;
|
||||
game.novice=false;
|
||||
game.blklin=true;
|
||||
game.thresh = MOD(TRNVAL[1], 100000) + 1;
|
||||
game.trnluz = 0;
|
||||
game.lmwarn = false;
|
||||
game.iwest = 0;
|
||||
game.knfloc = 0;
|
||||
game.detail = 0;
|
||||
game.abbnum = 5;
|
||||
game.numdie = 0;
|
||||
game.holdng = 0;
|
||||
game.dkill = 0;
|
||||
game.foobar = 0;
|
||||
game.bonus = 0;
|
||||
game.clock1 = 30;
|
||||
game.clock2 = 50;
|
||||
game.conds = SETBIT(11);
|
||||
game.saved = 0;
|
||||
game.closng = false;
|
||||
game.panic = false;
|
||||
game.closed = false;
|
||||
game.clshnt = false;
|
||||
game.novice = false;
|
||||
game.blklin = true;
|
||||
}
|
||||
|
|
602
misc.c
602
misc.c
|
@ -12,34 +12,31 @@
|
|||
|
||||
char* xstrdup(const char* s)
|
||||
{
|
||||
char* ptr = strdup(s);
|
||||
if (ptr == NULL)
|
||||
{
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
exit(EXIT_FAILURE);
|
||||
char* ptr = strdup(s);
|
||||
if (ptr == NULL) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
return(ptr);
|
||||
return (ptr);
|
||||
}
|
||||
|
||||
void packed_to_token(long packed, char token[6])
|
||||
{
|
||||
// Unpack and map back to ASCII.
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
char advent = (packed >> i * 6) & 63;
|
||||
token[4 - i] = advent_to_ascii[(int) advent];
|
||||
// Unpack and map back to ASCII.
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
char advent = (packed >> i * 6) & 63;
|
||||
token[4 - i] = advent_to_ascii[(int) advent];
|
||||
}
|
||||
|
||||
// Ensure the last character is \0.
|
||||
token[5] = '\0';
|
||||
// Ensure the last character is \0.
|
||||
token[5] = '\0';
|
||||
|
||||
// Replace trailing whitespace with \0.
|
||||
for (int i = 4; i >= 0; --i)
|
||||
{
|
||||
if (token[i] == ' ' || token[i] == '\t')
|
||||
token[i] = '\0';
|
||||
else
|
||||
break;
|
||||
// Replace trailing whitespace with \0.
|
||||
for (int i = 4; i >= 0; --i) {
|
||||
if (token[i] == ' ' || token[i] == '\t')
|
||||
token[i] = '\0';
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,109 +44,97 @@ void packed_to_token(long packed, char token[6])
|
|||
|
||||
void newspeak(const char* msg)
|
||||
{
|
||||
// Do nothing if we got a null pointer.
|
||||
if (msg == NULL)
|
||||
return;
|
||||
// Do nothing if we got a null pointer.
|
||||
if (msg == NULL)
|
||||
return;
|
||||
|
||||
// Do nothing if we got an empty string.
|
||||
if (strlen(msg) == 0)
|
||||
return;
|
||||
// Do nothing if we got an empty string.
|
||||
if (strlen(msg) == 0)
|
||||
return;
|
||||
|
||||
// Print a newline if the global game.blklin says to.
|
||||
if (game.blklin == true)
|
||||
printf("\n");
|
||||
// Print a newline if the global game.blklin says to.
|
||||
if (game.blklin == true)
|
||||
printf("\n");
|
||||
|
||||
// Create a copy of our string, so we can edit it.
|
||||
char* copy = xstrdup(msg);
|
||||
// Create a copy of our string, so we can edit it.
|
||||
char* copy = xstrdup(msg);
|
||||
|
||||
// Staging area for stringified parameters.
|
||||
char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
|
||||
|
||||
// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
|
||||
int pi = 0; // parameter index
|
||||
for (int i = 0; i < (int)strlen(msg); ++i)
|
||||
{
|
||||
if (msg[i] == '%')
|
||||
{
|
||||
++pi;
|
||||
// Staging area for stringified parameters.
|
||||
char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
|
||||
|
||||
// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
|
||||
if (msg[i + 1] == 'd')
|
||||
{
|
||||
copy[i + 1] = 's';
|
||||
sprintf(parameters[pi], "%ld", PARMS[pi]);
|
||||
}
|
||||
// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
|
||||
int pi = 0; // parameter index
|
||||
for (int i = 0; i < (int)strlen(msg); ++i) {
|
||||
if (msg[i] == '%') {
|
||||
++pi;
|
||||
|
||||
// Unmodified string specifier.
|
||||
if (msg[i + 1] == 's')
|
||||
{
|
||||
packed_to_token(PARMS[pi], parameters[pi]);
|
||||
}
|
||||
// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
|
||||
if (msg[i + 1] == 'd') {
|
||||
copy[i + 1] = 's';
|
||||
sprintf(parameters[pi], "%ld", PARMS[pi]);
|
||||
}
|
||||
|
||||
// Singular/plural specifier.
|
||||
if (msg[i + 1] == 'S')
|
||||
{
|
||||
copy[i + 1] = 's';
|
||||
if (PARMS[pi - 1] > 1) // look at the *previous* parameter (which by necessity must be numeric)
|
||||
{
|
||||
sprintf(parameters[pi], "%s", "s");
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(parameters[pi], "%s", "");
|
||||
}
|
||||
}
|
||||
// Unmodified string specifier.
|
||||
if (msg[i + 1] == 's') {
|
||||
packed_to_token(PARMS[pi], parameters[pi]);
|
||||
}
|
||||
|
||||
// All-lowercase specifier.
