Unshadowed k2 into k3 in main.c

Reindented everything
This commit is contained in:
NHOrus 2017-06-29 20:11:53 +03:00
parent 5f44fccf4d
commit bf2fa227f0
7 changed files with 323 additions and 342 deletions

107
actions.c
View file

@ -28,7 +28,7 @@ static int attack(struct command_t *command)
if (AT(TROLL))obj = obj * NOBJECTS + TROLL; if (AT(TROLL))obj = obj * NOBJECTS + TROLL;
if (AT(OGRE))obj = obj * NOBJECTS + OGRE; if (AT(OGRE))obj = obj * NOBJECTS + OGRE;
if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR)
obj = obj * NOBJECTS + BEAR; obj = obj * NOBJECTS + BEAR;
if (obj > NOBJECTS) return GO_UNKNOWN; if (obj > NOBJECTS) return GO_UNKNOWN;
if (obj == 0) { if (obj == 0) {
/* Can't attack bird or machine by throwing axe. */ /* Can't attack bird or machine by throwing axe. */
@ -50,8 +50,8 @@ static int attack(struct command_t *command)
DESTROY(BIRD); DESTROY(BIRD);
spk = BIRD_DEAD; spk = BIRD_DEAD;
} else if (obj == VEND) { } else if (obj == VEND) {
state_change(VEND, state_change(VEND,
game.prop[VEND]==VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS); game.prop[VEND] == VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -85,17 +85,14 @@ static int attack(struct command_t *command)
* fixed), move rug there (not fixed), and move him there, * fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */ * too. Then do a null motion to get new description. */
rspeak(BARE_HANDS_QUERY); rspeak(BARE_HANDS_QUERY);
if(silent_yes()) if (silent_yes()) {
{ // FIXME: setting wd1 is a workaround for broken logic
// FIXME: setting wd1 is a workaround for broken logic command->wd1 = token_to_packed("Y");
command->wd1 = token_to_packed("Y"); } else {
} // FIXME: setting wd1 is a workaround for broken logic
else command->wd1 = token_to_packed("N");
{ return GO_CHECKFOO;
// FIXME: setting wd1 is a workaround for broken logic }
command->wd1 = token_to_packed("N");
return GO_CHECKFOO;
}
pspeak(DRAGON, look, 3); pspeak(DRAGON, look, 3);
game.prop[DRAGON] = 1; game.prop[DRAGON] = 1;
game.prop[RUG] = 0; game.prop[RUG] = 0;
@ -241,9 +238,9 @@ static int vcarry(token_t verb, token_t obj)
spk = YOU_JOKING; spk = YOU_JOKING;
if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS; if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS;
if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR) if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR)
spk = BEAR_CHAINED; spk = BEAR_CHAINED;
if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR) if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR)
spk = STILL_LOCKED; spk = STILL_LOCKED;
if (obj == URN)spk = URN_NOBUDGE; if (obj == URN)spk = URN_NOBUDGE;
if (obj == CAVITY)spk = DOUGHNUT_HOLES; if (obj == CAVITY)spk = DOUGHNUT_HOLES;
if (obj == BLOOD)spk = FEW_DROPS; if (obj == BLOOD)spk = FEW_DROPS;
@ -264,7 +261,7 @@ static int vcarry(token_t verb, token_t obj)
return (fill(verb, BOTTLE)); return (fill(verb, BOTTLE));
else { else {
if (game.prop[BOTTLE] != EMPTY_BOTTLE) if (game.prop[BOTTLE] != EMPTY_BOTTLE)
spk = BOTTLE_FULL; spk = BOTTLE_FULL;
if (!TOTING(BOTTLE))spk = NO_CONTAINER; if (!TOTING(BOTTLE))spk = NO_CONTAINER;
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -311,9 +308,9 @@ static int chain(token_t verb)
if (verb != LOCK) { if (verb != LOCK) {
spk = CHAIN_UNLOCKED; spk = CHAIN_UNLOCKED;
if (game.prop[BEAR] == UNTAMED_BEAR) if (game.prop[BEAR] == UNTAMED_BEAR)
spk = BEAR_BLOCKS; spk = BEAR_BLOCKS;
if (game.prop[CHAIN] == 0) if (game.prop[CHAIN] == 0)
spk = ALREADY_UNLOCKED; spk = ALREADY_UNLOCKED;
if (spk != CHAIN_UNLOCKED) { if (spk != CHAIN_UNLOCKED) {
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -321,22 +318,22 @@ static int chain(token_t verb)
game.prop[CHAIN] = 0; game.prop[CHAIN] = 0;
game.fixed[CHAIN] = 0; game.fixed[CHAIN] = 0;
if (game.prop[BEAR] != BEAR_DEAD) if (game.prop[BEAR] != BEAR_DEAD)
game.prop[BEAR] = CONTENTED_BEAR; game.prop[BEAR] = CONTENTED_BEAR;
/* FIXME: Arithmetic on state numbers */ /* FIXME: Arithmetic on state numbers */
game.fixed[BEAR] = 2 - game.prop[BEAR]; game.fixed[BEAR] = 2 - game.prop[BEAR];
} else { } else {
spk = CHAIN_LOCKED; spk = CHAIN_LOCKED;
if (game.prop[CHAIN] != 0) if (game.prop[CHAIN] != 0)
spk = ALREADY_LOCKED; spk = ALREADY_LOCKED;
if (game.loc != objects[CHAIN].plac) if (game.loc != objects[CHAIN].plac)
spk = NO_LOCKSITE; spk = NO_LOCKSITE;
if (spk != CHAIN_LOCKED) { if (spk != CHAIN_LOCKED) {
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
game.prop[CHAIN] = 2; game.prop[CHAIN] = 2;
if (TOTING(CHAIN)) if (TOTING(CHAIN))
drop(CHAIN, game.loc); drop(CHAIN, game.loc);
game.fixed[CHAIN] = -1; game.fixed[CHAIN] = -1;
} }
rspeak(spk); rspeak(spk);
@ -410,12 +407,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
if (obj == BOTTLE && k != 0) if (obj == BOTTLE && k != 0)
game.place[k] = LOC_NOWHERE; game.place[k] = LOC_NOWHERE;
if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED) if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED)
drop(BIRD, game.loc); drop(BIRD, game.loc);
drop(obj, game.loc); drop(obj, game.loc);
if (obj != BIRD) return GO_CLEAROBJ; if (obj != BIRD) return GO_CLEAROBJ;
game.prop[BIRD] = BIRD_UNCAGED; game.prop[BIRD] = BIRD_UNCAGED;
if (FOREST(game.loc)) if (FOREST(game.loc))
game.prop[BIRD] = BIRD_FOREST_UNCAGED; game.prop[BIRD] = BIRD_FOREST_UNCAGED;
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -472,7 +469,7 @@ static int extinguish(token_t verb, int obj)
int spk = actions[verb].message; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
obj = LAMP; obj = LAMP;
if (HERE(URN) && game.prop[URN] == 2)obj = obj * NOBJECTS + URN; if (HERE(URN) && game.prop[URN] == 2)obj = obj * NOBJECTS + URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
} }
@ -481,7 +478,7 @@ static int extinguish(token_t verb, int obj)
game.prop[URN] = game.prop[URN] / 2; game.prop[URN] = game.prop[URN] / 2;
spk = URN_DARK; spk = URN_DARK;
