Capture clock variables into the game-state block.
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5 changed files with 26 additions and 23 deletions
2
funcs.h
2
funcs.h
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@ -29,7 +29,7 @@
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#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
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#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
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/* The following two functions were added to fix a bug (CLOCK1 decremented
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/* The following two functions were added to fix a bug (game.clock1 decremented
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* while in forest). They should probably be replaced by using another
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* "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
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* LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
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