Capture clock variables into the game-state block.

This commit is contained in:
Eric S. Raymond 2017-06-07 00:15:31 -04:00
parent c68b92d9da
commit bb78ca96ce
5 changed files with 26 additions and 23 deletions

View file

@ -14,6 +14,8 @@ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
struct game_t {
long clock1;
long clock2;
long oldloc;
long oldlc2;
long zzword;
@ -91,7 +93,7 @@ extern void score(long);
extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
BIRD, BLOOD, BONUS,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT,
CLAM, CLOSED, CLOSNG, CLSHNT,
COINS, CONDS, DALTLC, DETAIL,
DKILL, DOOR, DPRSSN, DRAGON, DTOTAL, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD,