More global-to-structure moves.
This commit is contained in:
parent
50ed247042
commit
c3add5c206
7 changed files with 214 additions and 206 deletions
148
actions1.c
148
actions1.c
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@ -23,7 +23,7 @@ int action(FILE *input, long STARTAT) {
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BUG(99);
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BUG(99);
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L4000: VERB=K;
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L4000: VERB=K;
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SPK=ACTSPK[VERB];
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game.spk=ACTVERB[VERB];
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if(WD2 > 0 && VERB != SAY) return(2800);
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if(WD2 > 0 && VERB != SAY) return(2800);
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if(VERB == SAY)OBJ=WD2;
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if(VERB == SAY)OBJ=WD2;
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if(OBJ > 0) goto L4090;
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if(OBJ > 0) goto L4090;
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@ -96,7 +96,7 @@ L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130;
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goto L5010;
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goto L5010;
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L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
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L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
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game.knfloc= -1;
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game.knfloc= -1;
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SPK=116;
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game.spk=116;
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return(2011);
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return(2011);
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L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190;
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L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190;
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OBJ=ROD2;
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OBJ=ROD2;
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@ -141,7 +141,7 @@ L9035: WD2=0;
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/* Lock, unlock, no object given. Assume various things if present. */
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/* Lock, unlock, no object given. Assume various things if present. */
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L8040: SPK=28;
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L8040: game.spk=28;
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if(HERE(CLAM))OBJ=CLAM;
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if(HERE(CLAM))OBJ=CLAM;
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if(HERE(OYSTER))OBJ=OYSTER;
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if(HERE(OYSTER))OBJ=OYSTER;
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if(AT(DOOR))OBJ=DOOR;
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if(AT(DOOR))OBJ=DOOR;
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@ -153,12 +153,12 @@ L8040: SPK=28;
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/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */
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/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */
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L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
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L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
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if(OBJ == DOOR)SPK=111;
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if(OBJ == DOOR)game.spk=111;
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if(OBJ == DOOR && PROP[DOOR] == 1)SPK=54;
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if(OBJ == DOOR && PROP[DOOR] == 1)game.spk=54;
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if(OBJ == CAGE)SPK=32;
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if(OBJ == CAGE)game.spk=32;
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if(OBJ == KEYS)SPK=55;
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if(OBJ == KEYS)game.spk=55;
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if(OBJ == GRATE || OBJ == CHAIN)SPK=31;
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if(OBJ == GRATE || OBJ == CHAIN)game.spk=31;
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if(SPK != 31 || !HERE(KEYS)) return(2011);
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if(game.spk != 31 || !HERE(KEYS)) return(2011);
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if(OBJ == CHAIN) goto L9048;
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if(OBJ == CHAIN) goto L9048;
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if(!game.closng) goto L9043;
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if(!game.closng) goto L9043;
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K=130;
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K=130;
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@ -175,11 +175,11 @@ L9043: K=34+PROP[GRATE];
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/* Clam/Oyster. */
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/* Clam/Oyster. */
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L9046: K=0;
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L9046: K=0;
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if(OBJ == OYSTER)K=1;
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if(OBJ == OYSTER)K=1;
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SPK=124+K;
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game.spk=124+K;
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if(TOTING(OBJ))SPK=120+K;
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if(TOTING(OBJ))game.spk=120+K;
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if(!TOTING(TRIDNT))SPK=122+K;
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if(!TOTING(TRIDNT))game.spk=122+K;
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if(VERB == LOCK)SPK=61;
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if(VERB == LOCK)game.spk=61;
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if(SPK != 124) return(2011);
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if(game.spk != 124) return(2011);
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DSTROY(CLAM);
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DSTROY(CLAM);
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DROP(OYSTER,LOC);
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DROP(OYSTER,LOC);
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DROP(PEARL,105);
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DROP(PEARL,105);
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@ -187,20 +187,20 @@ L9046: K=0;
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/* Chain. */
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/* Chain. */
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L9048: if(VERB == LOCK) goto L9049;
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L9048: if(VERB == LOCK) goto L9049;
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SPK=171;
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game.spk=171;
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if(PROP[BEAR] == 0)SPK=41;
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if(PROP[BEAR] == 0)game.spk=41;
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if(PROP[CHAIN] == 0)SPK=37;
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if(PROP[CHAIN] == 0)game.spk=37;
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if(SPK != 171) return(2011);
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if(game.spk != 171) return(2011);
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PROP[CHAIN]=0;
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PROP[CHAIN]=0;
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FIXED[CHAIN]=0;
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FIXED[CHAIN]=0;
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if(PROP[BEAR] != 3)PROP[BEAR]=2;
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if(PROP[BEAR] != 3)PROP[BEAR]=2;
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FIXED[BEAR]=2-PROP[BEAR];
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FIXED[BEAR]=2-PROP[BEAR];
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return(2011);
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return(2011);
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L9049: SPK=172;
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L9049: game.spk=172;
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if(PROP[CHAIN] != 0)SPK=34;
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if(PROP[CHAIN] != 0)game.spk=34;
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if(LOC != PLAC[CHAIN])SPK=173;
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if(LOC != PLAC[CHAIN])game.spk=173;
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if(SPK != 172) return(2011);
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if(game.spk != 172) return(2011);
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PROP[CHAIN]=2;
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PROP[CHAIN]=2;
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if(TOTING(CHAIN))DROP(CHAIN,LOC);
