Magic-number elimination and fix

More test coverage for some of the cases
This commit is contained in:
NHOrus 2017-07-06 17:55:56 +03:00
parent da6a090b83
commit ca7ac4063f
6 changed files with 3414 additions and 7 deletions

View file

@ -113,12 +113,12 @@ static int attack(struct command_t *command)
state_change(DRAGON, DRAGON_DEAD);
game.prop[RUG] = RUG_FLOOR;
/* Hardcoding LOC_SECRET5 as the dragon's death location is ugly.
* The way it was computed before was wirse; it depended on the
* The way it was computed before was worse; it depended on the
* two dragon locations being LOC_SECRET4 and LOC_SECRET6 and
* LOC_SECRET5 being right between them.
*/
move(DRAGON + NOBJECTS, -1);
move(RUG + NOBJECTS, LOC_NOWHERE);
move(DRAGON + NOBJECTS, IS_FIXED);
move(RUG + NOBJECTS, IS_FREE);
move(DRAGON, LOC_SECRET5);
move(RUG, LOC_SECRET5);
drop(BLOOD, LOC_SECRET5);
@ -493,7 +493,7 @@ static int discard(token_t verb, obj_t obj)
} else if (obj == BEAR && AT(TROLL)) {
state_change(TROLL, TROLL_GONE);
move(TROLL, LOC_NOWHERE);
move(TROLL + NOBJECTS, LOC_NOWHERE);
move(TROLL + NOBJECTS, IS_FREE);
move(TROLL2, objects[TROLL].plac);
move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);
@ -1150,7 +1150,7 @@ static int throw (struct command_t *command)
/* Snarf a treasure for the troll. */
drop(command->obj, LOC_NOWHERE);
move(TROLL, LOC_NOWHERE);
move(TROLL + NOBJECTS, LOC_NOWHERE);
move(TROLL + NOBJECTS, IS_FREE);
drop(TROLL2, objects[TROLL].plac);
drop(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);