} else if (obj == LAMP) { } else if (obj == LAMP) {
state_change(LAMP, LAMP_DARK); state_change(LAMP, LAMP_DARK);
spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE; spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
} else if (obj == DRAGON || obj == VOLCANO) } else if (obj == DRAGON || obj == VOLCANO)
spk = BEYOND_POWER; spk = BEYOND_POWER;
@ -512,9 +509,9 @@ static int feed(token_t verb, token_t obj)
} }
} else if (obj == BEAR) { } else if (obj == BEAR) {
if (game.prop[BEAR] == UNTAMED_BEAR) if (game.prop[BEAR] == UNTAMED_BEAR)
spk = NOTHING_EDIBLE; spk = NOTHING_EDIBLE;
if (game.prop[BEAR] == BEAR_DEAD) if (game.prop[BEAR] == BEAR_DEAD)
spk = RIDICULOUS_ATTEMPT; spk = RIDICULOUS_ATTEMPT;
if (HERE(FOOD)) { if (HERE(FOOD)) {
DESTROY(FOOD); DESTROY(FOOD);
game.prop[BEAR] = SITTING_BEAR; game.prop[BEAR] = SITTING_BEAR;
@ -580,7 +577,7 @@ int fill(token_t verb, token_t obj)
if (LIQUID() != 0) if (LIQUID() != 0)
spk = BOTTLE_FULL; spk = BOTTLE_FULL;
if (spk == BOTTLED_WATER) { if (spk == BOTTLED_WATER) {
/* FIXME: Arithmetic on property values */ /* FIXME: Arithmetic on property values */
game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2; game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2;
k = LIQUID(); k = LIQUID();
if (TOTING(BOTTLE)) if (TOTING(BOTTLE))
@ -666,7 +663,7 @@ static int light(token_t verb, token_t obj)
int spk = actions[verb].message; int spk = actions[verb].message;
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
obj = LAMP; obj = LAMP;
if (HERE(URN) && game.prop[URN] == 1)obj = obj * NOBJECTS + URN; if (HERE(URN) && game.prop[URN] == 1)obj = obj * NOBJECTS + URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
} }
@ -689,7 +686,7 @@ static int light(token_t verb, token_t obj)
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
state_change(LAMP, LAMP_BRIGHT); state_change(LAMP, LAMP_BRIGHT);
if (game.wzdark) if (game.wzdark)
return GO_TOP; return GO_TOP;
else else
@ -706,21 +703,21 @@ static int listen(void)
if (k != SILENT) { if (k != SILENT) {
rspeak(k); rspeak(k);
if (locations[game.loc].loud) if (locations[game.loc].loud)
return GO_CLEAROBJ; return GO_CLEAROBJ;
else else
spk = NO_MESSAGE; spk = NO_MESSAGE;
} }
for (int i = 1; i <= NOBJECTS; i++) { for (int i = 1; i <= NOBJECTS; i++) {
if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0) if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0)
continue; continue;
int mi = game.prop[i]; int mi = game.prop[i];
if (i == BIRD) if (i == BIRD)
mi += 3 * game.blooded; mi += 3 * game.blooded;
long packed_zzword = token_to_packed(game.zzword); long packed_zzword = token_to_packed(game.zzword);
pspeak(i, hear, mi, packed_zzword); pspeak(i, hear, mi, packed_zzword);
spk = NO_MESSAGE; spk = NO_MESSAGE;
/* FIXME: Magic number, sensitive to bird state logic */ /* FIXME: Magic number, sensitive to bird state logic */
if (i == BIRD && game.prop[i] == 5) if (i == BIRD && game.prop[i] == 5)
DESTROY(BIRD); DESTROY(BIRD);
} }
rspeak(spk); rspeak(spk);
@ -763,8 +760,8 @@ static int lock(token_t verb, token_t obj)
if (!game.panic)game.clock2 = PANICTIME; if (!game.panic)game.clock2 = PANICTIME;
game.panic = true; game.panic = true;
} else { } else {
state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN); state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
} }
} }
@ -1005,7 +1002,7 @@ static int wave(token_t verb, token_t obj)
} }
/* FIXME: Arithemetic on proprty values */ /* FIXME: Arithemetic on proprty values */
if (HERE(BIRD)) if (HERE(BIRD))
spk = FREE_FLY + MOD(game.prop[BIRD], 2); spk = FREE_FLY + MOD(game.prop[BIRD], 2);
if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
drop(JADE, game.loc); drop(JADE, game.loc);
game.prop[JADE] = 0; game.prop[JADE] = 0;
@ -1086,7 +1083,7 @@ int action(struct command_t *command)
switch (command->part) { switch (command->part) {
case intransitive: case intransitive:
if (command->wd2 > 0 && command->verb != SAY) if (command->wd2 > 0 && command->verb != SAY)
return GO_WORD2; return GO_WORD2;
if (command->verb == SAY)command->obj = command->wd2; if (command->verb == SAY)command->obj = command->wd2;
if (command->obj == 0 || command->obj == INTRANSITIVE) { if (command->obj == 0 || command->obj == INTRANSITIVE) {
/* Analyse an intransitive verb (ie, no object given yet). */ /* Analyse an intransitive verb (ie, no object given yet). */
@ -1150,7 +1147,7 @@ int action(struct command_t *command)
case BRIEF: case BRIEF:
return brief(); return brief();
case READ: case READ:
command->obj = INTRANSITIVE; command->obj = INTRANSITIVE;
return read(*command); return read(*command);
case BREAK: case BREAK:
return GO_UNKNOWN; return GO_UNKNOWN;
@ -1166,8 +1163,8 @@ int action(struct command_t *command)
return listen(); return listen();
case PART: case PART:
return reservoir(); return reservoir();
default: default:
BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
} }
} }
/* FALLTHRU */ /* FALLTHRU */
@ -1198,7 +1195,7 @@ int action(struct command_t *command)
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
case GO: { case GO: {
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -1213,7 +1210,7 @@ int action(struct command_t *command)
case RUB: case RUB:
return rub(command->verb, command->obj); return rub(command->verb, command->obj);
case THROW: case THROW:
return throw(command); return throw (command);
case QUIT: { case QUIT: {
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -1261,11 +1258,11 @@ int action(struct command_t *command)
rspeak(spk); rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
case PART: case PART:
return reservoir(); return reservoir();
default: default:
BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
} }
case unknown: case unknown:
/* Unknown verb, couldn't deduce object - might need hint */ /* Unknown verb, couldn't deduce object - might need hint */
rspeak(WHAT_DO, command->wd1, command->wd1x); rspeak(WHAT_DO, command->wd1, command->wd1x);