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if(TOTING(CHAIN))DROP(CHAIN,LOC);
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FIXED[CHAIN]= -1;
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FIXED[CHAIN]= -1;
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@ -214,16 +214,16 @@ L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && game.limit >= 0)OBJ=LAMP;
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L9070: if(OBJ == URN) goto L9073;
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L9070: if(OBJ == URN) goto L9073;
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if(OBJ != LAMP) return(2011);
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if(OBJ != LAMP) return(2011);
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SPK=184;
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game.spk=184;
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if(game.limit < 0) return(2011);
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if(game.limit < 0) return(2011);
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PROP[LAMP]=1;
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PROP[LAMP]=1;
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RSPEAK(39);
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RSPEAK(39);
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if(game.wzdark) return(2000);
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if(game.wzdark) return(2000);
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return(2012);
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return(2012);
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L9073: SPK=38;
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L9073: game.spk=38;
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if(PROP[URN] == 0) return(2011);
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if(PROP[URN] == 0) return(2011);
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SPK=209;
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game.spk=209;
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PROP[URN]=2;
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PROP[URN]=2;
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return(2011);
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return(2011);
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@ -235,11 +235,11 @@ L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP;
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L9080: if(OBJ == URN) goto L9083;
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L9080: if(OBJ == URN) goto L9083;
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if(OBJ == LAMP) goto L9086;
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if(OBJ == LAMP) goto L9086;
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if(OBJ == DRAGON || OBJ == VOLCAN)SPK=146;
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if(OBJ == DRAGON || OBJ == VOLCAN)game.spk=146;
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return(2011);
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return(2011);
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L9083: PROP[URN]=PROP[URN]/2;
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L9083: PROP[URN]=PROP[URN]/2;
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SPK=210;
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game.spk=210;
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return(2011);
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return(2011);
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L9086: PROP[LAMP]=0;
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L9086: PROP[LAMP]=0;
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@ -249,22 +249,22 @@ L9086: PROP[LAMP]=0;
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/* Wave. No effect unless waving rod at fissure or at bird. */
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/* Wave. No effect unless waving rod at fissure or at bird. */
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L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
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L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))game.spk=29;
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if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
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if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
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return(2011);
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return(2011);
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if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2);
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if(HERE(BIRD))game.spk=206+MOD(PROP[BIRD],2);
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if(SPK == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094;
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if(game.spk == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094;
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if(game.closed) return(18999);
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if(game.closed) return(18999);
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if(game.closng || !AT(FISSUR)) return(2011);
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if(game.closng || !AT(FISSUR)) return(2011);
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if(HERE(BIRD))RSPEAK(SPK);
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if(HERE(BIRD))RSPEAK(game.spk);
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PROP[FISSUR]=1-PROP[FISSUR];
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PROP[FISSUR]=1-PROP[FISSUR];
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PSPEAK(FISSUR,2-PROP[FISSUR]);
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PSPEAK(FISSUR,2-PROP[FISSUR]);
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return(2012);
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return(2012);
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L9094: DROP(JADE,LOC);
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L9094: DROP(JADE,LOC);
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PROP[JADE]=0;
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PROP[JADE]=0;
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TALLY=TALLY-1;
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game.tally=game.tally-1;
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SPK=208;
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game.spk=208;
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return(2011);
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return(2011);
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/* Attack also moved into separate module. */
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/* Attack also moved into separate module. */
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@ -277,16 +277,16 @@ L9120: return(attack(input));
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L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
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L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
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if(OBJ == 0) return(8000);
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if(OBJ == 0) return(8000);
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if(!TOTING(OBJ)) return(2011);
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if(!TOTING(OBJ)) return(2011);
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SPK=78;
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game.spk=78;
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if(OBJ != OIL && OBJ != WATER) return(2011);
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if(OBJ != OIL && OBJ != WATER) return(2011);
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if(HERE(URN) && PROP[URN] == 0) goto L9134;
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if(HERE(URN) && PROP[URN] == 0) goto L9134;
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PROP[BOTTLE]=1;
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PROP[BOTTLE]=1;
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PLACE[OBJ]=0;
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PLACE[OBJ]=0;
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SPK=77;
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game.spk=77;
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if(!(AT(PLANT) || AT(DOOR))) return(2011);
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if(!(AT(PLANT) || AT(DOOR))) return(2011);
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if(AT(DOOR)) goto L9132;
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if(AT(DOOR)) goto L9132;
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SPK=112;
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game.spk=112;
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if(OBJ != WATER) return(2011);
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if(OBJ != WATER) return(2011);
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PSPEAK(PLANT,PROP[PLANT]+3);
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PSPEAK(PLANT,PROP[PLANT]+3);
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PROP[PLANT]=MOD(PROP[PLANT]+1,3);
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PROP[PLANT]=MOD(PROP[PLANT]+1,3);
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@ -296,7 +296,7 @@ L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
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L9132: PROP[DOOR]=0;
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L9132: PROP[DOOR]=0;
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if(OBJ == OIL)PROP[DOOR]=1;
