Back out the behavior change to magic words outside the Giant's Room.

There are twi reasons for this. One is to decompolicate verifying
the fix for issue $85: revisiting "fee fie foe foo" and "fum". The
other is because I'm now convinced that the test should notr be
"Are you in the Giant's Room" but :Have you read the grafitti there?
This commit is contained in:
Eric S. Raymond 2023-04-02 17:53:09 -04:00
parent d9ddf4d805
commit b86d4afd20
3 changed files with 4 additions and 15 deletions

View file

@ -228,13 +228,7 @@ static phase_codes_t bigwords(vocab_t id)
}
} else {
fum:
if (game.loc == LOC_GIANTROOM || settings.oldstyle) {
rspeak(START_OVER);
} else {
/* This is new behavior in Open Adventure - sounds better when
* player isn't in the Giant Room. */
rspeak(NOTHING_HAPPENS);
}
rspeak(START_OVER);
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;
}

View file

@ -53,11 +53,6 @@ Bug fixes:
* Response to an attempt to unlock the oyster while carrying it was incorrect.
* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
the room ("...can't you read?"). The new message is "Nothing happens."
The -o option reverts this change.
* Attempting to extinguish an unlit urn caused it to lose its oil.
* "A crystal bridge now spans the fissure." (progressive present) was

View file

@ -15,11 +15,11 @@ You're in front of building.
> foo
Nothing happens.
What's the matter, can't you read? Now you'd best start over.
> say foo
Nothing happens.
What's the matter, can't you read? Now you'd best start over.
> in
@ -75,7 +75,7 @@ OK
> find foo
Nothing happens.
What's the matter, can't you read? Now you'd best start over.
> z