Refactor how turn threshold penalties are accounted for.
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3 changed files with 54 additions and 25 deletions
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@ -1037,12 +1037,19 @@ class_messages: !!omap
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- CLS_9: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
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- CLS_10: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
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turn_threshold_messages: !!omap
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- TURN_0: !!null
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- TURN_1: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
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- TURN_2: 500 turns? That's another few points you've lost.
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- TURN_3: 'Are you still at it? Five points off for exceeding 1000 turns!'
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- TURN_4: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
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turn_thresholds:
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- threshold: 350
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point_loss: 2
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message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
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- threshold: 500
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point_loss: 3
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message: '500 turns? That''s another few points you''ve lost.'
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- threshold: 1000
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point_loss: 5
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message: 'Are you still at it? Five points off for exceeding 1000 turns!'
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- threshold: 2500
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point_loss: 10
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message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
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object_descriptions: !!omap
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- OBJ_0:
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