Capture clock variables into the game-state block.

This commit is contained in:
Eric S. Raymond 2017-06-07 00:15:31 -04:00
parent c68b92d9da
commit bb78ca96ce
5 changed files with 26 additions and 23 deletions

View file

@ -29,7 +29,7 @@
#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
/* The following two functions were added to fix a bug (CLOCK1 decremented
/* The following two functions were added to fix a bug (game.clock1 decremented
* while in forest). They should probably be replaced by using another
* "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
* LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall