More history of non-influence.
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@ -120,12 +120,17 @@ rediscovered by computer historians many years after Adventure
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shipped.
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There was also Hunt The Wumpus <<WUMPUS>>, written by Gregory Yob in
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1972. Though the wumpus was (much) later included as a monster in the
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Nethack roguelike game, this was done in a spirit of conscious
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museumization well after early roguelikes. There is no evidence that
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Yob's original (circulated in BASIC among microcomputer enthusiasts)
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was known to the ARPANET- and minicomputer-centered culture Crowther
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and Woods were part of until well after Adventure was written.
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1972. There is no evidence that Yob's original (circulated
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in BASIC among microcomputer enthusiasts) was known to the ARPANET-
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and minicomputer-centered culture Crowther and Woods were part of
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until well after Adventure was written.
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(I was a developer of the Nethack roguelike early in that game's
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history; we knew of Hunt The Wumpus then from its early Unix port, but
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it didn't influence us either, nor in any apparent way the designers
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of other early roguelikes. After my time the wumpus was included as a
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monster in Nethack, but this was done in a spirit of conscious
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museumization after historians rediscovered Yob's game.)
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Neither of these games used an attempt at a natural-language parser
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even as primitive as Adventure's.
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