Static analysis warnings squished

This commit is contained in:
NHOrus 2017-07-05 17:45:12 +03:00
parent 7be7ac9406
commit c35cf99966
2 changed files with 13 additions and 15 deletions

View file

@ -303,7 +303,7 @@ static int vcarry(token_t verb, token_t obj)
}
if (game.fixed[obj] != IS_FREE) {
/* Next guard tests whether plant is tiny or stashed */
/* Next guard tests whether plant is tiny or stashed */
if (obj == PLANT && game.prop[PLANT] <= PLANT_THIRSTY) {
rspeak(DEEP_ROOTS);
return GO_CLEAROBJ;
@ -503,9 +503,9 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
game.loc == objects[PILLOW].plac) {
rspeak(OK_MAN);
} else {
state_change(VASE, AT(PILLOW)
? VASE_WHOLE
: VASE_DROPPED);
state_change(VASE, AT(PILLOW)
? VASE_WHOLE
: VASE_DROPPED);
if (game.prop[VASE] != VASE_WHOLE)
game.fixed[VASE] = IS_FIXED;
}
@ -742,8 +742,8 @@ int fill(token_t verb, token_t obj)
}
state_change(BOTTLE, (LIQLOC(game.loc) == OIL)
? OIL_BOTTLE
: WATER_BOTTLE);
? OIL_BOTTLE
: WATER_BOTTLE);
if (TOTING(BOTTLE))
game.place[LIQUID()] = CARRIED;
return GO_CLEAROBJ;