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if(OBJ == OIL)PROP[DOOR]=1;
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SPK=113+PROP[DOOR];
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game.spk=113+PROP[DOOR];
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return(2011);
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return(2011);
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L9134: OBJ=URN;
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L9134: OBJ=URN;
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@ -307,13 +307,13 @@ L9134: OBJ=URN;
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L8140: if(!HERE(FOOD)) return(8000);
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L8140: if(!HERE(FOOD)) return(8000);
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L8142: DSTROY(FOOD);
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L8142: DSTROY(FOOD);
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SPK=72;
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game.spk=72;
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return(2011);
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return(2011);
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L9140: if(OBJ == FOOD) goto L8142;
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L9140: if(OBJ == FOOD) goto L8142;
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if(OBJ == BIRD || OBJ == SNAKE || OBJ == CLAM || OBJ == OYSTER || OBJ ==
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if(OBJ == BIRD || OBJ == SNAKE || OBJ == CLAM || OBJ == OYSTER || OBJ ==
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DWARF || OBJ == DRAGON || OBJ == TROLL || OBJ == BEAR || OBJ ==
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DWARF || OBJ == DRAGON || OBJ == TROLL || OBJ == BEAR || OBJ ==
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OGRE)SPK=71;
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OGRE)game.spk=71;
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return(2011);
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return(2011);
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/* Drink. If no object, assume water and look for it here. If water is in
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/* Drink. If no object, assume water and look for it here. If water is in
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@ -322,29 +322,29 @@ L9140: if(OBJ == FOOD) goto L8142;
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L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
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L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
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return(8000);
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return(8000);
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if(OBJ == BLOOD) goto L9153;
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if(OBJ == BLOOD) goto L9153;
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if(OBJ != 0 && OBJ != WATER)SPK=110;
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if(OBJ != 0 && OBJ != WATER)game.spk=110;
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if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
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if(game.spk == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
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PROP[BOTTLE]=1;
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PROP[BOTTLE]=1;
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PLACE[WATER]=0;
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PLACE[WATER]=0;
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SPK=74;
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game.spk=74;
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return(2011);
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return(2011);
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L9153: DSTROY(BLOOD);
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L9153: DSTROY(BLOOD);
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PROP[DRAGON]=2;
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PROP[DRAGON]=2;
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OBJSND[BIRD]=OBJSND[BIRD]+3;
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OBJSND[BIRD]=OBJSND[BIRD]+3;
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SPK=240;
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game.spk=240;
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return(2011);
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return(2011);
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/* Rub. Yields various snide remarks except for lit urn. */
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/* Rub. Yields various snide remarks except for lit urn. */
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L9160: if(OBJ != LAMP)SPK=76;
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L9160: if(OBJ != LAMP)game.spk=76;
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if(OBJ != URN || PROP[URN] != 2) return(2011);
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if(OBJ != URN || PROP[URN] != 2) return(2011);
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DSTROY(URN);
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DSTROY(URN);
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DROP(AMBER,LOC);
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DROP(AMBER,LOC);
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PROP[AMBER]=1;
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PROP[AMBER]=1;
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TALLY=TALLY-1;
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game.tally=game.tally-1;
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DROP(CAVITY,LOC);
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DROP(CAVITY,LOC);
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SPK=216;
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game.spk=216;
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return(2011);
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return(2011);
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/* Throw moved into separate module. */
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/* Throw moved into separate module. */
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@ -359,24 +359,24 @@ L8180: if(YES(input,22,54,54)) score(1);
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/* Find. Might be carrying it, or it might be here. Else give caveat. */
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/* Find. Might be carrying it, or it might be here. Else give caveat. */
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L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
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L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
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DWARF && ATDWRF(LOC) > 0))SPK=94;
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DWARF && ATDWRF(LOC) > 0))game.spk=94;
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if(game.closed)SPK=138;
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if(game.closed)game.spk=138;
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if(TOTING(OBJ))SPK=24;
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if(TOTING(OBJ))game.spk=24;
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return(2011);
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return(2011);
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/* Inventory. If object, treat same as find. Else report on current burden. */
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/* Inventory. If object, treat same as find. Else report on current burden. */
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L8200: SPK=98;
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L8200: game.spk=98;
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/* 8201 */ for (I=1; I<=100; I++) {
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/* 8201 */ for (I=1; I<=100; I++) {
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if(I == BEAR || !TOTING(I)) goto L8201;
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if(I == BEAR || !TOTING(I)) goto L8201;
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if(SPK == 98)RSPEAK(99);
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if(game.spk == 98)RSPEAK(99);
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game.blklin=false;
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game.blklin=false;
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PSPEAK(I,-1);
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PSPEAK(I,-1);
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game.blklin=true;
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game.blklin=true;
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SPK=0;
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game.spk=0;
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L8201: /*etc*/ ;
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L8201: /*etc*/ ;
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} /* end loop */
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} /* end loop */
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if(TOTING(BEAR))SPK=141;
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if(TOTING(BEAR))game.spk=141;
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return(2011);
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return(2011);
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/* Feed/fill are in the other module. */
