Removed spk from wave, fixed compiler warning

This commit is contained in:
NHOrus 2017-07-03 01:01:01 +03:00
parent 993194bd4d
commit c7aecb7249

View file

@ -1089,47 +1089,40 @@ static int wake(token_t verb, token_t obj)
static token_t birdspeak(void) static token_t birdspeak(void)
{ {
switch (game.prop[BIRD]) { switch (game.prop[BIRD]) {
case BIRD_UNCAGED:
case BIRD_FOREST_UNCAGED:
return FREE_FLY;
case BIRD_CAGED: case BIRD_CAGED:
return CAGE_FLY; return CAGE_FLY;
default:
return FREE_FLY;
} }
} }
static int wave(token_t verb, token_t obj) static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
int spk = actions[verb].message;
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))
spk = ARENT_CARRYING;
if (obj != ROD || if (obj != ROD ||
!TOTING(obj) || !TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) {
rspeak(spk); rspeak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) ? ARENT_CARRYING : actions[verb].message);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (HERE(BIRD)) if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
spk = birdspeak();
if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
drop(JADE, game.loc); drop(JADE, game.loc);
game.prop[JADE] = 0; game.prop[JADE] = 0;
--game.tally; --game.tally;
spk = NECKLACE_FLY; rspeak(NECKLACE_FLY);
rspeak(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else { } else {
if (game.closed) { if (game.closed) {
rspeak(spk); rspeak(birdspeak());
return GO_DWARFWAKE; return GO_DWARFWAKE;
} }
if (game.closng || !AT(FISSURE)) { if (game.closng || !AT(FISSURE)) {
rspeak(spk); rspeak(birdspeak());
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (HERE(BIRD)) if (HERE(BIRD))
rspeak(spk); rspeak(birdspeak());
/* FIXME: Arithemetic on property values */ /* FIXME: Arithemetic on property values */
game.prop[FISSURE] = 1 - game.prop[FISSURE]; game.prop[FISSURE] = 1 - game.prop[FISSURE];
@ -1138,8 +1131,6 @@ static int wave(token_t verb, token_t obj)
} }
} }
int action(struct command_t *command) int action(struct command_t *command)
/* Analyse a verb. Remember what it was, go back for object if second word /* Analyse a verb. Remember what it was, go back for object if second word
* unless verb is "say", which snarfs arbitrary second word. * unless verb is "say", which snarfs arbitrary second word.