View file

@ -59,8 +59,7 @@ int main(int argc, char *argv[])
} }
} }
if (savefilename == NULL) if (savefilename == NULL) {
{
fprintf(stderr, fprintf(stderr,
usage, argv[0]); usage, argv[0]);
fprintf(stderr, fprintf(stderr,
@ -90,8 +89,7 @@ int main(int argc, char *argv[])
game.saved = saved; game.saved = saved;
fp = fopen(savefilename, WRITE_MODE); fp = fopen(savefilename, WRITE_MODE);
if (fp == NULL) if (fp == NULL) {
{
fprintf(stderr, fprintf(stderr,
"Can't open file %s. Exiting.\n", savefilename); "Can't open file %s. Exiting.\n", savefilename);
exit(-1); exit(-1);

12
init.c
View file

@ -25,7 +25,7 @@ void initialise(void)
if (!(locations[i].description.big == 0 || tkey[i] == 0)) { if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i]; int k = tkey[i];
if (T_TERMINATE(travel[k])) if (T_TERMINATE(travel[k]))
conditions[i] |= (1 << COND_FORCED); conditions[i] |= (1 << COND_FORCED);
} }
game.atloc[i] = 0; game.atloc[i] = 0;
} }
@ -56,11 +56,11 @@ void initialise(void)
* not yet found, so we know when to close the cave. */ * not yet found, so we know when to close the cave. */
game.tally = 0; game.tally = 0;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) { for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) { if (objects[treasure].is_treasure) {
if (objects[treasure].inventory != 0) if (objects[treasure].inventory != 0)
game.prop[treasure] = -1; game.prop[treasure] = -1;
game.tally = game.tally - game.prop[treasure]; game.tally = game.tally - game.prop[treasure];
} }
} }
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC /* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC

141
main.c
View file

@ -170,7 +170,7 @@ static bool fallback_handler(char *buf)
// autogenerated, so don't charge user time for it. // autogenerated, so don't charge user time for it.
--game.turns; --game.turns;
// here we reconfigure any global game state that uses random numbers // here we reconfigure any global game state that uses random numbers
make_zzword(game.zzword); make_zzword(game.zzword);
return true; return true;
} }
return false; return false;
@ -283,8 +283,8 @@ static bool spotted_by_pirate(int i)
int snarfed = 0; int snarfed = 0;
bool movechest = false, robplayer = false; bool movechest = false, robplayer = false;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) { for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (!objects[treasure].is_treasure) if (!objects[treasure].is_treasure)
continue; continue;
/* Pirate won't take pyramid from plover room or dark /* Pirate won't take pyramid from plover room or dark
* room (too easy!). */ * room (too easy!). */
if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) { if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) {
@ -318,9 +318,9 @@ static bool spotted_by_pirate(int i)
} }
if (robplayer) { if (robplayer) {
rspeak(PIRATE_POUNCES); rspeak(PIRATE_POUNCES);
for (int treasure = 1; treasure <= NOBJECTS; treasure++) { for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (!objects[treasure].is_treasure) if (!objects[treasure].is_treasure)
continue; continue;
if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) { if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) {
if (AT(treasure) && game.fixed[treasure] == 0) if (AT(treasure) && game.fixed[treasure] == 0)
carry(treasure, game.loc); carry(treasure, game.loc);
@ -401,7 +401,7 @@ static bool dwarfmove(void)
kk = tkey[game.dloc[i]]; kk = tkey[game.dloc[i]];
if (kk != 0) if (kk != 0)
do { do {
game.newloc = T_DESTINATION(travel[kk]); game.newloc = T_DESTINATION(travel[kk]);
/* Have we avoided a dwarf encounter? */ /* Have we avoided a dwarf encounter? */
bool avoided = (SPECIAL(game.newloc) || bool avoided = (SPECIAL(game.newloc) ||
!INDEEP(game.newloc) || !INDEEP(game.newloc) ||
@ -417,7 +417,7 @@ static bool dwarfmove(void)
} }
++kk; ++kk;
} while } while
(!travel[kk - 1].stop); (!travel[kk - 1].stop);
tk[j] = game.odloc[i]; tk[j] = game.odloc[i];
if (j >= 2) if (j >= 2)
--j; --j;
@ -551,8 +551,8 @@ static bool playermove(token_t verb, int motion)
++kk; /* go to next travel entry for this location */ ++kk; /* go to next travel entry for this location */
continue; continue;
} }
/* we've reached the end of travel entries for game.loc */ /* we've reached the end of travel entries for game.loc */
kk = k2; kk = k2;
if (kk == 0) { if (kk == 0) {
rspeak(NOT_CONNECTED); rspeak(NOT_CONNECTED);
return true; return true;
@ -619,43 +619,43 @@ static bool playermove(token_t verb, int motion)
long cond = T_CONDITION(travel[kk]); long cond = T_CONDITION(travel[kk]);
long arg = MOD(cond, 100); long arg = MOD(cond, 100);
if (!SPECIAL(cond)) { if (!SPECIAL(cond)) {
/* YAML N and [pct N] conditionals */ /* YAML N and [pct N] conditionals */
if (cond <= 100) { if (cond <= 100) {
if (cond == 0 || PCT(cond)) if (cond == 0 || PCT(cond))
break; break;
/* else fall through */ /* else fall through */
} }
/* YAML [with OBJ] clause */ /* YAML [with OBJ] clause */
if (TOTING(arg) || (cond > 200 && AT(arg))) if (TOTING(arg) || (cond > 200 && AT(arg)))
break; break;
/* else fall through to check [not OBJ STATE] */ /* else fall through to check [not OBJ STATE] */
} else if (game.prop[arg] != cond / 100 - 3) } else if (game.prop[arg] != cond / 100 - 3)
break; break;
/* We arrive here on conditional failure. /* We arrive here on conditional failure.
* Skip to next non-matching destination */ * Skip to next non-matching destination */
long k2 = kk; long k3 = kk;
do { do {
if (travel[k2].stop) if (travel[k3].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++k2; ++k3;
} while } while
(T_HIGH(travel[kk]) == T_HIGH(travel[k2])); (T_HIGH(travel[kk]) == T_HIGH(travel[k3]));
kk = k2; kk = k3;
} }
/* Found an eligible rule, now execute it */ /* Found an eligible rule, now execute it */
game.newloc = T_DESTINATION(travel[kk]); game.newloc = T_DESTINATION(travel[kk]);
if (!SPECIAL(game.newloc)) if (!SPECIAL(game.newloc))
return true; return true;
if (game.newloc > 500) { if (game.newloc > 500) {
/* Execute a speak rule */ /* Execute a speak rule */
rspeak(L_SPEAK(game.newloc)); rspeak(L_SPEAK(game.newloc));
game.newloc = game.loc; game.newloc = game.loc;
return true; return true;
} else { } else {
game.newloc -= SPECIALBASE; game.newloc -= SPECIALBASE;
switch (game.newloc) { switch (game.newloc) {
case 1: case 1:
/* Travel 301. Plover-alcove passage. Can carry only /* Travel 301. Plover-alcove passage. Can carry only
@ -676,13 +676,13 @@ static bool playermove(token_t verb, int motion)
* to get it out. Having dropped it, go back and * to get it out. Having dropped it, go back and
* pretend he wasn't carrying it after all. */ * pretend he wasn't carrying it after all. */
drop(EMERALD, game.loc); drop(EMERALD, game.loc);
k2 = kk; k2 = kk;
do { do {
if (travel[k2].stop) if (travel[k2].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++k2; ++k2;