|
||||
if (msg[i + 1] == 'L')
|
||||
{
|
||||
copy[i + 1] = 's';
|
||||
packed_to_token(PARMS[pi], parameters[pi]);
|
||||
for (int j = 0; j < (int)strlen(parameters[pi]); ++j)
|
||||
{
|
||||
parameters[pi][j] = tolower(parameters[pi][j]);
|
||||
}
|
||||
}
|
||||
// Singular/plural specifier.
|
||||
if (msg[i + 1] == 'S') {
|
||||
copy[i + 1] = 's';
|
||||
if (PARMS[pi - 1] > 1) { // look at the *previous* parameter (which by necessity must be numeric)
|
||||
sprintf(parameters[pi], "%s", "s");
|
||||
} else {
|
||||
sprintf(parameters[pi], "%s", "");
|
||||
}
|
||||
}
|
||||
|
||||
// First char uppercase, rest lowercase.
|
||||
if (msg[i + 1] == 'C')
|
||||
{
|
||||
copy[i + 1] = 's';
|
||||
packed_to_token(PARMS[pi], parameters[pi]);
|
||||
for (int j = 0; j < (int)strlen(parameters[pi]); ++j)
|
||||
{
|
||||
parameters[pi][j] = tolower(parameters[pi][j]);
|
||||
}
|
||||
parameters[pi][0] = toupper(parameters[pi][0]);
|
||||
}
|
||||
}
|
||||
// All-lowercase specifier.
|
||||
if (msg[i + 1] == 'L') {
|
||||
copy[i + 1] = 's';
|
||||
packed_to_token(PARMS[pi], parameters[pi]);
|
||||
for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
|
||||
parameters[pi][j] = tolower(parameters[pi][j]);
|
||||
}
|
||||
}
|
||||
|
||||
// First char uppercase, rest lowercase.
|
||||
if (msg[i + 1] == 'C') {
|
||||
copy[i + 1] = 's';
|
||||
packed_to_token(PARMS[pi], parameters[pi]);
|
||||
for (int j = 0; j < (int)strlen(parameters[pi]); ++j) {
|
||||
parameters[pi][j] = tolower(parameters[pi][j]);
|
||||
}
|
||||
parameters[pi][0] = toupper(parameters[pi][0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render the final string.
|
||||
char rendered[2000]; // FIXME: to be replaced with dynamic allocation
|
||||
sprintf(rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]); // FIXME: to be replaced with vsprintf()
|
||||
// Render the final string.
|
||||
char rendered[2000]; // FIXME: to be replaced with dynamic allocation
|
||||
sprintf(rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]); // FIXME: to be replaced with vsprintf()
|
||||
|
||||
// Print the message.
|
||||
printf("%s\n", rendered);
|
||||
// Print the message.
|
||||
printf("%s\n", rendered);
|
||||
|
||||
free(copy);
|
||||
free(copy);
|
||||
}
|
||||
|
||||
void PSPEAK(vocab_t msg,int skip)
|
||||
void PSPEAK(vocab_t msg, int skip)
|
||||
/* Find the skip+1st message from msg and print it. msg should be
|
||||
* the index of the inventory message for object. (INVEN+N+1 message
|
||||
* is game.prop=N message). */
|
||||
{
|
||||
if (skip >= 0)
|
||||
newspeak(object_descriptions[msg].longs[skip]);
|
||||
else
|
||||
newspeak(object_descriptions[msg].inventory);
|
||||
if (skip >= 0)
|
||||
newspeak(object_descriptions[msg].longs[skip]);
|
||||
else
|
||||
newspeak(object_descriptions[msg].inventory);
|
||||
}
|
||||
|
||||
void RSPEAK(vocab_t i)
|
||||
/* Print the i-th "random" message (section 6 of database). */
|
||||
{
|
||||
newspeak(arbitrary_messages[i]);
|
||||
newspeak(arbitrary_messages[i]);
|
||||
}
|
||||
|
||||
void SETPRM(long first, long p1, long p2)
|
||||
|
@ -157,16 +142,16 @@ void SETPRM(long first, long p1, long p2)
|
|||
* are stored into PARMS(first) and PARMS(first+1). */
|
||||
{
|
||||
if (first >= MAXPARMS)
|
||||
BUG(29);
|
||||
BUG(29);
|
||||
else {
|
||||
PARMS[first] = p1;
|
||||
PARMS[first+1] = p2;
|
||||
PARMS[first] = p1;
|
||||
PARMS[first + 1] = p2;
|
||||
}
|
||||
}
|
||||
|
||||
bool GETIN(FILE *input,
|
||||
long *pword1, long *pword1x,
|
||||
long *pword2, long *pword2x)
|
||||
long *pword1, long *pword1x,
|
||||
long *pword2, long *pword2x)
|
||||
/* Get a command from the adventurer. Snarf out the first word, pad it with
|
||||
* blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in
|
||||
* case we need to print out the whole word in an error message. Any number of
|
||||
|
@ -176,27 +161,27 @@ bool GETIN(FILE *input,
