Magic-number elimination.
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parent
1ed8126912
commit
b5260417dd
3 changed files with 37 additions and 24 deletions
43
actions.c
43
actions.c
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@ -28,7 +28,8 @@ static int attack(FILE *input, struct command_t *command)
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if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON;
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if (AT(TROLL))obj = obj * NOBJECTS + TROLL;
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if (AT(OGRE))obj = obj * NOBJECTS + OGRE;
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if (HERE(BEAR) && game.prop[BEAR] == 0)obj = obj * NOBJECTS + BEAR;
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if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR)
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obj = obj * NOBJECTS + BEAR;
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if (obj > NOBJECTS) return GO_UNKNOWN;
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if (obj == 0) {
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/* Can't attack bird or machine by throwing axe. */
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@ -50,9 +51,8 @@ static int attack(FILE *input, struct command_t *command)
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DESTROY(BIRD);
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spk = BIRD_DEAD;
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} else if (obj == VEND) {
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bool blocking = (game.prop[VEND] == VEND_BLOCKS);
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game.prop[VEND] = blocking ? VEND_UNBLOCKS : VEND_BLOCKS;
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rspeak(blocking ? MACHINE_SWINGOUT : MACHINE_SWINGBACK);
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state_change(VEND,
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game.prop[VEND]==VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS);
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return GO_CLEAROBJ;
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}
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@ -230,8 +230,10 @@ static int vcarry(token_t verb, token_t obj)
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}
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spk = YOU_JOKING;
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if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS;
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if (obj == BEAR && game.prop[BEAR] == 1)spk = BEAR_CHAINED;
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if (obj == CHAIN && game.prop[BEAR] != 0)spk = STILL_LOCKED;
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if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR)
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spk = BEAR_CHAINED;
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if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR)
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spk = STILL_LOCKED;
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if (obj == URN)spk = URN_NOBUDGE;
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if (obj == CAVITY)spk = DOUGHNUT_HOLES;
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if (obj == BLOOD)spk = FEW_DROPS;
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@ -298,26 +300,33 @@ static int chain(token_t verb)
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int spk;
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if (verb != LOCK) {
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spk = CHAIN_UNLOCKED;
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if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS;
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if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED;
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if (game.prop[BEAR] == UNTAMED_BEAR)
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spk = BEAR_BLOCKS;
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if (game.prop[CHAIN] == 0)
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spk = ALREADY_UNLOCKED;
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if (spk != CHAIN_UNLOCKED) {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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game.prop[CHAIN] = 0;
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game.fixed[CHAIN] = 0;
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if (game.prop[BEAR] != 3)game.prop[BEAR] = 2;
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if (game.prop[BEAR] != BEAR_DEAD)
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game.prop[BEAR] = CONTENTED_BEAR;
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/* FIXME: Arithmetic on state numbers */
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game.fixed[BEAR] = 2 - game.prop[BEAR];
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} else {
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spk = CHAIN_LOCKED;
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if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED;
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if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE;
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if (game.prop[CHAIN] != 0)
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spk = ALREADY_LOCKED;
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if (game.loc != objects[CHAIN].plac)
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spk = NO_LOCKSITE;
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if (spk != CHAIN_LOCKED) {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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game.prop[CHAIN] = 2;
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if (TOTING(CHAIN))drop(CHAIN, game.loc);
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if (TOTING(CHAIN))
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drop(CHAIN, game.loc);
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game.fixed[CHAIN] = -1;
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}
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rspeak(spk);
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@ -492,11 +501,13 @@ static int feed(token_t verb, token_t obj)
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spk = REALLY_MAD;
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}
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} else if (obj == BEAR) {
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if (game.prop[BEAR] == 0)spk = NOTHING_EDIBLE;
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if (game.prop[BEAR] == 3)spk = RIDICULOUS_ATTEMPT;
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if (game.prop[BEAR] == UNTAMED_BEAR)
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spk = NOTHING_EDIBLE;
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if (game.prop[BEAR] == BEAR_DEAD)
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spk = RIDICULOUS_ATTEMPT;
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if (HERE(FOOD)) {
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DESTROY(FOOD);
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game.prop[BEAR] = 1;
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game.prop[BEAR] = SITTING_BEAR;
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game.fixed[AXE] = 0;
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game.prop[AXE] = 0;
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spk = BEAR_TAMED;
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@ -931,7 +942,7 @@ static int throw (FILE *cmdin, struct command_t *command)
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return throw_support(TROLL_RETURNS);
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else if (AT(OGRE))
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return throw_support(OGRE_DODGE);
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else if (HERE(BEAR) && game.prop[BEAR] == 0) {
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else if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) {
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/* This'll teach him to throw the axe at the bear! */
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drop(AXE, game.loc);
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game.fixed[AXE] = -1;
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