Wire Section 8 YAML to runtime.

This commit is contained in:
Eric S. Raymond 2017-06-26 00:09:50 -04:00
parent 3025388932
commit b626371b6c
3 changed files with 37 additions and 27 deletions

View file

@ -14,7 +14,7 @@ static int attack(FILE *input, struct command_t *command)
{ {
vocab_t verb = command->verb; vocab_t verb = command->verb;
vocab_t obj = command->obj; vocab_t obj = command->obj;
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == 0 || obj == INTRANSITIVE) { if (obj == 0 || obj == INTRANSITIVE) {
if (ATDWRF(game.loc) > 0) if (ATDWRF(game.loc) > 0)
obj = DWARF; obj = DWARF;
@ -177,7 +177,7 @@ static void blast(void)
static int vbreak(token_t verb, token_t obj) static int vbreak(token_t verb, token_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */ /* Break. Only works for mirror in repository and, of course, the vase. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == MIRROR)spk = TOO_FAR; if (obj == MIRROR)spk = TOO_FAR;
if (obj == VASE && game.prop[VASE] == 0) { if (obj == VASE && game.prop[VASE] == 0) {
if (TOTING(VASE))DROP(VASE, game.loc); if (TOTING(VASE))DROP(VASE, game.loc);
@ -323,7 +323,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
* bird (might attack snake or dragon) and cage (might contain bird) and vase. * bird (might attack snake or dragon) and cage (might contain bird) and vase.
* Drop coins at vending machine for extra batteries. */ * Drop coins at vending machine for extra batteries. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (!just_do_it) { if (!just_do_it) {
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2;
if (!TOTING(obj)) { if (!TOTING(obj)) {
@ -398,7 +398,7 @@ static int drink(token_t verb, token_t obj)
/* Drink. If no object, assume water and look for it here. If water is in /* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */ * the bottle, drink that, else must be at a water loc, so drink stream. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return GO_UNKNOWN; return GO_UNKNOWN;
if (obj != BLOOD) { if (obj != BLOOD) {
@ -422,7 +422,7 @@ static int eat(token_t verb, token_t obj)
/* Eat. Intransitive: assume food if present, else ask what. Transitive: food /* Eat. Intransitive: assume food if present, else ask what. Transitive: food
* ok, some things lose appetite, rest are ridiculous. */ * ok, some things lose appetite, rest are ridiculous. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (!HERE(FOOD)) if (!HERE(FOOD))
return GO_UNKNOWN; return GO_UNKNOWN;
@ -444,7 +444,7 @@ static int eat(token_t verb, token_t obj)
static int extinguish(token_t verb, int obj) static int extinguish(token_t verb, int obj)
/* Extinguish. Lamp, urn, dragon/volcano (nice try). */ /* Extinguish. Lamp, urn, dragon/volcano (nice try). */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
obj = LAMP; obj = LAMP;
@ -469,7 +469,7 @@ static int feed(token_t verb, token_t obj)
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */ * mad. Bear, special. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == BIRD) { if (obj == BIRD) {
rspeak(BIRD_PINING); rspeak(BIRD_PINING);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -511,7 +511,7 @@ int fill(token_t verb, token_t obj)
* is nasty.) */ * is nasty.) */
{ {
int k; int k;
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == VASE) { if (obj == VASE) {
spk = ARENT_CARRYING; spk = ARENT_CARRYING;
if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; if (LIQLOC(game.loc) == 0)spk = FILL_INVALID;
@ -569,7 +569,7 @@ int fill(token_t verb, token_t obj)
static int find(token_t verb, token_t obj) static int find(token_t verb, token_t obj)
/* Find. Might be carrying it, or it might be here. Else give caveat. */ /* Find. Might be carrying it, or it might be here. Else give caveat. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (AT(obj) || if (AT(obj) ||
(LIQUID() == obj && AT(BOTTLE)) || (LIQUID() == obj && AT(BOTTLE)) ||
obj == LIQLOC(game.loc) || obj == LIQLOC(game.loc) ||
@ -584,7 +584,7 @@ static int find(token_t verb, token_t obj)
static int fly(token_t verb, token_t obj) static int fly(token_t verb, token_t obj)
/* Fly. Snide remarks unless hovering rug is here. */ /* Fly. Snide remarks unless hovering rug is here. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (game.prop[RUG] != 2)spk = RUG_NOTHING2; if (game.prop[RUG] != 2)spk = RUG_NOTHING2;