|
|||
long junk;
|
||||
|
||||
for (;;) {
|
||||
if (game.blklin)
|
||||
TYPE0();
|
||||
if (!MAPLIN(input))
|
||||
return false;
|
||||
*pword1=GETTXT(true,true,true);
|
||||
if (game.blklin && *pword1 < 0)
|
||||
continue;
|
||||
*pword1x=GETTXT(false,true,true);
|
||||
do {
|
||||
junk=GETTXT(false,true,true);
|
||||
} while
|
||||
(junk > 0);
|
||||
*pword2=GETTXT(true,true,true);
|
||||
*pword2x=GETTXT(false,true,true);
|
||||
do {
|
||||
junk=GETTXT(false,true,true);
|
||||
} while
|
||||
(junk > 0);
|
||||
if (GETTXT(true,true,true) <= 0)
|
||||
return true;
|
||||
RSPEAK(TWO_WORDS);
|
||||
if (game.blklin)
|
||||
TYPE0();
|
||||
if (!MAPLIN(input))
|
||||
return false;
|
||||
*pword1 = GETTXT(true, true, true);
|
||||
if (game.blklin && *pword1 < 0)
|
||||
continue;
|
||||
*pword1x = GETTXT(false, true, true);
|
||||
do {
|
||||
junk = GETTXT(false, true, true);
|
||||
} while
|
||||
(junk > 0);
|
||||
*pword2 = GETTXT(true, true, true);
|
||||
*pword2x = GETTXT(false, true, true);
|
||||
do {
|
||||
junk = GETTXT(false, true, true);
|
||||
} while
|
||||
(junk > 0);
|
||||
if (GETTXT(true, true, true) <= 0)
|
||||
return true;
|
||||
RSPEAK(TWO_WORDS);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -207,17 +192,17 @@ long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z)
|
|||
token_t reply, junk1, junk2, junk3;
|
||||
|
||||
for (;;) {
|
||||
RSPEAK(x);
|
||||
GETIN(input, &reply, &junk1, &junk2, &junk3);
|
||||
if (reply == MAKEWD(250519) || reply == MAKEWD(25)) {
|
||||
RSPEAK(y);
|
||||
return true;
|
||||
}
|
||||
if (reply == MAKEWD(1415) || reply == MAKEWD(14)) {
|
||||
RSPEAK(z);
|
||||
return false;
|
||||
}
|
||||
RSPEAK(PLEASE_ANSWER);
|
||||
RSPEAK(x);
|
||||
GETIN(input, &reply, &junk1, &junk2, &junk3);
|
||||
if (reply == MAKEWD(250519) || reply == MAKEWD(25)) {
|
||||
RSPEAK(y);
|
||||
return true;
|
||||
}
|
||||
if (reply == MAKEWD(1415) || reply == MAKEWD(14)) {
|
||||
RSPEAK(z);
|
||||
return false;
|
||||
}
|
||||
RSPEAK(PLEASE_ANSWER);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,39 +219,39 @@ long GETTXT(bool skip, bool onewrd, bool upper)
|
|||
static long splitting = -1;
|
||||
|
||||
if (LNPOSN != splitting)
|
||||
splitting = -1;
|
||||
text= -1;
|
||||
splitting = -1;
|
||||
text = -1;
|
||||
while (true) {
|
||||
if (LNPOSN > LNLENG)
|
||||
return(text);
|
||||
if ((!skip) || INLINE[LNPOSN] != 0)
|
||||
break;
|
||||
++LNPOSN;
|
||||
if (LNPOSN > LNLENG)
|
||||
return (text);
|
||||
if ((!skip) || INLINE[LNPOSN] != 0)
|
||||
break;
|
||||
++LNPOSN;
|
||||
}
|
||||
|
||||
text=0;
|
||||
for (int I=1; I<=TOKLEN; I++) {
|
||||
text=text*64;
|
||||
if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
|
||||
continue;
|
||||
char current=INLINE[LNPOSN];
|
||||
if (current < ascii_to_advent['%']) {
|
||||
splitting = -1;
|
||||
if (upper && current >= ascii_to_advent['a'])
|
||||
current=current-26;
|
||||
text=text+current;
|
||||
++LNPOSN;
|
||||
continue;
|
||||
}
|
||||
if (splitting != LNPOSN) {
|
||||
text=text+ascii_to_advent['%'];
|
||||
splitting = LNPOSN;
|
||||
continue;
|
||||
}
|
||||
text = 0;
|
||||
for (int I = 1; I <= TOKLEN; I++) {
|
||||
text = text * 64;
|
||||
if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
|
||||
continue;
|
||||
char current = INLINE[LNPOSN];
|
||||
if (current < ascii_to_advent['%']) {
|
||||
splitting = -1;
|
||||
if (upper && current >= ascii_to_advent['a'])
|
||||
current = current - 26;
|
||||
text = text + current;
|
||||
++LNPOSN;
|
||||
continue;
|
||||
}
|
||||
if (splitting != LNPOSN) {
|
||||
text = text + ascii_to_advent['%'];
|
||||
splitting = LNPOSN;
|
||||
continue;
|
||||
}
|
||||
|
||||
text=text+current-ascii_to_advent['%'];
|
||||
splitting = -1;
|
||||
++LNPOSN;
|
||||
text = text + current - ascii_to_advent['%'];
|
||||
splitting = -1;
|
||||
++LNPOSN;
|
||||
}
|
||||
|
||||
return text;
|
||||
|