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/* Feed/fill are in the other module. */
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@ -397,7 +397,7 @@ L9230: if(PROP[ROD2] < 0 || !game.closed) return(2011);
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L8240: score(-1);
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L8240: score(-1);
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SETPRM(1,SCORE,MXSCOR);
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SETPRM(1,SCORE,MXSCOR);
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SETPRM(3,TURNS,TURNS);
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SETPRM(3,game.turns,game.turns);
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RSPEAK(259);
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RSPEAK(259);
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return(2012);
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return(2012);
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@ -406,9 +406,9 @@ L8240: score(-1);
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* WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */
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* WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */
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L8250: K=VOCAB(WD1,3);
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L8250: K=VOCAB(WD1,3);
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SPK=42;
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game.spk=42;
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if(game.foobar == 1-K) goto L8252;
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if(game.foobar == 1-K) goto L8252;
|
||||||
if(game.foobar != 0)SPK=151;
|
if(game.foobar != 0)game.spk=151;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L8252: game.foobar=K;
|
L8252: game.foobar=K;
|
||||||
|
@ -428,7 +428,7 @@ L8252: game.foobar=K;
|
||||||
|
|
||||||
/* Brief. Intransitive only. Suppress long descriptions after first time. */
|
/* Brief. Intransitive only. Suppress long descriptions after first time. */
|
||||||
|
|
||||||
L8260: SPK=156;
|
L8260: game.spk=156;
|
||||||
game.abbnum=10000;
|
game.abbnum=10000;
|
||||||
game.detail=3;
|
game.detail=3;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
@ -451,13 +451,13 @@ L9275: CLSHNT=YES(input,192,193,54);
|
||||||
|
|
||||||
/* Break. Only works for mirror in repository and, of course, the vase. */
|
/* Break. Only works for mirror in repository and, of course, the vase. */
|
||||||
|
|
||||||
L9280: if(OBJ == MIRROR)SPK=148;
|
L9280: if(OBJ == MIRROR)game.spk=148;
|
||||||
if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
|
if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
|
||||||
if(OBJ != MIRROR || !game.closed) return(2011);
|
if(OBJ != MIRROR || !game.closed) return(2011);
|
||||||
SPK=197;
|
game.spk=197;
|
||||||
return(18999);
|
return(18999);
|
||||||
|
|
||||||
L9282: SPK=198;
|
L9282: game.spk=198;
|
||||||
if(TOTING(VASE))DROP(VASE,LOC);
|
if(TOTING(VASE))DROP(VASE,LOC);
|
||||||
PROP[VASE]=2;
|
PROP[VASE]=2;
|
||||||
FIXED[VASE]= -1;
|
FIXED[VASE]= -1;
|
||||||
|
@ -466,14 +466,14 @@ L9282: SPK=198;
|
||||||
/* Wake. Only use is to disturb the dwarves. */
|
/* Wake. Only use is to disturb the dwarves. */
|
||||||
|
|
||||||
L9290: if(OBJ != DWARF || !game.closed) return(2011);
|
L9290: if(OBJ != DWARF || !game.closed) return(2011);
|
||||||
SPK=199;
|
game.spk=199;
|
||||||
return(18999);
|
return(18999);
|
||||||
|
|
||||||
/* Suspend. Offer to save things in a file, but charging some points (so
|
/* Suspend. Offer to save things in a file, but charging some points (so
|
||||||
* can't win by using saved games to retry battles or to start over after
|
* can't win by using saved games to retry battles or to start over after
|
||||||
* learning zzword). */
|
* learning zzword). */
|
||||||
|
|
||||||
L8300: SPK=201;
|
L8300: game.spk=201;
|
||||||
RSPEAK(260);
|
RSPEAK(260);
|
||||||
if(!YES(input,200,54,54)) return(2012);
|
if(!YES(input,200,54,54)) return(2012);
|
||||||
game.saved=game.saved+5;
|
game.saved=game.saved+5;
|
||||||
|
@ -497,8 +497,8 @@ L8305: DATIME(I,K);
|
||||||
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
|
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
|
||||||
SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
|
SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
|
||||||
SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie);
|
SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie);
|
||||||
SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,SETUP);
|
SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
|
||||||
SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]);
|
SAVWDS(game.spk,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
|
||||||
SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,ZZWORD,OBJSND[BIRD]);
|
SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,ZZWORD,OBJSND[BIRD]);
|
||||||
SAVWDS(OBJTXT[SIGN],CLSHNT,game.novice,K,K,K,K);
|
SAVWDS(OBJTXT[SIGN],CLSHNT,game.novice,K,K,K,K);
|
||||||
SAVARR(ABB,LOCSIZ);
|
SAVARR(ABB,LOCSIZ);
|
||||||
|
@ -538,35 +538,35 @@ L8318: RSPEAK(270);
|
||||||
|
|
||||||
/* Fly. Snide remarks unless hovering rug is here. */
|
/* Fly. Snide remarks unless hovering rug is here. */
|
||||||
|
|
||||||
L8320: if(PROP[RUG] != 2)SPK=224;
|
L8320: if(PROP[RUG] != 2)game.spk=224;
|
||||||
if(!HERE(RUG))SPK=225;
|
if(!HERE(RUG))game.spk=225;
|
||||||
if(SPK/2 == 112) return(2011);
|
if(game.spk/2 == 112) return(2011);
|
||||||
OBJ=RUG;
|
OBJ=RUG;
|
||||||
|
|
||||||
L9320: if(OBJ != RUG) return(2011);
|
L9320: if(OBJ != RUG) return(2011);
|
||||||
SPK=223;
|
game.spk=223;
|
||||||
if(PROP[RUG] != 2) return(2011);
|
if(PROP[RUG] != 2) return(2011);
|
||||||
game.oldlc2=game.oldloc;
|
game.oldlc2=game.oldloc;
|
||||||
game.oldloc=LOC;
|
game.oldloc=LOC;
|
||||||
game.newloc=PLACE[RUG]+FIXED[RUG]-LOC;
|
game.newloc=PLACE[RUG]+FIXED[RUG]-LOC;
|
||||||
SPK=226;
|
game.spk=226;
|
||||||
if(PROP[SAPPH] >= 0)SPK=227;
|
if(PROP[SAPPH] >= 0)game.spk=227;
|
||||||
RSPEAK(SPK);
|
RSPEAK(game.spk);
|
||||||
return(2);
|
return(2);
|
||||||
|
|
||||||
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
|
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
|
||||||
|
|
||||||
L8330: SPK=228;
|
L8330: game.spk=228;
|
||||||
K=LOCSND[LOC];
|
K=LOCSND[LOC];
|
||||||
if(K == 0) goto L8332;
|
if(K == 0) goto L8332;
|
||||||
RSPEAK(IABS(K));
|
RSPEAK(IABS(K));
|
||||||
if(K < 0) return(2012);
|
if(K < 0) return(2012);
|
||||||
SPK=0;
|
game.spk=0;
|
||||||
L8332: SETPRM(1,ZZWORD-MESH*2,0);
|
L8332: SETPRM(1,ZZWORD-MESH*2,0);
|
||||||
/* 8335 */ for (I=1; I<=100; I++) {
|
/* 8335 */ for (I=1; I<=100; I++) {
|
||||||
if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335;
|
if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335;
|
||||||
PSPEAK(I,OBJSND[I]+PROP[I]);
|
PSPEAK(I,OBJSND[I]+PROP[I]);
|
||||||
SPK=0;
|
game.spk=0;
|
||||||
if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD);
|
if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD);
|
||||||
L8335: /*etc*/ ;
|
L8335: /*etc*/ ;
|
||||||
} /* end loop */
|
} /* end loop */
|
||||||
|
|
130
actions2.c
130
actions2.c
|
@ -9,17 +9,17 @@
|
||||||
|
|
||||||
int carry(void) {
|
int carry(void) {
|
||||||
if(TOTING(OBJ)) return(2011);
|
if(TOTING(OBJ)) return(2011);
|
||||||
SPK=25;
|
game.spk=25;
|
||||||
if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
|
if(OBJ == PLANT && PROP[PLANT] <= 0)game.spk=115;
|
||||||
if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169;
|
if(OBJ == BEAR && PROP[BEAR] == 1)game.spk=169;
|
||||||
if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170;
|
if(OBJ == CHAIN && PROP[BEAR] != 0)game.spk=170;
|
||||||
if(OBJ == URN)SPK=215;
|
if(OBJ == URN)game.spk=215;
|
||||||
if(OBJ == CAVITY)SPK=217;
|
if(OBJ == CAVITY)game.spk=217;
|
||||||
if(OBJ == BLOOD)SPK=239;
|
if(OBJ == BLOOD)game.spk=239;
|
||||||
if(OBJ == RUG && PROP[RUG] == 2)SPK=222;
|
if(OBJ == RUG && PROP[RUG] == 2)game.spk=222;
|
||||||
if(OBJ == SIGN)SPK=196;
|
if(OBJ == SIGN)game.spk=196;
|
||||||
if(OBJ != MESSAG) goto L9011;
|
if(OBJ != MESSAG) goto L9011;
|
||||||
SPK=190;
|
game.spk=190;
|
||||||
DSTROY(MESSAG);
|
DSTROY(MESSAG);
|
||||||
L9011: if(FIXED[OBJ] != 0) return(2011);
|
L9011: if(FIXED[OBJ] != 0) return(2011);
|
||||||
if(OBJ != WATER && OBJ != OIL) goto L9017;
|
if(OBJ != WATER && OBJ != OIL) goto L9017;
|
||||||
|
@ -27,16 +27,16 @@ L9011: if(FIXED[OBJ] != 0) return(2011);
|
||||||
OBJ=BOTTLE;
|
OBJ=BOTTLE;
|
||||||
if(HERE(BOTTLE) && LIQ(0) == K) goto L9017;
|
if(HERE(BOTTLE) && LIQ(0) == K) goto L9017;
|
||||||
if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill());
|
if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill());
|
||||||
if(PROP[BOTTLE] != 1)SPK=105;
|
if(PROP[BOTTLE] != 1)game.spk=105;
|
||||||
if(!TOTING(BOTTLE))SPK=104;
|
if(!TOTING(BOTTLE))game.spk=104;
|
||||||
return(2011);
|
return(2011);
|
||||||
L9017: SPK=92;
|
L9017: game.spk=92;
|
||||||
if(game.holdng >= 7) return(2011);
|
if(game.holdng >= 7) return(2011);
|
||||||
if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014;
|
if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014;
|
||||||
if(PROP[BIRD] == 2) goto L9015;
|
if(PROP[BIRD] == 2) goto L9015;
|
||||||
if(!TOTING(CAGE))SPK=27;
|
if(!TOTING(CAGE))game.spk=27;
|
||||||
if(TOTING(ROD))SPK=26;
|
if(TOTING(ROD))game.spk=26;
|
||||||
if(SPK/2 == 13) return(2011);
|
if(game.spk/2 == 13) return(2011);
|
||||||
PROP[BIRD]=1;
|
PROP[BIRD]=1;
|
||||||
L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
|
L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
|
||||||
1))CARRY(BIRD+CAGE-OBJ,LOC);
|
1))CARRY(BIRD+CAGE-OBJ,LOC);
|
||||||
|