} while } while
(T_HIGH(travel[kk]) == T_HIGH(travel[k2])); (T_HIGH(travel[kk]) == T_HIGH(travel[k2]));
kk = k2; kk = k2;
continue; /* goto L12 */ continue; /* goto L12 */
case 3: case 3:
@ -696,7 +696,7 @@ static bool playermove(token_t verb, int motion)
* entries check for game.prop(TROLL)=0.) Special * entries check for game.prop(TROLL)=0.) Special
* stuff for bear. */ * stuff for bear. */
if (game.prop[TROLL] == 1) { if (game.prop[TROLL] == 1) {
pspeak(TROLL,look, 1); pspeak(TROLL, look, 1);
game.prop[TROLL] = 0; game.prop[TROLL] = 0;
move(TROLL2, 0); move(TROLL2, 0);
move(TROLL2 + NOBJECTS, 0); move(TROLL2 + NOBJECTS, 0);
@ -719,8 +719,8 @@ static bool playermove(token_t verb, int motion)
croak(); croak();
return true; return true;
} }
default: default:
BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
} }
} }
break; /* Leave L12 loop */ break; /* Leave L12 loop */
@ -778,7 +778,7 @@ static bool closecheck(void)
move(TROLL2 + NOBJECTS, objects[TROLL].fixd); move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM); juggle(CHASM);
if (game.prop[BEAR] != BEAR_DEAD) if (game.prop[BEAR] != BEAR_DEAD)
DESTROY(BEAR); DESTROY(BEAR);
game.prop[CHAIN] = 0; game.prop[CHAIN] = 0;
game.fixed[CHAIN] = 0; game.fixed[CHAIN] = 0;
game.prop[AXE] = 0; game.prop[AXE] = 0;
@ -871,7 +871,7 @@ static void lampcheck(void)
int spk = GET_BATTERIES; int spk = GET_BATTERIES;
if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM; if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM;
if (game.prop[BATTERY] == DEAD_BATTERIES) if (game.prop[BATTERY] == DEAD_BATTERIES)
spk = MISSING_BATTERIES; spk = MISSING_BATTERIES;
rspeak(spk); rspeak(spk);
} }
} }
@ -1016,22 +1016,21 @@ L2600:
game.knfloc = 0; game.knfloc = 0;
/* This is where we get a new command from the user */ /* This is where we get a new command from the user */
char* input; char* input;
for (;;) { for (;;) {
input = get_input(); input = get_input();
if (input == NULL) if (input == NULL)
return(false); return (false);
if (word_count(input) > 2) if (word_count(input) > 2) {
{ rspeak(TWO_WORDS);
rspeak(TWO_WORDS); continue;
continue; }
} if (strcmp(input, "") != 0)
if (strcmp(input, "") != 0) break;
break; }
} long tokens[4];
long tokens[4]; tokenize(input, tokens);
tokenize(input, tokens); command.wd1 = tokens[0];
command.wd1 = tokens[0];
command.wd1x = tokens[1]; command.wd1x = tokens[1];
command.wd2 = tokens[2]; command.wd2 = tokens[2];
command.wd2x = tokens[3]; command.wd2x = tokens[3];
@ -1043,16 +1042,14 @@ L2607:
game.foobar = (game.foobar > 0 ? -game.foobar : 0); game.foobar = (game.foobar > 0 ? -game.foobar : 0);
++game.turns; ++game.turns;
/* If a turn threshold has been met, apply penalties and tell /* If a turn threshold has been met, apply penalties and tell
* the player about it. */ * the player about it. */
for (int i = 0; i < NTHRESHOLDS; ++i) for (int i = 0; i < NTHRESHOLDS; ++i) {
{ if (game.turns == turn_thresholds[i].threshold + 1) {
if (game.turns == turn_thresholds[i].threshold + 1) game.trnluz += turn_thresholds[i].point_loss;
{ speak(turn_thresholds[i].message);
game.trnluz += turn_thresholds[i].point_loss; }
speak(turn_thresholds[i].message); }
}
}
if (command.verb == SAY && command.wd2 > 0) if (command.verb == SAY && command.wd2 > 0)
command.verb = 0; command.verb = 0;
@ -1066,12 +1063,12 @@ L2607:
} else } else
lampcheck(); lampcheck();
char word1[6]; char word1[6];
char word2[6]; char word2[6];
packed_to_token(command.wd1, word1); packed_to_token(command.wd1, word1);
packed_to_token(command.wd2, word2); packed_to_token(command.wd2, word2);
V1 = get_vocab_id(word1); V1 = get_vocab_id(word1);
V2 = get_vocab_id(word2); V2 = get_vocab_id(word2);
if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) { if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) {
if (LIQLOC(game.loc) == WATER) { if (LIQLOC(game.loc) == WATER) {
rspeak(FEET_WET); rspeak(FEET_WET);
@ -1089,10 +1086,10 @@ L2607:
if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) || if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
(V2 != 1000 + PLANT && V2 != 1000 + DOOR))) { (V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
if (AT(V2 - 1000)) if (AT(V2 - 1000))
command.wd2 = token_to_packed("POUR"); command.wd2 = token_to_packed("POUR");
} }
if (V1 == 1000 + CAGE && V2 == 1000 + BIRD && HERE(CAGE) && HERE(BIRD)) if (V1 == 1000 + CAGE && V2 == 1000 + BIRD && HERE(CAGE) && HERE(BIRD))
command.wd1 = token_to_packed("CATCH"); command.wd1 = token_to_packed("CATCH");
} }
L2620: L2620:
if (wordeq(command.wd1, token_to_packed("WEST"))) { if (wordeq(command.wd1, token_to_packed("WEST"))) {
@ -1105,8 +1102,8 @@ L2620:
rspeak(GO_UNNEEDED); rspeak(GO_UNNEEDED);
} }
Lookup: Lookup:
packed_to_token(command.wd1, word1); packed_to_token(command.wd1, word1);
defn = get_vocab_id(word1); defn = get_vocab_id(word1);
if (defn == -1) { if (defn == -1) {
/* Gee, I don't understand. */ /* Gee, I don't understand. */
if (fallback_handler(input)) if (fallback_handler(input))
@ -1172,7 +1169,7 @@ Laction:
default: default:
BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
} }
linenoiseFree(input); linenoiseFree(input);
} }
} }

