Improve giant-words failure message.
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3 changed files with 7 additions and 3 deletions
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@ -219,7 +219,9 @@ static int bigwords(long id)
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if (game.loc == LOC_GIANTROOM) {
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if (game.loc == LOC_GIANTROOM) {
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rspeak(START_OVER);
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rspeak(START_OVER);
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} else {
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} else {
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rspeak(NOTHING_HAPPENS);
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/* This is new begavior in Open Adventure - sounds better when
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* player isn't in the Giant Room. */
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rspeak(WELL_POINTLESS);
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}
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}
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game.foobar = WORD_EMPTY;
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game.foobar = WORD_EMPTY;
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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@ -2957,6 +2957,7 @@ arbitrary_messages: !!omap
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black smoke.
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black smoke.
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- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
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- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
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- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
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- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
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- WELL_POINTLESS: 'Well, that was remarkably pointless.'
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- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
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- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
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- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
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- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
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- BIRD_BURNT: |-
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- BIRD_BURNT: |-
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@ -49,7 +49,8 @@ Bug fixes:
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* Behavior when saying the giant's magic words outside his room wasn't
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* Behavior when saying the giant's magic words outside his room wasn't
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quite correct - the game responded as though the player were in
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quite correct - the game responded as though the player were in
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the room.
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the room ("...can't you read?"). The new message is "Well, that was
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remarkably pointless."
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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