Unshadowed k2 into k3 in main.c

Reindented everything
This commit is contained in:
NHOrus 2017-06-29 20:11:53 +03:00
parent 5f44fccf4d
commit bf2fa227f0
7 changed files with 323 additions and 342 deletions

12
init.c
View file

@ -25,7 +25,7 @@ void initialise(void)
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
if (T_TERMINATE(travel[k]))
conditions[i] |= (1 << COND_FORCED);
conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;
}
@ -56,11 +56,11 @@ void initialise(void)
* not yet found, so we know when to close the cave. */
game.tally = 0;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (objects[treasure].inventory != 0)
game.prop[treasure] = -1;
game.tally = game.tally - game.prop[treasure];
}
if (objects[treasure].is_treasure) {
if (objects[treasure].inventory != 0)
game.prop[treasure] = -1;
game.tally = game.tally - game.prop[treasure];
}
}
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC