Refactor how turn threshold penalties are accounted for.
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parent
89de4e4602
commit
d029b08ad1
3 changed files with 54 additions and 25 deletions
27
main.c
27
main.c
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@ -1024,14 +1024,25 @@ L2600:
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L2607:
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game.foobar = (game.foobar > 0 ? -game.foobar : 0);
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++game.turns;
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if (game.turns == game.thresh) {
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speak(turn_threshold_messages[game.trndex]);
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game.trnluz = game.trnluz + TRNVAL[game.trndex] / 100000;
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++game.trndex;
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game.thresh = -1;
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if (game.trndex <= TRNVLS)
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game.thresh = MOD(TRNVAL[game.trndex], 100000) + 1;
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}
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/* If a turn threshold has been met, apply penalties and tell
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* the player about it. */
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for (int i = turn_threshold_count; i >= 0; --i)
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{
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if (game.turns == turn_thresholds[i].threshold)
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{
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game.trnluz += turn_thresholds[i].point_loss;
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speak(turn_thresholds[i].message);
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}
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}
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/* if (game.turns == game.thresh) { */
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/* speak(turn_threshold_messages[game.trndex]); */
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/* game.trnluz = game.trnluz + TRNVAL[game.trndex] / 100000; */
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/* ++game.trndex; */
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/* game.thresh = -1; */
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/* if (game.trndex <= TRNVLS) */
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/* game.thresh = MOD(TRNVAL[game.trndex], 100000) + 1; */
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/* } */
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if (command.verb == SAY && WD2 > 0)
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command.verb = 0;
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if (command.verb == SAY) {
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