Back out the behavior change to magic words outside the Giant's Room.
There are twi reasons for this. One is to decompolicate verifying the fix for issue $85: revisiting "fee fie foe foo" and "fum". The other is because I'm now convinced that the test should notr be "Are you in the Giant's Room" but :Have you read the grafitti there?
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3 changed files with 4 additions and 15 deletions
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@ -228,13 +228,7 @@ static phase_codes_t bigwords(vocab_t id)
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}
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} else {
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fum:
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if (game.loc == LOC_GIANTROOM || settings.oldstyle) {
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rspeak(START_OVER);
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} else {
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/* This is new behavior in Open Adventure - sounds better when
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* player isn't in the Giant Room. */
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rspeak(NOTHING_HAPPENS);
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}
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rspeak(START_OVER);
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game.foobar = WORD_EMPTY;
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return GO_CLEAROBJ;
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}
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