361
misc.c
View file

@ -11,47 +11,47 @@
#include "dungeon.h" #include "dungeon.h"
const char new_advent_to_ascii[] = { const char new_advent_to_ascii[] = {
' ', '!', '"', '#', '$', '%', '&', '\'', ' ', '!', '"', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/', '(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7', '0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', ':', ';', '<', '=', '>', '?', '8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0', 'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0',
}; };
const char new_ascii_to_advent[] = { const char new_ascii_to_advent[] = {
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 27, 28, 29, 30, 31, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63, 56, 57, 58, 59, 60, 61, 62, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
}; };
char* xstrdup(const char* s) char* xstrdup(const char* s)
{ {
char* ptr = strdup(s); char* ptr = strdup(s);
if (ptr == NULL) { if (ptr == NULL) {
// LCOV_EXCL_START // LCOV_EXCL_START
// exclude from coverage analysis because we can't simulate an out of memory error in testing // exclude from coverage analysis because we can't simulate an out of memory error in testing
fprintf(stderr, "Out of memory!\n"); fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
return(ptr); return (ptr);
} }
void* xmalloc(size_t size) void* xmalloc(size_t size)
@ -71,7 +71,7 @@ void packed_to_token(long packed, char token[6])
{ {
// Unpack and map back to ASCII. // Unpack and map back to ASCII.
for (int i = 0; i < 5; ++i) { for (int i = 0; i < 5; ++i) {
char advent = (packed >> i * 6) & 63; char advent = (packed >> i * 6) & 63;
token[i] = new_advent_to_ascii[(int) advent]; token[i] = new_advent_to_ascii[(int) advent];
} }
@ -89,51 +89,50 @@ void packed_to_token(long packed, char token[6])
long token_to_packed(const char token[6]) long token_to_packed(const char token[6])
{ {
size_t t_len = strlen(token); size_t t_len = strlen(token);
long packed = 0; long packed = 0;
for (size_t i = 0; i < t_len; ++i) for (size_t i = 0; i < t_len; ++i) {
{ char mapped = new_ascii_to_advent[(int) token[i]];
char mapped = new_ascii_to_advent[(int) token[i]]; packed |= (mapped << (6 * i));
packed |= (mapped << (6 * i));
} }
return(packed); return (packed);
} }
void tokenize(char* raw, long tokens[4]) void tokenize(char* raw, long tokens[4])
{ {
// set each token to 0 // set each token to 0
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
tokens[i] = 0; tokens[i] = 0;
// grab the first two words // grab the first two words
char* words[2]; char* words[2];
words[0] = (char*) xmalloc(strlen(raw)); words[0] = (char*) xmalloc(strlen(raw));
words[1] = (char*) xmalloc(strlen(raw)); words[1] = (char*) xmalloc(strlen(raw));
int word_count = sscanf(raw, "%s%s", words[0], words[1]); int word_count = sscanf(raw, "%s%s", words[0], words[1]);
// make space for substrings and zero it out // make space for substrings and zero it out
char chunk_data[][6] = { char chunk_data[][6] = {
{"\0\0\0\0\0"}, {"\0\0\0\0\0"},
{"\0\0\0\0\0"}, {"\0\0\0\0\0"},
{"\0\0\0\0\0"}, {"\0\0\0\0\0"},
{"\0\0\0\0\0"}, {"\0\0\0\0\0"},
}; };
// break the words into up to 4 5-char substrings // break the words into up to 4 5-char substrings
sscanf(words[0], "%5s%5s", chunk_data[0], chunk_data[1]); sscanf(words[0], "%5s%5s", chunk_data[0], chunk_data[1]);
if (word_count == 2) if (word_count == 2)
sscanf(words[1], "%5s%5s", chunk_data[2], chunk_data[3]); sscanf(words[1], "%5s%5s", chunk_data[2], chunk_data[3]);
free(words[0]); free(words[0]);
free(words[1]); free(words[1]);
// uppercase all the substrings // uppercase all the substrings
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
for (unsigned int j = 0; j < strlen(chunk_data[i]); ++j) for (unsigned int j = 0; j < strlen(chunk_data[i]); ++j)
chunk_data[i][j] = (char) toupper(chunk_data[i][j]); chunk_data[i][j] = (char) toupper(chunk_data[i][j]);
// pack the substrings // pack the substrings
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
tokens[i] = token_to_packed(chunk_data[i]); tokens[i] = token_to_packed(chunk_data[i]);
} }
/* Hide the fact that wods are corrently packed longs */ /* Hide the fact that wods are corrently packed longs */
@ -184,8 +183,8 @@ void vspeak(const char* msg, va_list ap)
size--; size--;
} else { } else {
long arg = va_arg(ap, long); long arg = va_arg(ap, long);
if (arg == -1) if (arg == -1)
arg = 0; arg = 0;
i++; i++;
// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this. // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
if (msg[i] == 'd') { if (msg[i] == 'd') {
@ -256,19 +255,19 @@ void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
switch (mode) { switch (mode) {
case touch: case touch:
vspeak(objects[msg].inventory, ap); vspeak(objects[msg].inventory, ap);
break; break;
case look: case look:
vspeak(objects[msg].descriptions[skip], ap); vspeak(objects[msg].descriptions[skip], ap);
break; break;
case hear: case hear:
vspeak(objects[msg].sounds[skip], ap); vspeak(objects[msg].sounds[skip], ap);
break; break;
case study: case study:
vspeak(objects[msg].texts[skip], ap); vspeak(objects[msg].texts[skip], ap);
break; break;
case change: case change:
vspeak(objects[msg].changes[skip], ap); vspeak(objects[msg].changes[skip], ap);
break; break;
} }
va_end(ap); va_end(ap);
} }
@ -294,19 +293,18 @@ void echo_input(FILE* destination, char* input_prompt, char* input)
int word_count(char* s) int word_count(char* s)
{ {
char* copy = xstrdup(s); char* copy = xstrdup(s);
char delims[] = " \t"; char delims[] = " \t";
int count = 0; int count = 0;
char* word; char* word;
word = strtok(copy, delims); word = strtok(copy, delims);
while(word != NULL) while (word != NULL) {
{ word = strtok(NULL, delims);
word = strtok(NULL, delims); ++count;
++count;
} }
free(copy); free(copy);
return(count); return (count);
} }
char* get_input() char* get_input()
@ -328,17 +326,17 @@ char* get_input()
input = NULL; input = NULL;
size_t n = 0; size_t n = 0;
if (isatty(0)) if (isatty(0))
// LCOV_EXCL_START // LCOV_EXCL_START
// Should be unreachable in tests, as they will use a non-interactive shell. // Should be unreachable in tests, as they will use a non-interactive shell.
printf("%s", input_prompt); printf("%s", input_prompt);
// LCOV_EXCL_STOP // LCOV_EXCL_STOP
ssize_t numread = getline(&input, &n, stdin); ssize_t numread = getline(&input, &n, stdin);
if (numread == -1) // Got EOF; return with it. if (numread == -1) // Got EOF; return with it.
return(NULL); return (NULL);
} }
if (input == NULL) // Got EOF; return with it. if (input == NULL) // Got EOF; return with it.
return(input); return (input);
else if (input[0] == '#') // Ignore comments. else if (input[0] == '#') // Ignore comments.
continue; continue;
else // We have a 'normal' line; leave the loop. else // We have a 'normal' line; leave the loop.
@ -361,43 +359,43 @@ char* get_input()
bool silent_yes() bool silent_yes()
{ {
char* reply; char* reply;
bool outcome; bool outcome;
for (;;) { for (;;) {
reply = get_input(); reply = get_input();
if (reply == NULL) { if (reply == NULL) {
// LCOV_EXCL_START // LCOV_EXCL_START