if (!HERE(RUG))spk = FLAP_ARMS; if (!HERE(RUG))spk = FLAP_ARMS;
@ -637,7 +637,7 @@ static int inven(void)
static int light(token_t verb, token_t obj) static int light(token_t verb, token_t obj)
/* Light. Applicable only to lamp and urn. */ /* Light. Applicable only to lamp and urn. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
obj = LAMP; obj = LAMP;
@ -704,7 +704,7 @@ static int listen(void)
static int lock(token_t verb, token_t obj) static int lock(token_t verb, token_t obj)
/* Lock, unlock, no object given. Assume various things if present. */ /* Lock, unlock, no object given. Assume various things if present. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
spk = NOTHING_LOCKED; spk = NOTHING_LOCKED;
if (HERE(CLAM))obj = CLAM; if (HERE(CLAM))obj = CLAM;
@ -750,7 +750,7 @@ static int pour(token_t verb, token_t obj)
/* Pour. If no object, or object is bottle, assume contents of bottle. /* Pour. If no object, or object is bottle, assume contents of bottle.
* special tests for pouring water or oil on plant or rusty door. */ * special tests for pouring water or oil on plant or rusty door. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj == BOTTLE || obj == 0)obj = LIQUID(); if (obj == BOTTLE || obj == 0)obj = LIQUID();
if (obj == 0) return GO_UNKNOWN; if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) { if (!TOTING(obj)) {
@ -816,7 +816,7 @@ static int read(struct command_t command)
} else if (command.obj == OYSTER && !game.clshnt && game.closed) { } else if (command.obj == OYSTER && !game.clshnt && game.closed) {
game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
} else if (object_descriptions[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { } else if (object_descriptions[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) {
rspeak(ACTSPK[command.verb]); rspeak(actspk[command.verb]);
} else } else
pspeak(command.obj, study, game.prop[command.obj]); pspeak(command.obj, study, game.prop[command.obj]);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -845,7 +845,7 @@ static int reservoir(void)
static int rub(token_t verb, token_t obj) static int rub(token_t verb, token_t obj)
/* Rub. Yields various snide remarks except for lit urn. */ /* Rub. Yields various snide remarks except for lit urn. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if (obj != LAMP) if (obj != LAMP)
spk = PECULIAR_NOTHING; spk = PECULIAR_NOTHING;
if (obj == URN && game.prop[URN] == 2) { if (obj == URN && game.prop[URN] == 2) {
@ -893,7 +893,7 @@ static int throw (FILE *cmdin, struct command_t *command)
* (Only way to do so!) Axe also special for dragon, bear, and * (Only way to do so!) Axe also special for dragon, bear, and
* troll. Treasures special for troll. */ * troll. Treasures special for troll. */
{ {
int spk = ACTSPK[command->verb]; int spk = actspk[command->verb];
if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2; if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2;
if (!TOTING(command->obj)) { if (!TOTING(command->obj)) {
rspeak(spk); rspeak(spk);
@ -955,7 +955,7 @@ static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
if (obj != DWARF || !game.closed) { if (obj != DWARF || !game.closed) {
rspeak(ACTSPK[verb]); rspeak(actspk[verb]);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else { } else {
rspeak(PROD_DWARF); rspeak(PROD_DWARF);
@ -966,7 +966,7 @@ static int wake(token_t verb, token_t obj)
static int wave(token_t verb, token_t obj) static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
int spk = ACTSPK[verb]; int spk = actspk[verb];
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING;
if (obj != ROD || if (obj != ROD ||
!TOTING(obj) || !TOTING(obj) ||
@ -1005,7 +1005,7 @@ int action(FILE *input, struct command_t *command)
* unless verb is "say", which snarfs arbitrary second word. * unless verb is "say", which snarfs arbitrary second word.
*/ */
{ {
token_t spk = ACTSPK[command->verb]; token_t spk = actspk[command->verb];
if (command->part == unknown) { if (command->part == unknown) {
/* Analyse an object word. See if the thing is here, whether /* Analyse an object word. See if the thing is here, whether