@ -283,13 +268,13 @@ token_t MAKEWD(long letters)
|
|||
{
|
||||
long i = 1, word = 0;
|
||||
|
||||
for (long k=letters; k != 0; k=k/100) {
|
||||
word=word+i*(MOD(k,50)+10);
|
||||
i=i*64;
|
||||
if (MOD(k,100) > 50)word=word+i*5;
|
||||
for (long k = letters; k != 0; k = k / 100) {
|
||||
word = word + i * (MOD(k, 50) + 10);
|
||||
i = i * 64;
|
||||
if (MOD(k, 100) > 50)word = word + i * 5;
|
||||
}
|
||||
i=64L*64L*64L*64L*64L/i;
|
||||
word=word*i;
|
||||
i = 64L * 64L * 64L * 64L * 64L / i;
|
||||
word = word * i;
|
||||
return word;
|
||||
}
|
||||
|
||||
|
@ -299,16 +284,16 @@ void TYPE0(void)
|
|||
{
|
||||
long temp;
|
||||
|
||||
temp=LNLENG;
|
||||
LNLENG=0;
|
||||
temp = LNLENG;
|
||||
LNLENG = 0;
|
||||
TYPE();
|
||||
LNLENG=temp;
|
||||
LNLENG = temp;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Data structure routines */
|
||||
|
||||
long VOCAB(long id, long init)
|
||||
long VOCAB(long id, long init)
|
||||
/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
|
||||
* -1 if not found. If INIT is positive, this is an initialisation call setting
|
||||
* up a keyword variable, and not finding it constitutes a bug. It also means
|
||||
|
@ -318,21 +303,21 @@ long VOCAB(long id, long init)
|
|||
{
|
||||
long lexeme;
|
||||
|
||||
for (long i=1; i<=TABSIZ; i++) {
|
||||
if (KTAB[i] == -1) {
|
||||
lexeme= -1;
|
||||
if (init < 0)
|
||||
return(lexeme);
|
||||
BUG(5);
|
||||
}
|
||||
if (init >= 0 && KTAB[i]/1000 != init)
|
||||
continue;
|
||||
if (ATAB[i] == id) {
|
||||
lexeme=KTAB[i];
|
||||
if (init >= 0)
|
||||
lexeme=MOD(lexeme,1000);
|
||||
return(lexeme);
|
||||
}
|
||||
for (long i = 1; i <= TABSIZ; i++) {
|
||||
if (KTAB[i] == -1) {
|
||||
lexeme = -1;
|
||||
if (init < 0)
|
||||
return (lexeme);
|
||||
BUG(5);
|
||||
}
|
||||
if (init >= 0 && KTAB[i] / 1000 != init)
|
||||
continue;
|
||||
if (ATAB[i] == id) {
|
||||
lexeme = KTAB[i];
|
||||
if (init >= 0)
|
||||
lexeme = MOD(lexeme, 1000);
|
||||
return (lexeme);
|
||||
}
|
||||
}
|
||||
BUG(21);
|
||||
}
|
||||
|
@ -343,10 +328,10 @@ void JUGGLE(long object)
|
|||
{
|
||||
long i, j;
|
||||
|
||||
i=game.place[object];
|
||||
j=game.fixed[object];
|
||||
MOVE(object,i);
|
||||
MOVE(object+NOBJECTS,j);
|
||||
i = game.place[object];
|
||||
j = game.fixed[object];
|
||||
MOVE(object, i);
|
||||
MOVE(object + NOBJECTS, j);
|
||||
}
|
||||
|
||||
void MOVE(long object, long where)
|
||||
|
@ -357,24 +342,24 @@ void MOVE(long object, long where)
|
|||
{
|
||||
long from;
|
||||
|
||||
if (object > NOBJECTS)
|
||||
from=game.fixed[object-NOBJECTS];
|
||||
if (object > NOBJECTS)
|
||||
from = game.fixed[object - NOBJECTS];
|
||||
else
|
||||
from=game.place[object];
|
||||
from = game.place[object];
|
||||
if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
|
||||
CARRY(object,from);
|
||||
DROP(object,where);
|
||||
CARRY(object, from);
|
||||
DROP(object, where);
|
||||
}
|
||||
|
||||
long PUT(long object, long where, long pval)
|
||||
/* PUT is the same as MOVE, except it returns a value used to set up the
|
||||
* negated game.prop values for the repository objects. */
|
||||
{
|
||||
MOVE(object,where);
|
||||
return (-1)-pval;;
|
||||
MOVE(object, where);
|
||||
return (-1) - pval;;
|
||||
}
|
||||
|
||||
void CARRY(long object, long where)
|
||||
void CARRY(long object, long where)
|
||||
/* Start toting an object, removing it from the list of things at its former
|
||||
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
|
||||
* (moving "fixed" second loc), don't change game.place or game.holdng. */
|
||||
|
@ -382,20 +367,20 @@ void CARRY(long object, long where)
|
|||
long temp;
|
||||
|
||||
if (object <= NOBJECTS) {
|
||||
if (game.place[object] == CARRIED)
|
||||
return;
|
||||
game.place[object] = CARRIED;
|
||||
++game.holdng;
|
||||
if (game.place[object] == CARRIED)
|
||||
return;
|
||||
game.place[object] = CARRIED;
|
||||
++game.holdng;
