History update.
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history.adoc
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history.adoc
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@ -5,6 +5,8 @@ Adventure is the fons et origo of all later dungeon-crawling computer
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games, the grandaddy of interactive fiction, and one of the hallowed
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artifacts of hacker folklore.
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== Origin and history ==
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The very first version was released by Crowther in 1976, in FORTRAN on
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the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time
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writing what we could now call firmware for the earliest ARPANET
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@ -48,6 +50,8 @@ that IFA's historical claims are thinly sourced and its dates for the
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earliest releases don't match either comments in the code or the
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careful reconstruction in <<SN>>.
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== Open Adventure ==
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An attempt to untangle and document a lot of the non-mainline history
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has been made by Arthur O'Dwyer at <<QUUX>>. For our purposes, it
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will suffice to explain the chain of provenance that led from the
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@ -110,6 +114,14 @@ and 2.5:
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> also details like just what _can_ you do in the dark...?
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............................................................................
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Great care has been taken to preserve 2.5's exact gameplay as intended
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by Don. However, under the hood Open Adventure is rather different from
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2.5. Where 2.5 was written in FORTRAN mechanically translated into extremely
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ugly C, Open Adventure has been translated into much more modern and
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idiomatic C. The extremely cryptic and opaque format of the original
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database of rooms, objects, and strings has been moved to YAML;
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this makes the brilliant design of it much easier to comprehend.
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== Earlier non-influences ==
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There is record of one earlier dungeon-crawling game called "dnd",
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