View file

@ -7,7 +7,6 @@
* 12600 words of message text (LINES, LINSIZ). * 12600 words of message text (LINES, LINSIZ).
* 885 travel options (TRAVEL, TRVSIZ). * 885 travel options (TRAVEL, TRVSIZ).
* 330 vocabulary words (KTAB, ATAB, TABSIZ). * 330 vocabulary words (KTAB, ATAB, TABSIZ).
* 35 "action" verbs (ACTSPK, VRBSIZ).
* There are also limits which cannot be exceeded due to the structure of * There are also limits which cannot be exceeded due to the structure of
* the database. (E.G., The vocabulary uses n/1000 to determine word type, * the database. (E.G., The vocabulary uses n/1000 to determine word type,
* so there can't be more than 1000 words.) These upper limits are: * so there can't be more than 1000 words.) These upper limits are:
@ -60,8 +59,6 @@
* or "attack"). Else, if M=3, the word is a special case verb (such as * or "attack"). Else, if M=3, the word is a special case verb (such as
* "dig") and N % 1000 is an index into section 6. Objects from 50 to * "dig") and N % 1000 is an index into section 6. Objects from 50 to
* (currently, anyway) 79 are considered treasures (for pirate, closeout). * (currently, anyway) 79 are considered treasures (for pirate, closeout).
* Section 8: Action defaults. Each line contains an "action-verb" number and
* the index (in section 6) of the default message for the verb.
* Section 0: End of database. * Section 0: End of database.
* *
* Other sections are obsolete and ignored */ * Other sections are obsolete and ignored */
@ -99,7 +96,6 @@ long LINES[LINSIZ + 1];
long TRAVEL[TRVSIZ + 1]; long TRAVEL[TRVSIZ + 1];
long KTAB[TABSIZ + 1]; long KTAB[TABSIZ + 1];
long ATAB[TABSIZ + 1]; long ATAB[TABSIZ + 1];
long ACTSPK[VRBSIZ + 1];
static long GETTXT(long SKIP, long ONEWRD, long UPPER) static long GETTXT(long SKIP, long ONEWRD, long UPPER)
{ {
@ -297,12 +293,12 @@ static void read_initial_locations(FILE* database)
} }
} }
/* Read default message numbers for action verbs, store in ACTSPK. */ /* Read default message numbers for action verbs. */
static void read_action_verb_message_nr(FILE* database) static void read_action_verb_message_nr(FILE* database)
{ {
long verb; long verb;
while ((verb = GETNUM(database)) != -1) { while ((verb = GETNUM(database)) != -1) {
ACTSPK[verb] = GETNUM(NULL); /* now declared in YAML */
} }
} }
@ -465,7 +461,6 @@ static void write_file(FILE* header_file)
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL"); write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
write_1d(header_file, KTAB, TABSIZ + 1, "KTAB"); write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
write_1d(header_file, ATAB, TABSIZ + 1, "ATAB"); write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");
write_1d(header_file, ACTSPK, VRBSIZ + 1, "ACTSPK");
fprintf(header_file, "#undef LOCATION\n"); fprintf(header_file, "#undef LOCATION\n");
fprintf(header_file, "#undef INITIALIZE\n"); fprintf(header_file, "#undef INITIALIZE\n");

View file

@ -103,6 +103,7 @@ extern const obituary_t obituaries[];
extern const hint_t hints[]; extern const hint_t hints[];
extern long conditions[]; extern long conditions[];
extern const vocabulary_t vocabulary[]; extern const vocabulary_t vocabulary[];
extern const long actspk[];
#define NLOCATIONS {} #define NLOCATIONS {}
#define NOBJECTS {} #define NOBJECTS {}
@ -110,6 +111,7 @@ extern const vocabulary_t vocabulary[];
#define NCLASSES {} #define NCLASSES {}
#define NDEATHS {} #define NDEATHS {}
#define NTHRESHOLDS {} #define NTHRESHOLDS {}
#define NVERBS {}
enum arbitrary_messages_refs {{ enum arbitrary_messages_refs {{
{} {}
@ -170,6 +172,11 @@ const vocabulary_t vocabulary[] = {{
{} {}
}}; }};
const long actspk[] = {{
NO_MESSAGE,
{}
}};
/* end */ /* end */
""" """
@ -404,6 +411,12 @@ def get_vocabulary(vocabulary):
voc_str = voc_str[:-1] # trim trailing newline voc_str = voc_str[:-1] # trim trailing newline
return voc_str return voc_str
def get_actspk(actspk):
res = ""
for (i, word) in actspk.items():
res += " %s,\n" % word
return res
if __name__ == "__main__": if __name__ == "__main__":
with open(yaml_name, "r") as f: with open(yaml_name, "r") as f:
db = yaml.load(f) db = yaml.load(f)
@ -421,6 +434,7 @@ if __name__ == "__main__":
get_hints(db["hints"], db["arbitrary_messages"]), get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]), get_condbits(db["locations"]),
get_vocabulary(db["vocabulary"]), get_vocabulary(db["vocabulary"]),
get_actspk(db["actspk"]),
) )
h = h_template.format( h = h_template.format(
@ -430,6 +444,7 @@ if __name__ == "__main__":
len(db["classes"]), len(db["classes"]),
len(db["obituaries"]), len(db["obituaries"]),
len(db["turn_thresholds"]), len(db["turn_thresholds"]),
len(db["actspk"]),
get_refs(db["arbitrary_messages"]), get_refs(db["arbitrary_messages"]),
get_refs(db["locations"]), get_refs(db["locations"]),
get_refs(db["object_descriptions"]), get_refs(db["object_descriptions"]),