|
||||
}
|
||||
if (game.atloc[where] == object) {
|
||||
game.atloc[where]=game.link[object];
|
||||
return;
|
||||
game.atloc[where] = game.link[object];
|
||||
return;
|
||||
}
|
||||
temp=game.atloc[where];
|
||||
temp = game.atloc[where];
|
||||
while (game.link[temp] != object) {
|
||||
temp=game.link[temp];
|
||||
temp = game.link[temp];
|
||||
}
|
||||
game.link[temp]=game.link[object];
|
||||
game.link[temp] = game.link[object];
|
||||
}
|
||||
|
||||
void DROP(long object, long where)
|
||||
|
@ -403,15 +388,14 @@ void DROP(long object, long where)
|
|||
* game.holdng if the object was being toted. */
|
||||
{
|
||||
if (object > NOBJECTS)
|
||||
game.fixed[object-NOBJECTS] = where;
|
||||
else
|
||||
{
|
||||
if (game.place[object] == CARRIED)
|
||||
--game.holdng;
|
||||
game.place[object] = where;
|
||||
game.fixed[object - NOBJECTS] = where;
|
||||
else {
|
||||
if (game.place[object] == CARRIED)
|
||||
--game.holdng;
|
||||
game.place[object] = where;
|
||||
}
|
||||
if (where <= 0)
|
||||
return;
|
||||
return;
|
||||
game.link[object] = game.atloc[where];
|
||||
game.atloc[where] = object;
|
||||
}
|
||||
|
@ -423,17 +407,17 @@ long ATDWRF(long where)
|
|||
{
|
||||
long at;
|
||||
|
||||
at =0;
|
||||
at = 0;
|
||||
if (game.dflag < 2)
|
||||
return(at);
|
||||
return (at);
|
||||
at = -1;
|
||||
for (long i=1; i<=NDWARVES-1; i++) {
|
||||
if (game.dloc[i] == where)
|
||||
return i;
|
||||
if (game.dloc[i] != 0)
|
||||
at=0;
|
||||
for (long i = 1; i <= NDWARVES - 1; i++) {
|
||||
if (game.dloc[i] == where)
|
||||
return i;
|
||||
if (game.dloc[i] != 0)
|
||||
at = 0;
|
||||
}
|
||||
return(at);
|
||||
return (at);
|
||||
}
|
||||
|
||||
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
|
||||
|
@ -442,7 +426,7 @@ long ATDWRF(long where)
|
|||
long SETBIT(long bit)
|
||||
/* Returns 2**bit for use in constructing bit-masks. */
|
||||
{
|
||||
return(1 << bit);
|
||||
return (1 << bit);
|
||||
}
|
||||
|
||||
bool TSTBIT(long mask, int bit)
|
||||
|
@ -480,21 +464,20 @@ long RNDVOC(long second, long force)
|
|||
long rnd = force;
|
||||
|
||||
if (rnd == 0) {
|
||||
for (int i = 1; i <= 5; i++) {
|
||||
long j = 11 + randrange(26);
|
||||
if (i == 2)
|
||||
j = second;
|
||||
rnd = rnd * 64 + j;
|
||||
}
|
||||
for (int i = 1; i <= 5; i++) {
|
||||
long j = 11 + randrange(26);
|
||||
if (i == 2)
|
||||
j = second;
|
||||
rnd = rnd * 64 + j;
|
||||
}
|
||||
}
|
||||
|
||||
long div = 64L * 64L * 64L;
|
||||
for (int i = 1; i <= TABSIZ; i++) {
|
||||
if (MOD(ATAB[i]/div, 64L) == second)
|
||||
{
|
||||
ATAB[i] = rnd;
|
||||
break;
|
||||
}
|
||||
if (MOD(ATAB[i] / div, 64L) == second) {
|
||||
ATAB[i] = rnd;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return rnd;
|
||||
|
@ -538,7 +521,7 @@ bool MAPLIN(FILE *fp)
|
|||
bool eof;
|
||||
|
||||
/* Read a line of input, from the specified input source.
|
||||
* This logic is complicated partly because it has to serve
|
||||
* This logic is complicated partly because it has to serve
|
||||
* several cases with different requirements and partly because
|
||||
* of a quirk in linenoise().
|
||||
*
|
||||
|
@ -551,80 +534,79 @@ bool MAPLIN(FILE *fp)
|
|||
* fed redirected stdin.
|
||||
*
|
||||
* The logging is a bit of a mess because there are two distinct cases
|
||||
* in which you want to echo commands. One is when shipping them to
|
||||
* in which you want to echo commands. One is when shipping them to
|
||||
* a log under the -l option, in which case you want to suppress
|
||||
* prompt generation (so test logs are unadorned command sequences).
|
||||
* On the other hand, if you redirected stdin and are feeding the program
|
||||
* On the other hand, if you redirected stdin and are feeding the program
|
||||
* a logfile, you *do* want prompt generation - it makes checkfiles
|
||||
* easier to read when the commands are marked by a preceding prompt.