@ -48,7 +48,7 @@ L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
|
||||||
PROP[CAVITY]=1;
|
PROP[CAVITY]=1;
|
||||||
return(2009);
|
return(2009);
|
||||||
|
|
||||||
L9015: SPK=238;
|
L9015: game.spk=238;
|
||||||
DSTROY(BIRD);
|
DSTROY(BIRD);
|
||||||
return(2011);
|
return(2011);
|
||||||
}
|
}
|
||||||
|
@ -83,11 +83,11 @@ L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024;
|
||||||
PROP[CAVITY]=0;
|
PROP[CAVITY]=0;
|
||||||
if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY &&
|
if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY &&
|
||||||
PROP[RUG] == 2))) goto L9021;
|
PROP[RUG] == 2))) goto L9021;
|
||||||
SPK=219;
|
game.spk=219;
|
||||||
if(TOTING(RUG))SPK=220;
|
if(TOTING(RUG))game.spk=220;
|
||||||
if(OBJ == RUBY)SPK=221;
|
if(OBJ == RUBY)game.spk=221;
|
||||||
RSPEAK(SPK);
|
RSPEAK(game.spk);
|
||||||
if(SPK == 220) goto L9021;
|
if(game.spk == 220) goto L9021;
|
||||||
K=2-PROP[RUG];
|
K=2-PROP[RUG];
|
||||||
PROP[RUG]=K;
|
PROP[RUG]=K;
|
||||||
if(K == 2)K=PLAC[SAPPH];
|
if(K == 2)K=PLAC[SAPPH];
|
||||||
|
@ -149,26 +149,26 @@ int attack(FILE *input) {
|
||||||
if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM;
|
if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM;
|
||||||
if(OBJ > 100) return(8000);
|
if(OBJ > 100) return(8000);
|
||||||
L9124: if(OBJ != BIRD) goto L9125;
|
L9124: if(OBJ != BIRD) goto L9125;
|
||||||
SPK=137;
|
game.spk=137;
|
||||||
if(game.closed) return(2011);
|
if(game.closed) return(2011);
|
||||||
DSTROY(BIRD);
|
DSTROY(BIRD);
|
||||||
PROP[BIRD]=0;
|
PROP[BIRD]=0;
|
||||||
SPK=45;
|
game.spk=45;
|
||||||
L9125: if(OBJ != VEND) goto L9126;
|
L9125: if(OBJ != VEND) goto L9126;
|
||||||
PSPEAK(VEND,PROP[VEND]+2);
|
PSPEAK(VEND,PROP[VEND]+2);
|
||||||
PROP[VEND]=3-PROP[VEND];
|
PROP[VEND]=3-PROP[VEND];
|
||||||
return(2012);
|
return(2012);
|
||||||
|
|
||||||
L9126: if(OBJ == 0)SPK=44;
|
L9126: if(OBJ == 0)game.spk=44;
|
||||||
if(OBJ == CLAM || OBJ == OYSTER)SPK=150;
|
if(OBJ == CLAM || OBJ == OYSTER)game.spk=150;
|
||||||
if(OBJ == SNAKE)SPK=46;
|
if(OBJ == SNAKE)game.spk=46;
|
||||||
if(OBJ == DWARF)SPK=49;
|
if(OBJ == DWARF)game.spk=49;
|
||||||
if(OBJ == DWARF && game.closed) return(19000);
|
if(OBJ == DWARF && game.closed) return(19000);
|
||||||
if(OBJ == DRAGON)SPK=167;
|
if(OBJ == DRAGON)game.spk=167;
|
||||||
if(OBJ == TROLL)SPK=157;
|
if(OBJ == TROLL)game.spk=157;
|
||||||
if(OBJ == OGRE)SPK=203;
|
if(OBJ == OGRE)game.spk=203;
|
||||||
if(OBJ == OGRE && I > 0) goto L9128;
|
if(OBJ == OGRE && I > 0) goto L9128;
|
||||||
if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
|
if(OBJ == BEAR)game.spk=165+(PROP[BEAR]+1)/2;
|
||||||
if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
|
if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
|
||||||
/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
|
/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
|
||||||
* move dragon to central loc (still fixed), move rug there (not fixed), and
|
* move dragon to central loc (still fixed), move rug there (not fixed), and
|
||||||
|
@ -195,7 +195,7 @@ L9126: if(OBJ == 0)SPK=44;
|
||||||
K=NUL;
|
K=NUL;
|
||||||
return(8);
|
return(8);
|
||||||
|
|
||||||
L9128: RSPEAK(SPK);
|
L9128: RSPEAK(game.spk);
|
||||||
RSPEAK(6);
|
RSPEAK(6);
|
||||||
DSTROY(OGRE);
|
DSTROY(OGRE);
|
||||||
K=0;
|
K=0;
|
||||||
|
@ -206,7 +206,7 @@ L9128: RSPEAK(SPK);
|
||||||
DSEEN[I]=false;
|
DSEEN[I]=false;
|
||||||
L9129: /*etc*/ ;
|
L9129: /*etc*/ ;
|
||||||
} /* end loop */
|
} /* end loop */
|
||||||
SPK=SPK+1+1/K;
|
game.spk=game.spk+1+1/K;
|
||||||
return(2011);
|
return(2011);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,30 +222,30 @@ int throw(FILE *cmdin) {
|
||||||
if(OBJ != AXE) return(discard(false));
|
if(OBJ != AXE) return(discard(false));
|
||||||
I=ATDWRF(LOC);
|
I=ATDWRF(LOC);
|
||||||
if(I > 0) goto L9172;
|
if(I > 0) goto L9172;
|
||||||
SPK=152;
|
game.spk=152;
|
||||||
if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175;
|
if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175;
|
||||||
SPK=158;
|
game.spk=158;
|
||||||
if(AT(TROLL)) goto L9175;
|
if(AT(TROLL)) goto L9175;
|
||||||
SPK=203;
|
game.spk=203;
|
||||||
if(AT(OGRE)) goto L9175;
|
if(AT(OGRE)) goto L9175;
|
||||||
if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
|
if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
|
||||||
OBJ=0;
|
OBJ=0;
|
||||||
return(attack(cmdin));
|
return(attack(cmdin));
|
||||||
|
|
||||||
L9172: SPK=48;
|
L9172: game.spk=48;
|
||||||
if(RAN(7) < game.dflag) goto L9175;
|
if(RAN(7) < game.dflag) goto L9175;
|
||||||
DSEEN[I]=false;
|
DSEEN[I]=false;
|
||||||
DLOC[I]=0;
|
DLOC[I]=0;
|
||||||
SPK=47;
|
game.spk=47;
|
||||||
game.dkill=game.dkill+1;
|
game.dkill=game.dkill+1;
|
||||||
if(game.dkill == 1)SPK=149;
|
if(game.dkill == 1)game.spk=149;
|
||||||
L9175: RSPEAK(SPK);
|
L9175: RSPEAK(game.spk);
|
||||||
DROP(AXE,LOC);
|
DROP(AXE,LOC);
|
||||||
K=NUL;
|
K=NUL;
|
||||||
return(8);
|
return(8);
|
||||||
|
|
||||||
/* This'll teach him to throw the axe at the bear! */
|
/* This'll teach him to throw the axe at the bear! */
|
||||||
L9176: SPK=164;
|
L9176: game.spk=164;
|
||||||
DROP(AXE,LOC);
|
DROP(AXE,LOC);
|
||||||
FIXED[AXE]= -1;
|
FIXED[AXE]= -1;
|
||||||
PROP[AXE]=1;
|
PROP[AXE]=1;
|
||||||
|
@ -256,7 +256,7 @@ L9176: SPK=164;
|
||||||
L9177: OBJ=BEAR;
|
L9177: OBJ=BEAR;
|
||||||
return(feed());
|
return(feed());
|
||||||
|
|
||||||
L9178: SPK=159;
|
L9178: game.spk=159;
|
||||||
/* Snarf a treasure for the troll. */
|
/* Snarf a treasure for the troll. */
|
||||||
DROP(OBJ,0);
|
DROP(OBJ,0);
|
||||||
MOVE(TROLL,0);
|
MOVE(TROLL,0);
|
||||||
|
@ -272,41 +272,41 @@ L9178: SPK=159;
|
||||||
|
|
||||||
int feed() {
|
int feed() {
|
||||||
if(OBJ != BIRD) goto L9212;
|
if(OBJ != BIRD) goto L9212;
|
||||||
SPK=100;
|
game.spk=100;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
|
L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
|
||||||
SPK=102;
|
game.spk=102;
|
||||||
if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
|
if(OBJ == DRAGON && PROP[DRAGON] != 0)game.spk=110;
|
||||||
if(OBJ == TROLL)SPK=182;
|
if(OBJ == TROLL)game.spk=182;
|
||||||
if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011);
|
if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011);
|
||||||
SPK=101;
|
game.spk=101;
|
||||||
DSTROY(BIRD);
|
DSTROY(BIRD);
|
||||||
PROP[BIRD]=0;
|
PROP[BIRD]=0;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L9213: if(OBJ != DWARF) goto L9214;
|
L9213: if(OBJ != DWARF) goto L9214;
|
||||||
if(!HERE(FOOD)) return(2011);
|
if(!HERE(FOOD)) return(2011);
|
||||||
SPK=103;
|
game.spk=103;
|
||||||
game.dflag=game.dflag+2;
|
game.dflag=game.dflag+2;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L9214: if(OBJ != BEAR) goto L9215;
|
L9214: if(OBJ != BEAR) goto L9215;
|
||||||
if(PROP[BEAR] == 0)SPK=102;
|
if(PROP[BEAR] == 0)game.spk=102;
|
||||||
if(PROP[BEAR] == 3)SPK=110;
|
if(PROP[BEAR] == 3)game.spk=110;
|
||||||
if(!HERE(FOOD)) return(2011);
|
if(!HERE(FOOD)) return(2011);
|
||||||
DSTROY(FOOD);
|
DSTROY(FOOD);
|
||||||
PROP[BEAR]=1;
|
PROP[BEAR]=1;
|
||||||
FIXED[AXE]=0;
|
FIXED[AXE]=0;
|
||||||
PROP[AXE]=0;
|
PROP[AXE]=0;
|
||||||
SPK=168;
|
game.spk=168;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L9215: if(OBJ != OGRE) goto L9216;
|
L9215: if(OBJ != OGRE) goto L9216;
|
||||||
if(HERE(FOOD))SPK=202;
|
if(HERE(FOOD))game.spk=202;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L9216: SPK=14;
|
L9216: game.spk=14;
|
||||||
return(2011);
|
return(2011);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -317,33 +317,33 @@ int fill() {
|
||||||
if(OBJ == URN) goto L9224;
|
if(OBJ == URN) goto L9224;
|
||||||
if(OBJ != 0 && OBJ != BOTTLE) return(2011);
|
if(OBJ != 0 && OBJ != BOTTLE) return(2011);
|
||||||
if(OBJ == 0 && !HERE(BOTTLE)) return(8000);
|
if(OBJ == 0 && !HERE(BOTTLE)) return(8000);
|
||||||
SPK=107;
|
game.spk=107;
|
||||||
if(LIQLOC(LOC) == 0)SPK=106;
|
if(LIQLOC(LOC) == 0)game.spk=106;
|
||||||
if(HERE(URN) && PROP[URN] != 0)SPK=214;
|
if(HERE(URN) && PROP[URN] != 0)game.spk=214;
|
||||||
if(LIQ(0) != 0)SPK=105;
|
if(LIQ(0) != 0)game.spk=105;
|
||||||
if(SPK != 107) return(2011);
|
if(game.spk != 107) return(2011);
|
||||||
PROP[BOTTLE]=MOD(COND[LOC],4)/2*2;
|
PROP[BOTTLE]=MOD(COND[LOC],4)/2*2;
|
||||||
K=LIQ(0);
|
K=LIQ(0);
|
||||||
if(TOTING(BOTTLE))PLACE[K]= -1;
|
if(TOTING(BOTTLE))PLACE[K]= -1;
|
||||||
if(K == OIL)SPK=108;
|
if(K == OIL)game.spk=108;
|
||||||
return(2011);
|
return(2011);
|
||||||
|
|
||||||
L9222: SPK=29;
|
L9222: game.spk=29;
|
||||||
if(LIQLOC(LOC) == 0)SPK=144;
|
if(LIQLOC(LOC) == 0)game.spk=144;
|
||||||
if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011);
|
if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011);
|
||||||
RSPEAK(145);
|
RSPEAK(145);
|
||||||
PROP[VASE]=2;
|
PROP[VASE]=2;
|
||||||
FIXED[VASE]= -1;
|
FIXED[VASE]= -1;
|
||||||
return(discard(true));
|
return(discard(true));
|
||||||
|
|
||||||
L9224: SPK=213;
|
L9224: game.spk=213;
|
||||||
if(PROP[URN] != 0) return(2011);
|
if(PROP[URN] != 0) return(2011);
|
||||||
SPK=144;
|
game.spk=144;
|
||||||
K=LIQ(0);
|
K=LIQ(0);
|
||||||
if(K == 0 || !HERE(BOTTLE)) return(2011);
|
if(K == 0 || !HERE(BOTTLE)) return(2011);
|
||||||
PLACE[K]=0;
|
PLACE[K]=0;
|
||||||
PROP[BOTTLE]=1;
|
PROP[BOTTLE]=1;
|
||||||
if(K == OIL)PROP[URN]=1;
|
if(K == OIL)PROP[URN]=1;
|
||||||
SPK=211+PROP[URN];
|
game.spk=211+PROP[URN];
|
||||||
return(2011);
|
return(2011);
|
||||||
}
|
}
|
||||||
|
|
34
init.c
34
init.c
|
@ -19,7 +19,7 @@
|
||||||
* 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
|
* 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
|
||||||
* 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
|
* 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
|
||||||
* OBJSND, OBJTXT).
