Documentation polishing.

This commit is contained in:
Eric S. Raymond 2024-02-05 07:43:23 -05:00
parent 6174129116
commit b610a62685

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@ -20,9 +20,9 @@ adventure". To learn more about the changes since the 350-point
original, type 'news' at the command prompt.
There is an 'adventure' in the BSD games package that is a C port by
Jim Gillogly of the Don Woods's 1977 version of this game. To avoid a name
collision, this game builds as 'advent', reflecting the fact that the
PDP-10 on which the game originally ran limited filenames to 6 characters.
Jim Gillogly of the 1977 version. To avoid a name collision, this game
builds as 'advent', reflecting the fact that the PDP-10 on which the
game originally ran limited filenames to 6 characters.
This version is released as open source with the permission and
encouragement of the original authors.
@ -34,7 +34,8 @@ command history.
Some minor bugs and message typos have been fixed. Otherwise, the
"version" command is almost the only way to tell you're not running
Don's 1977 version.
Don's 1977 version until you get to the new cave sections added for
2.5.
To exit the game, type Ctrl-D (EOF).
@ -44,9 +45,9 @@ There have been no gameplay changes.
-l:: Log commands to specified file.
-r:: Restore game from specified file
-r:: Restore game from specified save file
-a:: Load from specified file and autosave to it on exit or signal.
-a:: Load from specified save file and autosave to it on exit or signal.
-o:: Old-style. Reverts some minor cosmetic fixes in game
messages. Restores original interface, no prompt or line editing.
@ -59,9 +60,9 @@ argument of '-' is taken as a directive to read from standard input.
== BUGS ==
The binary save file format is fragile, dependent on your machine word
size and endianness, and unlikely to survive through version bumps. There
is a version check.
The binary save file format is fragile, dependent on your machine's
endianness, and unlikely to survive through version bumps. There are
version and emdianness checks when attempting to restore from a save.
The input parser was the first attempt *ever* at natural-language
parsing in a game and has some known deficiencies. While later text