// Should be unreachable. Reply should never be NULL // Should be unreachable. Reply should never be NULL
linenoiseFree(reply); linenoiseFree(reply);
exit(EXIT_SUCCESS); exit(EXIT_SUCCESS);
// LCOV_EXCL_STOP // LCOV_EXCL_STOP
}
char* firstword = (char*) xmalloc(strlen(reply) + 1);
sscanf(reply, "%s", firstword);
for (int i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
int yes = strncmp("yes", firstword, sizeof("yes") - 1);
int y = strncmp("y", firstword, sizeof("y") - 1);
int no = strncmp("no", firstword, sizeof("no") - 1);
int n = strncmp("n", firstword, sizeof("n") - 1);
free(firstword);
if (yes == 0 || y == 0) {
outcome = true;
break;
} else if (no == 0 || n == 0) {
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
} }
linenoiseFree(reply);
char* firstword = (char*) xmalloc(strlen(reply)+1); return (outcome);
sscanf(reply, "%s", firstword);
for (int i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
int yes = strncmp("yes", firstword, sizeof("yes") - 1);
int y = strncmp("y", firstword, sizeof("y") - 1);
int no = strncmp("no", firstword, sizeof("no") - 1);
int n = strncmp("n", firstword, sizeof("n") - 1);
free(firstword);
if (yes == 0 || y == 0) {
outcome = true;
break;
} else if (no == 0 || n == 0) {
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
}
linenoiseFree(reply);
return (outcome);
} }
@ -420,7 +418,7 @@ bool yes(const char* question, const char* yes_response, const char* no_response
// LCOV_EXCL_STOP // LCOV_EXCL_STOP
} }
char* firstword = (char*) xmalloc(strlen(reply)+1); char* firstword = (char*) xmalloc(strlen(reply) + 1);
sscanf(reply, "%s", firstword); sscanf(reply, "%s", firstword);
for (int i = 0; i < (int)strlen(firstword); ++i) for (int i = 0; i < (int)strlen(firstword); ++i)
@ -434,7 +432,7 @@ bool yes(const char* question, const char* yes_response, const char* no_response
free(firstword); free(firstword);
if (yes == 0 || y == 0) { if (yes == 0 || y == 0) {
speak(yes_response); speak(yes_response);
outcome = true; outcome = true;
break; break;
} else if (no == 0 || n == 0) { } else if (no == 0 || n == 0) {
@ -453,89 +451,81 @@ bool yes(const char* question, const char* yes_response, const char* no_response
int get_motion_vocab_id(const char* word) int get_motion_vocab_id(const char* word)
// Return the first motion number that has 'word' as one of its words. // Return the first motion number that has 'word' as one of its words.
{ {
for (int i = 0; i < NMOTIONS; ++i) for (int i = 0; i < NMOTIONS; ++i) {
{ for (int j = 0; j < motions[i].words.n; ++j) {
for (int j = 0; j < motions[i].words.n; ++j) if (strcasecmp(word, motions[i].words.strs[j]) == 0)
{ return (i);
if (strcasecmp(word, motions[i].words.strs[j]) == 0) }
return(i);
}
} }
// If execution reaches here, we didn't find the word. // If execution reaches here, we didn't find the word.
return(WORD_NOT_FOUND); return (WORD_NOT_FOUND);
} }
int get_object_vocab_id(const char* word) int get_object_vocab_id(const char* word)
// Return the first object number that has 'word' as one of its words. // Return the first object number that has 'word' as one of its words.
{ {
for (int i = 0; i < NOBJECTS + 1; ++i) // FIXME: the + 1 should go when 1-indexing for objects is removed for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed
{ for (int j = 0; j < objects[i].words.n; ++j) {
for (int j = 0; j < objects[i].words.n; ++j) if (strcasecmp(word, objects[i].words.strs[j]) == 0)
{ return (i);
if (strcasecmp(word, objects[i].words.strs[j]) == 0) }
return(i);
}
} }
// If execution reaches here, we didn't find the word. // If execution reaches here, we didn't find the word.
return(WORD_NOT_FOUND); return (WORD_NOT_FOUND);
} }
int get_action_vocab_id(const char* word) int get_action_vocab_id(const char* word)
// Return the first motion number that has 'word' as one of its words. // Return the first motion number that has 'word' as one of its words.
{ {
for (int i = 0; i < NACTIONS; ++i) for (int i = 0; i < NACTIONS; ++i) {
{ for (int j = 0; j < actions[i].words.n; ++j) {
for (int j = 0; j < actions[i].words.n; ++j) if (strcasecmp(word, actions[i].words.strs[j]) == 0)
{ return (i);
if (strcasecmp(word, actions[i].words.strs[j]) == 0) }
return(i);
}
} }
// If execution reaches here, we didn't find the word. // If execution reaches here, we didn't find the word.
return(WORD_NOT_FOUND); return (WORD_NOT_FOUND);
} }
int get_special_vocab_id(const char* word) int get_special_vocab_id(const char* word)
// Return the first special number that has 'word' as one of its words. // Return the first special number that has 'word' as one of its words.
{ {
for (int i = 0; i < NSPECIALS; ++i) for (int i = 0; i < NSPECIALS; ++i) {
{ for (int j = 0; j < specials[i].words.n; ++j) {
for (int j = 0; j < specials[i].words.n; ++j) if (strcasecmp(word, specials[i].words.strs[j]) == 0)
{ return (i);
if (strcasecmp(word, specials[i].words.strs[j]) == 0) }
return(i);
}
} }
// If execution reaches here, we didn't find the word. // If execution reaches here, we didn't find the word.
return(WORD_NOT_FOUND); return (WORD_NOT_FOUND);
} }
long get_vocab_id(const char* word) long get_vocab_id(const char* word)
// Search the vocab categories in order for the supplied word. // Search the vocab categories in order for the supplied word.
{ {
long ref_num; long ref_num;
ref_num = get_motion_vocab_id(word); ref_num = get_motion_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) if (ref_num != WORD_NOT_FOUND)
return(ref_num + 0); // FIXME: replace with a proper hash return (ref_num + 0); // FIXME: replace with a proper hash
ref_num = get_object_vocab_id(word); ref_num = get_object_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) if (ref_num != WORD_NOT_FOUND)
return(ref_num + 1000); // FIXME: replace with a proper hash return (ref_num + 1000); // FIXME: replace with a proper hash
ref_num = get_action_vocab_id(word); ref_num = get_action_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) if (ref_num != WORD_NOT_FOUND)
return(ref_num + 2000); // FIXME: replace with a proper hash return (ref_num + 2000); // FIXME: replace with a proper hash
ref_num = get_special_vocab_id(word); ref_num = get_special_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) if (ref_num != WORD_NOT_FOUND)
return(ref_num + 3000); // FIXME: replace with a proper hash return (ref_num + 3000); // FIXME: replace with a proper hash
// Check for the reservoir magic word. // Check for the reservoir magic word.
if (strcasecmp(word, game.zzword) == 0) if (strcasecmp(word, game.zzword) == 0)
return(PART + 2000); // FIXME: replace with a proper hash return (PART + 2000); // FIXME: replace with a proper hash
return(WORD_NOT_FOUND); return (WORD_NOT_FOUND);
} }
void juggle(long object) void juggle(long object)
@ -673,12 +663,11 @@ long randrange(long range)
void make_zzword(char zzword[6]) void make_zzword(char zzword[6])
{ {
for (int i = 0; i < 5; ++i) for (int i = 0; i < 5; ++i) {
{ zzword[i] = 'A' + randrange(26);
zzword[i] = 'A' + randrange(26);
} }
zzword[1] = '\''; // force second char to apostrophe zzword[1] = '\''; // force second char to apostrophe
zzword[5] = '\0'; zzword[5] = '\0';
} }
void datime(long* d, long* t) void datime(long* d, long* t)