|
* OBJSND, OBJTXT).
|
||||||
* 35 "action" verbs (ACTSPK, VRBSIZ).
|
* 35 "action" verbs (ACTVERB, VRBSIZ).
|
||||||
* 277 random messages (RTEXT, RTXSIZ).
|
* 277 random messages (RTEXT, RTXSIZ).
|
||||||
* 12 different player classifications (CTEXT, CVAL, CLSMAX).
|
* 12 different player classifications (CTEXT, CVAL, CLSMAX).
|
||||||
* 20 hints (HINTLC, HINTED, HINTS, HNTSIZ).
|
* 20 hints (HINTLC, HINTED, HINTS, HNTSIZ).
|
||||||
|
@ -324,11 +324,11 @@ L1050: OBJ=GETNUM(OPENED);
|
||||||
FIXD[OBJ]=GETNUM(NULL);
|
FIXD[OBJ]=GETNUM(NULL);
|
||||||
goto L1050;
|
goto L1050;
|
||||||
|
|
||||||
/* Read default message numbers for action verbs, store in ACTSPK. */
|
/* Read default message numbers for action verbs, store in ACTVERB. */
|
||||||
|
|
||||||
L1060: VERB=GETNUM(OPENED);
|
L1060: VERB=GETNUM(OPENED);
|
||||||
if(VERB == -1) goto L1002;
|
if(VERB == -1) goto L1002;
|
||||||
ACTSPK[VERB]=GETNUM(NULL);
|
ACTVERB[VERB]=GETNUM(NULL);
|
||||||
goto L1060;
|
goto L1060;
|
||||||
|
|
||||||
/* Read info about available liquids and other conditions, store in COND. */
|
/* Read info about available liquids and other conditions, store in COND. */
|
||||||
|
@ -417,14 +417,14 @@ L1106: /*etc*/ ;
|
||||||
|
|
||||||
/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
|
/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
|
||||||
* Their props are initially -1, and are set to 0 the first time they are
|
* Their props are initially -1, and are set to 0 the first time they are
|
||||||
* described. TALLY keeps track of how many are not yet found, so we know
|
* described. game.tally keeps track of how many are not yet found, so we know
|
||||||
* when to close the cave. */
|
* when to close the cave. */
|
||||||
|
|
||||||
MAXTRS=79;
|
MAXTRS=79;
|
||||||
TALLY=0;
|
game.tally=0;
|
||||||
for (I=50; I<=MAXTRS; I++) {
|
for (I=50; I<=MAXTRS; I++) {
|
||||||
if(PTEXT[I] != 0)PROP[I]= -1;
|
if(PTEXT[I] != 0)PROP[I]= -1;
|
||||||
TALLY=TALLY-PROP[I];
|
game.tally=game.tally-PROP[I];
|
||||||
} /* end loop */
|
} /* end loop */
|
||||||
|
|
||||||
/* Clear the hint stuff. HINTLC(I) is how long he's been at LOC with cond bit
|
/* Clear the hint stuff. HINTLC(I) is how long he's been at LOC with cond bit
|
||||||
|
@ -559,17 +559,17 @@ L1106: /*etc*/ ;
|
||||||
* game.limit Lifetime of lamp (not set here)
|
* game.limit Lifetime of lamp (not set here)
|
||||||
* MAXDIE Number of reincarnation messages available (up to 5)
|
* MAXDIE Number of reincarnation messages available (up to 5)
|
||||||
* game.numdie Number of times killed so far
|
* game.numdie Number of times killed so far
|
||||||
* THRESH Next #turns threshhold (-1 if none)
|
* game.thresh Next #turns threshhold (-1 if none)
|
||||||
* TRNDEX Index in TRNVAL of next threshhold (section 14 of database)
|
* game.trndex Index in TRNVAL of next threshhold (section 14 of database)
|
||||||
* TRNLUZ # points lost so far due to number of turns used
|
* game.trnluz # points lost so far due to number of turns used
|
||||||
* TURNS Tallies how many commands he's given (ignores yes/no)
|
* game.turns Tallies how many commands he's given (ignores yes/no)
|
||||||
* Logicals were explained earlier */
|
* Logicals were explained earlier */
|
||||||
|
|
||||||
TURNS=0;
|
game.turns=0;
|
||||||
TRNDEX=1;
|
game.trndex=1;
|
||||||
THRESH= -1;
|
game.thresh= -1;
|
||||||
if(TRNVLS > 0)THRESH=MOD(TRNVAL[1],100000)+1;
|
if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1;
|
||||||
TRNLUZ=0;
|
game.trnluz=0;
|
||||||
game.lmwarn=false;
|
game.lmwarn=false;
|
||||||
IGO=0;
|
IGO=0;
|
||||||
game.iwest=0;
|
game.iwest=0;
|
||||||
|
@ -593,7 +593,7 @@ L1106: /*etc*/ ;
|
||||||
game.closed=false;
|
game.closed=false;
|
||||||
CLSHNT=false;
|
CLSHNT=false;
|
||||||
game.novice=false;
|
game.novice=false;
|
||||||
SETUP=1;
|
game.setup=1;
|
||||||
|
|
||||||
/* if we can ever think of how, we should save it at this point */
|
/* if we can ever think of how, we should save it at this point */
|
||||||
|
|
||||||
|
@ -697,7 +697,7 @@ static void quick_io(void) {
|
||||||
quick_array(ATAB,TABSIZ);
|
quick_array(ATAB,TABSIZ);
|
||||||
quick_array(PLAC,100);
|
quick_array(PLAC,100);
|
||||||
quick_array(FIXD,100);
|
quick_array(FIXD,100);
|
||||||
quick_array(ACTSPK,VRBSIZ);
|
quick_array(ACTVERB,VRBSIZ);
|
||||||
quick_array((long *)HINTS,(HNTMAX+1)*5-1);
|
quick_array((long *)HINTS,(HNTMAX+1)*5-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
77
main.c
77
main.c
|
@ -15,10 +15,10 @@ long ABB[186], ATAB[331], ATLOC[186],
|
||||||
DLOC[7], FIXED[101],
|
DLOC[7], FIXED[101],
|
||||||
KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
|
KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
|
||||||
PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
|
PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
|
||||||
SETUP = 0, TABSIZ = 330;
|
TABSIZ = 330;
|
||||||
signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129];
|
signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129];
|
||||||
|
|
||||||
long ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
|
long ACTVERB[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
|
||||||
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
|
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
|
||||||
CLAM, CLSHNT, CLSMAX = 12, CLSSES,
|
CLAM, CLSHNT, CLSMAX = 12, CLSSES,
|
||||||
COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC,
|
COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC,
|
||||||
|
@ -33,10 +33,10 @@ long ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
|
||||||
OBJTXT[101], ODLOC[7], OGRE, OIL, OYSTER,
