Little more less magic in dragon state

This commit is contained in:
NHOrus 2017-07-01 17:44:58 +03:00
parent 9355882cac
commit b8d86b840d

View file

@ -25,7 +25,7 @@ static int attack(struct command_t *command)
obj = DWARF; obj = DWARF;
if (HERE(SNAKE)) if (HERE(SNAKE))
obj = obj * NOBJECTS + SNAKE; obj = obj * NOBJECTS + SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0) if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS)
obj = obj * NOBJECTS + DRAGON; obj = obj * NOBJECTS + DRAGON;
if (AT(TROLL)) if (AT(TROLL))
obj = obj * NOBJECTS + TROLL; obj = obj * NOBJECTS + TROLL;
@ -107,7 +107,7 @@ static int attack(struct command_t *command)
spk = ALREADY_DEAD; spk = ALREADY_DEAD;
break; break;
} }
} else if (obj == DRAGON && game.prop[DRAGON] == 0) { } else if (obj == DRAGON && game.prop[DRAGON] == DRAGON_BARS) {
/* Fun stuff for dragon. If he insists on attacking it, win! /* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still * Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there, * fixed), move rug there (not fixed), and move him there,
@ -432,7 +432,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
drop(BATTERY, game.loc); drop(BATTERY, game.loc);
pspeak(BATTERY, look, FRESH_BATTERIES); pspeak(BATTERY, look, FRESH_BATTERIES);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) {
rspeak(BIRD_BURNT); rspeak(BIRD_BURNT);
DESTROY(BIRD); DESTROY(BIRD);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -554,7 +554,7 @@ static int feed(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
spk = NOTHING_EDIBLE; spk = NOTHING_EDIBLE;
if (obj == DRAGON && game.prop[DRAGON] != 0) if (obj == DRAGON && game.prop[DRAGON] != DRAGON_BARS)
spk = RIDICULOUS_ATTEMPT; spk = RIDICULOUS_ATTEMPT;
if (obj == TROLL) if (obj == TROLL)
spk = TROLL_VICES; spk = TROLL_VICES;
@ -1031,7 +1031,7 @@ static int throw (struct command_t *command)
else { else {
int i = atdwrf(game.loc); int i = atdwrf(game.loc);
if (i <= 0) { if (i <= 0) {
if (AT(DRAGON) && game.prop[DRAGON] == 0) if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS)
return throw_support(DRAGON_SCALES); return throw_support(DRAGON_SCALES);
if (AT(TROLL)) if (AT(TROLL))
return throw_support(TROLL_RETURNS); return throw_support(TROLL_RETURNS);