Capture clock variables into the game-state block.
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5 changed files with 26 additions and 23 deletions
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@ -201,7 +201,7 @@ L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
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if(OBJ == CHAIN) goto L9048;
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if(!CLOSNG) goto L9043;
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K=130;
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if(!PANIC)CLOCK2=15;
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if(!PANIC)game.clock2=15;
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PANIC=true;
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return(2010);
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@ -533,7 +533,7 @@ L8305: DATIME(&I,&K);
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* suspended or resumed are guaranteed to match. If unsure whether a value
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* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
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* with junk variables to bring it up to 7 values. */
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SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
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SAVWDS(ABBNUM,BLKLIN,BONUS,game.clock1,game.clock2,CLOSED,CLOSNG);
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SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);
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SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
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SAVWDS(OBJ,game.oldlc2,game.oldloc,OLDOBJ,PANIC,SAVED,SETUP);
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