Continuing cleanup of misc.c.
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1d3a087c39
commit
beac8d7f41
1 changed files with 39 additions and 47 deletions
86
misc.c
86
misc.c
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@ -306,8 +306,6 @@ long ALPH1, ALPH2, BYTE, DIV, I, W;
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* as is. any other value for case is the same as 0 but also causes
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* trailing blanks to be included (in anticipation of subsequent
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* additional text). */
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ALPH1=13*CASE+24;
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ALPH2=26*labs(CASE)+ALPH1;
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if(labs(CASE) > 1)ALPH1=ALPH2;
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@ -488,73 +486,68 @@ L3: LEXEME=KTAB[I];
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return(LEXEME);
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}
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void DSTROY(long OBJECT) {
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/* Permanently eliminate "OBJECT" by moving to a non-existent location. */
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MOVE(OBJECT,0);
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return;
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void DSTROY(long object)
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/* Permanently eliminate "object" by moving to a non-existent location. */
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{
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MOVE(object,0);
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}
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void JUGGLE(long OBJECT) {
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long I, J;
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void JUGGLE(long object)
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/* Juggle an object by picking it up and putting it down again, the purpose
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* being to get the object to the front of the chain of things at its loc. */
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{
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long i, j;
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I=game.place[OBJECT];
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J=game.fixed[OBJECT];
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MOVE(OBJECT,I);
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MOVE(OBJECT+NOBJECTS,J);
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return;
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i=game.place[object];
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j=game.fixed[object];
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MOVE(object,i);
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MOVE(object+NOBJECTS,j);
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}
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void MOVE(long OBJECT, long WHERE) {
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long FROM;
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void MOVE(long object, long where)
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/* Place any object anywhere by picking it up and dropping it. May
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* already be toting, in which case the carry is a no-op. Mustn't
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* pick up objects which are not at any loc, since carry wants to
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* remove objects from game.atloc chains. */
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{
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long from;
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/* Place any object anywhere by picking it up and dropping it. May already be
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* toting, in which case the carry is a no-op. Mustn't pick up objects which
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* are not at any loc, since carry wants to remove objects from game.atloc chains. */
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if(OBJECT > NOBJECTS) goto L1;
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FROM=game.place[OBJECT];
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goto L2;
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L1: {long x = OBJECT-NOBJECTS; FROM=game.fixed[x];}
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L2: if(FROM > 0 && FROM <= 300)CARRY(OBJECT,FROM);
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DROP(OBJECT,WHERE);
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return;
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if(object > NOBJECTS) goto L1;
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from=game.place[object];
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goto L2;
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L1: from=game.fixed[object-NOBJECTS];
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L2: if(from > 0 && from <= 300)
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CARRY(object,from);
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DROP(object,where);
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}
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long PUT(long OBJECT, long WHERE, long PVAL) {
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long X;
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long PUT(long object, long where, long pval)
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/* PUT is the same as MOVE, except it returns a value used to set up the
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* negated game.prop values for the repository objects. */
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MOVE(OBJECT,WHERE);
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X=(-1)-PVAL;
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return(X);
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{
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MOVE(object,where);
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return (-1)-pval;;
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}
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void CARRY(long OBJECT, long WHERE) {
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void CARRY(long object, long where) {
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long TEMP;
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/* Start toting an object, removing it from the list of things at its former
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* location. Incr holdng unless it was already being toted. If OBJECT>NOBJECTS
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* location. Incr holdng unless it was already being toted. If object>NOBJECTS
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* (moving "fixed" second loc), don't change game.place or game.holdng. */
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if(OBJECT > NOBJECTS) goto L5;
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if(game.place[OBJECT] == -1)return;
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game.place[OBJECT]= -1;
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if(object > NOBJECTS) goto L5;
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if(game.place[object] == -1)return;
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game.place[object]= -1;
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game.holdng=game.holdng+1;
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L5: if(game.atloc[WHERE] != OBJECT) goto L6;
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game.atloc[WHERE]=game.link[OBJECT];
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L5: if(game.atloc[where] != object) goto L6;
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game.atloc[where]=game.link[object];
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return;
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L6: TEMP=game.atloc[WHERE];
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L7: if(game.link[TEMP] == OBJECT) goto L8;
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L6: TEMP=game.atloc[where];
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L7: if(game.link[TEMP] == object) goto L8;
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TEMP=game.link[TEMP];
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goto L7;
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L8: game.link[TEMP]=game.link[OBJECT];
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L8: game.link[TEMP]=game.link[object];
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return;
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}
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@ -830,7 +823,6 @@ L20: printf("\nFile name: ");
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L30: if(IN)IGNORE(fread(ARR,sizeof(long),250,F));
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if(!IN)fwrite(ARR,sizeof(long),250,F);
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return;
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}
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void DATIME(long* D, long* T)
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