|
OBJTXT[101], ODLOC[7], OGRE, OIL, OYSTER,
|
||||||
PEARL, PILLOW, PLAC[101], PLANT, PLANT2, PROP[101], PYRAM,
|
PEARL, PILLOW, PLAC[101], PLANT, PLANT2, PROP[101], PYRAM,
|
||||||
RESER, ROD, ROD2, RTXSIZ = 277, RUBY, RUG, SAPPH, SAY,
|
RESER, ROD, ROD2, RTXSIZ = 277, RUBY, RUG, SAPPH, SAY,
|
||||||
SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STEXT[186], STICK,
|
SCORE, SECT, SIGN, SNAKE, STEPS, STEXT[186], STICK,
|
||||||
STREAM, TABNDX, TALLY, THRESH, THROW, TK[21], TRAVEL[886], TRIDNT,
|
STREAM, TABNDX, THROW, TK[21], TRAVEL[886], TRIDNT,
|
||||||
TRNDEX, TRNLUZ, TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
|
TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
|
||||||
TRVSIZ = 885, TTEXT[6], TURNS, URN, V1, V2, VASE, VEND, VERB,
|
TRVSIZ = 885, TTEXT[6], URN, V1, V2, VASE, VEND, VERB,
|
||||||
VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X,
|
VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X,
|
||||||
ZZWORD;
|
ZZWORD;
|
||||||
struct game_t game = {.blklin = true};
|
struct game_t game = {.blklin = true};
|
||||||
|
@ -102,8 +102,8 @@ int main(int argc, char *argv[]) {
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP2[1] = 0;
|
MAP2[1] = 0;
|
||||||
if(!SETUP)initialise();
|
if(!game.setup)initialise();
|
||||||
if(SETUP > 0) goto L1;
|
if(game.setup > 0) goto L1;
|
||||||
|
|
||||||
/* Unlike earlier versions, adventure is no longer restartable. (This
|
/* Unlike earlier versions, adventure is no longer restartable. (This
|
||||||
* lets us get away with modifying things such as OBJSND(BIRD) without
|
* lets us get away with modifying things such as OBJSND(BIRD) without
|
||||||
|
@ -115,7 +115,7 @@ int main(int argc, char *argv[]) {
|
||||||
|
|
||||||
/* Start-up, dwarf stuff */
|
/* Start-up, dwarf stuff */
|
||||||
|
|
||||||
L1: SETUP= -1;
|
L1: game.setup= -1;
|
||||||
I=RAN(-1);
|
I=RAN(-1);
|
||||||
ZZWORD=RNDVOC(3,0)+MESH*2;
|
ZZWORD=RNDVOC(3,0)+MESH*2;
|
||||||
game.novice=YES(stdin, 65,1,0);
|
game.novice=YES(stdin, 65,1,0);
|
||||||
|
@ -234,7 +234,7 @@ L6016: TK[J]=ODLOC[I];
|
||||||
if(TOTING(J)) goto L6021;
|
if(TOTING(J)) goto L6021;
|
||||||
L6020: if(HERE(J))K=1;
|
L6020: if(HERE(J))K=1;
|
||||||
} /* end loop */
|
} /* end loop */
|
||||||
if(TALLY == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP]
|
if(game.tally == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP]
|
||||||
== 1) goto L6025;
|
== 1) goto L6025;
|
||||||
if(ODLOC[6] != DLOC[6] && PCT(20))RSPEAK(127);
|
if(ODLOC[6] != DLOC[6] && PCT(20))RSPEAK(127);
|
||||||
goto L6030;
|
goto L6030;
|
||||||
|
@ -327,7 +327,7 @@ L2004: if(I == 0) goto L2012;
|
||||||
if(game.closed) goto L2008;
|
if(game.closed) goto L2008;
|
||||||
PROP[OBJ]=0;
|
PROP[OBJ]=0;
|
||||||
if(OBJ == RUG || OBJ == CHAIN)PROP[OBJ]=1;
|
if(OBJ == RUG || OBJ == CHAIN)PROP[OBJ]=1;
|
||||||
TALLY=TALLY-1;
|
game.tally=game.tally-1;
|
||||||
/* Note: There used to be a test here to see whether the player had blown it
|
/* Note: There used to be a test here to see whether the player had blown it
|
||||||
* so badly that he could never ever see the remaining treasures, and if so
|
* so badly that he could never ever see the remaining treasures, and if so
|
||||||
* the lamp was zapped to 35 turns. But the tests were too simple-minded;
|
* the lamp was zapped to 35 turns. But the tests were too simple-minded;
|
||||||
|
@ -346,8 +346,8 @@ L2008: I=LINK[I];
|
||||||
goto L2004;
|
goto L2004;
|
||||||
|
|
||||||
L2009: K=54;
|
L2009: K=54;
|
||||||
L2010: SPK=K;
|
L2010: game.spk=K;
|
||||||
L2011: RSPEAK(SPK);
|
L2011: RSPEAK(game.spk);
|
||||||
|
|
||||||
L2012: VERB=0;
|
L2012: VERB=0;
|
||||||
game.oldobj=OBJ;
|
game.oldobj=OBJ;
|
||||||
|
@ -387,16 +387,16 @@ L2605: game.wzdark=DARK(0);
|
||||||
* make neg. If neg, he skipped a word, so make it zero. */
|
* make neg. If neg, he skipped a word, so make it zero. */
|
||||||
|
|
||||||
L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
|
L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
|
||||||
TURNS=TURNS+1;
|
game.turns=game.turns+1;
|
||||||
if(TURNS != THRESH) goto L2608;
|
if(game.turns != game.thresh) goto L2608;
|
||||||
SPEAK(TTEXT[TRNDEX]);
|
SPEAK(TTEXT[game.trndex]);
|
||||||
TRNLUZ=TRNLUZ+TRNVAL[TRNDEX]/100000;
|
game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000;
|
||||||
TRNDEX=TRNDEX+1;
|
game.trndex=game.trndex+1;
|
||||||
THRESH= -1;
|
game.thresh= -1;
|
||||||
if(TRNDEX <= TRNVLS)THRESH=MOD(TRNVAL[TRNDEX],100000)+1;
|
if(game.trndex <= TRNVLS)game.thresh=MOD(TRNVAL[game.trndex],100000)+1;
|
||||||
L2608: if(VERB == SAY && WD2 > 0)VERB=0;
|
L2608: if(VERB == SAY && WD2 > 0)VERB=0;
|
||||||
if(VERB == SAY) goto L4090;
|
if(VERB == SAY) goto L4090;
|
||||||
if(TALLY == 0 && INDEEP(LOC) && LOC != 33)game.clock1=game.clock1-1;
|
if(game.tally == 0 && INDEEP(LOC) && LOC != 33)game.clock1=game.clock1-1;
|
||||||
if(game.clock1 == 0) goto L10000;
|
if(game.clock1 == 0) goto L10000;
|
||||||
if(game.clock1 < 0)game.clock2=game.clock2-1;
|
if(game.clock1 < 0)game.clock2=game.clock2-1;
|
||||||
if(game.clock2 == 0) goto L11000;
|
if(game.clock2 == 0) goto L11000;
|
||||||
|
@ -581,8 +581,9 @@ L30310: game.newloc=PLAC[TROLL]+FIXD[TROLL]-LOC;
|
||||||
|
|
||||||
/* End of specials. */
|
/* End of specials. */
|
||||||
|
|
||||||
/* Handle "go back". Look for verb which goes from LOC to game.oldloc, or to game.oldlc2
|
/* Handle "go back". Look for verb which goes from LOC to
|
||||||
* If game.oldloc has forced-motion. K2 saves entry -> forced loc -> previous loc. */
|
* game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion.
