Remove erroneous comment about PRNG usage.
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1 changed files with 1 additions and 2 deletions
3
main.c
3
main.c
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@ -403,8 +403,7 @@ L2600: if(COND[LOC] < CONDS) goto L2603;
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L2602: /*etc*/ ;
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} /* end loop */
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/* Kick the random number generator just to add variety to the chase. Also,
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* if closing time, check for any objects being toted with PROP < 0 and set
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/* If closing time, check for any objects being toted with PROP < 0 and set
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* the prop to -1-PROP. This way objects won't be described until they've
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* been picked up and put down separate from their respective piles. Don't
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* tick CLOCK1 unless well into cave (and not at Y2). */
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