Back out the behavior change to magic words outside the Giant's Room.
There are twi reasons for this. One is to decompolicate verifying the fix for issue $85: revisiting "fee fie foe foo" and "fum". The other is because I'm now convinced that the test should notr be "Are you in the Giant's Room" but :Have you read the grafitti there?
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3 changed files with 4 additions and 15 deletions
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@ -228,13 +228,7 @@ static phase_codes_t bigwords(vocab_t id)
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}
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} else {
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fum:
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if (game.loc == LOC_GIANTROOM || settings.oldstyle) {
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rspeak(START_OVER);
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} else {
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/* This is new behavior in Open Adventure - sounds better when
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* player isn't in the Giant Room. */
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rspeak(NOTHING_HAPPENS);
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}
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rspeak(START_OVER);
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game.foobar = WORD_EMPTY;
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return GO_CLEAROBJ;
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}
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@ -53,11 +53,6 @@ Bug fixes:
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* Response to an attempt to unlock the oyster while carrying it was incorrect.
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* Behavior when saying the giant's magic words outside his room wasn't
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quite correct - the game responded as though the player were in
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the room ("...can't you read?"). The new message is "Nothing happens."
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The -o option reverts this change.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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* "A crystal bridge now spans the fissure." (progressive present) was
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@ -15,11 +15,11 @@ You're in front of building.
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> foo
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Nothing happens.
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What's the matter, can't you read? Now you'd best start over.
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> say foo
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Nothing happens.
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What's the matter, can't you read? Now you'd best start over.
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> in
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@ -75,7 +75,7 @@ OK
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> find foo
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Nothing happens.
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What's the matter, can't you read? Now you'd best start over.
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> z
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