|
||||
*/
|
||||
do {
|
||||
if (!editline) {
|
||||
if (prompt)
|
||||
fputs("> ", stdout);
|
||||
IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,fp));
|
||||
eof = (feof(fp));
|
||||
} else {
|
||||
char *cp = linenoise("> ");
|
||||
eof = (cp == NULL);
|
||||
if (!eof) {
|
||||
strncpy(rawbuf, cp, sizeof(rawbuf)-1);
|
||||
linenoiseHistoryAdd(rawbuf);
|
||||
strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
|
||||
linenoiseFree(cp);
|
||||
}
|
||||
}
|
||||
if (!editline) {
|
||||
if (prompt)
|
||||
fputs("> ", stdout);
|
||||
IGNORE(fgets(rawbuf, sizeof(rawbuf) - 1, fp));
|
||||
eof = (feof(fp));
|
||||
} else {
|
||||
char *cp = linenoise("> ");
|
||||
eof = (cp == NULL);
|
||||
if (!eof) {
|
||||
strncpy(rawbuf, cp, sizeof(rawbuf) - 1);
|
||||
linenoiseHistoryAdd(rawbuf);
|
||||
strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
|
||||
linenoiseFree(cp);
|
||||
}
|
||||
}
|
||||
} while
|
||||
(!eof && rawbuf[0] == '#');
|
||||
(!eof && rawbuf[0] == '#');
|
||||
if (eof) {
|
||||
if (logfp && fp == stdin)
|
||||
fclose(logfp);
|
||||
return false;
|
||||
if (logfp && fp == stdin)
|
||||
fclose(logfp);
|
||||
return false;
|
||||
} else {
|
||||
FILE *efp = NULL;
|
||||
if (logfp && fp == stdin)
|
||||
efp = logfp;
|
||||
else if (!isatty(0))
|
||||
efp = stdout;
|
||||
if (efp != NULL)
|
||||
{
|
||||
if (prompt && efp == stdout)
|
||||
fputs("> ", efp);
|
||||
IGNORE(fputs(rawbuf, efp));
|
||||
}
|
||||
strcpy(INLINE+1, rawbuf);
|
||||
/* translate the chars to integers in the range 0-126 and store
|
||||
* them in the common array "INLINE". Integer values are as follows:
|
||||
* 0 = space [ASCII CODE 40 octal, 32 decimal]
|
||||
* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
|
||||
* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
|
||||
* 11-36 = upper-case letters
|
||||
* 37-62 = lower-case letters
|
||||
* 63 = percent (%) [ASCII 45 octal, 37 decimal]
|
||||
* 64-73 = digits, 0 through 9
|
||||
* Remaining characters can be translated any way that is convenient;
|
||||
* The "TYPE" routine below is used to map them back to characters when
|
||||
* necessary. The above mappings are required so that certain special
|
||||
* characters are known to fit in 6 bits and/or can be easily spotted.
|
||||
* Array elements beyond the end of the line should be filled with 0,
|
||||
* and LNLENG should be set to the index of the last character.
|
||||
*
|
||||
* If the data file uses a character other than space (e.g., tab) to
|
||||
* separate numbers, that character should also translate to 0.
|
||||
*
|
||||
* This procedure may use the map1,map2 arrays to maintain static data for
|
||||
* the mapping. MAP2(1) is set to 0 when the program starts
|
||||
* and is not changed thereafter unless the routines on this page choose
|
||||
* to do so. */
|
||||
LNLENG=0;
|
||||
for (long i=1; i<=(long)sizeof(INLINE) && INLINE[i]!=0; i++) {
|
||||
long val=INLINE[i];
|
||||
INLINE[i]=ascii_to_advent[val];
|
||||
if (INLINE[i] != 0)
|
||||
LNLENG=i;
|
||||
}
|
||||
LNPOSN=1;
|
||||
return true;
|
||||
FILE *efp = NULL;
|
||||
if (logfp && fp == stdin)
|
||||
efp = logfp;
|
||||
else if (!isatty(0))
|
||||
efp = stdout;
|
||||
if (efp != NULL) {
|
||||
if (prompt && efp == stdout)
|
||||
fputs("> ", efp);
|
||||
IGNORE(fputs(rawbuf, efp));
|
||||
}
|
||||
strcpy(INLINE + 1, rawbuf);
|
||||
/* translate the chars to integers in the range 0-126 and store
|
||||
* them in the common array "INLINE". Integer values are as follows:
|
||||
* 0 = space [ASCII CODE 40 octal, 32 decimal]
|
||||
* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
|
||||
* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
|
||||
* 11-36 = upper-case letters
|
||||
* 37-62 = lower-case letters
|
||||
* 63 = percent (%) [ASCII 45 octal, 37 decimal]
|
||||
* 64-73 = digits, 0 through 9
|
||||
* Remaining characters can be translated any way that is convenient;
|
||||
* The "TYPE" routine below is used to map them back to characters when
|
||||
* necessary. The above mappings are required so that certain special
|
||||
* characters are known to fit in 6 bits and/or can be easily spotted.
|
||||
* Array elements beyond the end of the line should be filled with 0,
|
||||
* and LNLENG should be set to the index of the last character.
|
||||
*
|
||||
* If the data file uses a character other than space (e.g., tab) to
|
||||
* separate numbers, that character should also translate to 0.
|
||||
*
|
||||
* This procedure may use the map1,map2 arrays to maintain static data for
|
||||
* the mapping. MAP2(1) is set to 0 when the program starts
|
||||
* and is not changed thereafter unless the routines on this page choose
|
||||
* to do so. */
|
||||
LNLENG = 0;
|
||||
for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) {
|
||||
long val = INLINE[i];
|
||||
INLINE[i] = ascii_to_advent[val];
|
||||
if (INLINE[i] != 0)
|
||||
LNLENG = i;
|
||||
}
|
||||
LNPOSN = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -636,15 +618,15 @@ void TYPE(void)
|
|||
long i;
|
||||
|
||||
if (LNLENG == 0) {
|
||||
printf("\n");
|
||||
return;
|
||||
printf("\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i=1; i<=LNLENG; i++) {
|
||||
INLINE[i]=advent_to_ascii[(int) INLINE[i]];
|
||||
for (i = 1; i <= LNLENG; i++) {
|
||||
INLINE[i] = advent_to_ascii[(int) INLINE[i]];
|
||||
}
|
||||
INLINE[LNLENG+1]=0;
|
||||
printf("%s\n", INLINE+1);
|
||||
INLINE[LNLENG + 1] = 0;
|
||||
printf("%s\n", INLINE + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
55
saveresume.c
55
saveresume.c
|
@ -31,7 +31,8 @@ struct save_t save;
|
|||
|
||||
/* Suspend and resume */
|
||||
int suspend(FILE *input)
|
||||
{ /* Suspend. Offer to save things in a file, but charging
|
||||
{
|
||||
/* Suspend. Offer to save things in a file, but charging
|
||||
* some points (so can't win by using saved games to retry
|
||||
* battles or to start over after learning zzword).
