Place1TBS mandatory braces.
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parent
258b7703f2
commit
c11938aed5
4 changed files with 438 additions and 343 deletions
72
score.c
72
score.c
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@ -10,10 +10,9 @@
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static int mxscor; /* ugh..the price for having score() not exit. */
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int score(enum termination mode)
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int score(enum termination mode) {
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/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
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* or won */
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{
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int score = 0;
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/* The present scoring algorithm is as follows:
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@ -39,18 +38,23 @@ int score(enum termination mode)
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* Give the poor guy 2 points just for finding each treasure. */
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mxscor = 0;
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for (int i = 1; i <= NOBJECTS; i++) {
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if (!objects[i].is_treasure)
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continue;
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if (!objects[i].is_treasure) {
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continue;
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}
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if (objects[i].inventory != 0) {
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int k = 12;
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if (i == CHEST)
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if (i == CHEST) {
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k = 14;
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if (i > CHEST)
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}
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if (i > CHEST) {
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k = 16;
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if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i))
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}
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if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i)) {
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score += 2;
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if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i))
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}
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if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i)) {
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score += k - 2;
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}
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mxscor += k;
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}
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}
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@ -63,30 +67,38 @@ int score(enum termination mode)
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* mundane exits or 133, 134, 135 if he blew it (so to speak). */
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score += (NDEATHS - game.numdie) * 10;
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mxscor += NDEATHS * 10;
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if (mode == endgame)
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if (mode == endgame) {
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score += 4;
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}
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mxscor += 4;
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if (game.dflag != 0)
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if (game.dflag != 0) {
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score += 25;
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}
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mxscor += 25;
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if (game.closng)
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if (game.closng) {
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score += 25;
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}
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mxscor += 25;
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if (game.closed) {
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if (game.bonus == none)
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score += 10;
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if (game.bonus == splatter)
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score += 25;
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if (game.bonus == defeat)
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score += 30;
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if (game.bonus == victory)
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score += 45;
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if (game.bonus == none) {
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score += 10;
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}
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if (game.bonus == splatter) {
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score += 25;
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}
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if (game.bonus == defeat) {
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score += 30;
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}
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if (game.bonus == victory) {
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score += 45;
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}
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}
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mxscor += 45;
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/* Did he come to Witt's End as he should? */
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if (game.objects[MAGAZINE].place == LOC_WITTSEND)
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if (game.objects[MAGAZINE].place == LOC_WITTSEND) {
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score += 1;
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}
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mxscor += 1;
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/* Round it off. */
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@ -95,13 +107,16 @@ int score(enum termination mode)
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/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
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for (int i = 0; i < NHINTS; i++) {
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if (game.hints[i].used)
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score = score - hints[i].penalty;
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if (game.hints[i].used) {
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score = score - hints[i].penalty;
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}
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}
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if (game.novice)
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if (game.novice) {
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score -= 5;
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if (game.clshnt)
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}
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if (game.clshnt) {
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score -= 10;
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}
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score = score - game.trnluz - game.saved;
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/* Return to score command if that's where we came from. */
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@ -112,18 +127,19 @@ int score(enum termination mode)
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return score;
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}
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void terminate(enum termination mode)
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void terminate(enum termination mode) {
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/* End of game. Let's tell him all about it. */
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{
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int points = score(mode);
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#if defined ADVENT_AUTOSAVE
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autosave();
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#endif
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if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
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if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) {
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rspeak(TOOK_LONG);
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if (points + game.saved + 1 >= mxscor && game.saved != 0)
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}
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if (points + game.saved + 1 >= mxscor && game.saved != 0) {
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rspeak(WITHOUT_SUSPENDS);
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}
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rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns);
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for (int i = 1; i <= (int)NCLASSES; i++) {
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if (classes[i].threshold >= points) {
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