View file

@ -27,7 +27,7 @@ struct save_t {
struct save_t save; struct save_t save;
int savefile(FILE *fp, long version) int savefile(FILE *fp, long version)
/* Save game to file. No input or output from user. */ /* Save game to file. No input or output from user. */
{ {
long i, k; long i, k;
datime(&i, &k); datime(&i, &k);
@ -39,7 +39,7 @@ int savefile(FILE *fp, long version)
memcpy(&save.game, &game, sizeof(struct game_t)); memcpy(&save.game, &game, sizeof(struct game_t));
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
return(0); return (0);
} }
/* Suspend and resume */ /* Suspend and resume */
@ -119,7 +119,7 @@ int restore(FILE* fp)
} else { } else {
memcpy(&game, &save.game, sizeof(struct game_t)); memcpy(&game, &save.game, sizeof(struct game_t));
//game.zzword = rndvoc(3, game.zzword); //game.zzword = rndvoc(3, game.zzword);
make_zzword(game.zzword); make_zzword(game.zzword);
} }
return GO_TOP; return GO_TOP;
} }

View file

@ -37,8 +37,8 @@ long score(enum termination mode)
* Give the poor guy 2 points just for finding each treasure. */ * Give the poor guy 2 points just for finding each treasure. */
mxscor = 0; mxscor = 0;
for (int i = 1; i <= NOBJECTS; i++) { for (int i = 1; i <= NOBJECTS; i++) {
if (!objects[i].is_treasure) if (!objects[i].is_treasure)
continue; continue;
if (objects[i].inventory != 0) { if (objects[i].inventory != 0) {
long k = 12; long k = 12;
if (i == CHEST)k = 14; if (i == CHEST)k = 14;