|
||||
* If ADVENT_NOSAVE is defined, do nothing instead. */
|
||||
|
@ -43,21 +44,21 @@ int suspend(FILE *input)
|
|||
FILE *fp = NULL;
|
||||
|
||||
RSPEAK(SUSPEND_WARNING);
|
||||
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
|
||||
game.saved=game.saved+5;
|
||||
if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
|
||||
game.saved = game.saved + 5;
|
||||
|
||||
while (fp == NULL) {
|
||||
char* name = linenoise("\nFile name: ");
|
||||
if (name == NULL)
|
||||
return GO_TOP;
|
||||
fp = fopen(name, WRITE_MODE);
|
||||
if (fp == NULL)
|
||||
printf("Can't open file %s, try again.\n", name);
|
||||
linenoiseFree(name);
|
||||
char* name = linenoise("\nFile name: ");
|
||||
if (name == NULL)
|
||||
return GO_TOP;
|
||||
fp = fopen(name, WRITE_MODE);
|
||||
if (fp == NULL)
|
||||
printf("Can't open file %s, try again.\n", name);
|
||||
linenoiseFree(name);
|
||||
}
|
||||
|
||||
DATIME(&i,&k);
|
||||
k=i+650*k;
|
||||
DATIME(&i, &k);
|
||||
k = i + 650 * k;
|
||||
save.savetime = k;
|
||||
save.mode = -1;
|
||||
save.version = VRSION;
|
||||
|
@ -71,7 +72,8 @@ int suspend(FILE *input)
|
|||
}
|
||||
|
||||
int resume(FILE *input)
|
||||
{ /* Resume. Read a suspended game back from a file.
|
||||
{
|
||||
/* Resume. Read a suspended game back from a file.
|
||||
* If ADVENT_NOSAVE is defined, do nothing instead. */
|
||||
|
||||
#ifdef ADVENT_NOSAVE
|
||||
|
@ -80,25 +82,26 @@ int resume(FILE *input)
|
|||
FILE *fp = NULL;
|
||||
|
||||
if (game.loc != 1 || game.abbrev[1] != 1) {
|
||||
RSPEAK(RESUME_ABANDON);
|
||||
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
|
||||
RSPEAK(RESUME_ABANDON);
|
||||
if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
|
||||
}
|
||||
|
||||
while (fp == NULL) {
|
||||
char* name = linenoise("\nFile name: ");
|
||||
if (name == NULL)
|
||||
return GO_TOP;
|
||||
fp = fopen(name, READ_MODE);
|
||||
if (fp == NULL)
|
||||
printf("Can't open file %s, try again.\n", name);
|
||||
linenoiseFree(name);
|
||||
char* name = linenoise("\nFile name: ");
|
||||
if (name == NULL)
|
||||
return GO_TOP;
|
||||
fp = fopen(name, READ_MODE);
|
||||
if (fp == NULL)
|
||||
printf("Can't open file %s, try again.\n", name);
|
||||
linenoiseFree(name);
|
||||
}
|
||||
|
||||
return restore(fp);
|
||||
}
|
||||
|
||||
int restore(FILE* fp)
|
||||
{ /* Read and restore game state from file, assuming
|
||||
{
|
||||
/* Read and restore game state from file, assuming
|
||||
* sane initial state.
|
||||
* If ADVENT_NOSAVE is defined, do nothing instead. */
|
||||
#ifdef ADVENT_NOSAVE
|
||||
|
@ -108,14 +111,14 @@ int restore(FILE* fp)
|
|||
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
|
||||
fclose(fp);
|
||||
if (save.version != VRSION) {
|
||||
SETPRM(1,save.version/10,MOD(save.version,10));
|
||||
SETPRM(3,VRSION/10,MOD(VRSION,10));
|
||||
SETPRM(1, save.version / 10, MOD(save.version, 10));
|
||||
SETPRM(3, VRSION / 10, MOD(VRSION, 10));
|
||||
RSPEAK(VERSION_SKEW);
|
||||
} else {
|
||||
memcpy(&game, &save.game, sizeof(struct game_t));
|
||||
OBJSND[BIRD] = save.bird;
|
||||
OBJTXT[OYSTER] = save.bivalve;
|
||||
game.zzword=RNDVOC(3,game.zzword);
|
||||
game.zzword = RNDVOC(3, game.zzword);
|
||||
}
|
||||
return GO_TOP;
|
||||
}
|
||||
|
|
110
score.c
110
score.c
|
@ -34,17 +34,17 @@ void score(enum termination mode)
|
|||
|
||||
/* First tally up the treasures. Must be in building and not broken.
