Relocate L12
With a bit of code duplication the L12 label can be moved outside the loop.
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1 changed files with 7 additions and 1 deletions
8
main.c
8
main.c
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@ -606,6 +606,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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}
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}
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LL=LL/1000;
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LL=LL/1000;
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L12:
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for (;;) {
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for (;;) {
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game.newloc=LL/1000;
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game.newloc=LL/1000;
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motion=MOD(game.newloc,100);
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motion=MOD(game.newloc,100);
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@ -620,7 +621,6 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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}
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}
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else if (game.prop[motion] != game.newloc/100-3)
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else if (game.prop[motion] != game.newloc/100-3)
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break;
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break;
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L12:
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do {
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do {
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if (TRAVEL[KK] < 0)BUG(25);
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if (TRAVEL[KK] < 0)BUG(25);
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++KK;
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++KK;
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@ -654,6 +654,12 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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* plover-passage to get it out. Having dropped it, go back and
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* plover-passage to get it out. Having dropped it, go back and
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* pretend he wasn't carrying it after all. */
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* pretend he wasn't carrying it after all. */
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DROP(EMRALD,game.loc);
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DROP(EMRALD,game.loc);
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do {
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if (TRAVEL[KK] < 0)BUG(25);
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++KK;
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game.newloc=labs(TRAVEL[KK])/1000;
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} while
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(game.newloc == LL);
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goto L12;
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goto L12;
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case 3:
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case 3:
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/* Travel 303. Troll bridge. Must be done only as special
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/* Travel 303. Troll bridge. Must be done only as special
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