Continuing gotoicide.
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c8ebabdf3b
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1 changed files with 71 additions and 60 deletions
131
main.c
131
main.c
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@ -496,7 +496,31 @@ static bool playermove(FILE *cmdin, token_t verb)
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K2=0;
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if(K == game.loc)K2=91;
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if(CNDBIT(game.loc,4))K2=274;
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if(K2 == 0) goto L21;
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if(K2 == 0) {
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L21:
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LL=MOD((labs(TRAVEL[KK])/1000),1000);
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if(LL != K) {
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if(LL <= 300) {
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if(FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
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K2=KK;
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}
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if(TRAVEL[KK] < 0)
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goto L23;
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KK=KK+1;
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goto L21;
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L23:
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KK=K2;
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if(KK == 0) {
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RSPEAK(140);
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return true;
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}
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}
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K=MOD(labs(TRAVEL[KK]),1000);
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KK=KEY[game.loc];
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goto L9;
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}
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RSPEAK(K2);
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return true;
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}
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@ -519,47 +543,55 @@ static bool playermove(FILE *cmdin, token_t verb)
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game.oldloc=game.loc;
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L9:
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LL=labs(TRAVEL[KK]);
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if(MOD(LL,1000) == 1 || MOD(LL,1000) == K)
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goto L10;
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if(TRAVEL[KK] < 0) {
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/* Non-applicable motion. Various messages depending on
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* word given. */
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SPK=12;
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if(K >= 43 && K <= 50)SPK=52;
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if(K == 29 || K == 30)SPK=52;
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if(K == 7 || K == 36 || K == 37)SPK=10;
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if(K == 11 || K == 19)SPK=11;
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if(verb == FIND || verb == INVENT)SPK=59;
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if(K == 62 || K == 65)SPK=42;
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if(K == 17)SPK=80;
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RSPEAK(SPK);
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return true;
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for (;;) {
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LL=labs(TRAVEL[KK]);
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if(MOD(LL,1000) == 1 || MOD(LL,1000) == K)
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break;
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if(TRAVEL[KK] < 0) {
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/* Non-applicable motion. Various messages depending on
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* word given. */
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SPK=12;
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if(K >= 43 && K <= 50)SPK=52;
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if(K == 29 || K == 30)SPK=52;
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if(K == 7 || K == 36 || K == 37)SPK=10;
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if(K == 11 || K == 19)SPK=11;
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if(verb == FIND || verb == INVENT)SPK=59;
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if(K == 62 || K == 65)SPK=42;
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if(K == 17)SPK=80;
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RSPEAK(SPK);
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return true;
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}
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KK=KK+1;
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}
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KK=KK+1;
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goto L9;
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LL=LL/1000;
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L10: LL=LL/1000;
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L11: game.newloc=LL/1000;
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K=MOD(game.newloc,100); /* ESR: an instance of NOBJECTS? */
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if(game.newloc <= 300)
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goto L13;
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if(game.prop[K] != game.newloc/100-3)
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L11:
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game.newloc=LL/1000;
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K=MOD(game.newloc,100);
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if(game.newloc <= 300) {
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if(game.newloc <= 100)
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goto L14;
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if(TOTING(K) || (game.newloc > 200 && AT(K)))
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goto L16;
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goto L12;
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}
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if (game.prop[K] != game.newloc/100-3)
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goto L16;
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L12: if(TRAVEL[KK] < 0)BUG(25);
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KK=KK+1;
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game.newloc=labs(TRAVEL[KK])/1000;
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if(game.newloc == LL) goto L12;
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L12:
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do {
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if(TRAVEL[KK] < 0)BUG(25);
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KK=KK+1;
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game.newloc=labs(TRAVEL[KK])/1000;
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} while
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(game.newloc == LL);
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LL=game.newloc;
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goto L11;
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L13: if(game.newloc <= 100)
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goto L14;
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if(TOTING(K) || (game.newloc > 200 && AT(K))) goto L16;
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goto L12;
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L14: if(game.newloc != 0 && !PCT(game.newloc)) goto L12;
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L16: game.newloc=MOD(LL,1000);
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L14:
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if(game.newloc != 0 && !PCT(game.newloc))
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goto L12;
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L16:
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game.newloc=MOD(LL,1000);
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if(game.newloc <= 300) return true;
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if(game.newloc <= 500) {
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game.newloc=game.newloc-300;
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@ -570,8 +602,9 @@ L16: game.newloc=MOD(LL,1000);
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* emerald. Note: travel table must include "useless"
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* entries going through passage, which can never be used for
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* actual motion, but can be spotted by "go back". */
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game.newloc=99+100-game.loc; /* ESR: an instance of NOBJECTS? */
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if(game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD))) return true;
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game.newloc=99+100-game.loc;
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if(game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
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return true;
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game.newloc=game.loc;
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RSPEAK(117);
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return true;
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@ -620,28 +653,6 @@ L16: game.newloc=MOD(LL,1000);
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RSPEAK(game.newloc-500);
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game.newloc=game.loc;
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return true;
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L21: LL=MOD((labs(TRAVEL[KK])/1000),1000);
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if(LL != K) {
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if(LL <= 300) {
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if(FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
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K2=KK;
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}
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if(TRAVEL[KK] < 0)
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goto L23;
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KK=KK+1;
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goto L21;
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L23: KK=K2;
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if(KK == 0) {
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RSPEAK(140);
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return true;
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}
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}
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K=MOD(labs(TRAVEL[KK]),1000);
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KK=KEY[game.loc];
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goto L9;
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}
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static bool do_command(FILE *cmdin) {
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