Magic-number elimination.

This commit is contained in:
Eric S. Raymond 2017-06-28 17:07:15 -04:00
parent 1ed8126912
commit b5260417dd
3 changed files with 37 additions and 24 deletions

View file

@ -28,7 +28,8 @@ static int attack(FILE *input, struct command_t *command)
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON;
if (AT(TROLL))obj = obj * NOBJECTS + TROLL;
if (AT(OGRE))obj = obj * NOBJECTS + OGRE;
if (HERE(BEAR) && game.prop[BEAR] == 0)obj = obj * NOBJECTS + BEAR;
if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR)
obj = obj * NOBJECTS + BEAR;
if (obj > NOBJECTS) return GO_UNKNOWN;
if (obj == 0) {
/* Can't attack bird or machine by throwing axe. */
@ -50,9 +51,8 @@ static int attack(FILE *input, struct command_t *command)
DESTROY(BIRD);
spk = BIRD_DEAD;
} else if (obj == VEND) {
bool blocking = (game.prop[VEND] == VEND_BLOCKS);
game.prop[VEND] = blocking ? VEND_UNBLOCKS : VEND_BLOCKS;
rspeak(blocking ? MACHINE_SWINGOUT : MACHINE_SWINGBACK);
state_change(VEND,
game.prop[VEND]==VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS);
return GO_CLEAROBJ;
}
@ -230,8 +230,10 @@ static int vcarry(token_t verb, token_t obj)
}
spk = YOU_JOKING;
if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS;
if (obj == BEAR && game.prop[BEAR] == 1)spk = BEAR_CHAINED;
if (obj == CHAIN && game.prop[BEAR] != 0)spk = STILL_LOCKED;
if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR)
spk = BEAR_CHAINED;
if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR)
spk = STILL_LOCKED;
if (obj == URN)spk = URN_NOBUDGE;
if (obj == CAVITY)spk = DOUGHNUT_HOLES;
if (obj == BLOOD)spk = FEW_DROPS;
@ -298,26 +300,33 @@ static int chain(token_t verb)
int spk;
if (verb != LOCK) {
spk = CHAIN_UNLOCKED;
if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS;
if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED;
if (game.prop[BEAR] == UNTAMED_BEAR)
spk = BEAR_BLOCKS;
if (game.prop[CHAIN] == 0)
spk = ALREADY_UNLOCKED;
if (spk != CHAIN_UNLOCKED) {
rspeak(spk);
return GO_CLEAROBJ;
}
game.prop[CHAIN] = 0;
game.fixed[CHAIN] = 0;
if (game.prop[BEAR] != 3)game.prop[BEAR] = 2;
if (game.prop[BEAR] != BEAR_DEAD)
game.prop[BEAR] = CONTENTED_BEAR;
/* FIXME: Arithmetic on state numbers */
game.fixed[BEAR] = 2 - game.prop[BEAR];
} else {
spk = CHAIN_LOCKED;
if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED;
if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE;
if (game.prop[CHAIN] != 0)
spk = ALREADY_LOCKED;
if (game.loc != objects[CHAIN].plac)
spk = NO_LOCKSITE;
if (spk != CHAIN_LOCKED) {
rspeak(spk);
return GO_CLEAROBJ;
}
game.prop[CHAIN] = 2;
if (TOTING(CHAIN))drop(CHAIN, game.loc);
if (TOTING(CHAIN))
drop(CHAIN, game.loc);
game.fixed[CHAIN] = -1;
}
rspeak(spk);
@ -492,11 +501,13 @@ static int feed(token_t verb, token_t obj)
spk = REALLY_MAD;
}
} else if (obj == BEAR) {
if (game.prop[BEAR] == 0)spk = NOTHING_EDIBLE;
if (game.prop[BEAR] == 3)spk = RIDICULOUS_ATTEMPT;
if (game.prop[BEAR] == UNTAMED_BEAR)
spk = NOTHING_EDIBLE;
if (game.prop[BEAR] == BEAR_DEAD)
spk = RIDICULOUS_ATTEMPT;
if (HERE(FOOD)) {
DESTROY(FOOD);
game.prop[BEAR] = 1;
game.prop[BEAR] = SITTING_BEAR;
game.fixed[AXE] = 0;
game.prop[AXE] = 0;
spk = BEAR_TAMED;
@ -931,7 +942,7 @@ static int throw (FILE *cmdin, struct command_t *command)
return throw_support(TROLL_RETURNS);
else if (AT(OGRE))
return throw_support(OGRE_DODGE);
else if (HERE(BEAR) && game.prop[BEAR] == 0) {
else if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) {
/* This'll teach him to throw the axe at the bear! */
drop(AXE, game.loc);
game.fixed[AXE] = -1;