|
||||||
|
* K2 saves entry -> forced loc -> previous loc. */
|
||||||
|
|
||||||
L20: K=game.oldloc;
|
L20: K=game.oldloc;
|
||||||
if(FORCED(K))K=game.oldlc2;
|
if(FORCED(K))K=game.oldlc2;
|
||||||
|
@ -631,15 +632,15 @@ L40: K=58;
|
||||||
|
|
||||||
/* Non-applicable motion. Various messages depending on word given. */
|
/* Non-applicable motion. Various messages depending on word given. */
|
||||||
|
|
||||||
L50: SPK=12;
|
L50: game.spk=12;
|
||||||
if(K >= 43 && K <= 50)SPK=52;
|
if(K >= 43 && K <= 50)game.spk=52;
|
||||||
if(K == 29 || K == 30)SPK=52;
|
if(K == 29 || K == 30)game.spk=52;
|
||||||
if(K == 7 || K == 36 || K == 37)SPK=10;
|
if(K == 7 || K == 36 || K == 37)game.spk=10;
|
||||||
if(K == 11 || K == 19)SPK=11;
|
if(K == 11 || K == 19)game.spk=11;
|
||||||
if(VERB == FIND || VERB == INVENT)SPK=59;
|
if(VERB == FIND || VERB == INVENT)game.spk=59;
|
||||||
if(K == 62 || K == 65)SPK=42;
|
if(K == 62 || K == 65)game.spk=42;
|
||||||
if(K == 17)SPK=80;
|
if(K == 17)game.spk=80;
|
||||||
RSPEAK(SPK);
|
RSPEAK(game.spk);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
@ -755,7 +756,7 @@ L40900: I=ATDWRF(LOC);
|
||||||
if(HERE(OGRE) && I == 0) goto L40010;
|
if(HERE(OGRE) && I == 0) goto L40010;
|
||||||
goto L40030;
|
goto L40030;
|
||||||
|
|
||||||
L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010;
|
L41000: if(game.tally == 1 && PROP[JADE] < 0) goto L40010;
|
||||||
goto L40020;
|
goto L40020;
|
||||||
|
|
||||||
|
|
||||||
|
@ -875,10 +876,10 @@ L12000: RSPEAK(188);
|
||||||
|
|
||||||
L12200: if(game.lmwarn || !HERE(LAMP)) goto L19999;
|
L12200: if(game.lmwarn || !HERE(LAMP)) goto L19999;
|
||||||
game.lmwarn=true;
|
game.lmwarn=true;
|
||||||
SPK=187;
|
game.spk=187;
|
||||||
if(PLACE[BATTER] == 0)SPK=183;
|
if(PLACE[BATTER] == 0)game.spk=183;
|
||||||
if(PROP[BATTER] == 1)SPK=189;
|
if(PROP[BATTER] == 1)game.spk=189;
|
||||||
RSPEAK(SPK);
|
RSPEAK(game.spk);
|
||||||
goto L19999;
|
goto L19999;
|
||||||
|
|
||||||
L12400: game.limit= -1;
|
L12400: game.limit= -1;
|
||||||
|
@ -888,7 +889,7 @@ L12400: game.limit= -1;
|
||||||
|
|
||||||
/* Oh dear, he's disturbed the dwarves. */
|
/* Oh dear, he's disturbed the dwarves. */
|
||||||
|
|
||||||
L18999: RSPEAK(SPK);
|
L18999: RSPEAK(game.spk);
|
||||||
L19000: RSPEAK(136);
|
L19000: RSPEAK(136);
|
||||||
score(0);
|
score(0);
|
||||||
}
|
}
|
||||||
|
|
7
main.h
7
main.h
|
@ -39,6 +39,13 @@ struct game_t {
|
||||||
long oldobj;
|
long oldobj;
|
||||||
long panic;
|
long panic;
|
||||||
long saved;
|
long saved;
|
||||||
|
long setup;
|
||||||
|
long spk;
|
||||||
|
long tally;
|
||||||
|
long thresh;
|
||||||
|
long trndex;
|
||||||
|
long trnluz;
|
||||||
|
long turns;
|
||||||
/* more state will go here */
|
/* more state will go here */
|
||||||
long wzdark;
|
long wzdark;
|
||||||
/* more state will go here */
|
/* more state will go here */
|
||||||
|
|
14
score.c
14
score.c
|
@ -85,7 +85,7 @@ L20020: MXSCOR=MXSCOR+45;
|
||||||
} /* end loop */
|
} /* end loop */
|
||||||
if(game.novice)SCORE=SCORE-5;
|
if(game.novice)SCORE=SCORE-5;
|
||||||
if(CLSHNT)SCORE=SCORE-10;
|
if(CLSHNT)SCORE=SCORE-10;
|
||||||
SCORE=SCORE-TRNLUZ-game.saved;
|
SCORE=SCORE-game.trnluz-game.saved;
|
||||||
|
|
||||||
/* Return to score command if that's where we came from. */
|
/* Return to score command if that's where we came from. */
|
||||||
|
|
||||||
|
@ -93,25 +93,25 @@ L20020: MXSCOR=MXSCOR+45;
|
||||||
|
|
||||||
/* that should be good enough. Let's tell him all about it. */
|
/* that should be good enough. Let's tell him all about it. */
|
||||||
|
|
||||||
if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242);
|
if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242);
|
||||||
if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143);
|
if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143);
|
||||||
SETPRM(1,SCORE,MXSCOR);
|
SETPRM(1,SCORE,MXSCOR);
|
||||||
SETPRM(3,TURNS,TURNS);
|
SETPRM(3,game.turns,game.turns);
|
||||||
RSPEAK(262);
|
RSPEAK(262);
|
||||||
for (I=1; I<=CLSSES; I++) {
|
for (I=1; I<=CLSSES; I++) {
|
||||||
if(CVAL[I] >= SCORE) goto L20210;
|
if(CVAL[I] >= SCORE) goto L20210;
|
||||||
/*etc*/ ;
|
/*etc*/ ;
|
||||||
} /* end loop */
|
} /* end loop */
|
||||||
SPK=265;
|
game.spk=265;
|
||||||
goto L25000;
|
goto L25000;
|
||||||
|
|
||||||
L20210: SPEAK(CTEXT[I]);
|
L20210: SPEAK(CTEXT[I]);
|
||||||
SPK=264;
|
game.spk=264;
|
||||||
if(I >= CLSSES) goto L25000;
|
if(I >= CLSSES) goto L25000;
|
||||||
I=CVAL[I]+1-SCORE;
|
I=CVAL[I]+1-SCORE;
|
||||||
SETPRM(1,I,I);
|
SETPRM(1,I,I);
|
||||||
SPK=263;
|
game.spk=263;
|
||||||
L25000: RSPEAK(SPK);
|
L25000: RSPEAK(game.spk);
|
||||||
exit(0);
|
exit(0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
10
share.h
10
share.h
|
@ -1,5 +1,5 @@
|
||||||
extern void score(long);
|
extern void score(long);
|
||||||
extern long ACTSPK[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
|
extern long ACTVERB[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
|
||||||
BIRD, BLOOD,
|
BIRD, BLOOD,
|
||||||
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
|
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
|
||||||
CLAM, CLSHNT, CLSMAX, CLSSES,
|
CLAM, CLSHNT, CLSMAX, CLSSES,
|
||||||
|
@ -15,9 +15,9 @@ extern long ACTSPK[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
|
||||||
OBJTXT[], ODLOC[], OGRE, OIL, OYSTER,
|
OBJTXT[], ODLOC[], OGRE, OIL, OYSTER,
|
||||||
PEARL, PILLOW, PLAC[], PLANT, PLANT2, PROP[], PYRAM,
|
PEARL, PILLOW, PLAC[], PLANT, PLANT2, PROP[], PYRAM,
|
||||||
RESER, ROD, ROD2, RTXSIZ, RUBY, RUG, SAPPH, SAY,
|
RESER, ROD, ROD2, RTXSIZ, RUBY, RUG, SAPPH, SAY,
|
||||||
SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STEXT[], STICK,
|
SCORE, SECT, SIGN, SNAKE, STEPS, STEXT[], STICK,
|
||||||
STREAM, TABNDX, TALLY, THRESH, THROW, TK[], TRAVEL[], TRIDNT,
|
STREAM, TABNDX, THROW, TK[], TRAVEL[], TRIDNT,
|
||||||
TRNDEX, TRNLUZ, TRNSIZ, TRNVAL[], TRNVLS, TROLL, TROLL2, TRVS,
|
TRNSIZ, TRNVAL[], TRNVLS, TROLL, TROLL2, TRVS,
|
||||||
TRVSIZ, TTEXT[], TURNS, URN, V1, V2, VASE, VEND, VERB,
|
TRVSIZ, TTEXT[], URN, V1, V2, VASE, VEND, VERB,
|
||||||
VOLCAN, VRBSIZ, VRSION, WATER, WD1, WD1X, WD2, WD2X,
|
VOLCAN, VRBSIZ, VRSION, WATER, WD1, WD1X, WD2, WD2X,
|
||||||
ZZWORD;
|
ZZWORD;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue