Improve giant-words failure message.

This commit is contained in:
Eric S. Raymond 2017-07-05 17:32:44 -04:00
parent 0b99885ed2
commit c8cac18f42
3 changed files with 7 additions and 3 deletions

View file

@ -217,9 +217,11 @@ static int bigwords(long id)
else
{
if (game.loc == LOC_GIANTROOM) {
rspeak( START_OVER);
rspeak(START_OVER);
} else {
rspeak(NOTHING_HAPPENS);
/* This is new begavior in Open Adventure - sounds better when
* player isn't in the Giant Room. */
rspeak(WELL_POINTLESS);
}
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;

View file

@ -2957,6 +2957,7 @@ arbitrary_messages: !!omap
black smoke.
- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
- WELL_POINTLESS: 'Well, that was remarkably pointless.'
- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
- BIRD_BURNT: |-

View file

@ -49,7 +49,8 @@ Bug fixes:
* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
the room.
the room ("...can't you read?"). The new message is "Well, that was
remarkably pointless."
* Attempting to extinguish an unlit urn caused it to lose its oil.