Capture clock variables into the game-state block.

This commit is contained in:
Eric S. Raymond 2017-06-07 00:15:31 -04:00
parent c68b92d9da
commit bb78ca96ce
5 changed files with 26 additions and 23 deletions

8
init.c
View file

@ -345,8 +345,8 @@ L1106: /*etc*/ ;
/* Other random flags and counters, as follows:
* ABBNUM How often we should print non-abbreviated descriptions
* BONUS Used to determine amount of bonus if he reaches closing
* CLOCK1 Number of turns from finding last treasure till closing
* CLOCK2 Number of turns from first warning till blinding flash
* game.clock1 Number of turns from finding last treasure till closing
* game.clock2 Number of turns from first warning till blinding flash
* CONDS Min value for cond(loc) if loc has any hints
* DETAIL How often we've said "not allowed to give more detail"
* DKILL Number of dwarves killed (unused in scoring, needed for msg)
@ -383,8 +383,8 @@ L1106: /*etc*/ ;
DKILL=0;
FOOBAR=0;
BONUS=0;
CLOCK1=30;
CLOCK2=50;
game.clock1=30;
game.clock2=50;
CONDS=SETBIT(11);
SAVED=0;
CLOSNG=false;