Back out the behavior change to magic words outside the Giant's Room.

There are twi reasons for this. One is to decompolicate verifying
the fix for issue $85: revisiting "fee fie foe foo" and "fum". The
other is because I'm now convinced that the test should notr be
"Are you in the Giant's Room" but :Have you read the grafitti there?
This commit is contained in:
Eric S. Raymond 2023-04-02 17:53:09 -04:00
parent d9ddf4d805
commit b86d4afd20
3 changed files with 4 additions and 15 deletions

View file

@ -228,13 +228,7 @@ static phase_codes_t bigwords(vocab_t id)
}
} else {
fum:
if (game.loc == LOC_GIANTROOM || settings.oldstyle) {
rspeak(START_OVER);
} else {
/* This is new behavior in Open Adventure - sounds better when
* player isn't in the Giant Room. */
rspeak(NOTHING_HAPPENS);
}
rspeak(START_OVER);
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;
}