|
||||
* Give the poor guy 2 points just for finding each treasure. */
|
||||
for (long i=MINTRS; i<=MAXTRS; i++) {
|
||||
if(object_descriptions[i].inventory != 0) {
|
||||
long k=12;
|
||||
if(i == CHEST)k=14;
|
||||
if(i > CHEST)k=16;
|
||||
if(game.prop[i] >= 0)
|
||||
score += 2;
|
||||
if(game.place[i] == LOC_BUILDING && game.prop[i] == 0)
|
||||
score += k-2;
|
||||
mxscor += k;
|
||||
}
|
||||
for (long i = MINTRS; i <= MAXTRS; i++) {
|
||||
if (object_descriptions[i].inventory != 0) {
|
||||
long k = 12;
|
||||
if (i == CHEST)k = 14;
|
||||
if (i > CHEST)k = 16;
|
||||
if (game.prop[i] >= 0)
|
||||
score += 2;
|
||||
if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
|
||||
score += k - 2;
|
||||
mxscor += k;
|
||||
}
|
||||
}
|
||||
|
||||
/* Now look at how he finished and how far he got. MAXDIE and
|
||||
|
@ -53,30 +53,30 @@ void score(enum termination mode)
|
|||
* indicates whether he reached the endgame. And if he got as far as
|
||||
* "cave closed" (indicated by "game.closed"), then bonus is zero for
|
||||
* mundane exits or 133, 134, 135 if he blew it (so to speak). */
|
||||
score += (MAXDIE-game.numdie)*10;
|
||||
mxscor += MAXDIE*10;
|
||||
if(mode == endgame)
|
||||
score += 4;
|
||||
score += (MAXDIE - game.numdie) * 10;
|
||||
mxscor += MAXDIE * 10;
|
||||
if (mode == endgame)
|
||||
score += 4;
|
||||
mxscor += 4;
|
||||
if(game.dflag != 0)score += 25;
|
||||
if (game.dflag != 0)score += 25;
|
||||
mxscor += 25;
|
||||
if(game.closng)score += 25;
|
||||
if (game.closng)score += 25;
|
||||
mxscor += 25;
|
||||
if(game.closed) {
|
||||
if(game.bonus == 0)
|
||||
score += 10;
|
||||
if(game.bonus == SPLATTER_MESSAGE)
|
||||
score += 25;
|
||||
if(game.bonus == DEFEAT_MESSAGE)
|
||||
score += 30;
|
||||
if(game.bonus == VICTORY_MESSAGE)
|
||||
score += 45;
|
||||
if (game.closed) {
|
||||
if (game.bonus == 0)
|
||||
score += 10;
|
||||
if (game.bonus == SPLATTER_MESSAGE)
|
||||
score += 25;
|
||||
if (game.bonus == DEFEAT_MESSAGE)
|
||||
score += 30;
|
||||
if (game.bonus == VICTORY_MESSAGE)
|
||||
score += 45;
|
||||
}
|
||||
mxscor += 45;
|
||||
|
||||
/* Did he come to Witt's End as he should? */
|
||||
if(game.place[MAGZIN] == LOC_WITTSEND)
|
||||
score += 1;
|
||||
if (game.place[MAGZIN] == LOC_WITTSEND)
|
||||
score += 1;
|
||||
mxscor += 1;
|
||||
|
||||
/* Round it off. */
|
||||
|
@ -84,40 +84,40 @@ void score(enum termination mode)
|
|||
mxscor += 2;
|
||||
|
||||
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
|
||||
for (long i=1; i<=HNTMAX; i++) {
|
||||
if(game.hinted[i])
|
||||
score=score-HINTS[i][2];
|
||||
for (long i = 1; i <= HNTMAX; i++) {
|
||||
if (game.hinted[i])
|
||||
score = score - HINTS[i][2];
|
||||
}
|
||||
if(game.novice)
|
||||
score -= 5;
|
||||
if(game.clshnt)
|
||||
score -= 10;
|
||||
score=score-game.trnluz-game.saved;
|
||||
if (game.novice)
|
||||
score -= 5;
|
||||
if (game.clshnt)
|
||||
score -= 10;
|
||||
score = score - game.trnluz - game.saved;
|
||||
|
||||
/* Return to score command if that's where we came from. */
|
||||
if(mode == scoregame) {
|
||||
SETPRM(1,score,mxscor);
|
||||
SETPRM(3,game.turns,game.turns);
|
||||
RSPEAK(GARNERED_POINTS);
|
||||
return;
|
||||
if (mode == scoregame) {
|
||||
SETPRM(1, score, mxscor);
|
||||
SETPRM(3, game.turns, game.turns);
|
||||
RSPEAK(GARNERED_POINTS);
|
||||
return;
|
||||
}
|
||||
|
||||
/* that should be good enough. Let's tell him all about it. */
|
||||
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)
|
||||
RSPEAK(TOOK_LONG);
|
||||
if(score+game.saved+1 >= mxscor && game.saved != 0)
|
||||
RSPEAK(WITHOUT_SUSPENDS);
|
||||
SETPRM(1,score,mxscor);
|
||||
SETPRM(3,game.turns,game.turns);
|
||||
if (score + game.trnluz + 1 >= mxscor && game.trnluz != 0)
|
||||
RSPEAK(TOOK_LONG);
|
||||
if (score + game.saved + 1 >= mxscor && game.saved != 0)
|
||||
RSPEAK(WITHOUT_SUSPENDS);
|
||||
SETPRM(1, score, mxscor);
|
||||
SETPRM(3, game.turns, game.turns);
|
||||
RSPEAK(TOTAL_SCORE);
|
||||
for (long i=1; i<=(long)CLSSES; i++) {
|
||||
if(CVAL[i] >= score) {
|
||||
newspeak(class_messages[i]);
|
||||
i=CVAL[i]+1-score;
|
||||
SETPRM(1,i,i);
|
||||
RSPEAK(NEXT_HIGHER);
|
||||
exit(0);
|
||||
}
|
||||
for (long i = 1; i <= (long)CLSSES; i++) {
|
||||
if (CVAL[i] >= score) {
|
||||
newspeak(class_messages[i]);
|
||||
i = CVAL[i] + 1 - score;
|
||||
SETPRM(1, i, i);
|
||||
RSPEAK(NEXT_HIGHER);
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
RSPEAK(OFF_SCALE);
|
||||
RSPEAK(NO_HIGHER);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue