Fix compiler warnings.
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parent
bfa06be62d
commit
bd35d47139
2 changed files with 5 additions and 7 deletions
7
main.c
7
main.c
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@ -264,7 +264,7 @@ bool spotted_by_pirate(int i)
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/* The pirate's spotted him. He leaves him alone once we've
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* found chest. K counts if a treasure is here. If not, and
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* tally=1 for an unseen chest, let the pirate be spotted.
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* Note that game.place(CHEST)=0 might mean that he's thrown
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* Note that game.place[CHEST]=0 might mean that he's thrown
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* it to the troll, but in that case he's seen the chest
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* (game.prop=0). */
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if (game.loc == game.chloc || game.prop[CHEST] >= 0)
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@ -273,9 +273,7 @@ bool spotted_by_pirate(int i)
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for (int j=MINTRS; j<=MAXTRS; j++) {
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/* Pirate won't take pyramid from plover room or dark
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* room (too easy!). */
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if (j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD])) {
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if (HERE(j))
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k=1;
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if (j==PYRAM && (game.loc==PLAC[PYRAM] || game.loc==PLAC[EMRALD])) {
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return true;
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}
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if (TOTING(j)) {
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@ -297,7 +295,6 @@ bool spotted_by_pirate(int i)
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game.dloc[PIRATE]=game.chloc;
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game.odloc[PIRATE]=game.chloc;
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game.dseen[PIRATE]=false;
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return true;
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}
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if (HERE(j))
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