No magic, revert some experimental changes in pipeline

This commit is contained in:
NHOrus 2017-07-17 19:59:55 +03:00
parent 4c267c3e35
commit bd62b0d62f
2 changed files with 9 additions and 15 deletions

13
main.c
View file

@ -137,7 +137,7 @@ static bool fallback_handler(struct command_t command)
/* fallback handler for commands not handled by FORTRANish parser */
{
long sv;
char buf[2 * LINESIZE + 1];
char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
sprintf(buf, "%s %s", command.raw1, command.raw2);
if (sscanf(buf, "seed %ld", &sv) == 1) {
@ -146,8 +146,7 @@ static bool fallback_handler(struct command_t command)
// autogenerated, so don't charge user time for it.
--game.turns;
return true;
}
else if (sscanf(buf, "waste %ld", &sv) == 1) {
} else if (sscanf(buf, "waste %ld", &sv) == 1) {
game.limit -= sv;
printf("Game limit is now %ld\n", game.limit);
return true;
@ -909,10 +908,10 @@ static void lampcheck(void)
rspeak(REPLACE_BATTERIES);
game.prop[BATTERY] = DEAD_BATTERIES;
#ifdef __unused__
/* This code from the original game seems to have been faulty.
* No tests ever passed the guard, and with the guard removed
* the game hangs when the lamp limit is reached.
*/
/* This code from the original game seems to have been faulty.
* No tests ever passed the guard, and with the guard removed
* the game hangs when the lamp limit is reached.
*/
if (TOTING(BATTERY))
drop(BATTERY, game.loc);
#endif