First nontrivial replacement of object state test by macro.
Test was game.objects[i].prop >= 0, but we know that state -1 (STATE_NOTFOUND) can't occiur here because the object is in a lit room.
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@ -1099,7 +1099,7 @@ static phase_codes_t read(command_t command)
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if (command.obj == INTRANSITIVE) {
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if (command.obj == INTRANSITIVE) {
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command.obj = NO_OBJECT;
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command.obj = NO_OBJECT;
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for (int i = 1; i <= NOBJECTS; i++) {
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for (int i = 1; i <= NOBJECTS; i++) {
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if (HERE(i) && objects[i].texts[0] != NULL && game.objects[i].prop >= 0)
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if (HERE(i) && objects[i].texts[0] != NULL && !PROP_IS_STASHED(i))
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command.obj = command.obj * NOBJECTS + i;
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command.obj = command.obj * NOBJECTS + i;
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}
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}
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if (command.obj > NOBJECTS || command.obj == NO_OBJECT || DARK(game.loc))
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if (command.obj > NOBJECTS || command.obj == NO_OBJECT || DARK(game.loc))
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