Rename some macos for clarity.
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parent
124e7768b4
commit
cb293f4aa4
8 changed files with 50 additions and 50 deletions
20
actions.c
20
actions.c
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@ -246,7 +246,7 @@ static phase_codes_t bigwords(vocab_t id) {
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static void blast(void) {
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/* Blast. No effect unless you've got dynamite, which is a neat trick!
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*/
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if (PROP_IS_NOTFOUND(ROD2) || !game.closed) {
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if (OBJECT_IS_NOTFOUND(ROD2) || !game.closed) {
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rspeak(REQUIRES_DYNAMITE);
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} else {
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if (HERE(ROD2)) {
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@ -389,7 +389,7 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) {
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}
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if (obj == BIRD && game.objects[BIRD].prop != BIRD_CAGED &&
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!PROP_IS_STASHED(BIRD)) {
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!OBJECT_IS_STASHED(BIRD)) {
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if (game.objects[BIRD].prop == BIRD_FOREST_UNCAGED) {
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DESTROY(BIRD);
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rspeak(BIRD_CRAP);
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@ -407,7 +407,7 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) {
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}
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if ((obj == BIRD || obj == CAGE) &&
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(game.objects[BIRD].prop == BIRD_CAGED ||
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PROP_STASHED(BIRD) == BIRD_CAGED)) {
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OBJECT_STASHED(BIRD) == BIRD_CAGED)) {
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/* expression maps BIRD to CAGE and CAGE to BIRD */
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carry(BIRD + CAGE - obj, game.loc);
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}
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@ -418,8 +418,8 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) {
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game.objects[LIQUID()].place = CARRIED;
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}
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if (GSTONE(obj) && !PROP_IS_FOUND(obj)) {
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PROP_SET_FOUND(obj);
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if (GSTONE(obj) && !OBJECT_IS_FOUND(obj)) {
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OBJECT_SET_FOUND(obj);
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game.objects[CAVITY].prop = CAVITY_EMPTY;
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}
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rspeak(OK_MAN);
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@ -971,7 +971,7 @@ static phase_codes_t listen(void) {
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}
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for (obj_t i = 1; i <= NOBJECTS; i++) {
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if (!HERE(i) || objects[i].sounds[0] == NULL ||
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PROP_IS_STASHED_OR_UNSEEN(i)) {
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OBJECT_IS_STASHED_OR_UNSEEN(i)) {
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continue;
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}
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int mi = game.objects[i].prop;
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@ -1151,7 +1151,7 @@ static phase_codes_t read(command_t command)
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command.obj = NO_OBJECT;
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for (int i = 1; i <= NOBJECTS; i++) {
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if (HERE(i) && objects[i].texts[0] != NULL &&
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!PROP_IS_STASHED(i)) {
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!OBJECT_IS_STASHED(i)) {
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command.obj = command.obj * NOBJECTS + i;
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}
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}
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@ -1175,7 +1175,7 @@ static phase_codes_t read(command_t command)
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1); // Not really a sound, but oh well.
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}
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} else if (objects[command.obj].texts[0] == NULL ||
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PROP_IS_NOTFOUND(command.obj)) {
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OBJECT_IS_NOTFOUND(command.obj)) {
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speak(actions[command.verb].message);
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} else {
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pspeak(command.obj, study, true,
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@ -1351,9 +1351,9 @@ static phase_codes_t wave(verb_t verb, obj_t obj) {
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}
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if (game.objects[BIRD].prop == BIRD_UNCAGED &&
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game.loc == game.objects[STEPS].place && PROP_IS_NOTFOUND(JADE)) {
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game.loc == game.objects[STEPS].place && OBJECT_IS_NOTFOUND(JADE)) {
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drop(JADE, game.loc);
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PROP_SET_FOUND(JADE);
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OBJECT_SET_FOUND(JADE);
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--game.tally;
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rspeak(NECKLACE_FLY);
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return GO_CLEAROBJ;
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